Convert spaces to tabs
Former-commit-id: b459cfe0c83f651cc660d42f7d3014c3b146f345
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@@ -104,7 +104,7 @@ bool NzDeferredPhongLightingPass::Process(const NzSceneData& sceneData, unsigned
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{
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m_directionalLightShader->SendColor(m_directionalLightUniforms.locations.color, light.color);
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m_directionalLightShader->SendVector(m_directionalLightUniforms.locations.factors, NzVector2f(light.ambientFactor, light.diffuseFactor));
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m_directionalLightShader->SendVector(m_directionalLightUniforms.locations.parameters1, NzVector4f(light.direction));
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m_directionalLightShader->SendVector(m_directionalLightUniforms.locations.parameters1, NzVector4f(light.direction));
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NzRenderer::DrawFullscreenQuad();
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}
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@@ -375,8 +375,8 @@ NzDeferredRenderPass* NzDeferredRenderTechnique::ResetPass(nzRenderPassType rend
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if (oldPass && !oldPass->IsEnabled())
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smartPtr->Enable(false);
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SetPass(renderPass, position, smartPtr.get());
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return smartPtr.release();
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SetPass(renderPass, position, smartPtr.get());
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return smartPtr.release();
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}
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void NzDeferredRenderTechnique::SetPass(nzRenderPassType relativeTo, int position, NzDeferredRenderPass* pass)
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@@ -15,13 +15,13 @@
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namespace
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{
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struct BufferData
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{
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NazaraSlot(NzSkeletalMesh, OnSkeletalMeshDestroy, skeletalMeshDestroySlot);
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struct BufferData
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{
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NazaraSlot(NzSkeletalMesh, OnSkeletalMeshDestroy, skeletalMeshDestroySlot);
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NzVertexBufferRef buffer;
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bool updated;
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};
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};
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using MeshMap = std::unordered_map<const NzSkeletalMesh*, BufferData>;
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@@ -115,9 +115,9 @@ NzVertexBuffer* NzSkinningManager::GetBuffer(const NzSkeletalMesh* mesh, const N
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NzVertexBuffer* buffer;
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MeshMap& meshMap = it->second.meshMap;
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MeshMap::iterator it2 = meshMap.find(mesh);
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if (it2 == meshMap.end())
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MeshMap& meshMap = it->second.meshMap;
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MeshMap::iterator it2 = meshMap.find(mesh);
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if (it2 == meshMap.end())
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{
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NzVertexBufferRef vertexBuffer = NzVertexBuffer::New(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent), mesh->GetVertexCount(), nzDataStorage_Hardware, nzBufferUsage_Dynamic);
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