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Former-commit-id: b459cfe0c83f651cc660d42f7d3014c3b146f345
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@@ -647,7 +647,7 @@ unsigned int NzRenderTexture::GetOpenGLID() const
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}
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#endif
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return m_impl->fbo;
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return m_impl->fbo;
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}
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bool NzRenderTexture::HasContext() const
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@@ -351,7 +351,7 @@ bool NzShader::LoadFromBinary(const void* buffer, unsigned int size)
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bool NzShader::LoadFromBinary(const NzByteArray& byteArray)
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{
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return LoadFromBinary(byteArray.GetConstBuffer(), byteArray.GetSize());
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return LoadFromBinary(byteArray.GetConstBuffer(), byteArray.GetSize());
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}
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void NzShader::SendBoolean(int location, bool value) const
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@@ -1041,11 +1041,11 @@ unsigned int NzTexture::GetValidSize(unsigned int size)
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return size;
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else
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{
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unsigned int pot = 1;
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while (pot < size)
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pot <<= 1;
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unsigned int pot = 1;
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while (pot < size)
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pot <<= 1;
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return pot;
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return pot;
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}
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}
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@@ -111,15 +111,15 @@ NzUberShaderInstance* NzUberShaderPreprocessor::Get(const NzParameterList& param
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void NzUberShaderPreprocessor::SetShader(nzShaderStage stage, const NzString& source, const NzString& shaderFlags, const NzString& requiredFlags)
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{
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Shader& shader = m_shaders[stage];
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shader.present = true;
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shader.source = source;
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Shader& shader = m_shaders[stage];
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shader.present = true;
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shader.source = source;
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// On extrait les flags de la chaîne
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std::vector<NzString> flags;
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shaderFlags.Split(flags, ' ');
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// On extrait les flags de la chaîne
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std::vector<NzString> flags;
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shaderFlags.Split(flags, ' ');
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for (NzString& flag : flags)
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for (NzString& flag : flags)
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{
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auto it = m_flags.find(flag);
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if (it == m_flags.end())
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@@ -136,7 +136,7 @@ void NzUberShaderPreprocessor::SetShader(nzShaderStage stage, const NzString& so
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flags.clear();
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requiredFlags.Split(flags, ' ');
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for (NzString& flag : flags)
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for (NzString& flag : flags)
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{
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nzUInt32 flagVal;
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