Convert spaces to tabs

Former-commit-id: b459cfe0c83f651cc660d42f7d3014c3b146f345
This commit is contained in:
Lynix
2015-09-24 00:55:57 +02:00
parent ce3bbf6c78
commit dea3fb4e39
87 changed files with 1206 additions and 1205 deletions

View File

@@ -104,7 +104,7 @@ bool NzDeferredPhongLightingPass::Process(const NzSceneData& sceneData, unsigned
{
m_directionalLightShader->SendColor(m_directionalLightUniforms.locations.color, light.color);
m_directionalLightShader->SendVector(m_directionalLightUniforms.locations.factors, NzVector2f(light.ambientFactor, light.diffuseFactor));
m_directionalLightShader->SendVector(m_directionalLightUniforms.locations.parameters1, NzVector4f(light.direction));
m_directionalLightShader->SendVector(m_directionalLightUniforms.locations.parameters1, NzVector4f(light.direction));
NzRenderer::DrawFullscreenQuad();
}

View File

@@ -375,8 +375,8 @@ NzDeferredRenderPass* NzDeferredRenderTechnique::ResetPass(nzRenderPassType rend
if (oldPass && !oldPass->IsEnabled())
smartPtr->Enable(false);
SetPass(renderPass, position, smartPtr.get());
return smartPtr.release();
SetPass(renderPass, position, smartPtr.get());
return smartPtr.release();
}
void NzDeferredRenderTechnique::SetPass(nzRenderPassType relativeTo, int position, NzDeferredRenderPass* pass)

View File

@@ -15,13 +15,13 @@
namespace
{
struct BufferData
{
NazaraSlot(NzSkeletalMesh, OnSkeletalMeshDestroy, skeletalMeshDestroySlot);
struct BufferData
{
NazaraSlot(NzSkeletalMesh, OnSkeletalMeshDestroy, skeletalMeshDestroySlot);
NzVertexBufferRef buffer;
bool updated;
};
};
using MeshMap = std::unordered_map<const NzSkeletalMesh*, BufferData>;
@@ -115,9 +115,9 @@ NzVertexBuffer* NzSkinningManager::GetBuffer(const NzSkeletalMesh* mesh, const N
NzVertexBuffer* buffer;
MeshMap& meshMap = it->second.meshMap;
MeshMap::iterator it2 = meshMap.find(mesh);
if (it2 == meshMap.end())
MeshMap& meshMap = it->second.meshMap;
MeshMap::iterator it2 = meshMap.find(mesh);
if (it2 == meshMap.end())
{
NzVertexBufferRef vertexBuffer = NzVertexBuffer::New(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent), mesh->GetVertexCount(), nzDataStorage_Hardware, nzBufferUsage_Dynamic);