Merge remote-tracking branch 'refs/remotes/origin/master' into gui
This commit is contained in:
commit
df24519230
|
|
@ -4,6 +4,9 @@ build/config.lua
|
|||
# Nazara libraries
|
||||
lib/*
|
||||
|
||||
# Nazara plugin libraries
|
||||
plugins/lib/*
|
||||
|
||||
# Nazara package
|
||||
package/*
|
||||
|
||||
|
|
|
|||
|
|
@ -34,8 +34,13 @@ compiler:
|
|||
- clang
|
||||
|
||||
env:
|
||||
- COMPILER=clang++-3.7 CONFIG=debug
|
||||
- COMPILER=clang++-3.7 CONFIG=release
|
||||
global:
|
||||
- COMPILER=clang++-3.7
|
||||
- CFLAGS="-Wall -Wextra"
|
||||
- CXXFLAGS="-Wall -Wextra"
|
||||
matrix:
|
||||
- CONFIG=debug
|
||||
- CONFIG=release
|
||||
|
||||
script:
|
||||
- cd build &&
|
||||
|
|
|
|||
|
|
@ -374,8 +374,8 @@ namespace Ndk
|
|||
}
|
||||
|
||||
inline Application::WindowInfo::WindowInfo(std::unique_ptr<Nz::Window>&& window) :
|
||||
window(std::move(window)),
|
||||
renderTarget(nullptr)
|
||||
renderTarget(nullptr),
|
||||
window(std::move(window))
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -15,8 +15,8 @@ namespace Ndk
|
|||
*/
|
||||
|
||||
inline BaseSystem::BaseSystem(SystemIndex systemId) :
|
||||
m_updateEnabled(true),
|
||||
m_systemIndex(systemId)
|
||||
m_systemIndex(systemId),
|
||||
m_updateEnabled(true)
|
||||
{
|
||||
SetUpdateRate(30);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,14 +6,14 @@
|
|||
#define NDK_COMPONENTS_GLOBAL_HPP
|
||||
|
||||
#include <NDK/Components/CameraComponent.hpp>
|
||||
#include <NDK/Components/CollisionComponent.hpp>
|
||||
#include <NDK/Components/CollisionComponent3D.hpp>
|
||||
#include <NDK/Components/GraphicsComponent.hpp>
|
||||
#include <NDK/Components/LightComponent.hpp>
|
||||
#include <NDK/Components/ListenerComponent.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
#include <NDK/Components/ParticleEmitterComponent.hpp>
|
||||
#include <NDK/Components/ParticleGroupComponent.hpp>
|
||||
#include <NDK/Components/PhysicsComponent.hpp>
|
||||
#include <NDK/Components/PhysicsComponent3D.hpp>
|
||||
#include <NDK/Components/VelocityComponent.hpp>
|
||||
|
||||
#endif // NDK_COMPONENTS_GLOBAL_HPP
|
||||
|
|
|
|||
|
|
@ -7,53 +7,53 @@
|
|||
#ifndef NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
|
||||
#define NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
|
||||
|
||||
#include <Nazara/Physics/Geom.hpp>
|
||||
#include <Nazara/Physics3D/Collider3D.hpp>
|
||||
#include <NDK/Component.hpp>
|
||||
#include <memory>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class PhysObject;
|
||||
class RigidBody3D;
|
||||
}
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class Entity;
|
||||
|
||||
class NDK_API CollisionComponent : public Component<CollisionComponent>
|
||||
class NDK_API CollisionComponent3D : public Component<CollisionComponent3D>
|
||||
{
|
||||
friend class PhysicsSystem;
|
||||
friend class PhysicsSystem3D;
|
||||
friend class StaticCollisionSystem;
|
||||
|
||||
public:
|
||||
CollisionComponent(Nz::PhysGeomRef geom = Nz::PhysGeomRef());
|
||||
CollisionComponent(const CollisionComponent& collision);
|
||||
~CollisionComponent() = default;
|
||||
CollisionComponent3D(Nz::Collider3DRef geom = Nz::Collider3DRef());
|
||||
CollisionComponent3D(const CollisionComponent3D& collision);
|
||||
~CollisionComponent3D() = default;
|
||||
|
||||
const Nz::PhysGeomRef& GetGeom() const;
|
||||
const Nz::Collider3DRef& GetGeom() const;
|
||||
|
||||
void SetGeom(Nz::PhysGeomRef geom);
|
||||
void SetGeom(Nz::Collider3DRef geom);
|
||||
|
||||
CollisionComponent& operator=(Nz::PhysGeomRef geom);
|
||||
CollisionComponent& operator=(CollisionComponent&& collision) = default;
|
||||
CollisionComponent3D& operator=(Nz::Collider3DRef geom);
|
||||
CollisionComponent3D& operator=(CollisionComponent3D&& collision) = default;
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
|
||||
private:
|
||||
void InitializeStaticBody();
|
||||
Nz::PhysObject* GetStaticBody();
|
||||
Nz::RigidBody3D* GetStaticBody();
|
||||
|
||||
void OnAttached() override;
|
||||
void OnComponentAttached(BaseComponent& component) override;
|
||||
void OnComponentDetached(BaseComponent& component) override;
|
||||
void OnDetached() override;
|
||||
|
||||
std::unique_ptr<Nz::PhysObject> m_staticBody;
|
||||
Nz::PhysGeomRef m_geom;
|
||||
std::unique_ptr<Nz::RigidBody3D> m_staticBody;
|
||||
Nz::Collider3DRef m_geom;
|
||||
bool m_bodyUpdated;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NDK/Components/CollisionComponent.inl>
|
||||
#include <NDK/Components/CollisionComponent3D.inl>
|
||||
|
||||
#endif // NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
|
||||
|
|
@ -4,30 +4,30 @@
|
|||
|
||||
#include <NDK/Entity.hpp>
|
||||
#include <NDK/World.hpp>
|
||||
#include <NDK/Components/PhysicsComponent.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem.hpp>
|
||||
#include <NDK/Components/PhysicsComponent3D.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem3D.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs a CollisionComponent object with a geometry
|
||||
* \brief Constructs a CollisionComponent3D object with a geometry
|
||||
*
|
||||
* \param geom Reference to a geometry symbolizing the entity
|
||||
*/
|
||||
|
||||
inline CollisionComponent::CollisionComponent(Nz::PhysGeomRef geom) :
|
||||
inline CollisionComponent3D::CollisionComponent3D(Nz::Collider3DRef geom) :
|
||||
m_geom(std::move(geom)),
|
||||
m_bodyUpdated(false)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Constructs a CollisionComponent object by copy semantic
|
||||
* \brief Constructs a CollisionComponent3D object by copy semantic
|
||||
*
|
||||
* \param collision CollisionComponent to copy
|
||||
* \param collision CollisionComponent3D to copy
|
||||
*/
|
||||
|
||||
inline CollisionComponent::CollisionComponent(const CollisionComponent& collision) :
|
||||
inline CollisionComponent3D::CollisionComponent3D(const CollisionComponent3D& collision) :
|
||||
m_geom(collision.m_geom),
|
||||
m_bodyUpdated(false)
|
||||
{
|
||||
|
|
@ -38,7 +38,7 @@ namespace Ndk
|
|||
* \return A constant reference to the physics geometry
|
||||
*/
|
||||
|
||||
inline const Nz::PhysGeomRef& CollisionComponent::GetGeom() const
|
||||
inline const Nz::Collider3DRef& CollisionComponent3D::GetGeom() const
|
||||
{
|
||||
return m_geom;
|
||||
}
|
||||
|
|
@ -50,7 +50,7 @@ namespace Ndk
|
|||
* \param geom Reference to a geometry symbolizing the entity
|
||||
*/
|
||||
|
||||
inline CollisionComponent& CollisionComponent::operator=(Nz::PhysGeomRef geom)
|
||||
inline CollisionComponent3D& CollisionComponent3D::operator=(Nz::Collider3DRef geom)
|
||||
{
|
||||
SetGeom(geom);
|
||||
|
||||
|
|
@ -62,7 +62,7 @@ namespace Ndk
|
|||
* \return A pointer to the entity
|
||||
*/
|
||||
|
||||
inline Nz::PhysObject* CollisionComponent::GetStaticBody()
|
||||
inline Nz::RigidBody3D* CollisionComponent3D::GetStaticBody()
|
||||
{
|
||||
return m_staticBody.get();
|
||||
}
|
||||
|
|
@ -74,11 +74,11 @@ namespace Ndk
|
|||
}
|
||||
|
||||
Renderable(Renderable&& renderable) noexcept :
|
||||
renderableInvalidationSlot(std::move(renderable.renderableInvalidationSlot)),
|
||||
renderableReleaseSlot(std::move(renderable.renderableReleaseSlot)),
|
||||
data(std::move(renderable.data)),
|
||||
renderable(std::move(renderable.renderable)),
|
||||
dataUpdated(renderable.dataUpdated),
|
||||
renderableInvalidationSlot(std::move(renderable.renderableInvalidationSlot)),
|
||||
renderableReleaseSlot(std::move(renderable.renderableReleaseSlot))
|
||||
dataUpdated(renderable.dataUpdated)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4,10 +4,10 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_COMPONENTS_PHYSICSCOMPONENT_HPP
|
||||
#define NDK_COMPONENTS_PHYSICSCOMPONENT_HPP
|
||||
#ifndef NDK_COMPONENTS_PHYSICSCOMPONENT3D_HPP
|
||||
#define NDK_COMPONENTS_PHYSICSCOMPONENT3D_HPP
|
||||
|
||||
#include <Nazara/Physics/PhysObject.hpp>
|
||||
#include <Nazara/Physics3D/RigidBody3D.hpp>
|
||||
#include <NDK/Component.hpp>
|
||||
#include <memory>
|
||||
|
||||
|
|
@ -15,15 +15,15 @@ namespace Ndk
|
|||
{
|
||||
class Entity;
|
||||
|
||||
class NDK_API PhysicsComponent : public Component<PhysicsComponent>
|
||||
class NDK_API PhysicsComponent3D : public Component<PhysicsComponent3D>
|
||||
{
|
||||
friend class CollisionComponent;
|
||||
friend class PhysicsSystem;
|
||||
friend class CollisionComponent3D;
|
||||
friend class PhysicsSystem3D;
|
||||
|
||||
public:
|
||||
PhysicsComponent() = default;
|
||||
PhysicsComponent(const PhysicsComponent& physics);
|
||||
~PhysicsComponent() = default;
|
||||
PhysicsComponent3D() = default;
|
||||
PhysicsComponent3D(const PhysicsComponent3D& physics);
|
||||
~PhysicsComponent3D() = default;
|
||||
|
||||
void AddForce(const Nz::Vector3f& force, Nz::CoordSys coordSys = Nz::CoordSys_Global);
|
||||
void AddForce(const Nz::Vector3f& force, const Nz::Vector3f& point, Nz::CoordSys coordSys = Nz::CoordSys_Global);
|
||||
|
|
@ -56,17 +56,17 @@ namespace Ndk
|
|||
static ComponentIndex componentIndex;
|
||||
|
||||
private:
|
||||
Nz::PhysObject& GetPhysObject();
|
||||
Nz::RigidBody3D& GetPhysObject();
|
||||
|
||||
void OnAttached() override;
|
||||
void OnComponentAttached(BaseComponent& component) override;
|
||||
void OnComponentDetached(BaseComponent& component) override;
|
||||
void OnDetached() override;
|
||||
|
||||
std::unique_ptr<Nz::PhysObject> m_object;
|
||||
std::unique_ptr<Nz::RigidBody3D> m_object;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NDK/Components/PhysicsComponent.inl>
|
||||
#include <NDK/Components/PhysicsComponent3D.inl>
|
||||
|
||||
#endif // NDK_COMPONENTS_PHYSICSCOMPONENT_HPP
|
||||
#endif // NDK_COMPONENTS_PHYSICSCOMPONENT3D_HPP
|
||||
|
|
@ -7,12 +7,12 @@
|
|||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs a PhysicsComponent object by copy semantic
|
||||
* \brief Constructs a PhysicsComponent3D object by copy semantic
|
||||
*
|
||||
* \param physics PhysicsComponent to copy
|
||||
* \param physics PhysicsComponent3D to copy
|
||||
*/
|
||||
|
||||
inline PhysicsComponent::PhysicsComponent(const PhysicsComponent& physics)
|
||||
inline PhysicsComponent3D::PhysicsComponent3D(const PhysicsComponent3D& physics)
|
||||
{
|
||||
// No copy of physical object (because we only create it when attached to an entity)
|
||||
NazaraUnused(physics);
|
||||
|
|
@ -27,7 +27,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::AddForce(const Nz::Vector3f& force, Nz::CoordSys coordSys)
|
||||
inline void PhysicsComponent3D::AddForce(const Nz::Vector3f& force, Nz::CoordSys coordSys)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -44,7 +44,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::AddForce(const Nz::Vector3f& force, const Nz::Vector3f& point, Nz::CoordSys coordSys)
|
||||
inline void PhysicsComponent3D::AddForce(const Nz::Vector3f& force, const Nz::Vector3f& point, Nz::CoordSys coordSys)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -60,7 +60,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::AddTorque(const Nz::Vector3f& torque, Nz::CoordSys coordSys)
|
||||
inline void PhysicsComponent3D::AddTorque(const Nz::Vector3f& torque, Nz::CoordSys coordSys)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -75,7 +75,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::EnableAutoSleep(bool autoSleep)
|
||||
inline void PhysicsComponent3D::EnableAutoSleep(bool autoSleep)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -89,7 +89,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Boxf PhysicsComponent::GetAABB() const
|
||||
inline Nz::Boxf PhysicsComponent3D::GetAABB() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -103,7 +103,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Vector3f PhysicsComponent::GetAngularVelocity() const
|
||||
inline Nz::Vector3f PhysicsComponent3D::GetAngularVelocity() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -117,7 +117,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline float PhysicsComponent::GetGravityFactor() const
|
||||
inline float PhysicsComponent3D::GetGravityFactor() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -131,7 +131,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline float PhysicsComponent::GetMass() const
|
||||
inline float PhysicsComponent3D::GetMass() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -147,7 +147,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Vector3f PhysicsComponent::GetMassCenter(Nz::CoordSys coordSys) const
|
||||
inline Nz::Vector3f PhysicsComponent3D::GetMassCenter(Nz::CoordSys coordSys) const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -161,7 +161,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline const Nz::Matrix4f& PhysicsComponent::GetMatrix() const
|
||||
inline const Nz::Matrix4f& PhysicsComponent3D::GetMatrix() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -175,7 +175,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Vector3f PhysicsComponent::GetPosition() const
|
||||
inline Nz::Vector3f PhysicsComponent3D::GetPosition() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -189,7 +189,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Quaternionf PhysicsComponent::GetRotation() const
|
||||
inline Nz::Quaternionf PhysicsComponent3D::GetRotation() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -203,7 +203,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Vector3f PhysicsComponent::GetVelocity() const
|
||||
inline Nz::Vector3f PhysicsComponent3D::GetVelocity() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -217,7 +217,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline bool PhysicsComponent::IsAutoSleepEnabled() const
|
||||
inline bool PhysicsComponent3D::IsAutoSleepEnabled() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -231,7 +231,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline bool PhysicsComponent::IsSleeping() const
|
||||
inline bool PhysicsComponent3D::IsSleeping() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -246,7 +246,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetAngularVelocity(const Nz::Vector3f& angularVelocity)
|
||||
inline void PhysicsComponent3D::SetAngularVelocity(const Nz::Vector3f& angularVelocity)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -261,7 +261,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetGravityFactor(float gravityFactor)
|
||||
inline void PhysicsComponent3D::SetGravityFactor(float gravityFactor)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -277,7 +277,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the mass is negative
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetMass(float mass)
|
||||
inline void PhysicsComponent3D::SetMass(float mass)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
NazaraAssert(mass > 0.f, "Mass should be positive");
|
||||
|
|
@ -293,7 +293,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetMassCenter(const Nz::Vector3f& center)
|
||||
inline void PhysicsComponent3D::SetMassCenter(const Nz::Vector3f& center)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -308,7 +308,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetPosition(const Nz::Vector3f& position)
|
||||
inline void PhysicsComponent3D::SetPosition(const Nz::Vector3f& position)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -323,7 +323,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetRotation(const Nz::Quaternionf& rotation)
|
||||
inline void PhysicsComponent3D::SetRotation(const Nz::Quaternionf& rotation)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -338,7 +338,7 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent::SetVelocity(const Nz::Vector3f& velocity)
|
||||
inline void PhysicsComponent3D::SetVelocity(const Nz::Vector3f& velocity)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
|
|
@ -350,7 +350,7 @@ namespace Ndk
|
|||
* \return A reference to the physics object
|
||||
*/
|
||||
|
||||
inline Nz::PhysObject& PhysicsComponent::GetPhysObject()
|
||||
inline Nz::RigidBody3D& PhysicsComponent3D::GetPhysObject()
|
||||
{
|
||||
return *m_object.get();
|
||||
}
|
||||
|
|
@ -12,7 +12,6 @@
|
|||
|
||||
namespace Ndk
|
||||
{
|
||||
class Entity;
|
||||
class VelocityComponent;
|
||||
|
||||
using VelocityComponentHandle = Nz::ObjectHandle<VelocityComponent>;
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ namespace Ndk
|
|||
LuaAPI() = delete;
|
||||
~LuaAPI() = delete;
|
||||
|
||||
static inline LuaBinding* GetBinding();
|
||||
static LuaBinding* GetBinding();
|
||||
|
||||
static bool Initialize();
|
||||
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@
|
|||
#include <Nazara/Math/Vector3.hpp>
|
||||
#include <Nazara/Network/IpAddress.hpp>
|
||||
#include <Nazara/Utility/Font.hpp>
|
||||
#include <Nazara/Utility/Image.hpp>
|
||||
#include <Nazara/Utility/Mesh.hpp>
|
||||
#include <NDK/Application.hpp>
|
||||
#include <NDK/Components.hpp>
|
||||
|
|
@ -21,22 +22,10 @@
|
|||
#include <Nazara/Audio/Music.hpp>
|
||||
#include <Nazara/Audio/SoundBuffer.hpp>
|
||||
#include <Nazara/Graphics/Model.hpp>
|
||||
#include <Nazara/Renderer/Texture.hpp>
|
||||
#include <NDK/Console.hpp>
|
||||
#endif
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Gets the internal binding for Lua
|
||||
* \return A pointer to the binding
|
||||
*/
|
||||
|
||||
inline LuaBinding* LuaAPI::GetBinding()
|
||||
{
|
||||
return s_binding;
|
||||
}
|
||||
}
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
/*!
|
||||
|
|
@ -143,6 +132,104 @@ namespace Nz
|
|||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param params Resulting parameters for an image
|
||||
*/
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, ImageParams* params, TypeTag<ImageParams>)
|
||||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
|
||||
params->levelCount = instance.CheckField<Nz::UInt8>("LevelCount");
|
||||
params->loadFormat = instance.CheckField<Nz::PixelFormatType>("LoadFormat");
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param address Resulting IP address
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, IpAddress* address, TypeTag<IpAddress>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
{
|
||||
case Nz::LuaType_String:
|
||||
address->BuildFromAddress(instance.CheckString(index));
|
||||
return 1;
|
||||
|
||||
default:
|
||||
*address = *static_cast<IpAddress*>(instance.CheckUserdata(index, "IpAddress"));
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param quat Resulting quaternion
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Matrix4d* mat, TypeTag<Matrix4d>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
{
|
||||
case Nz::LuaType_Table:
|
||||
{
|
||||
double values[16];
|
||||
for (std::size_t i = 0; i < 16; ++i)
|
||||
{
|
||||
instance.PushInteger(i + 1);
|
||||
instance.GetTable();
|
||||
|
||||
values[i] = instance.CheckNumber(-1);
|
||||
instance.Pop();
|
||||
}
|
||||
|
||||
mat->Set(values);
|
||||
return 1;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
if (instance.IsOfType(index, "Matrix4"))
|
||||
mat->Set(*static_cast<Matrix4d*>(instance.ToUserdata(index)));
|
||||
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param quat Resulting quaternion
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Matrix4f* mat, TypeTag<Matrix4f>)
|
||||
{
|
||||
Matrix4d matDouble;
|
||||
unsigned int ret = LuaImplQueryArg(instance, index, &matDouble, TypeTag<Matrix4d>());
|
||||
|
||||
mat->Set(matDouble);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
|
|
@ -156,15 +243,62 @@ namespace Nz
|
|||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
|
||||
params->animated = instance.CheckField<bool>("Animated", params->animated);
|
||||
params->center = instance.CheckField<bool>("Center", params->center);
|
||||
params->flipUVs = instance.CheckField<bool>("FlipUVs", params->flipUVs);
|
||||
//params->matrix = instance.CheckField<Matrix4f>("Matrix", params->matrix);
|
||||
params->animated = instance.CheckField<bool>("Animated", params->animated);
|
||||
params->center = instance.CheckField<bool>("Center", params->center);
|
||||
params->flipUVs = instance.CheckField<bool>("FlipUVs", params->flipUVs);
|
||||
params->matrix = instance.CheckField<Matrix4f>("Matrix", params->matrix);
|
||||
params->optimizeIndexBuffers = instance.CheckField<bool>("OptimizeIndexBuffers", params->optimizeIndexBuffers);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param quat Resulting quaternion
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaterniond* quat, TypeTag<Quaterniond>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
{
|
||||
case Nz::LuaType_Table:
|
||||
quat->Set(instance.CheckField<double>("w", index), instance.CheckField<double>("x", index), instance.CheckField<double>("y", index), instance.CheckField<double>("z", index));
|
||||
return 1;
|
||||
|
||||
default:
|
||||
{
|
||||
if (instance.IsOfType(index, "EulerAngles"))
|
||||
quat->Set(*static_cast<EulerAnglesd*>(instance.ToUserdata(index)));
|
||||
else
|
||||
quat->Set(*static_cast<Quaterniond*>(instance.CheckUserdata(index, "Quaternion")));
|
||||
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param quat Resulting quaternion
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaternionf* quat, TypeTag<Quaternionf>)
|
||||
{
|
||||
Quaterniond quatDouble;
|
||||
unsigned int ret = LuaImplQueryArg(instance, index, &quatDouble, TypeTag<Quaterniond>());
|
||||
|
||||
quat->Set(quatDouble);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
|
|
@ -222,76 +356,6 @@ namespace Nz
|
|||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param quat Resulting quaternion
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaterniond* quat, TypeTag<Quaterniond>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
{
|
||||
case Nz::LuaType_Table:
|
||||
quat->Set(instance.CheckField<double>("w", index), instance.CheckField<double>("x", index), instance.CheckField<double>("y", index), instance.CheckField<double>("z", index));
|
||||
return 1;
|
||||
|
||||
default:
|
||||
{
|
||||
if (instance.IsOfType(index, "EulerAngles"))
|
||||
quat->Set(*static_cast<EulerAnglesd*>(instance.ToUserdata(index)));
|
||||
else
|
||||
quat->Set(*static_cast<Quaterniond*>(instance.CheckUserdata(index, "Quaternion")));
|
||||
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param quat Resulting quaternion
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaternionf* quat, TypeTag<Quaternionf>)
|
||||
{
|
||||
Quaterniond quatDouble;
|
||||
unsigned int ret = LuaImplQueryArg(instance, index, &quatDouble, TypeTag<Quaterniond>());
|
||||
|
||||
quat->Set(quatDouble);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param address Resulting IP address
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, IpAddress* address, TypeTag<IpAddress>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
{
|
||||
case Nz::LuaType_String:
|
||||
address->BuildFromAddress(instance.CheckString(index));
|
||||
return 1;
|
||||
|
||||
default:
|
||||
*address = *static_cast<IpAddress*>(instance.CheckUserdata(index, "IpAddress"));
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
|
|
@ -469,10 +533,31 @@ namespace Nz
|
|||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, InstancedRenderableRef* renderable, TypeTag<InstancedRenderableRef>)
|
||||
{
|
||||
if (instance.IsOfType(index, "InstancedRenderable"))
|
||||
*renderable = *static_cast<InstancedRenderableRef*>(instance.CheckUserdata(index, "InstancedRenderable"));
|
||||
if (instance.IsOfType(index, "InstancedRenderable") ||
|
||||
instance.IsOfType(index, "Model") ||
|
||||
instance.IsOfType(index, "Sprite"))
|
||||
{
|
||||
*renderable = *static_cast<InstancedRenderableRef*>(instance.ToUserdata(index));
|
||||
}
|
||||
else
|
||||
*renderable = *static_cast<InstancedRenderableRef*>(instance.CheckUserdata(index, "Model"));
|
||||
instance.ArgError(index, "is not a InstancedRenderable instance");
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param renderable Resulting reference to a material
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MaterialRef* materialRef, TypeTag<MaterialRef>)
|
||||
{
|
||||
*materialRef = *static_cast<MaterialRef*>(instance.CheckUserdata(index, "Material"));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
@ -495,6 +580,7 @@ namespace Nz
|
|||
params->loadHeightMap = instance.CheckField<bool>("LoadHeightMap", params->loadHeightMap);
|
||||
params->loadNormalMap = instance.CheckField<bool>("LoadNormalMap", params->loadNormalMap);
|
||||
params->loadSpecularMap = instance.CheckField<bool>("LoadSpecularMap", params->loadSpecularMap);
|
||||
params->shaderName = instance.CheckField<String>("ShaderName", params->shaderName);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -556,8 +642,59 @@ namespace Nz
|
|||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param renderable Resulting reference to a sprite
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, SpriteRef* spriteRef, TypeTag<SpriteRef>)
|
||||
{
|
||||
*spriteRef = *static_cast<SpriteRef*>(instance.CheckUserdata(index, "Sprite"));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param fontRef Resulting reference to a font
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, TextureRef* textureRef, TypeTag<TextureRef>)
|
||||
{
|
||||
*textureRef = *static_cast<TextureRef*>(instance.CheckUserdata(index, "Texture"));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting color
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Color&& val, TypeTag<Color>)
|
||||
{
|
||||
instance.PushTable();
|
||||
instance.PushField("r", val.r);
|
||||
instance.PushField("g", val.g);
|
||||
instance.PushField("b", val.b);
|
||||
instance.PushField("a", val.a);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
|
|
@ -619,6 +756,65 @@ namespace Nz
|
|||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting ImageParams
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, ImageParams&& val, TypeTag<ImageParams>)
|
||||
{
|
||||
instance.PushTable(0, 2);
|
||||
instance.PushField("LevelCount", val.levelCount);
|
||||
instance.PushField("LoadFormat", val.loadFormat);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting IP address
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, IpAddress&& val, TypeTag<IpAddress>)
|
||||
{
|
||||
instance.PushInstance<IpAddress>("IpAddress", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting rectangle
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Matrix4d&& val, TypeTag<Matrix4d>)
|
||||
{
|
||||
instance.PushInstance<Matrix4d>("Matrix4", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting rectangle
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Matrix4f&& val, TypeTag<Matrix4f>)
|
||||
{
|
||||
instance.PushInstance<Matrix4d>("Matrix4", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
|
|
@ -647,20 +843,6 @@ namespace Nz
|
|||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting IP address
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, IpAddress&& val, TypeTag<IpAddress>)
|
||||
{
|
||||
instance.PushInstance<IpAddress>("IpAddress", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
|
|
@ -669,7 +851,7 @@ namespace Nz
|
|||
* \param val Resulting rectangle
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Rectd&& val, TypeTag<Rectf>)
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Rectd&& val, TypeTag<Rectd>)
|
||||
{
|
||||
instance.PushInstance<Rectd>("Rect", val);
|
||||
return 1;
|
||||
|
|
@ -887,6 +1069,62 @@ namespace Nz
|
|||
|
||||
#ifndef NDK_SERVER
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting material
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, MaterialRef&& handle, TypeTag<MaterialRef>)
|
||||
{
|
||||
instance.PushInstance<MaterialRef>("Material", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting sound buffer
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, const SoundBuffer* val, TypeTag<const SoundBuffer*>)
|
||||
{
|
||||
instance.PushInstance<SoundBufferConstRef>("SoundBuffer", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting sprite
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, SpriteRef&& handle, TypeTag<SpriteRef>)
|
||||
{
|
||||
instance.PushInstance<SpriteRef>("Sprite", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting texture
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, TextureRef&& handle, TypeTag<TextureRef>)
|
||||
{
|
||||
instance.PushInstance<TextureRef>("Texture", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
|
|
@ -914,21 +1152,6 @@ namespace Nz
|
|||
instance.PushInstance<Ndk::GraphicsComponentHandle>("GraphicsComponent", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting sound buffer
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, const SoundBuffer* val, TypeTag<const SoundBuffer*>)
|
||||
{
|
||||
instance.PushInstance<SoundBufferConstRef>("SoundBuffer", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -38,47 +38,56 @@ namespace Ndk
|
|||
void RegisterClasses(Nz::LuaInstance& instance);
|
||||
|
||||
// Core
|
||||
Nz::LuaClass<Nz::Clock> clockClass;
|
||||
Nz::LuaClass<Nz::Directory> directoryClass;
|
||||
Nz::LuaClass<Nz::File> fileClass;
|
||||
Nz::LuaClass<Nz::Stream> streamClass;
|
||||
Nz::LuaClass<Nz::Clock> clock;
|
||||
Nz::LuaClass<Nz::Directory> directory;
|
||||
Nz::LuaClass<Nz::File> file;
|
||||
Nz::LuaClass<Nz::Stream> stream;
|
||||
|
||||
// Math
|
||||
Nz::LuaClass<Nz::EulerAnglesd> eulerAnglesClass;
|
||||
Nz::LuaClass<Nz::Quaterniond> quaternionClass;
|
||||
Nz::LuaClass<Nz::Rectd> rectClass;
|
||||
Nz::LuaClass<Nz::Vector2d> vector2dClass;
|
||||
Nz::LuaClass<Nz::Vector3d> vector3dClass;
|
||||
Nz::LuaClass<Nz::EulerAnglesd> eulerAngles;
|
||||
Nz::LuaClass<Nz::Matrix4d> matrix4d;
|
||||
Nz::LuaClass<Nz::Quaterniond> quaternion;
|
||||
Nz::LuaClass<Nz::Rectd> rect;
|
||||
Nz::LuaClass<Nz::Vector2d> vector2d;
|
||||
Nz::LuaClass<Nz::Vector3d> vector3d;
|
||||
|
||||
// Network
|
||||
Nz::LuaClass<Nz::AbstractSocket> abstractSocketClass;
|
||||
Nz::LuaClass<Nz::IpAddress> ipAddressClass;
|
||||
Nz::LuaClass<Nz::AbstractSocket> abstractSocket;
|
||||
Nz::LuaClass<Nz::IpAddress> ipAddress;
|
||||
|
||||
// Utility
|
||||
Nz::LuaClass<Nz::AbstractImage*> abstractImage;
|
||||
Nz::LuaClass<Nz::FontRef> fontClass;
|
||||
Nz::LuaClass<Nz::Node> nodeClass;
|
||||
Nz::LuaClass<Nz::AbstractImageRef> abstractImage;
|
||||
Nz::LuaClass<Nz::FontRef> font;
|
||||
Nz::LuaClass<Nz::Node> node;
|
||||
|
||||
// SDK
|
||||
Nz::LuaClass<Application*> application;
|
||||
Nz::LuaClass<EntityHandle> entityClass;
|
||||
Nz::LuaClass<EntityHandle> entity;
|
||||
Nz::LuaClass<NodeComponentHandle> nodeComponent;
|
||||
Nz::LuaClass<VelocityComponentHandle> velocityComponent;
|
||||
Nz::LuaClass<WorldHandle> worldClass;
|
||||
Nz::LuaClass<WorldHandle> world;
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
// Audio
|
||||
Nz::LuaClass<Nz::Music> musicClass;
|
||||
Nz::LuaClass<Nz::Sound> soundClass;
|
||||
Nz::LuaClass<Nz::Music> music;
|
||||
Nz::LuaClass<Nz::Sound> sound;
|
||||
Nz::LuaClass<Nz::SoundBufferRef> soundBuffer;
|
||||
Nz::LuaClass<Nz::SoundEmitter> soundEmitter;
|
||||
|
||||
// Graphics
|
||||
Nz::LuaClass<Nz::InstancedRenderableRef> instancedRenderable;
|
||||
Nz::LuaClass<Nz::ModelRef> modelClass;
|
||||
Nz::LuaClass<Nz::MaterialRef> material;
|
||||
Nz::LuaClass<Nz::ModelRef> model;
|
||||
Nz::LuaClass<Nz::SpriteRef> sprite;
|
||||
Nz::LuaClass<Nz::SpriteLibrary> spriteLibrary;
|
||||
Nz::LuaClass<Nz::TextureLibrary> textureLibrary;
|
||||
Nz::LuaClass<Nz::TextureManager> textureManager;
|
||||
|
||||
// Renderer
|
||||
Nz::LuaClass<Nz::TextureRef> texture;
|
||||
|
||||
// SDK
|
||||
Nz::LuaClass<ConsoleHandle> consoleClass;
|
||||
Nz::LuaClass<ConsoleHandle> console;
|
||||
Nz::LuaClass<GraphicsComponentHandle> graphicsComponent;
|
||||
#endif
|
||||
|
||||
|
|
@ -117,7 +126,7 @@ namespace Ndk
|
|||
Nz::String name;
|
||||
};
|
||||
|
||||
ComponentBinding* QueryComponentIndex(Nz::LuaInstance& lua, int argIndex = 1);
|
||||
ComponentBinding* QueryComponentIndex(Nz::LuaInstance& lua, int argIndex = 2);
|
||||
|
||||
std::vector<ComponentBinding> m_componentBinding;
|
||||
std::unordered_map<Nz::String, ComponentIndex> m_componentBindingByName;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
|
||||
#include <NDK/Systems/ListenerSystem.hpp>
|
||||
#include <NDK/Systems/ParticleSystem.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem3D.hpp>
|
||||
#include <NDK/Systems/RenderSystem.hpp>
|
||||
#include <NDK/Systems/VelocitySystem.hpp>
|
||||
|
||||
|
|
|
|||
|
|
@ -1,40 +0,0 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_SYSTEMS_PHYSICSSYSTEM_HPP
|
||||
#define NDK_SYSTEMS_PHYSICSSYSTEM_HPP
|
||||
|
||||
#include <Nazara/Physics/PhysWorld.hpp>
|
||||
#include <NDK/EntityList.hpp>
|
||||
#include <NDK/System.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class NDK_API PhysicsSystem : public System<PhysicsSystem>
|
||||
{
|
||||
public:
|
||||
PhysicsSystem();
|
||||
PhysicsSystem(const PhysicsSystem& system);
|
||||
~PhysicsSystem() = default;
|
||||
|
||||
Nz::PhysWorld& GetWorld();
|
||||
const Nz::PhysWorld& GetWorld() const;
|
||||
|
||||
static SystemIndex systemIndex;
|
||||
|
||||
private:
|
||||
void OnEntityValidation(Entity* entity, bool justAdded) override;
|
||||
void OnUpdate(float elapsedTime) override;
|
||||
|
||||
EntityList m_dynamicObjects;
|
||||
EntityList m_staticObjects;
|
||||
Nz::PhysWorld m_world;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NDK/Systems/PhysicsSystem.inl>
|
||||
|
||||
#endif // NDK_SYSTEMS_PHYSICSSYSTEM_HPP
|
||||
|
|
@ -0,0 +1,42 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_SYSTEMS_PHYSICSSYSTEM3D_HPP
|
||||
#define NDK_SYSTEMS_PHYSICSSYSTEM3D_HPP
|
||||
|
||||
#include <Nazara/Physics3D/PhysWorld3D.hpp>
|
||||
#include <NDK/EntityList.hpp>
|
||||
#include <NDK/System.hpp>
|
||||
#include <memory>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class NDK_API PhysicsSystem3D : public System<PhysicsSystem3D>
|
||||
{
|
||||
public:
|
||||
PhysicsSystem3D();
|
||||
PhysicsSystem3D(const PhysicsSystem3D& system);
|
||||
~PhysicsSystem3D() = default;
|
||||
|
||||
Nz::PhysWorld3D& GetWorld();
|
||||
const Nz::PhysWorld3D& GetWorld() const;
|
||||
|
||||
static SystemIndex systemIndex;
|
||||
|
||||
private:
|
||||
void CreatePhysWorld() const;
|
||||
void OnEntityValidation(Entity* entity, bool justAdded) override;
|
||||
void OnUpdate(float elapsedTime) override;
|
||||
|
||||
EntityList m_dynamicObjects;
|
||||
EntityList m_staticObjects;
|
||||
mutable std::unique_ptr<Nz::PhysWorld3D> m_world; ///TODO: std::optional (Should I make a Nz::Optional class?)
|
||||
};
|
||||
}
|
||||
|
||||
#include <NDK/Systems/PhysicsSystem3D.inl>
|
||||
|
||||
#endif // NDK_SYSTEMS_PHYSICSSYSTEM3D_HPP
|
||||
|
|
@ -9,9 +9,12 @@ namespace Ndk
|
|||
* \return A reference to the physical world
|
||||
*/
|
||||
|
||||
inline Nz::PhysWorld& PhysicsSystem::GetWorld()
|
||||
inline Nz::PhysWorld3D& PhysicsSystem3D::GetWorld()
|
||||
{
|
||||
return m_world;
|
||||
if (!m_world)
|
||||
CreatePhysWorld();
|
||||
|
||||
return *m_world;
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
@ -19,8 +22,11 @@ namespace Ndk
|
|||
* \return A constant reference to the physical world
|
||||
*/
|
||||
|
||||
inline const Nz::PhysWorld& PhysicsSystem::GetWorld() const
|
||||
inline const Nz::PhysWorld3D& PhysicsSystem3D::GetWorld() const
|
||||
{
|
||||
return m_world;
|
||||
if (!m_world)
|
||||
CreatePhysWorld();
|
||||
|
||||
return *m_world;
|
||||
}
|
||||
}
|
||||
|
|
@ -98,9 +98,7 @@ namespace Ndk
|
|||
|
||||
++it;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
if (m_exitOnClosedWindows && !hasAtLeastOneActiveWindow)
|
||||
return false;
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -2,18 +2,18 @@
|
|||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <NDK/Components/CollisionComponent.hpp>
|
||||
#include <Nazara/Physics/PhysObject.hpp>
|
||||
#include <NDK/Components/CollisionComponent3D.hpp>
|
||||
#include <Nazara/Physics3D/RigidBody3D.hpp>
|
||||
#include <NDK/Algorithm.hpp>
|
||||
#include <NDK/World.hpp>
|
||||
#include <NDK/Components/PhysicsComponent.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem.hpp>
|
||||
#include <NDK/Components/PhysicsComponent3D.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem3D.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::CollisionComponent
|
||||
* \class Ndk::CollisionComponent3D
|
||||
* \brief NDK class that represents the component for collision (meant for static objects)
|
||||
*/
|
||||
|
||||
|
|
@ -25,14 +25,14 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the entity has no physics component and has no static body
|
||||
*/
|
||||
|
||||
void CollisionComponent::SetGeom(Nz::PhysGeomRef geom)
|
||||
void CollisionComponent3D::SetGeom(Nz::Collider3DRef geom)
|
||||
{
|
||||
m_geom = std::move(geom);
|
||||
|
||||
if (m_entity->HasComponent<PhysicsComponent>())
|
||||
if (m_entity->HasComponent<PhysicsComponent3D>())
|
||||
{
|
||||
// We update the geometry of the PhysiscsObject linked to the PhysicsComponent
|
||||
PhysicsComponent& physComponent = m_entity->GetComponent<PhysicsComponent>();
|
||||
// We update the geometry of the PhysiscsObject linked to the PhysicsComponent3D
|
||||
PhysicsComponent3D& physComponent = m_entity->GetComponent<PhysicsComponent3D>();
|
||||
physComponent.GetPhysObject().SetGeom(m_geom);
|
||||
}
|
||||
else
|
||||
|
|
@ -49,16 +49,16 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if entity is not linked to a world, or the world has no physics system
|
||||
*/
|
||||
|
||||
void CollisionComponent::InitializeStaticBody()
|
||||
void CollisionComponent3D::InitializeStaticBody()
|
||||
{
|
||||
NazaraAssert(m_entity, "Invalid entity");
|
||||
World* entityWorld = m_entity->GetWorld();
|
||||
|
||||
NazaraAssert(entityWorld, "Entity must have world");
|
||||
NazaraAssert(entityWorld->HasSystem<PhysicsSystem>(), "World must have a physics system");
|
||||
Nz::PhysWorld& physWorld = entityWorld->GetSystem<PhysicsSystem>().GetWorld();
|
||||
NazaraAssert(entityWorld->HasSystem<PhysicsSystem3D>(), "World must have a physics system");
|
||||
Nz::PhysWorld3D& physWorld = entityWorld->GetSystem<PhysicsSystem3D>().GetWorld();
|
||||
|
||||
m_staticBody.reset(new Nz::PhysObject(&physWorld, m_geom));
|
||||
m_staticBody.reset(new Nz::RigidBody3D(&physWorld, m_geom));
|
||||
m_staticBody->EnableAutoSleep(false);
|
||||
}
|
||||
|
||||
|
|
@ -66,9 +66,9 @@ namespace Ndk
|
|||
* \brief Operation to perform when component is attached to an entity
|
||||
*/
|
||||
|
||||
void CollisionComponent::OnAttached()
|
||||
void CollisionComponent3D::OnAttached()
|
||||
{
|
||||
if (!m_entity->HasComponent<PhysicsComponent>())
|
||||
if (!m_entity->HasComponent<PhysicsComponent3D>())
|
||||
InitializeStaticBody();
|
||||
}
|
||||
|
||||
|
|
@ -78,9 +78,9 @@ namespace Ndk
|
|||
* \param component Component being attached
|
||||
*/
|
||||
|
||||
void CollisionComponent::OnComponentAttached(BaseComponent& component)
|
||||
void CollisionComponent3D::OnComponentAttached(BaseComponent& component)
|
||||
{
|
||||
if (IsComponent<PhysicsComponent>(component))
|
||||
if (IsComponent<PhysicsComponent3D>(component))
|
||||
m_staticBody.reset();
|
||||
}
|
||||
|
||||
|
|
@ -90,9 +90,9 @@ namespace Ndk
|
|||
* \param component Component being detached
|
||||
*/
|
||||
|
||||
void CollisionComponent::OnComponentDetached(BaseComponent& component)
|
||||
void CollisionComponent3D::OnComponentDetached(BaseComponent& component)
|
||||
{
|
||||
if (IsComponent<PhysicsComponent>(component))
|
||||
if (IsComponent<PhysicsComponent3D>(component))
|
||||
InitializeStaticBody();
|
||||
}
|
||||
|
||||
|
|
@ -100,10 +100,10 @@ namespace Ndk
|
|||
* \brief Operation to perform when component is detached from an entity
|
||||
*/
|
||||
|
||||
void CollisionComponent::OnDetached()
|
||||
void CollisionComponent3D::OnDetached()
|
||||
{
|
||||
m_staticBody.reset();
|
||||
}
|
||||
|
||||
ComponentIndex CollisionComponent::componentIndex;
|
||||
ComponentIndex CollisionComponent3D::componentIndex;
|
||||
}
|
||||
|
|
@ -131,8 +131,6 @@ namespace Ndk
|
|||
{
|
||||
NazaraAssert(m_entity && m_entity->HasComponent<NodeComponent>(), "GraphicsComponent requires NodeComponent");
|
||||
|
||||
Ndk::RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<Ndk::RenderSystem>();
|
||||
|
||||
m_transformMatrix = m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
|
||||
m_transformMatrixUpdated = true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,19 +2,19 @@
|
|||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <NDK/Components/PhysicsComponent.hpp>
|
||||
#include <Nazara/Physics/PhysObject.hpp>
|
||||
#include <NDK/Components/PhysicsComponent3D.hpp>
|
||||
#include <Nazara/Physics3D/RigidBody3D.hpp>
|
||||
#include <NDK/Algorithm.hpp>
|
||||
#include <NDK/World.hpp>
|
||||
#include <NDK/Components/CollisionComponent.hpp>
|
||||
#include <NDK/Components/CollisionComponent3D.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem3D.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::PhysicsComponent
|
||||
* \class Ndk::PhysicsComponent3D
|
||||
* \brief NDK class that represents the component for physics (meant for dynamic objects)
|
||||
*/
|
||||
|
||||
|
|
@ -24,16 +24,16 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if the world does not have a physics system
|
||||
*/
|
||||
|
||||
void PhysicsComponent::OnAttached()
|
||||
void PhysicsComponent3D::OnAttached()
|
||||
{
|
||||
World* entityWorld = m_entity->GetWorld();
|
||||
NazaraAssert(entityWorld->HasSystem<PhysicsSystem>(), "World must have a physics system");
|
||||
NazaraAssert(entityWorld->HasSystem<PhysicsSystem3D>(), "World must have a physics system");
|
||||
|
||||
Nz::PhysWorld& world = entityWorld->GetSystem<PhysicsSystem>().GetWorld();
|
||||
Nz::PhysWorld3D& world = entityWorld->GetSystem<PhysicsSystem3D>().GetWorld();
|
||||
|
||||
Nz::PhysGeomRef geom;
|
||||
if (m_entity->HasComponent<CollisionComponent>())
|
||||
geom = m_entity->GetComponent<CollisionComponent>().GetGeom();
|
||||
Nz::Collider3DRef geom;
|
||||
if (m_entity->HasComponent<CollisionComponent3D>())
|
||||
geom = m_entity->GetComponent<CollisionComponent3D>().GetGeom();
|
||||
|
||||
Nz::Matrix4f matrix;
|
||||
if (m_entity->HasComponent<NodeComponent>())
|
||||
|
|
@ -41,7 +41,7 @@ namespace Ndk
|
|||
else
|
||||
matrix.MakeIdentity();
|
||||
|
||||
m_object.reset(new Nz::PhysObject(&world, geom, matrix));
|
||||
m_object.reset(new Nz::RigidBody3D(&world, geom, matrix));
|
||||
m_object->SetMass(1.f);
|
||||
}
|
||||
|
||||
|
|
@ -53,12 +53,12 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if physical object is invalid
|
||||
*/
|
||||
|
||||
void PhysicsComponent::OnComponentAttached(BaseComponent& component)
|
||||
void PhysicsComponent3D::OnComponentAttached(BaseComponent& component)
|
||||
{
|
||||
if (IsComponent<CollisionComponent>(component))
|
||||
if (IsComponent<CollisionComponent3D>(component))
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid object");
|
||||
m_object->SetGeom(static_cast<CollisionComponent&>(component).GetGeom());
|
||||
m_object->SetGeom(static_cast<CollisionComponent3D&>(component).GetGeom());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -70,12 +70,12 @@ namespace Ndk
|
|||
* \remark Produces a NazaraAssert if physical object is invalid
|
||||
*/
|
||||
|
||||
void PhysicsComponent::OnComponentDetached(BaseComponent& component)
|
||||
void PhysicsComponent3D::OnComponentDetached(BaseComponent& component)
|
||||
{
|
||||
if (IsComponent<CollisionComponent>(component))
|
||||
if (IsComponent<CollisionComponent3D>(component))
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid object");
|
||||
m_object->SetGeom(Nz::NullGeom::New());
|
||||
m_object->SetGeom(Nz::NullCollider3D::New());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -83,10 +83,10 @@ namespace Ndk
|
|||
* \brief Operation to perform when component is detached from an entity
|
||||
*/
|
||||
|
||||
void PhysicsComponent::OnDetached()
|
||||
void PhysicsComponent3D::OnDetached()
|
||||
{
|
||||
m_object.reset();
|
||||
}
|
||||
|
||||
ComponentIndex PhysicsComponent::componentIndex;
|
||||
ComponentIndex PhysicsComponent3D::componentIndex;
|
||||
}
|
||||
|
|
@ -1,6 +1,7 @@
|
|||
// This file was automatically generated on 26 May 2014 at 01:05:31
|
||||
|
||||
#include <NDK/LuaAPI.hpp>
|
||||
#include <Nazara/Core/ErrorFlags.hpp>
|
||||
#include <NDK/LuaBinding.hpp>
|
||||
|
||||
namespace Ndk
|
||||
|
|
@ -11,6 +12,21 @@ namespace Ndk
|
|||
* \brief NDK class that represents the api used for Lua
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Gets the internal binding for Lua
|
||||
* \return A pointer to the binding
|
||||
*/
|
||||
LuaBinding* LuaAPI::GetBinding()
|
||||
{
|
||||
if (!s_binding && !Initialize())
|
||||
{
|
||||
NazaraError("Failed to initialize binding");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return s_binding;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Initializes the LuaAPI module
|
||||
* \return true if initialization is successful
|
||||
|
|
@ -30,13 +46,8 @@ namespace Ndk
|
|||
|
||||
void LuaAPI::RegisterClasses(Nz::LuaInstance& instance)
|
||||
{
|
||||
if (!s_binding && !Initialize())
|
||||
{
|
||||
NazaraError("Failed to initialize binding");
|
||||
return;
|
||||
}
|
||||
|
||||
s_binding->RegisterClasses(instance);
|
||||
Nz::ErrorFlags errFlags(Nz::ErrorFlag_ThrowException, true);
|
||||
GetBinding()->RegisterClasses(instance);
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
|
|||
|
|
@ -16,49 +16,58 @@ namespace Ndk
|
|||
|
||||
LuaBinding::LuaBinding() :
|
||||
// Core
|
||||
clockClass("Clock"),
|
||||
directoryClass("Directory"),
|
||||
fileClass("File"),
|
||||
streamClass("Stream"),
|
||||
clock("Clock"),
|
||||
directory("Directory"),
|
||||
file("File"),
|
||||
stream("Stream"),
|
||||
|
||||
// Math
|
||||
eulerAnglesClass("EulerAngles"),
|
||||
quaternionClass("Quaternion"),
|
||||
rectClass("Rect"),
|
||||
vector2dClass("Vector2"),
|
||||
vector3dClass("Vector3"),
|
||||
eulerAngles("EulerAngles"),
|
||||
matrix4d("Matrix4"),
|
||||
quaternion("Quaternion"),
|
||||
rect("Rect"),
|
||||
vector2d("Vector2"),
|
||||
vector3d("Vector3"),
|
||||
|
||||
// Network
|
||||
abstractSocketClass("AbstractSocket"),
|
||||
ipAddressClass("IpAddress"),
|
||||
abstractSocket("AbstractSocket"),
|
||||
ipAddress("IpAddress"),
|
||||
|
||||
// Utility
|
||||
abstractImage("AbstractImage"),
|
||||
fontClass("Font"),
|
||||
nodeClass("Node"),
|
||||
font("Font"),
|
||||
node("Node"),
|
||||
|
||||
// SDK
|
||||
application("Application"),
|
||||
entityClass("Entity"),
|
||||
entity("Entity"),
|
||||
nodeComponent("NodeComponent"),
|
||||
velocityComponent("VelocityComponent"),
|
||||
worldClass("World")
|
||||
world("World")
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
,
|
||||
|
||||
// Audio
|
||||
musicClass("Music"),
|
||||
soundClass("Sound"),
|
||||
music("Music"),
|
||||
sound("Sound"),
|
||||
soundBuffer("SoundBuffer"),
|
||||
soundEmitter("SoundEmitter"),
|
||||
|
||||
// Graphics
|
||||
instancedRenderable("InstancedRenderable"),
|
||||
modelClass("Model"),
|
||||
material("Material"),
|
||||
model("Model"),
|
||||
sprite("Sprite"),
|
||||
spriteLibrary("SpriteLibrary"),
|
||||
textureLibrary("TextureLibrary"),
|
||||
textureManager("TextureManager"),
|
||||
|
||||
// Renderer
|
||||
texture("Texture"),
|
||||
|
||||
// SDK
|
||||
consoleClass("Console"),
|
||||
console("Console"),
|
||||
graphicsComponent("GraphicsComponent")
|
||||
#endif
|
||||
{
|
||||
|
|
|
|||
|
|
@ -13,35 +13,35 @@ namespace Ndk
|
|||
void LuaBinding::BindAudio()
|
||||
{
|
||||
/*********************************** Nz::Music **********************************/
|
||||
musicClass.Inherit(soundEmitter);
|
||||
music.Inherit(soundEmitter);
|
||||
|
||||
musicClass.BindDefaultConstructor();
|
||||
music.BindDefaultConstructor();
|
||||
|
||||
//musicClass.SetMethod("Create", &Nz::Music::Create);
|
||||
//musicClass.SetMethod("Destroy", &Nz::Music::Destroy);
|
||||
|
||||
musicClass.BindMethod("EnableLooping", &Nz::Music::EnableLooping);
|
||||
music.BindMethod("EnableLooping", &Nz::Music::EnableLooping);
|
||||
|
||||
musicClass.BindMethod("GetDuration", &Nz::Music::GetDuration);
|
||||
musicClass.BindMethod("GetFormat", &Nz::Music::GetFormat);
|
||||
musicClass.BindMethod("GetPlayingOffset", &Nz::Music::GetPlayingOffset);
|
||||
musicClass.BindMethod("GetSampleCount", &Nz::Music::GetSampleCount);
|
||||
musicClass.BindMethod("GetSampleRate", &Nz::Music::GetSampleRate);
|
||||
musicClass.BindMethod("GetStatus", &Nz::Music::GetStatus);
|
||||
music.BindMethod("GetDuration", &Nz::Music::GetDuration);
|
||||
music.BindMethod("GetFormat", &Nz::Music::GetFormat);
|
||||
music.BindMethod("GetPlayingOffset", &Nz::Music::GetPlayingOffset);
|
||||
music.BindMethod("GetSampleCount", &Nz::Music::GetSampleCount);
|
||||
music.BindMethod("GetSampleRate", &Nz::Music::GetSampleRate);
|
||||
music.BindMethod("GetStatus", &Nz::Music::GetStatus);
|
||||
|
||||
musicClass.BindMethod("IsLooping", &Nz::Music::IsLooping);
|
||||
music.BindMethod("IsLooping", &Nz::Music::IsLooping);
|
||||
|
||||
musicClass.BindMethod("OpenFromFile", &Nz::Music::OpenFromFile, Nz::MusicParams());
|
||||
music.BindMethod("OpenFromFile", &Nz::Music::OpenFromFile, Nz::MusicParams());
|
||||
|
||||
musicClass.BindMethod("Pause", &Nz::Music::Pause);
|
||||
musicClass.BindMethod("Play", &Nz::Music::Play);
|
||||
music.BindMethod("Pause", &Nz::Music::Pause);
|
||||
music.BindMethod("Play", &Nz::Music::Play);
|
||||
|
||||
musicClass.BindMethod("SetPlayingOffset", &Nz::Music::SetPlayingOffset);
|
||||
music.BindMethod("SetPlayingOffset", &Nz::Music::SetPlayingOffset);
|
||||
|
||||
musicClass.BindMethod("Stop", &Nz::Music::Stop);
|
||||
music.BindMethod("Stop", &Nz::Music::Stop);
|
||||
|
||||
// Manual
|
||||
musicClass.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Music& music) -> int
|
||||
music.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Music& music, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
Nz::StringStream stream("Music(");
|
||||
stream << music.GetFilePath() << ')';
|
||||
|
|
@ -51,21 +51,21 @@ namespace Ndk
|
|||
});
|
||||
|
||||
/*********************************** Nz::Sound **********************************/
|
||||
soundClass.Inherit(soundEmitter);
|
||||
sound.Inherit(soundEmitter);
|
||||
|
||||
soundClass.BindDefaultConstructor();
|
||||
sound.BindDefaultConstructor();
|
||||
|
||||
soundClass.BindMethod("GetBuffer", &Nz::Sound::GetBuffer);
|
||||
sound.BindMethod("GetBuffer", &Nz::Sound::GetBuffer);
|
||||
|
||||
soundClass.BindMethod("IsPlayable", &Nz::Sound::IsPlayable);
|
||||
soundClass.BindMethod("IsPlaying", &Nz::Sound::IsPlaying);
|
||||
sound.BindMethod("IsPlayable", &Nz::Sound::IsPlayable);
|
||||
sound.BindMethod("IsPlaying", &Nz::Sound::IsPlaying);
|
||||
|
||||
soundClass.BindMethod("LoadFromFile", &Nz::Sound::LoadFromFile, Nz::SoundBufferParams());
|
||||
sound.BindMethod("LoadFromFile", &Nz::Sound::LoadFromFile, Nz::SoundBufferParams());
|
||||
|
||||
soundClass.BindMethod("SetPlayingOffset", &Nz::Sound::SetPlayingOffset);
|
||||
sound.BindMethod("SetPlayingOffset", &Nz::Sound::SetPlayingOffset);
|
||||
|
||||
// Manual
|
||||
soundClass.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Sound& sound) -> int
|
||||
sound.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Sound& sound, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
Nz::StringStream stream("Sound(");
|
||||
if (const Nz::SoundBuffer* buffer = sound.GetBuffer())
|
||||
|
|
@ -101,9 +101,9 @@ namespace Ndk
|
|||
soundBuffer.BindStaticMethod("IsFormatSupported", &Nz::SoundBuffer::IsFormatSupported);
|
||||
|
||||
// Manual
|
||||
soundBuffer.BindMethod("Create", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance) -> int
|
||||
soundBuffer.BindMethod("Create", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
int index = 1;
|
||||
int index = 2;
|
||||
Nz::AudioFormat format = lua.Check<Nz::AudioFormat>(&index);
|
||||
unsigned int sampleCount = lua.Check<unsigned int>(&index);
|
||||
unsigned int sampleRate = lua.Check<unsigned int>(&index);
|
||||
|
|
@ -116,13 +116,13 @@ namespace Ndk
|
|||
return 1;
|
||||
});
|
||||
|
||||
soundBuffer.BindMethod("GetSamples", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance) -> int
|
||||
soundBuffer.BindMethod("GetSamples", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
lua.PushString(reinterpret_cast<const char*>(instance->GetSamples()), instance->GetSampleCount() * sizeof(Nz::Int16));
|
||||
return 1;
|
||||
});
|
||||
|
||||
soundBuffer.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance) -> int
|
||||
soundBuffer.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
Nz::StringStream stream("SoundBuffer(");
|
||||
if (instance->IsValid())
|
||||
|
|
@ -177,8 +177,8 @@ namespace Ndk
|
|||
|
||||
void LuaBinding::RegisterAudio(Nz::LuaInstance& instance)
|
||||
{
|
||||
musicClass.Register(instance);
|
||||
soundClass.Register(instance);
|
||||
music.Register(instance);
|
||||
sound.Register(instance);
|
||||
soundBuffer.Register(instance);
|
||||
soundEmitter.Register(instance);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ namespace Ndk
|
|||
void LuaBinding::BindCore()
|
||||
{
|
||||
/*********************************** Nz::Clock **********************************/
|
||||
clockClass.SetConstructor([](Nz::LuaInstance& lua, Nz::Clock* clock, std::size_t argumentCount)
|
||||
clock.SetConstructor([](Nz::LuaInstance& lua, Nz::Clock* clock, std::size_t /*argumentCount*/)
|
||||
{
|
||||
int argIndex = 1;
|
||||
int argIndex = 2;
|
||||
Nz::Int64 startingValue = lua.Check<Nz::Int64>(&argIndex, 0);
|
||||
bool paused = lua.Check<bool>(&argIndex, false);
|
||||
|
||||
|
|
@ -23,16 +23,16 @@ namespace Ndk
|
|||
return true;
|
||||
});
|
||||
|
||||
clockClass.BindMethod("GetMicroseconds", &Nz::Clock::GetMicroseconds);
|
||||
clockClass.BindMethod("GetMilliseconds", &Nz::Clock::GetMilliseconds);
|
||||
clockClass.BindMethod("GetSeconds", &Nz::Clock::GetSeconds);
|
||||
clockClass.BindMethod("IsPaused", &Nz::Clock::IsPaused);
|
||||
clockClass.BindMethod("Pause", &Nz::Clock::Pause);
|
||||
clockClass.BindMethod("Restart", &Nz::Clock::Restart);
|
||||
clockClass.BindMethod("Unpause", &Nz::Clock::Unpause);
|
||||
clock.BindMethod("GetMicroseconds", &Nz::Clock::GetMicroseconds);
|
||||
clock.BindMethod("GetMilliseconds", &Nz::Clock::GetMilliseconds);
|
||||
clock.BindMethod("GetSeconds", &Nz::Clock::GetSeconds);
|
||||
clock.BindMethod("IsPaused", &Nz::Clock::IsPaused);
|
||||
clock.BindMethod("Pause", &Nz::Clock::Pause);
|
||||
clock.BindMethod("Restart", &Nz::Clock::Restart);
|
||||
clock.BindMethod("Unpause", &Nz::Clock::Unpause);
|
||||
|
||||
// Manual
|
||||
clockClass.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Clock& clock) -> int {
|
||||
clock.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Clock& clock, std::size_t /*argumentCount*/) -> int {
|
||||
Nz::StringStream stream("Clock(Elapsed: ");
|
||||
stream << clock.GetSeconds();
|
||||
stream << "s, Paused: ";
|
||||
|
|
@ -44,11 +44,11 @@ namespace Ndk
|
|||
});
|
||||
|
||||
/********************************* Nz::Directory ********************************/
|
||||
directoryClass.SetConstructor([](Nz::LuaInstance& lua, Nz::Directory* directory, std::size_t argumentCount)
|
||||
directory.SetConstructor([](Nz::LuaInstance& lua, Nz::Directory* directory, std::size_t argumentCount)
|
||||
{
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 1U);
|
||||
|
||||
int argIndex = 1;
|
||||
int argIndex = 2;
|
||||
switch (argCount)
|
||||
{
|
||||
case 0:
|
||||
|
|
@ -63,29 +63,29 @@ namespace Ndk
|
|||
return false;
|
||||
});
|
||||
|
||||
directoryClass.BindMethod("Close", &Nz::Directory::Close);
|
||||
directoryClass.BindMethod("Exists", &Nz::Directory::Exists);
|
||||
directoryClass.BindMethod("GetPath", &Nz::Directory::GetPath);
|
||||
directoryClass.BindMethod("GetPattern", &Nz::Directory::GetPattern);
|
||||
directoryClass.BindMethod("GetResultName", &Nz::Directory::GetResultName);
|
||||
directoryClass.BindMethod("GetResultPath", &Nz::Directory::GetResultPath);
|
||||
directoryClass.BindMethod("GetResultSize", &Nz::Directory::GetResultSize);
|
||||
directoryClass.BindMethod("IsOpen", &Nz::Directory::IsOpen);
|
||||
directoryClass.BindMethod("IsResultDirectory", &Nz::Directory::IsResultDirectory);
|
||||
directoryClass.BindMethod("NextResult", &Nz::Directory::NextResult, true);
|
||||
directoryClass.BindMethod("Open", &Nz::Directory::Open);
|
||||
directoryClass.BindMethod("SetPath", &Nz::Directory::SetPath);
|
||||
directoryClass.BindMethod("SetPattern", &Nz::Directory::SetPattern);
|
||||
directory.BindMethod("Close", &Nz::Directory::Close);
|
||||
directory.BindMethod("Exists", &Nz::Directory::Exists);
|
||||
directory.BindMethod("GetPath", &Nz::Directory::GetPath);
|
||||
directory.BindMethod("GetPattern", &Nz::Directory::GetPattern);
|
||||
directory.BindMethod("GetResultName", &Nz::Directory::GetResultName);
|
||||
directory.BindMethod("GetResultPath", &Nz::Directory::GetResultPath);
|
||||
directory.BindMethod("GetResultSize", &Nz::Directory::GetResultSize);
|
||||
directory.BindMethod("IsOpen", &Nz::Directory::IsOpen);
|
||||
directory.BindMethod("IsResultDirectory", &Nz::Directory::IsResultDirectory);
|
||||
directory.BindMethod("NextResult", &Nz::Directory::NextResult, true);
|
||||
directory.BindMethod("Open", &Nz::Directory::Open);
|
||||
directory.BindMethod("SetPath", &Nz::Directory::SetPath);
|
||||
directory.BindMethod("SetPattern", &Nz::Directory::SetPattern);
|
||||
|
||||
directoryClass.BindStaticMethod("Copy", Nz::Directory::Copy);
|
||||
directoryClass.BindStaticMethod("Create", Nz::Directory::Create);
|
||||
directoryClass.BindStaticMethod("Exists", Nz::Directory::Exists);
|
||||
directoryClass.BindStaticMethod("GetCurrent", Nz::Directory::GetCurrent);
|
||||
directoryClass.BindStaticMethod("Remove", Nz::Directory::Remove);
|
||||
directoryClass.BindStaticMethod("SetCurrent", Nz::Directory::SetCurrent);
|
||||
directory.BindStaticMethod("Copy", Nz::Directory::Copy);
|
||||
directory.BindStaticMethod("Create", Nz::Directory::Create);
|
||||
directory.BindStaticMethod("Exists", Nz::Directory::Exists);
|
||||
directory.BindStaticMethod("GetCurrent", Nz::Directory::GetCurrent);
|
||||
directory.BindStaticMethod("Remove", Nz::Directory::Remove);
|
||||
directory.BindStaticMethod("SetCurrent", Nz::Directory::SetCurrent);
|
||||
|
||||
// Manual
|
||||
directoryClass.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Directory& directory) -> int {
|
||||
directory.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Directory& directory, std::size_t /*argumentCount*/) -> int {
|
||||
Nz::StringStream stream("Directory(");
|
||||
stream << directory.GetPath();
|
||||
stream << ')';
|
||||
|
|
@ -95,23 +95,23 @@ namespace Ndk
|
|||
});
|
||||
|
||||
/*********************************** Nz::Stream ***********************************/
|
||||
streamClass.BindMethod("EnableTextMode", &Nz::Stream::EnableTextMode);
|
||||
streamClass.BindMethod("Flush", &Nz::Stream::Flush);
|
||||
streamClass.BindMethod("GetCursorPos", &Nz::Stream::GetCursorPos);
|
||||
streamClass.BindMethod("GetDirectory", &Nz::Stream::GetDirectory);
|
||||
streamClass.BindMethod("GetPath", &Nz::Stream::GetPath);
|
||||
streamClass.BindMethod("GetOpenMode", &Nz::Stream::GetOpenMode);
|
||||
streamClass.BindMethod("GetStreamOptions", &Nz::Stream::GetStreamOptions);
|
||||
streamClass.BindMethod("GetSize", &Nz::Stream::GetSize);
|
||||
streamClass.BindMethod("ReadLine", &Nz::Stream::ReadLine, 0U);
|
||||
streamClass.BindMethod("IsReadable", &Nz::Stream::IsReadable);
|
||||
streamClass.BindMethod("IsSequential", &Nz::Stream::IsSequential);
|
||||
streamClass.BindMethod("IsTextModeEnabled", &Nz::Stream::IsTextModeEnabled);
|
||||
streamClass.BindMethod("IsWritable", &Nz::Stream::IsWritable);
|
||||
streamClass.BindMethod("SetCursorPos", &Nz::Stream::SetCursorPos);
|
||||
stream.BindMethod("EnableTextMode", &Nz::Stream::EnableTextMode);
|
||||
stream.BindMethod("Flush", &Nz::Stream::Flush);
|
||||
stream.BindMethod("GetCursorPos", &Nz::Stream::GetCursorPos);
|
||||
stream.BindMethod("GetDirectory", &Nz::Stream::GetDirectory);
|
||||
stream.BindMethod("GetPath", &Nz::Stream::GetPath);
|
||||
stream.BindMethod("GetOpenMode", &Nz::Stream::GetOpenMode);
|
||||
stream.BindMethod("GetStreamOptions", &Nz::Stream::GetStreamOptions);
|
||||
stream.BindMethod("GetSize", &Nz::Stream::GetSize);
|
||||
stream.BindMethod("ReadLine", &Nz::Stream::ReadLine, 0U);
|
||||
stream.BindMethod("IsReadable", &Nz::Stream::IsReadable);
|
||||
stream.BindMethod("IsSequential", &Nz::Stream::IsSequential);
|
||||
stream.BindMethod("IsTextModeEnabled", &Nz::Stream::IsTextModeEnabled);
|
||||
stream.BindMethod("IsWritable", &Nz::Stream::IsWritable);
|
||||
stream.BindMethod("SetCursorPos", &Nz::Stream::SetCursorPos);
|
||||
|
||||
streamClass.BindMethod("Read", [] (Nz::LuaInstance& lua, Nz::Stream& stream) -> int {
|
||||
int argIndex = 1;
|
||||
stream.BindMethod("Read", [] (Nz::LuaInstance& lua, Nz::Stream& stream, std::size_t /*argumentCount*/) -> int {
|
||||
int argIndex = 2;
|
||||
|
||||
std::size_t length = lua.Check<std::size_t>(&argIndex);
|
||||
|
||||
|
|
@ -122,8 +122,8 @@ namespace Ndk
|
|||
return 1;
|
||||
});
|
||||
|
||||
streamClass.BindMethod("Write", [] (Nz::LuaInstance& lua, Nz::Stream& stream) -> int {
|
||||
int argIndex = 1;
|
||||
stream.BindMethod("Write", [] (Nz::LuaInstance& lua, Nz::Stream& stream, std::size_t /*argumentCount*/) -> int {
|
||||
int argIndex = 2;
|
||||
|
||||
std::size_t bufferSize = 0;
|
||||
const char* buffer = lua.CheckString(argIndex, &bufferSize);
|
||||
|
|
@ -136,13 +136,13 @@ namespace Ndk
|
|||
});
|
||||
|
||||
/*********************************** Nz::File ***********************************/
|
||||
fileClass.Inherit(streamClass);
|
||||
file.Inherit(stream);
|
||||
|
||||
fileClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::File* file, std::size_t argumentCount)
|
||||
file.SetConstructor([] (Nz::LuaInstance& lua, Nz::File* file, std::size_t argumentCount)
|
||||
{
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 1U);
|
||||
|
||||
int argIndex = 1;
|
||||
int argIndex = 2;
|
||||
switch (argCount)
|
||||
{
|
||||
case 0:
|
||||
|
|
@ -171,41 +171,41 @@ namespace Ndk
|
|||
return false;
|
||||
});
|
||||
|
||||
fileClass.BindMethod("Close", &Nz::File::Close);
|
||||
fileClass.BindMethod("Copy", &Nz::File::Copy);
|
||||
fileClass.BindMethod("Delete", &Nz::File::Delete);
|
||||
fileClass.BindMethod("EndOfFile", &Nz::File::EndOfFile);
|
||||
fileClass.BindMethod("Exists", &Nz::File::Exists);
|
||||
fileClass.BindMethod("GetCreationTime", &Nz::File::GetCreationTime);
|
||||
fileClass.BindMethod("GetFileName", &Nz::File::GetFileName);
|
||||
fileClass.BindMethod("GetLastAccessTime", &Nz::File::GetLastAccessTime);
|
||||
fileClass.BindMethod("GetLastWriteTime", &Nz::File::GetLastWriteTime);
|
||||
fileClass.BindMethod("IsOpen", &Nz::File::IsOpen);
|
||||
fileClass.BindMethod("Rename", &Nz::File::GetLastWriteTime);
|
||||
fileClass.BindMethod("GetLastWriteTime", &Nz::File::GetLastWriteTime);
|
||||
fileClass.BindMethod("SetFile", &Nz::File::GetLastWriteTime);
|
||||
file.BindMethod("Close", &Nz::File::Close);
|
||||
file.BindMethod("Copy", &Nz::File::Copy);
|
||||
file.BindMethod("Delete", &Nz::File::Delete);
|
||||
file.BindMethod("EndOfFile", &Nz::File::EndOfFile);
|
||||
file.BindMethod("Exists", &Nz::File::Exists);
|
||||
file.BindMethod("GetCreationTime", &Nz::File::GetCreationTime);
|
||||
file.BindMethod("GetFileName", &Nz::File::GetFileName);
|
||||
file.BindMethod("GetLastAccessTime", &Nz::File::GetLastAccessTime);
|
||||
file.BindMethod("GetLastWriteTime", &Nz::File::GetLastWriteTime);
|
||||
file.BindMethod("IsOpen", &Nz::File::IsOpen);
|
||||
file.BindMethod("Rename", &Nz::File::GetLastWriteTime);
|
||||
file.BindMethod("GetLastWriteTime", &Nz::File::GetLastWriteTime);
|
||||
file.BindMethod("SetFile", &Nz::File::GetLastWriteTime);
|
||||
|
||||
fileClass.BindStaticMethod("AbsolutePath", &Nz::File::AbsolutePath);
|
||||
fileClass.BindStaticMethod("ComputeHash", (Nz::ByteArray (*)(Nz::HashType, const Nz::String&)) &Nz::File::ComputeHash);
|
||||
fileClass.BindStaticMethod("Copy", &Nz::File::Copy);
|
||||
fileClass.BindStaticMethod("Delete", &Nz::File::Delete);
|
||||
fileClass.BindStaticMethod("Exists", &Nz::File::Exists);
|
||||
file.BindStaticMethod("AbsolutePath", &Nz::File::AbsolutePath);
|
||||
file.BindStaticMethod("ComputeHash", (Nz::ByteArray (*)(Nz::HashType, const Nz::String&)) &Nz::File::ComputeHash);
|
||||
file.BindStaticMethod("Copy", &Nz::File::Copy);
|
||||
file.BindStaticMethod("Delete", &Nz::File::Delete);
|
||||
file.BindStaticMethod("Exists", &Nz::File::Exists);
|
||||
//fileClass.SetStaticMethod("GetCreationTime", &Nz::File::GetCreationTime);
|
||||
fileClass.BindStaticMethod("GetDirectory", &Nz::File::GetDirectory);
|
||||
file.BindStaticMethod("GetDirectory", &Nz::File::GetDirectory);
|
||||
//fileClass.SetStaticMethod("GetLastAccessTime", &Nz::File::GetLastAccessTime);
|
||||
//fileClass.SetStaticMethod("GetLastWriteTime", &Nz::File::GetLastWriteTime);
|
||||
fileClass.BindStaticMethod("GetSize", &Nz::File::GetSize);
|
||||
fileClass.BindStaticMethod("IsAbsolute", &Nz::File::IsAbsolute);
|
||||
fileClass.BindStaticMethod("NormalizePath", &Nz::File::NormalizePath);
|
||||
fileClass.BindStaticMethod("NormalizeSeparators", &Nz::File::NormalizeSeparators);
|
||||
fileClass.BindStaticMethod("Rename", &Nz::File::Rename);
|
||||
file.BindStaticMethod("GetSize", &Nz::File::GetSize);
|
||||
file.BindStaticMethod("IsAbsolute", &Nz::File::IsAbsolute);
|
||||
file.BindStaticMethod("NormalizePath", &Nz::File::NormalizePath);
|
||||
file.BindStaticMethod("NormalizeSeparators", &Nz::File::NormalizeSeparators);
|
||||
file.BindStaticMethod("Rename", &Nz::File::Rename);
|
||||
|
||||
// Manual
|
||||
fileClass.BindMethod("Open", [] (Nz::LuaInstance& lua, Nz::File& file) -> int
|
||||
file.BindMethod("Open", [] (Nz::LuaInstance& lua, Nz::File& file, std::size_t argumentCount) -> int
|
||||
{
|
||||
unsigned int argCount = std::min(lua.GetStackTop(), 2U);
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
|
||||
|
||||
int argIndex = 1;
|
||||
int argIndex = 2;
|
||||
switch (argCount)
|
||||
{
|
||||
case 0:
|
||||
|
|
@ -224,11 +224,11 @@ namespace Ndk
|
|||
return 0;
|
||||
});
|
||||
|
||||
fileClass.BindMethod("SetCursorPos", [] (Nz::LuaInstance& lua, Nz::File& file) -> int
|
||||
file.BindMethod("SetCursorPos", [] (Nz::LuaInstance& lua, Nz::File& file, std::size_t argumentCount) -> int
|
||||
{
|
||||
unsigned int argCount = std::min(lua.GetStackTop(), 2U);
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
|
||||
|
||||
int argIndex = 1;
|
||||
int argIndex = 2;
|
||||
switch (argCount)
|
||||
{
|
||||
case 1:
|
||||
|
|
@ -246,7 +246,7 @@ namespace Ndk
|
|||
return 0;
|
||||
});
|
||||
|
||||
fileClass.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::File& file) -> int {
|
||||
file.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::File& file, std::size_t /*argumentCount*/) -> int {
|
||||
Nz::StringStream stream("File(");
|
||||
if (file.IsOpen())
|
||||
stream << "Path: " << file.GetPath();
|
||||
|
|
@ -267,10 +267,10 @@ namespace Ndk
|
|||
void LuaBinding::RegisterCore(Nz::LuaInstance& instance)
|
||||
{
|
||||
// Classes
|
||||
clockClass.Register(instance);
|
||||
directoryClass.Register(instance);
|
||||
fileClass.Register(instance);
|
||||
streamClass.Register(instance);
|
||||
clock.Register(instance);
|
||||
directory.Register(instance);
|
||||
file.Register(instance);
|
||||
stream.Register(instance);
|
||||
|
||||
// Enums
|
||||
|
||||
|
|
|
|||
|
|
@ -14,36 +14,305 @@ namespace Ndk
|
|||
{
|
||||
/*********************************** Nz::InstancedRenderable ***********************************/
|
||||
|
||||
/*********************************** Nz::Material ***********************************/
|
||||
material.SetConstructor([] (Nz::LuaInstance& lua, Nz::MaterialRef* instance, std::size_t argumentCount)
|
||||
{
|
||||
switch (argumentCount)
|
||||
{
|
||||
case 0:
|
||||
Nz::PlacementNew(instance, Nz::Material::New());
|
||||
return true;
|
||||
|
||||
case 1:
|
||||
{
|
||||
int argIndex = 1;
|
||||
if (lua.IsOfType(argIndex, "MaterialPipeline"))
|
||||
{
|
||||
Nz::PlacementNew(instance, Nz::Material::New(*static_cast<Nz::MaterialPipelineRef*>(lua.ToUserdata(argIndex))));
|
||||
return true;
|
||||
}
|
||||
else if (lua.IsOfType(argIndex, "Material"))
|
||||
{
|
||||
Nz::PlacementNew(instance, Nz::Material::New(**static_cast<Nz::MaterialRef*>(lua.ToUserdata(argIndex))));
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Nz::PlacementNew(instance, Nz::Material::New(lua.Check<Nz::String>(&argIndex)));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lua.Error("No matching overload for constructor");
|
||||
return false;
|
||||
});
|
||||
|
||||
material.BindMethod("Configure", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
int argIndex = 2;
|
||||
if (lua.IsOfType(argIndex, "MaterialPipeline"))
|
||||
{
|
||||
instance->Configure(*static_cast<Nz::MaterialPipelineRef*>(lua.ToUserdata(argIndex)));
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
lua.Push(instance->Configure(lua.Check<Nz::String>(&argIndex)));
|
||||
return 1;
|
||||
}
|
||||
});
|
||||
|
||||
material.BindMethod("EnableAlphaTest", &Nz::Material::EnableAlphaTest);
|
||||
material.BindMethod("EnableBlending", &Nz::Material::EnableBlending);
|
||||
material.BindMethod("EnableColorWrite", &Nz::Material::EnableColorWrite);
|
||||
material.BindMethod("EnableDepthBuffer", &Nz::Material::EnableDepthBuffer);
|
||||
material.BindMethod("EnableDepthSorting", &Nz::Material::EnableDepthSorting);
|
||||
material.BindMethod("EnableDepthWrite", &Nz::Material::EnableDepthWrite);
|
||||
material.BindMethod("EnableFaceCulling", &Nz::Material::EnableFaceCulling);
|
||||
material.BindMethod("EnableScissorTest", &Nz::Material::EnableScissorTest);
|
||||
material.BindMethod("EnableShadowCasting", &Nz::Material::EnableShadowCasting);
|
||||
material.BindMethod("EnableShadowReceive", &Nz::Material::EnableShadowReceive);
|
||||
material.BindMethod("EnableStencilTest", &Nz::Material::EnableStencilTest);
|
||||
|
||||
material.BindMethod("EnsurePipelineUpdate", &Nz::Material::EnsurePipelineUpdate);
|
||||
|
||||
material.BindMethod("GetAlphaMap", &Nz::Material::GetAlphaMap);
|
||||
material.BindMethod("GetAlphaThreshold", &Nz::Material::GetAlphaThreshold);
|
||||
material.BindMethod("GetAmbientColor", &Nz::Material::GetAmbientColor);
|
||||
material.BindMethod("GetDepthFunc", &Nz::Material::GetDepthFunc);
|
||||
material.BindMethod("GetDepthMaterial", &Nz::Material::GetDepthMaterial);
|
||||
material.BindMethod("GetDiffuseColor", &Nz::Material::GetDiffuseColor);
|
||||
material.BindMethod("GetDiffuseMap", &Nz::Material::GetDiffuseMap);
|
||||
//material.BindMethod("GetDiffuseSampler", &Nz::Material::GetDiffuseSampler);
|
||||
material.BindMethod("GetDstBlend", &Nz::Material::GetDstBlend);
|
||||
material.BindMethod("GetEmissiveMap", &Nz::Material::GetEmissiveMap);
|
||||
material.BindMethod("GetFaceCulling", &Nz::Material::GetFaceCulling);
|
||||
material.BindMethod("GetFaceFilling", &Nz::Material::GetFaceFilling);
|
||||
material.BindMethod("GetHeightMap", &Nz::Material::GetHeightMap);
|
||||
material.BindMethod("GetLineWidth", &Nz::Material::GetLineWidth);
|
||||
material.BindMethod("GetNormalMap", &Nz::Material::GetNormalMap);
|
||||
//material.BindMethod("GetPipeline", &Nz::Material::GetPipeline);
|
||||
//material.BindMethod("GetPipelineInfo", &Nz::Material::GetPipelineInfo);
|
||||
material.BindMethod("GetPointSize", &Nz::Material::GetPointSize);
|
||||
//material.BindMethod("GetShader", &Nz::Material::GetShader);
|
||||
material.BindMethod("GetShininess", &Nz::Material::GetShininess);
|
||||
material.BindMethod("GetSpecularColor", &Nz::Material::GetSpecularColor);
|
||||
material.BindMethod("GetSpecularMap", &Nz::Material::GetSpecularMap);
|
||||
//material.BindMethod("GetSpecularSampler", &Nz::Material::GetSpecularSampler);
|
||||
material.BindMethod("GetSrcBlend", &Nz::Material::GetSrcBlend);
|
||||
|
||||
material.BindMethod("HasAlphaMap", &Nz::Material::HasAlphaMap);
|
||||
material.BindMethod("HasDepthMaterial", &Nz::Material::HasDepthMaterial);
|
||||
material.BindMethod("HasDiffuseMap", &Nz::Material::HasDiffuseMap);
|
||||
material.BindMethod("HasEmissiveMap", &Nz::Material::HasEmissiveMap);
|
||||
material.BindMethod("HasHeightMap", &Nz::Material::HasHeightMap);
|
||||
material.BindMethod("HasNormalMap", &Nz::Material::HasNormalMap);
|
||||
material.BindMethod("HasSpecularMap", &Nz::Material::HasSpecularMap);
|
||||
|
||||
material.BindMethod("IsAlphaTestEnabled", &Nz::Material::IsAlphaTestEnabled);
|
||||
material.BindMethod("IsBlendingEnabled", &Nz::Material::IsBlendingEnabled);
|
||||
material.BindMethod("IsColorWriteEnabled", &Nz::Material::IsColorWriteEnabled);
|
||||
material.BindMethod("IsDepthBufferEnabled", &Nz::Material::IsDepthBufferEnabled);
|
||||
material.BindMethod("IsDepthSortingEnabled", &Nz::Material::IsDepthSortingEnabled);
|
||||
material.BindMethod("IsDepthWriteEnabled", &Nz::Material::IsDepthWriteEnabled);
|
||||
material.BindMethod("IsFaceCullingEnabled", &Nz::Material::IsFaceCullingEnabled);
|
||||
material.BindMethod("IsScissorTestEnabled", &Nz::Material::IsScissorTestEnabled);
|
||||
material.BindMethod("IsStencilTestEnabled", &Nz::Material::IsStencilTestEnabled);
|
||||
material.BindMethod("IsShadowCastingEnabled", &Nz::Material::IsShadowCastingEnabled);
|
||||
material.BindMethod("IsShadowReceiveEnabled", &Nz::Material::IsShadowReceiveEnabled);
|
||||
|
||||
material.BindMethod("LoadFromFile", &Nz::Material::LoadFromFile);
|
||||
|
||||
material.BindMethod("Reset", &Nz::Material::Reset);
|
||||
|
||||
material.BindMethod("SetAlphaThreshold", &Nz::Material::SetAlphaThreshold);
|
||||
material.BindMethod("SetAmbientColor", &Nz::Material::SetAmbientColor);
|
||||
material.BindMethod("SetDepthFunc", &Nz::Material::SetDepthFunc);
|
||||
material.BindMethod("SetDepthFunc", &Nz::Material::SetDepthFunc);
|
||||
material.BindMethod("SetDepthMaterial", &Nz::Material::SetDepthMaterial);
|
||||
material.BindMethod("SetDiffuseColor", &Nz::Material::SetDiffuseColor);
|
||||
//material.BindMethod("SetDiffuseSampler", &Nz::Material::SetDiffuseSampler);
|
||||
material.BindMethod("SetDstBlend", &Nz::Material::SetDstBlend);
|
||||
material.BindMethod("SetFaceCulling", &Nz::Material::SetFaceCulling);
|
||||
material.BindMethod("SetFaceFilling", &Nz::Material::SetFaceFilling);
|
||||
material.BindMethod("SetLineWidth", &Nz::Material::SetLineWidth);
|
||||
material.BindMethod("SetPointSize", &Nz::Material::SetPointSize);
|
||||
material.BindMethod("SetShininess", &Nz::Material::SetShininess);
|
||||
material.BindMethod("SetSpecularColor", &Nz::Material::SetSpecularColor);
|
||||
material.BindMethod("SetSpecularColor", &Nz::Material::SetSpecularColor);
|
||||
//material.BindMethod("SetSpecularSampler", &Nz::Material::SetSpecularSampler);
|
||||
material.BindMethod("SetSrcBlend", &Nz::Material::SetSrcBlend);
|
||||
|
||||
material.BindStaticMethod("GetDefault", &Nz::Material::GetDefault);
|
||||
|
||||
material.BindMethod("SetAlphaMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
int argIndex = 2;
|
||||
if (lua.IsOfType(argIndex, "Texture"))
|
||||
{
|
||||
instance->SetAlphaMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
return lua.Push(instance->SetAlphaMap(lua.Check<Nz::String>(&argIndex)));
|
||||
});
|
||||
|
||||
material.BindMethod("SetDiffuseMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
int argIndex = 2;
|
||||
if (lua.IsOfType(argIndex, "Texture"))
|
||||
{
|
||||
instance->SetDiffuseMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
return lua.Push(instance->SetDiffuseMap(lua.Check<Nz::String>(&argIndex)));
|
||||
});
|
||||
|
||||
material.BindMethod("SetEmissiveMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
int argIndex = 2;
|
||||
if (lua.IsOfType(argIndex, "Texture"))
|
||||
{
|
||||
instance->SetEmissiveMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
return lua.Push(instance->SetEmissiveMap(lua.Check<Nz::String>(&argIndex)));
|
||||
});
|
||||
|
||||
material.BindMethod("SetHeightMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
int argIndex = 2;
|
||||
if (lua.IsOfType(argIndex, "Texture"))
|
||||
{
|
||||
instance->SetHeightMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
return lua.Push(instance->SetHeightMap(lua.Check<Nz::String>(&argIndex)));
|
||||
});
|
||||
|
||||
material.BindMethod("SetNormalMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
int argIndex = 2;
|
||||
if (lua.IsOfType(argIndex, "Texture"))
|
||||
{
|
||||
instance->SetNormalMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
return lua.Push(instance->SetNormalMap(lua.Check<Nz::String>(&argIndex)));
|
||||
});
|
||||
|
||||
material.BindMethod("SetShader", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
int argIndex = 2;
|
||||
if (lua.IsOfType(argIndex, "UberShader"))
|
||||
{
|
||||
instance->SetShader(*static_cast<Nz::UberShaderRef*>(lua.ToUserdata(argIndex)));
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
return lua.Push(instance->SetShader(lua.Check<Nz::String>(&argIndex)));
|
||||
});
|
||||
|
||||
material.BindMethod("SetSpecularMap", [] (Nz::LuaInstance& lua, Nz::MaterialRef& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
int argIndex = 2;
|
||||
if (lua.IsOfType(argIndex, "Texture"))
|
||||
{
|
||||
instance->SetSpecularMap(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)));
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
return lua.Push(instance->SetSpecularMap(lua.Check<Nz::String>(&argIndex)));
|
||||
});
|
||||
|
||||
/*********************************** Nz::Model ***********************************/
|
||||
modelClass.Inherit<Nz::InstancedRenderableRef>(instancedRenderable, [] (Nz::ModelRef* model) -> Nz::InstancedRenderableRef*
|
||||
model.Inherit<Nz::InstancedRenderableRef>(instancedRenderable, [] (Nz::ModelRef* model) -> Nz::InstancedRenderableRef*
|
||||
{
|
||||
return reinterpret_cast<Nz::InstancedRenderableRef*>(model); //TODO: Make a ObjectRefCast
|
||||
});
|
||||
|
||||
modelClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::ModelRef* model, std::size_t argumentCount)
|
||||
model.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::ModelRef* model, std::size_t /*argumentCount*/)
|
||||
{
|
||||
NazaraUnused(argumentCount);
|
||||
|
||||
Nz::PlacementNew(model, Nz::Model::New());
|
||||
return true;
|
||||
});
|
||||
|
||||
//modelClass.SetMethod("GetMaterial", &Nz::Model::GetMaterial);
|
||||
modelClass.BindMethod("GetMaterialCount", &Nz::Model::GetMaterialCount);
|
||||
//model.BindMethod("GetMaterial", &Nz::Model::GetMaterial);
|
||||
model.BindMethod("GetMaterialCount", &Nz::Model::GetMaterialCount);
|
||||
//modelClass.SetMethod("GetMesh", &Nz::Model::GetMesh);
|
||||
modelClass.BindMethod("GetSkin", &Nz::Model::GetSkin);
|
||||
modelClass.BindMethod("GetSkinCount", &Nz::Model::GetSkinCount);
|
||||
model.BindMethod("GetSkin", &Nz::Model::GetSkin);
|
||||
model.BindMethod("GetSkinCount", &Nz::Model::GetSkinCount);
|
||||
|
||||
modelClass.BindMethod("IsAnimated", &Nz::Model::IsAnimated);
|
||||
modelClass.BindMethod("LoadFromFile", &Nz::Model::LoadFromFile, Nz::ModelParameters());
|
||||
model.BindMethod("IsAnimated", &Nz::Model::IsAnimated);
|
||||
model.BindMethod("LoadFromFile", &Nz::Model::LoadFromFile, Nz::ModelParameters());
|
||||
|
||||
modelClass.BindMethod("Reset", &Nz::Model::Reset);
|
||||
model.BindMethod("Reset", &Nz::Model::Reset);
|
||||
|
||||
//modelClass.SetMethod("SetMaterial", &Nz::Model::SetMaterial);
|
||||
//model.BindMethod("SetMaterial", &Nz::Model::SetMaterial);
|
||||
//modelClass.SetMethod("SetMesh", &Nz::Model::SetMesh);
|
||||
//modelClass.SetMethod("SetSequence", &Nz::Model::SetSequence);
|
||||
modelClass.BindMethod("SetSkin", &Nz::Model::SetSkin);
|
||||
modelClass.BindMethod("SetSkinCount", &Nz::Model::SetSkinCount);
|
||||
model.BindMethod("SetSkin", &Nz::Model::SetSkin);
|
||||
model.BindMethod("SetSkinCount", &Nz::Model::SetSkinCount);
|
||||
|
||||
/*********************************** Nz::Sprite ***********************************/
|
||||
sprite.Inherit<Nz::InstancedRenderableRef>(instancedRenderable, [] (Nz::SpriteRef* sprite) -> Nz::InstancedRenderableRef*
|
||||
{
|
||||
return reinterpret_cast<Nz::InstancedRenderableRef*>(sprite); //TODO: Make a ObjectRefCast
|
||||
});
|
||||
|
||||
sprite.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::SpriteRef* sprite, std::size_t /*argumentCount*/)
|
||||
{
|
||||
Nz::PlacementNew(sprite, Nz::Sprite::New());
|
||||
return true;
|
||||
});
|
||||
|
||||
sprite.BindMethod("GetColor", &Nz::Sprite::GetColor);
|
||||
sprite.BindMethod("GetCornerColor", &Nz::Sprite::GetCornerColor);
|
||||
sprite.BindMethod("GetMaterial", &Nz::Sprite::GetMaterial);
|
||||
sprite.BindMethod("GetOrigin", &Nz::Sprite::GetOrigin);
|
||||
sprite.BindMethod("GetSize", &Nz::Sprite::GetSize);
|
||||
sprite.BindMethod("GetTextureCoords", &Nz::Sprite::GetTextureCoords);
|
||||
|
||||
sprite.BindMethod("SetColor", &Nz::Sprite::SetColor);
|
||||
sprite.BindMethod("SetCornerColor", &Nz::Sprite::SetCornerColor);
|
||||
sprite.BindMethod("SetDefaultMaterial", &Nz::Sprite::SetDefaultMaterial);
|
||||
sprite.BindMethod("SetMaterial", &Nz::Sprite::SetMaterial, true);
|
||||
sprite.BindMethod("SetOrigin", &Nz::Sprite::SetOrigin);
|
||||
sprite.BindMethod("SetSize", (void(Nz::Sprite::*)(const Nz::Vector2f&)) &Nz::Sprite::SetSize);
|
||||
sprite.BindMethod("SetTexture", &Nz::Sprite::SetTexture, true);
|
||||
sprite.BindMethod("SetTextureCoords", &Nz::Sprite::SetTextureCoords);
|
||||
sprite.BindMethod("SetTextureRect", &Nz::Sprite::SetTextureRect);
|
||||
|
||||
/*********************************** Nz::SpriteLibrary ***********************************/
|
||||
|
||||
spriteLibrary.BindStaticMethod("Get", &Nz::SpriteLibrary::Get);
|
||||
spriteLibrary.BindStaticMethod("Has", &Nz::SpriteLibrary::Has);
|
||||
spriteLibrary.BindStaticMethod("Register", &Nz::SpriteLibrary::Register);
|
||||
spriteLibrary.BindStaticMethod("Query", &Nz::SpriteLibrary::Query);
|
||||
spriteLibrary.BindStaticMethod("Unregister", &Nz::SpriteLibrary::Unregister);
|
||||
|
||||
/*********************************** Nz::TextureLibrary ***********************************/
|
||||
|
||||
textureLibrary.BindStaticMethod("Get", &Nz::TextureLibrary::Get);
|
||||
textureLibrary.BindStaticMethod("Has", &Nz::TextureLibrary::Has);
|
||||
textureLibrary.BindStaticMethod("Register", &Nz::TextureLibrary::Register);
|
||||
textureLibrary.BindStaticMethod("Query", &Nz::TextureLibrary::Query);
|
||||
textureLibrary.BindStaticMethod("Unregister", &Nz::TextureLibrary::Unregister);
|
||||
|
||||
/*********************************** Nz::TextureManager ***********************************/
|
||||
|
||||
textureManager.BindStaticMethod("Clear", &Nz::TextureManager::Clear);
|
||||
textureManager.BindStaticMethod("Get", &Nz::TextureManager::Get);
|
||||
textureManager.BindStaticMethod("GetDefaultParameters", &Nz::TextureManager::GetDefaultParameters);
|
||||
textureManager.BindStaticMethod("Purge", &Nz::TextureManager::Purge);
|
||||
textureManager.BindStaticMethod("Register", &Nz::TextureManager::Register);
|
||||
textureManager.BindStaticMethod("SetDefaultParameters", &Nz::TextureManager::SetDefaultParameters);
|
||||
textureManager.BindStaticMethod("Unregister", &Nz::TextureManager::Unregister);
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
@ -55,6 +324,11 @@ namespace Ndk
|
|||
void LuaBinding::RegisterGraphics(Nz::LuaInstance& instance)
|
||||
{
|
||||
instancedRenderable.Register(instance);
|
||||
modelClass.Register(instance);
|
||||
material.Register(instance);
|
||||
model.Register(instance);
|
||||
sprite.Register(instance);
|
||||
spriteLibrary.Register(instance);
|
||||
textureLibrary.Register(instance);
|
||||
textureManager.Register(instance);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ namespace Ndk
|
|||
void LuaBinding::BindMath()
|
||||
{
|
||||
/*********************************** Nz::EulerAngles **********************************/
|
||||
eulerAnglesClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::EulerAnglesd* angles, std::size_t argumentCount)
|
||||
eulerAngles.SetConstructor([] (Nz::LuaInstance& lua, Nz::EulerAnglesd* angles, std::size_t argumentCount)
|
||||
{
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 1U);
|
||||
|
||||
|
|
@ -37,12 +37,12 @@ namespace Ndk
|
|||
return false;
|
||||
});
|
||||
|
||||
eulerAnglesClass.BindMethod("__tostring", &Nz::EulerAnglesd::ToString);
|
||||
eulerAngles.BindMethod("__tostring", &Nz::EulerAnglesd::ToString);
|
||||
|
||||
eulerAnglesClass.SetGetter([] (Nz::LuaInstance& lua, Nz::EulerAnglesd& instance)
|
||||
eulerAngles.SetGetter([] (Nz::LuaInstance& lua, Nz::EulerAnglesd& instance)
|
||||
{
|
||||
std::size_t length;
|
||||
const char* ypr = lua.CheckString(1, &length);
|
||||
const char* ypr = lua.CheckString(2, &length);
|
||||
|
||||
switch (length)
|
||||
{
|
||||
|
|
@ -96,11 +96,11 @@ namespace Ndk
|
|||
return false;
|
||||
});
|
||||
|
||||
eulerAnglesClass.SetSetter([] (Nz::LuaInstance& lua, Nz::EulerAnglesd& instance)
|
||||
eulerAngles.SetSetter([] (Nz::LuaInstance& lua, Nz::EulerAnglesd& instance)
|
||||
{
|
||||
std::size_t length;
|
||||
const char* ypr = lua.CheckString(1, &length);
|
||||
double value = lua.CheckNumber(2);
|
||||
const char* ypr = lua.CheckString(2, &length);
|
||||
double value = lua.CheckNumber(3);
|
||||
|
||||
switch (length)
|
||||
{
|
||||
|
|
@ -154,8 +154,213 @@ namespace Ndk
|
|||
return false;
|
||||
});
|
||||
|
||||
|
||||
/*********************************** Nz::Matrix4 **********************************/
|
||||
matrix4d.SetConstructor([] (Nz::LuaInstance& lua, Nz::Matrix4d* matrix, std::size_t argumentCount)
|
||||
{
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
|
||||
|
||||
switch (argCount)
|
||||
{
|
||||
case 0:
|
||||
Nz::PlacementNew(matrix, Nz::Matrix4d::Zero());
|
||||
return true;
|
||||
|
||||
case 1:
|
||||
if (lua.IsOfType(1, "Matrix4"))
|
||||
Nz::PlacementNew(matrix, *static_cast<Nz::Matrix4d*>(lua.ToUserdata(1)));
|
||||
break;
|
||||
|
||||
case 16:
|
||||
{
|
||||
double values[16];
|
||||
for (std::size_t i = 0; i < 16; ++i)
|
||||
values[i] = lua.CheckNumber(i);
|
||||
|
||||
Nz::PlacementNew(matrix, values);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
lua.Error("No matching overload for constructor");
|
||||
return false;
|
||||
});
|
||||
|
||||
matrix4d.BindMethod("ApplyRotation", &Nz::Matrix4d::ApplyRotation);
|
||||
matrix4d.BindMethod("ApplyScale", &Nz::Matrix4d::ApplyScale);
|
||||
matrix4d.BindMethod("ApplyTranslation", &Nz::Matrix4d::ApplyTranslation);
|
||||
|
||||
matrix4d.BindMethod("Concatenate", &Nz::Matrix4d::Concatenate);
|
||||
matrix4d.BindMethod("ConcatenateAffine", &Nz::Matrix4d::ConcatenateAffine);
|
||||
|
||||
//matrix4d.BindMethod("GetColumn", &Nz::Matrix4d::GetColumn);
|
||||
matrix4d.BindMethod("GetDeterminant", &Nz::Matrix4d::GetDeterminant);
|
||||
matrix4d.BindMethod("GetDeterminantAffine", &Nz::Matrix4d::GetDeterminantAffine);
|
||||
|
||||
matrix4d.BindMethod("GetInverse", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
Nz::Matrix4d result;
|
||||
if (instance.GetInverse(&result))
|
||||
return lua.Push(true, result);
|
||||
else
|
||||
return lua.Push(false);
|
||||
});
|
||||
|
||||
matrix4d.BindMethod("GetInverseAffine", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
Nz::Matrix4d result;
|
||||
if (instance.GetInverseAffine(&result))
|
||||
return lua.Push(true, result);
|
||||
else
|
||||
return lua.Push(false);
|
||||
});
|
||||
|
||||
matrix4d.BindMethod("GetRotation", &Nz::Matrix4d::GetRotation);
|
||||
|
||||
//matrix4d.BindMethod("GetRow", &Nz::Matrix4d::GetRow);
|
||||
matrix4d.BindMethod("GetScale", &Nz::Matrix4d::GetScale);
|
||||
matrix4d.BindMethod("GetSquaredScale", &Nz::Matrix4d::GetSquaredScale);
|
||||
matrix4d.BindMethod("GetTranslation", &Nz::Matrix4d::GetTranslation);
|
||||
|
||||
matrix4d.BindMethod("GetTransposed", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
Nz::Matrix4d result;
|
||||
instance.GetTransposed(&result);
|
||||
|
||||
return lua.Push(result);
|
||||
});
|
||||
|
||||
matrix4d.BindMethod("HasNegativeScale", &Nz::Matrix4d::HasNegativeScale);
|
||||
matrix4d.BindMethod("HasScale", &Nz::Matrix4d::HasScale);
|
||||
|
||||
matrix4d.BindMethod("Inverse", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
bool succeeded;
|
||||
instance.Inverse(&succeeded);
|
||||
|
||||
return lua.Push(succeeded);
|
||||
});
|
||||
|
||||
matrix4d.BindMethod("InverseAffine", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
bool succeeded;
|
||||
instance.InverseAffine(&succeeded);
|
||||
|
||||
return lua.Push(succeeded);
|
||||
});
|
||||
|
||||
matrix4d.BindMethod("IsAffine", &Nz::Matrix4d::IsAffine);
|
||||
matrix4d.BindMethod("IsIdentity", &Nz::Matrix4d::IsIdentity);
|
||||
|
||||
matrix4d.BindMethod("MakeIdentity", &Nz::Matrix4d::MakeIdentity);
|
||||
matrix4d.BindMethod("MakeLookAt", &Nz::Matrix4d::MakeLookAt, Nz::Vector3d::Up());
|
||||
matrix4d.BindMethod("MakeOrtho", &Nz::Matrix4d::MakeOrtho, -1.0, 1.0);
|
||||
matrix4d.BindMethod("MakePerspective", &Nz::Matrix4d::MakePerspective);
|
||||
matrix4d.BindMethod("MakeRotation", &Nz::Matrix4d::MakeRotation);
|
||||
matrix4d.BindMethod("MakeScale", &Nz::Matrix4d::MakeScale);
|
||||
matrix4d.BindMethod("MakeTranslation", &Nz::Matrix4d::MakeTranslation);
|
||||
matrix4d.BindMethod("MakeTransform", (Nz::Matrix4d&(Nz::Matrix4d::*)(const Nz::Vector3d&, const Nz::Quaterniond&, const Nz::Vector3d&)) &Nz::Matrix4d::MakeTransform, Nz::Vector3d::Unit());
|
||||
matrix4d.BindMethod("MakeViewMatrix", &Nz::Matrix4d::MakeViewMatrix);
|
||||
matrix4d.BindMethod("MakeZero", &Nz::Matrix4d::MakeZero);
|
||||
|
||||
matrix4d.BindMethod("Set", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t argumentCount) -> int
|
||||
{
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
|
||||
|
||||
int argIndex = 2;
|
||||
switch (argCount)
|
||||
{
|
||||
case 1:
|
||||
if (lua.IsOfType(argIndex, "Matrix4"))
|
||||
instance.Set(*static_cast<Nz::Matrix4d*>(lua.ToUserdata(argIndex)));
|
||||
break;
|
||||
|
||||
case 16:
|
||||
{
|
||||
double values[16];
|
||||
for (std::size_t i = 0; i < 16; ++i)
|
||||
values[i] = lua.CheckNumber(argIndex++);
|
||||
|
||||
instance.Set(values);
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
lua.Error("No matching overload for method Set");
|
||||
return 0;
|
||||
});
|
||||
|
||||
matrix4d.BindMethod("SetRotation", &Nz::Matrix4d::SetRotation);
|
||||
matrix4d.BindMethod("SetScale", &Nz::Matrix4d::SetScale);
|
||||
matrix4d.BindMethod("SetTranslation", &Nz::Matrix4d::SetTranslation);
|
||||
|
||||
matrix4d.BindMethod("Transform", [] (Nz::LuaInstance& lua, Nz::Matrix4d& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
int argIndex = 2;
|
||||
if (lua.IsOfType(argIndex, "Vector2"))
|
||||
{
|
||||
double z(lua.CheckNumber(argIndex+1, 0.0));
|
||||
double w(lua.CheckNumber(argIndex+2, 1.0));
|
||||
|
||||
return lua.Push(instance.Transform(*static_cast<Nz::Vector2d*>(lua.ToUserdata(argIndex)), z, w));
|
||||
}
|
||||
else if (lua.IsOfType(argIndex, "Vector3"))
|
||||
{
|
||||
double w(lua.CheckNumber(argIndex+1, 1.0));
|
||||
|
||||
return lua.Push(instance.Transform(*static_cast<Nz::Vector3d*>(lua.ToUserdata(argIndex)), w));
|
||||
}
|
||||
//else if (lua.IsOfType(2, "Vector4"))
|
||||
// return lua.Push(instance.Transform(*static_cast<Nz::Vector4d*>(lua.ToUserdata(1))));
|
||||
|
||||
lua.Error("No matching overload for method Transform");
|
||||
return 0;
|
||||
});
|
||||
|
||||
matrix4d.BindMethod("Transpose", &Nz::Matrix4d::Transpose);
|
||||
|
||||
matrix4d.BindMethod("__tostring", &Nz::Matrix4d::ToString);
|
||||
|
||||
matrix4d.BindStaticMethod("Concatenate", &Nz::Matrix4d::Concatenate);
|
||||
matrix4d.BindStaticMethod("ConcatenateAffine", &Nz::Matrix4d::ConcatenateAffine);
|
||||
matrix4d.BindStaticMethod("Identity", &Nz::Matrix4d::Identity);
|
||||
matrix4d.BindStaticMethod("LookAt", &Nz::Matrix4d::LookAt, Nz::Vector3d::Up());
|
||||
matrix4d.BindStaticMethod("Ortho", &Nz::Matrix4d::Ortho, -1.0, 1.0);
|
||||
matrix4d.BindStaticMethod("Perspective", &Nz::Matrix4d::Perspective);
|
||||
matrix4d.BindStaticMethod("Rotate", &Nz::Matrix4d::Rotate);
|
||||
matrix4d.BindStaticMethod("Scale", &Nz::Matrix4d::Scale);
|
||||
matrix4d.BindStaticMethod("Translate", &Nz::Matrix4d::Translate);
|
||||
matrix4d.BindStaticMethod("Transform", (Nz::Matrix4d(*)(const Nz::Vector3d&, const Nz::Quaterniond&, const Nz::Vector3d&)) &Nz::Matrix4d::Transform, Nz::Vector3d::Unit());
|
||||
matrix4d.BindStaticMethod("ViewMatrix", &Nz::Matrix4d::ViewMatrix);
|
||||
matrix4d.BindStaticMethod("Zero", &Nz::Matrix4d::Zero);
|
||||
|
||||
matrix4d.SetGetter([] (Nz::LuaInstance& lua, Nz::Matrix4d& instance)
|
||||
{
|
||||
bool succeeded = false;
|
||||
std::size_t index = static_cast<std::size_t>(lua.ToInteger(2, &succeeded));
|
||||
if (!succeeded || index < 1 || index > 16)
|
||||
return false;
|
||||
|
||||
lua.Push(instance[index - 1]);
|
||||
return true;
|
||||
});
|
||||
|
||||
matrix4d.SetSetter([] (Nz::LuaInstance& lua, Nz::Matrix4d& instance)
|
||||
{
|
||||
bool succeeded = false;
|
||||
std::size_t index = static_cast<std::size_t>(lua.ToInteger(2, &succeeded));
|
||||
if (!succeeded || index < 1 || index > 16)
|
||||
return false;
|
||||
|
||||
instance[index - 1] = lua.CheckNumber(3);
|
||||
|
||||
return true;
|
||||
});
|
||||
|
||||
/*********************************** Nz::Rect **********************************/
|
||||
rectClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::Rectd* rect, std::size_t argumentCount)
|
||||
rect.SetConstructor([] (Nz::LuaInstance& lua, Nz::Rectd* rect, std::size_t argumentCount)
|
||||
{
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 4U);
|
||||
|
||||
|
|
@ -203,15 +408,15 @@ namespace Ndk
|
|||
return false;
|
||||
});
|
||||
|
||||
rectClass.BindMethod("__tostring", &Nz::Rectd::ToString);
|
||||
rect.BindMethod("__tostring", &Nz::Rectd::ToString);
|
||||
|
||||
rectClass.SetGetter([] (Nz::LuaInstance& lua, Nz::Rectd& instance)
|
||||
rect.SetGetter([] (Nz::LuaInstance& lua, Nz::Rectd& instance)
|
||||
{
|
||||
switch (lua.GetType(1))
|
||||
switch (lua.GetType(2))
|
||||
{
|
||||
case Nz::LuaType_Number:
|
||||
{
|
||||
auto index = lua.CheckBoundInteger<std::size_t>(1);
|
||||
auto index = lua.CheckBoundInteger<std::size_t>(2);
|
||||
if (index < 1 || index > 4)
|
||||
return false;
|
||||
|
||||
|
|
@ -222,7 +427,7 @@ namespace Ndk
|
|||
case Nz::LuaType_String:
|
||||
{
|
||||
std::size_t length;
|
||||
const char* xywh = lua.CheckString(1, &length);
|
||||
const char* xywh = lua.CheckString(2, &length);
|
||||
|
||||
if (length != 1)
|
||||
break;
|
||||
|
|
@ -258,13 +463,13 @@ namespace Ndk
|
|||
return false;
|
||||
});
|
||||
|
||||
rectClass.SetSetter([] (Nz::LuaInstance& lua, Nz::Rectd& instance)
|
||||
rect.SetSetter([] (Nz::LuaInstance& lua, Nz::Rectd& instance)
|
||||
{
|
||||
switch (lua.GetType(1))
|
||||
switch (lua.GetType(2))
|
||||
{
|
||||
case Nz::LuaType_Number:
|
||||
{
|
||||
auto index = lua.CheckBoundInteger<std::size_t>(1);
|
||||
auto index = lua.CheckBoundInteger<std::size_t>(2);
|
||||
if (index < 1 || index > 4)
|
||||
return false;
|
||||
|
||||
|
|
@ -275,12 +480,12 @@ namespace Ndk
|
|||
case Nz::LuaType_String:
|
||||
{
|
||||
std::size_t length;
|
||||
const char* xywh = lua.CheckString(1, &length);
|
||||
const char* xywh = lua.CheckString(2, &length);
|
||||
|
||||
if (length != 1)
|
||||
break;
|
||||
|
||||
double value = lua.CheckNumber(2);
|
||||
double value = lua.CheckNumber(3);
|
||||
|
||||
switch (xywh[0])
|
||||
{
|
||||
|
|
@ -311,7 +516,7 @@ namespace Ndk
|
|||
});
|
||||
|
||||
/*********************************** Nz::Quaternion **********************************/
|
||||
quaternionClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::Quaterniond* quaternion, std::size_t argumentCount)
|
||||
quaternion.SetConstructor([] (Nz::LuaInstance& lua, Nz::Quaterniond* quaternion, std::size_t argumentCount)
|
||||
{
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 4U);
|
||||
|
||||
|
|
@ -349,12 +554,12 @@ namespace Ndk
|
|||
return false;
|
||||
});
|
||||
|
||||
quaternionClass.BindMethod("__tostring", &Nz::Quaterniond::ToString);
|
||||
quaternion.BindMethod("__tostring", &Nz::Quaterniond::ToString);
|
||||
|
||||
quaternionClass.SetGetter([] (Nz::LuaInstance& lua, Nz::Quaterniond& instance)
|
||||
quaternion.SetGetter([] (Nz::LuaInstance& lua, Nz::Quaterniond& instance)
|
||||
{
|
||||
std::size_t length;
|
||||
const char* wxyz = lua.CheckString(1, &length);
|
||||
const char* wxyz = lua.CheckString(2, &length);
|
||||
|
||||
if (length != 1)
|
||||
return false;
|
||||
|
|
@ -381,15 +586,15 @@ namespace Ndk
|
|||
return false;
|
||||
});
|
||||
|
||||
quaternionClass.SetSetter([] (Nz::LuaInstance& lua, Nz::Quaterniond& instance)
|
||||
quaternion.SetSetter([] (Nz::LuaInstance& lua, Nz::Quaterniond& instance)
|
||||
{
|
||||
std::size_t length;
|
||||
const char* wxyz = lua.CheckString(1, &length);
|
||||
const char* wxyz = lua.CheckString(2, &length);
|
||||
|
||||
if (length != 1)
|
||||
return false;
|
||||
|
||||
double value = lua.CheckNumber(2);
|
||||
double value = lua.CheckNumber(3);
|
||||
|
||||
switch (wxyz[0])
|
||||
{
|
||||
|
|
@ -417,7 +622,7 @@ namespace Ndk
|
|||
});
|
||||
|
||||
/*********************************** Nz::Vector2 **********************************/
|
||||
vector2dClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::Vector2d* vector, std::size_t argumentCount)
|
||||
vector2d.SetConstructor([] (Nz::LuaInstance& lua, Nz::Vector2d* vector, std::size_t argumentCount)
|
||||
{
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
|
||||
|
||||
|
|
@ -445,15 +650,15 @@ namespace Ndk
|
|||
return false;
|
||||
});
|
||||
|
||||
vector2dClass.BindMethod("__tostring", &Nz::Vector2d::ToString);
|
||||
vector2d.BindMethod("__tostring", &Nz::Vector2d::ToString);
|
||||
|
||||
vector2dClass.SetGetter([](Nz::LuaInstance& lua, Nz::Vector2d& instance)
|
||||
vector2d.SetGetter([](Nz::LuaInstance& lua, Nz::Vector2d& instance)
|
||||
{
|
||||
switch (lua.GetType(1))
|
||||
switch (lua.GetType(2))
|
||||
{
|
||||
case Nz::LuaType_Number:
|
||||
{
|
||||
long long index = lua.CheckInteger(1);
|
||||
long long index = lua.CheckInteger(2);
|
||||
if (index < 1 || index > 2)
|
||||
return false;
|
||||
|
||||
|
|
@ -464,7 +669,7 @@ namespace Ndk
|
|||
case Nz::LuaType_String:
|
||||
{
|
||||
std::size_t length;
|
||||
const char* xy = lua.CheckString(1, &length);
|
||||
const char* xy = lua.CheckString(2, &length);
|
||||
|
||||
if (length != 1)
|
||||
break;
|
||||
|
|
@ -492,29 +697,29 @@ namespace Ndk
|
|||
return false;
|
||||
});
|
||||
|
||||
vector2dClass.SetSetter([](Nz::LuaInstance& lua, Nz::Vector2d& instance)
|
||||
vector2d.SetSetter([](Nz::LuaInstance& lua, Nz::Vector2d& instance)
|
||||
{
|
||||
switch (lua.GetType(1))
|
||||
switch (lua.GetType(2))
|
||||
{
|
||||
case Nz::LuaType_Number:
|
||||
{
|
||||
long long index = lua.CheckInteger(1);
|
||||
long long index = lua.CheckInteger(2);
|
||||
if (index < 1 || index > 2)
|
||||
return false;
|
||||
|
||||
instance[index - 1] = lua.CheckNumber(2);
|
||||
instance[index - 1] = lua.CheckNumber(3);
|
||||
return true;
|
||||
}
|
||||
|
||||
case Nz::LuaType_String:
|
||||
{
|
||||
std::size_t length;
|
||||
const char* xy = lua.CheckString(1, &length);
|
||||
const char* xy = lua.CheckString(2, &length);
|
||||
|
||||
if (length != 1)
|
||||
break;
|
||||
|
||||
double value = lua.CheckNumber(2);
|
||||
double value = lua.CheckNumber(3);
|
||||
|
||||
switch (xy[0])
|
||||
{
|
||||
|
|
@ -540,7 +745,7 @@ namespace Ndk
|
|||
});
|
||||
|
||||
/*********************************** Nz::Vector3 **********************************/
|
||||
vector3dClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::Vector3d* vector, std::size_t argumentCount)
|
||||
vector3d.SetConstructor([] (Nz::LuaInstance& lua, Nz::Vector3d* vector, std::size_t argumentCount)
|
||||
{
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
|
||||
|
||||
|
|
@ -582,15 +787,15 @@ namespace Ndk
|
|||
return false;
|
||||
});
|
||||
|
||||
vector3dClass.BindMethod("__tostring", &Nz::Vector3d::ToString);
|
||||
vector3d.BindMethod("__tostring", &Nz::Vector3d::ToString);
|
||||
|
||||
vector3dClass.SetGetter([] (Nz::LuaInstance& lua, Nz::Vector3d& instance)
|
||||
vector3d.SetGetter([] (Nz::LuaInstance& lua, Nz::Vector3d& instance)
|
||||
{
|
||||
switch (lua.GetType(1))
|
||||
switch (lua.GetType(2))
|
||||
{
|
||||
case Nz::LuaType_Number:
|
||||
{
|
||||
long long index = lua.CheckInteger(1);
|
||||
long long index = lua.CheckInteger(2);
|
||||
if (index < 1 || index > 3)
|
||||
return false;
|
||||
|
||||
|
|
@ -601,7 +806,7 @@ namespace Ndk
|
|||
case Nz::LuaType_String:
|
||||
{
|
||||
std::size_t length;
|
||||
const char* xyz = lua.CheckString(1, &length);
|
||||
const char* xyz = lua.CheckString(2, &length);
|
||||
|
||||
if (length != 1)
|
||||
break;
|
||||
|
|
@ -633,29 +838,29 @@ namespace Ndk
|
|||
return false;
|
||||
});
|
||||
|
||||
vector3dClass.SetSetter([] (Nz::LuaInstance& lua, Nz::Vector3d& instance)
|
||||
vector3d.SetSetter([] (Nz::LuaInstance& lua, Nz::Vector3d& instance)
|
||||
{
|
||||
switch (lua.GetType(1))
|
||||
switch (lua.GetType(2))
|
||||
{
|
||||
case Nz::LuaType_Number:
|
||||
{
|
||||
long long index = lua.CheckInteger(1);
|
||||
long long index = lua.CheckInteger(2);
|
||||
if (index < 1 || index > 3)
|
||||
return false;
|
||||
|
||||
instance[index - 1] = lua.CheckNumber(2);
|
||||
instance[index - 1] = lua.CheckNumber(3);
|
||||
return true;
|
||||
}
|
||||
|
||||
case Nz::LuaType_String:
|
||||
{
|
||||
std::size_t length;
|
||||
const char* xyz = lua.CheckString(1, &length);
|
||||
const char* xyz = lua.CheckString(2, &length);
|
||||
|
||||
if (length != 1)
|
||||
break;
|
||||
|
||||
double value = lua.CheckNumber(2);
|
||||
double value = lua.CheckNumber(3);
|
||||
|
||||
switch (xyz[0])
|
||||
{
|
||||
|
|
@ -693,10 +898,11 @@ namespace Ndk
|
|||
|
||||
void LuaBinding::RegisterMath(Nz::LuaInstance& instance)
|
||||
{
|
||||
eulerAnglesClass.Register(instance);
|
||||
quaternionClass.Register(instance);
|
||||
rectClass.Register(instance);
|
||||
vector2dClass.Register(instance);
|
||||
vector3dClass.Register(instance);
|
||||
eulerAngles.Register(instance);
|
||||
matrix4d.Register(instance);
|
||||
quaternion.Register(instance);
|
||||
rect.Register(instance);
|
||||
vector2d.Register(instance);
|
||||
vector3d.Register(instance);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,20 +12,20 @@ namespace Ndk
|
|||
void LuaBinding::BindNetwork()
|
||||
{
|
||||
/*********************************** Nz::AbstractSocket **********************************/
|
||||
abstractSocketClass.BindMethod("Close", &Nz::AbstractSocket::Close);
|
||||
abstractSocketClass.BindMethod("EnableBlocking", &Nz::AbstractSocket::EnableBlocking);
|
||||
abstractSocketClass.BindMethod("GetLastError", &Nz::AbstractSocket::GetLastError);
|
||||
abstractSocketClass.BindMethod("GetState", &Nz::AbstractSocket::GetState);
|
||||
abstractSocketClass.BindMethod("GetType", &Nz::AbstractSocket::GetType);
|
||||
abstractSocketClass.BindMethod("IsBlockingEnabled", &Nz::AbstractSocket::IsBlockingEnabled);
|
||||
abstractSocketClass.BindMethod("QueryAvailableBytes", &Nz::AbstractSocket::QueryAvailableBytes);
|
||||
abstractSocket.BindMethod("Close", &Nz::AbstractSocket::Close);
|
||||
abstractSocket.BindMethod("EnableBlocking", &Nz::AbstractSocket::EnableBlocking);
|
||||
abstractSocket.BindMethod("GetLastError", &Nz::AbstractSocket::GetLastError);
|
||||
abstractSocket.BindMethod("GetState", &Nz::AbstractSocket::GetState);
|
||||
abstractSocket.BindMethod("GetType", &Nz::AbstractSocket::GetType);
|
||||
abstractSocket.BindMethod("IsBlockingEnabled", &Nz::AbstractSocket::IsBlockingEnabled);
|
||||
abstractSocket.BindMethod("QueryAvailableBytes", &Nz::AbstractSocket::QueryAvailableBytes);
|
||||
|
||||
/*********************************** Nz::IpAddress **********************************/
|
||||
ipAddressClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::IpAddress* address, std::size_t argumentCount)
|
||||
ipAddress.SetConstructor([] (Nz::LuaInstance& lua, Nz::IpAddress* address, std::size_t argumentCount)
|
||||
{
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 9U);
|
||||
|
||||
int argIndex = 1;
|
||||
int argIndex = 2;
|
||||
switch (argCount)
|
||||
{
|
||||
case 0:
|
||||
|
|
@ -71,19 +71,19 @@ namespace Ndk
|
|||
return false;
|
||||
});
|
||||
|
||||
ipAddressClass.BindMethod("GetPort", &Nz::IpAddress::GetPort);
|
||||
ipAddressClass.BindMethod("GetProtocol", &Nz::IpAddress::GetProtocol);
|
||||
ipAddressClass.BindMethod("IsLoopback", &Nz::IpAddress::IsLoopback);
|
||||
ipAddressClass.BindMethod("IsValid", &Nz::IpAddress::IsValid);
|
||||
ipAddressClass.BindMethod("ToUInt32", &Nz::IpAddress::ToUInt32);
|
||||
ipAddressClass.BindMethod("__tostring", &Nz::IpAddress::ToString);
|
||||
ipAddress.BindMethod("GetPort", &Nz::IpAddress::GetPort);
|
||||
ipAddress.BindMethod("GetProtocol", &Nz::IpAddress::GetProtocol);
|
||||
ipAddress.BindMethod("IsLoopback", &Nz::IpAddress::IsLoopback);
|
||||
ipAddress.BindMethod("IsValid", &Nz::IpAddress::IsValid);
|
||||
ipAddress.BindMethod("ToUInt32", &Nz::IpAddress::ToUInt32);
|
||||
ipAddress.BindMethod("__tostring", &Nz::IpAddress::ToString);
|
||||
|
||||
ipAddressClass.BindStaticMethod("ResolveAddress", [] (Nz::LuaInstance& instance) -> int
|
||||
ipAddress.BindStaticMethod("ResolveAddress", [] (Nz::LuaInstance& instance) -> int
|
||||
{
|
||||
Nz::String service;
|
||||
Nz::ResolveError error = Nz::ResolveError_Unknown;
|
||||
|
||||
int argIndex = 1;
|
||||
int argIndex = 2;
|
||||
Nz::String hostName = Nz::IpAddress::ResolveAddress(instance.Check<Nz::IpAddress>(&argIndex), &service, &error);
|
||||
|
||||
if (error == Nz::ResolveError_NoError)
|
||||
|
|
@ -100,11 +100,11 @@ namespace Ndk
|
|||
}
|
||||
});
|
||||
|
||||
ipAddressClass.BindStaticMethod("ResolveHostname", [] (Nz::LuaInstance& instance) -> int
|
||||
ipAddress.BindStaticMethod("ResolveHostname", [] (Nz::LuaInstance& instance) -> int
|
||||
{
|
||||
Nz::ResolveError error = Nz::ResolveError_Unknown;
|
||||
|
||||
int argIndex = 1;
|
||||
int argIndex = 2;
|
||||
Nz::NetProtocol protocol = instance.Check<Nz::NetProtocol>(&argIndex);
|
||||
Nz::String hostname = instance.Check<Nz::String>(&argIndex);
|
||||
Nz::String service = instance.Check<Nz::String>(&argIndex, "http");
|
||||
|
|
@ -145,8 +145,8 @@ namespace Ndk
|
|||
void LuaBinding::RegisterNetwork(Nz::LuaInstance& instance)
|
||||
{
|
||||
// Classes
|
||||
abstractSocketClass.Register(instance);
|
||||
ipAddressClass.Register(instance);
|
||||
abstractSocket.Register(instance);
|
||||
ipAddress.Register(instance);
|
||||
|
||||
// Enums
|
||||
|
||||
|
|
|
|||
|
|
@ -10,9 +10,58 @@ namespace Ndk
|
|||
/*!
|
||||
* \brief Binds Renderer module to Lua
|
||||
*/
|
||||
|
||||
void LuaBinding::BindRenderer()
|
||||
{
|
||||
/*********************************** Nz::Texture ***********************************/
|
||||
texture.Inherit<Nz::AbstractImageRef>(abstractImage, [] (Nz::TextureRef* texture) -> Nz::AbstractImageRef*
|
||||
{
|
||||
return reinterpret_cast<Nz::AbstractImageRef*>(texture); //TODO: Make a ObjectRefCast
|
||||
});
|
||||
|
||||
texture.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::TextureRef* texture, std::size_t /*argumentCount*/)
|
||||
{
|
||||
Nz::PlacementNew(texture, Nz::Texture::New());
|
||||
return true;
|
||||
});
|
||||
|
||||
texture.BindMethod("Create", &Nz::Texture::Create, static_cast<Nz::UInt8>(1), 1U);
|
||||
texture.BindMethod("Destroy", &Nz::Texture::Destroy);
|
||||
|
||||
//texture.BindMethod("Download", &Nz::Texture::Download);
|
||||
|
||||
texture.BindMethod("EnableMipmapping", &Nz::Texture::EnableMipmapping);
|
||||
texture.BindMethod("EnsureMipmapsUpdate", &Nz::Texture::EnsureMipmapsUpdate);
|
||||
texture.BindMethod("HasMipmaps", &Nz::Texture::HasMipmaps);
|
||||
texture.BindMethod("InvalidateMipmaps", &Nz::Texture::InvalidateMipmaps);
|
||||
texture.BindMethod("IsValid", &Nz::Texture::IsValid);
|
||||
|
||||
texture.BindMethod("LoadFromFile", &Nz::Texture::LoadFromFile, true, Nz::ImageParams());
|
||||
//bool LoadFromImage(const Image& image, bool generateMipmaps = true);
|
||||
//bool LoadFromMemory(const void* data, std::size_t size, const ImageParams& params = ImageParams(), bool generateMipmaps = true);
|
||||
//bool LoadFromStream(Stream& stream, const ImageParams& params = ImageParams(), bool generateMipmaps = true);
|
||||
|
||||
texture.BindMethod("LoadArrayFromFile", &Nz::Texture::LoadArrayFromFile, Nz::Vector2ui(2, 2), true, Nz::ImageParams());
|
||||
//bool LoadArrayFromImage(const Image& image, bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
|
||||
//bool LoadArrayFromMemory(const void* data, std::size_t size, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
|
||||
//bool LoadArrayFromStream(Stream& stream, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
|
||||
|
||||
//bool LoadCubemapFromFile(const String& filePath, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
|
||||
//bool LoadCubemapFromImage(const Image& image, bool generateMipmaps = true, const CubemapParams& params = CubemapParams());
|
||||
//bool LoadCubemapFromMemory(const void* data, std::size_t size, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
|
||||
//bool LoadCubemapFromStream(Stream& stream, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
|
||||
|
||||
texture.BindMethod("LoadFaceFromFile", &Nz::Texture::LoadFaceFromFile, Nz::ImageParams());
|
||||
//bool LoadFaceFromMemory(CubemapFace face, const void* data, std::size_t size, const ImageParams& params = ImageParams());
|
||||
//bool LoadFaceFromStream(CubemapFace face, Stream& stream, const ImageParams& params = ImageParams());
|
||||
|
||||
texture.BindMethod("SaveToFile", &Nz::Texture::SaveToFile, Nz::ImageParams());
|
||||
//bool SaveToStream(Stream& stream, const String& format, const ImageParams& params = ImageParams());
|
||||
|
||||
texture.BindMethod("SetMipmapRange", &Nz::Texture::SetMipmapRange);
|
||||
|
||||
texture.BindStaticMethod("IsFormatSupported", &Nz::Texture::IsFormatSupported);
|
||||
texture.BindStaticMethod("IsMipmappingSupported", &Nz::Texture::IsMipmappingSupported);
|
||||
texture.BindStaticMethod("IsTypeSupported", &Nz::Texture::IsTypeSupported);
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
@ -20,8 +69,8 @@ namespace Ndk
|
|||
*
|
||||
* \param instance Lua instance that will interact with the Renderer classes
|
||||
*/
|
||||
|
||||
void LuaBinding::RegisterRenderer(Nz::LuaInstance& instance)
|
||||
{
|
||||
texture.Register(instance);
|
||||
}
|
||||
}
|
||||
|
|
@ -25,7 +25,7 @@ namespace Ndk
|
|||
application.BindMethod("IsFPSCounterEnabled", &Application::IsFPSCounterEnabled);
|
||||
#endif
|
||||
|
||||
application.BindMethod("AddWorld", [] (Nz::LuaInstance& instance, Application* application) -> int
|
||||
application.BindMethod("AddWorld", [] (Nz::LuaInstance& instance, Application* application, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
instance.Push(application->AddWorld().CreateHandle());
|
||||
return 1;
|
||||
|
|
@ -36,58 +36,58 @@ namespace Ndk
|
|||
|
||||
/*********************************** Ndk::Console **********************************/
|
||||
#ifndef NDK_SERVER
|
||||
consoleClass.Inherit<Nz::Node>(nodeClass, [] (ConsoleHandle* handle) -> Nz::Node*
|
||||
console.Inherit<Nz::Node>(node, [] (ConsoleHandle* handle) -> Nz::Node*
|
||||
{
|
||||
return handle->GetObject();
|
||||
});
|
||||
|
||||
consoleClass.BindMethod("AddLine", &Console::AddLine, Nz::Color::White);
|
||||
consoleClass.BindMethod("Clear", &Console::Clear);
|
||||
consoleClass.BindMethod("GetCharacterSize", &Console::GetCharacterSize);
|
||||
consoleClass.BindMethod("GetHistory", &Console::GetHistory);
|
||||
consoleClass.BindMethod("GetHistoryBackground", &Console::GetHistoryBackground);
|
||||
consoleClass.BindMethod("GetInput", &Console::GetInput);
|
||||
consoleClass.BindMethod("GetInputBackground", &Console::GetInputBackground);
|
||||
consoleClass.BindMethod("GetSize", &Console::GetSize);
|
||||
consoleClass.BindMethod("GetTextFont", &Console::GetTextFont);
|
||||
console.BindMethod("AddLine", &Console::AddLine, Nz::Color::White);
|
||||
console.BindMethod("Clear", &Console::Clear);
|
||||
console.BindMethod("GetCharacterSize", &Console::GetCharacterSize);
|
||||
console.BindMethod("GetHistory", &Console::GetHistory);
|
||||
console.BindMethod("GetHistoryBackground", &Console::GetHistoryBackground);
|
||||
console.BindMethod("GetInput", &Console::GetInput);
|
||||
console.BindMethod("GetInputBackground", &Console::GetInputBackground);
|
||||
console.BindMethod("GetSize", &Console::GetSize);
|
||||
console.BindMethod("GetTextFont", &Console::GetTextFont);
|
||||
|
||||
consoleClass.BindMethod("IsVisible", &Console::IsVisible);
|
||||
console.BindMethod("IsVisible", &Console::IsVisible);
|
||||
|
||||
consoleClass.BindMethod("SendCharacter", &Console::SendCharacter);
|
||||
console.BindMethod("SendCharacter", &Console::SendCharacter);
|
||||
//consoleClass.SetMethod("SendEvent", &Console::SendEvent);
|
||||
|
||||
consoleClass.BindMethod("SetCharacterSize", &Console::SetCharacterSize);
|
||||
consoleClass.BindMethod("SetSize", &Console::SetSize);
|
||||
consoleClass.BindMethod("SetTextFont", &Console::SetTextFont);
|
||||
console.BindMethod("SetCharacterSize", &Console::SetCharacterSize);
|
||||
console.BindMethod("SetSize", &Console::SetSize);
|
||||
console.BindMethod("SetTextFont", &Console::SetTextFont);
|
||||
|
||||
consoleClass.BindMethod("Show", &Console::Show, true);
|
||||
console.BindMethod("Show", &Console::Show, true);
|
||||
#endif
|
||||
|
||||
/*********************************** Ndk::Entity **********************************/
|
||||
entityClass.BindMethod("Enable", &Entity::Enable, true);
|
||||
entityClass.BindMethod("GetId", &Entity::GetId);
|
||||
entityClass.BindMethod("GetWorld", &Entity::GetWorld);
|
||||
entityClass.BindMethod("Kill", &Entity::Kill);
|
||||
entityClass.BindMethod("IsEnabled", &Entity::IsEnabled);
|
||||
entityClass.BindMethod("IsValid", &Entity::IsValid);
|
||||
entityClass.BindMethod("RemoveAllComponents", &Entity::RemoveAllComponents);
|
||||
entityClass.BindMethod("__tostring", &EntityHandle::ToString);
|
||||
entity.BindMethod("Enable", &Entity::Enable, true);
|
||||
entity.BindMethod("GetId", &Entity::GetId);
|
||||
entity.BindMethod("GetWorld", &Entity::GetWorld);
|
||||
entity.BindMethod("Kill", &Entity::Kill);
|
||||
entity.BindMethod("IsEnabled", &Entity::IsEnabled);
|
||||
entity.BindMethod("IsValid", &Entity::IsValid);
|
||||
entity.BindMethod("RemoveAllComponents", &Entity::RemoveAllComponents);
|
||||
entity.BindMethod("__tostring", &EntityHandle::ToString);
|
||||
|
||||
entityClass.BindMethod("AddComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle) -> int
|
||||
entity.BindMethod("AddComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
ComponentBinding* binding = QueryComponentIndex(instance);
|
||||
|
||||
return binding->adder(instance, handle);
|
||||
});
|
||||
|
||||
entityClass.BindMethod("GetComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle) -> int
|
||||
entity.BindMethod("GetComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
ComponentBinding* binding = QueryComponentIndex(instance);
|
||||
|
||||
return binding->getter(instance, handle->GetComponent(binding->index));
|
||||
});
|
||||
|
||||
entityClass.BindMethod("RemoveComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle) -> int
|
||||
entity.BindMethod("RemoveComponent", [this] (Nz::LuaInstance& instance, EntityHandle& handle, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
ComponentBinding* binding = QueryComponentIndex(instance);
|
||||
|
||||
|
|
@ -96,7 +96,7 @@ namespace Ndk
|
|||
});
|
||||
|
||||
/*********************************** Ndk::NodeComponent **********************************/
|
||||
nodeComponent.Inherit<Nz::Node>(nodeClass, [] (NodeComponentHandle* handle) -> Nz::Node*
|
||||
nodeComponent.Inherit<Nz::Node>(node, [] (NodeComponentHandle* handle) -> Nz::Node*
|
||||
{
|
||||
return handle->GetObject();
|
||||
});
|
||||
|
|
@ -105,7 +105,7 @@ namespace Ndk
|
|||
velocityComponent.SetGetter([] (Nz::LuaInstance& lua, VelocityComponentHandle& instance)
|
||||
{
|
||||
std::size_t length;
|
||||
const char* member = lua.CheckString(1, &length);
|
||||
const char* member = lua.CheckString(2, &length);
|
||||
|
||||
if (std::strcmp(member, "Linear") == 0)
|
||||
{
|
||||
|
|
@ -119,9 +119,9 @@ namespace Ndk
|
|||
velocityComponent.SetSetter([] (Nz::LuaInstance& lua, VelocityComponentHandle& instance)
|
||||
{
|
||||
std::size_t length;
|
||||
const char* member = lua.CheckString(1, &length);
|
||||
const char* member = lua.CheckString(2, &length);
|
||||
|
||||
int argIndex = 2;
|
||||
int argIndex = 3;
|
||||
if (std::strcmp(member, "Linear") == 0)
|
||||
{
|
||||
instance->linearVelocity = lua.Check<Nz::Vector3f>(&argIndex);
|
||||
|
|
@ -132,14 +132,69 @@ namespace Ndk
|
|||
});
|
||||
|
||||
/*********************************** Ndk::World **********************************/
|
||||
worldClass.BindMethod("CreateEntity", &World::CreateEntity);
|
||||
worldClass.BindMethod("CreateEntities", &World::CreateEntities);
|
||||
worldClass.BindMethod("Clear", &World::Clear);
|
||||
world.BindMethod("CreateEntity", &World::CreateEntity);
|
||||
world.BindMethod("CreateEntities", &World::CreateEntities);
|
||||
world.BindMethod("Clear", &World::Clear);
|
||||
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
/*********************************** Ndk::GraphicsComponent **********************************/
|
||||
graphicsComponent.BindMethod("Attach", (void(Ndk::GraphicsComponent::*)(Nz::InstancedRenderableRef, int)) &GraphicsComponent::Attach, 0);
|
||||
graphicsComponent.BindMethod("Attach", [] (Nz::LuaInstance& lua, Ndk::GraphicsComponent *gfxComponent, std::size_t argumentCount) -> int
|
||||
{
|
||||
/*
|
||||
void Attach(Nz::InstancedRenderableRef renderable, int renderOrder = 0);
|
||||
void Attach(Nz::InstancedRenderableRef renderable, const Nz::Matrix4f& localMatrix, int renderOrder = 0);
|
||||
*/
|
||||
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
|
||||
|
||||
switch (argCount)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
int argIndex = 2;
|
||||
gfxComponent->Attach(lua.Check<Nz::InstancedRenderableRef>(&argIndex));
|
||||
return 0;
|
||||
}
|
||||
|
||||
case 2:
|
||||
{
|
||||
int argIndex = 2;
|
||||
Nz::InstancedRenderableRef renderable = lua.Check<Nz::InstancedRenderableRef>(&argIndex);
|
||||
|
||||
if (lua.IsOfType(argIndex, Nz::LuaType_Number))
|
||||
{
|
||||
int renderOrder = lua.Check<int>(&argIndex);
|
||||
|
||||
gfxComponent->Attach(renderable, renderOrder);
|
||||
}
|
||||
else if (lua.IsOfType(argIndex, "Matrix4"))
|
||||
{
|
||||
Nz::Matrix4f localMatrix = lua.Check<Nz::Matrix4f>(&argIndex);
|
||||
|
||||
gfxComponent->Attach(renderable, localMatrix);
|
||||
}
|
||||
else
|
||||
break;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
case 3:
|
||||
{
|
||||
int argIndex = 2;
|
||||
Nz::InstancedRenderableRef renderable = lua.Check<Nz::InstancedRenderableRef>(&argIndex);
|
||||
Nz::Matrix4f localMatrix = lua.Check<Nz::Matrix4f>(&argIndex);
|
||||
int renderOrder = lua.Check<int>(&argIndex);
|
||||
|
||||
gfxComponent->Attach(renderable, localMatrix, renderOrder);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
lua.Error("No matching overload for method GetMemoryUsage");
|
||||
return 0;
|
||||
});
|
||||
#endif
|
||||
|
||||
|
||||
|
|
@ -164,13 +219,13 @@ namespace Ndk
|
|||
{
|
||||
// Classes
|
||||
application.Register(instance);
|
||||
entityClass.Register(instance);
|
||||
entity.Register(instance);
|
||||
nodeComponent.Register(instance);
|
||||
velocityComponent.Register(instance);
|
||||
worldClass.Register(instance);
|
||||
world.Register(instance);
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
consoleClass.Register(instance);
|
||||
console.Register(instance);
|
||||
graphicsComponent.Register(instance);
|
||||
#endif
|
||||
|
||||
|
|
|
|||
|
|
@ -25,9 +25,9 @@ namespace Ndk
|
|||
abstractImage.BindMethod("IsCompressed", &Nz::AbstractImage::IsCompressed);
|
||||
abstractImage.BindMethod("IsCubemap", &Nz::AbstractImage::IsCubemap);
|
||||
|
||||
abstractImage.BindMethod("GetMemoryUsage", [] (Nz::LuaInstance& lua, Nz::AbstractImage* abstractImage) -> int
|
||||
abstractImage.BindMethod("GetMemoryUsage", [] (Nz::LuaInstance& lua, Nz::AbstractImage* abstractImage, std::size_t argumentCount) -> int
|
||||
{
|
||||
unsigned int argCount = std::min(lua.GetStackTop(), 1U);
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 1U);
|
||||
switch (argCount)
|
||||
{
|
||||
case 0:
|
||||
|
|
@ -35,8 +35,8 @@ namespace Ndk
|
|||
|
||||
case 1:
|
||||
{
|
||||
int index = 1;
|
||||
Nz::UInt8 level(lua.Check<Nz::UInt8>(&index));
|
||||
int argIndex = 2;
|
||||
Nz::UInt8 level(lua.Check<Nz::UInt8>(&argIndex));
|
||||
|
||||
return lua.Push(abstractImage->GetMemoryUsage(level));
|
||||
}
|
||||
|
|
@ -46,10 +46,10 @@ namespace Ndk
|
|||
return 0;
|
||||
});
|
||||
|
||||
abstractImage.BindMethod("Update", [] (Nz::LuaInstance& lua, Nz::AbstractImage* abstractImage) -> int
|
||||
abstractImage.BindMethod("Update", [] (Nz::LuaInstance& lua, Nz::AbstractImage* abstractImage, std::size_t argumentCount) -> int
|
||||
{
|
||||
unsigned int argCount = std::min(lua.GetStackTop(), 6U);
|
||||
int argIndex = 1;
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 6U);
|
||||
int argIndex = 2;
|
||||
|
||||
std::size_t bufferSize = 0;
|
||||
const Nz::UInt8* pixels = reinterpret_cast<const Nz::UInt8*>(lua.CheckString(argIndex++, &bufferSize));
|
||||
|
|
@ -93,25 +93,23 @@ namespace Ndk
|
|||
});
|
||||
|
||||
/*********************************** Nz::Font **********************************/
|
||||
fontClass.SetConstructor([] (Nz::LuaInstance& lua, Nz::FontRef* font, std::size_t argumentCount)
|
||||
font.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::FontRef* font, std::size_t /*argumentCount*/)
|
||||
{
|
||||
NazaraUnused(argumentCount);
|
||||
|
||||
Nz::PlacementNew(font, Nz::Font::New());
|
||||
return true;
|
||||
});
|
||||
|
||||
fontClass.BindMethod("ClearGlyphCache", &Nz::Font::ClearGlyphCache);
|
||||
fontClass.BindMethod("ClearKerningCache", &Nz::Font::ClearKerningCache);
|
||||
fontClass.BindMethod("ClearSizeInfoCache", &Nz::Font::ClearSizeInfoCache);
|
||||
font.BindMethod("ClearGlyphCache", &Nz::Font::ClearGlyphCache);
|
||||
font.BindMethod("ClearKerningCache", &Nz::Font::ClearKerningCache);
|
||||
font.BindMethod("ClearSizeInfoCache", &Nz::Font::ClearSizeInfoCache);
|
||||
|
||||
fontClass.BindMethod("Destroy", &Nz::Font::Destroy);
|
||||
font.BindMethod("Destroy", &Nz::Font::Destroy);
|
||||
|
||||
fontClass.BindMethod("GetCachedGlyphCount", [] (Nz::LuaInstance& lua, Nz::FontRef& instance) -> int
|
||||
font.BindMethod("GetCachedGlyphCount", [] (Nz::LuaInstance& lua, Nz::FontRef& instance, std::size_t argumentCount) -> int
|
||||
{
|
||||
unsigned int argCount = std::min(lua.GetStackTop(), 2U);
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
|
||||
|
||||
int argIndex = 1;
|
||||
int argIndex = 2;
|
||||
switch (argCount)
|
||||
{
|
||||
case 0:
|
||||
|
|
@ -132,78 +130,78 @@ namespace Ndk
|
|||
return 0;
|
||||
});
|
||||
|
||||
fontClass.BindMethod("GetFamilyName", &Nz::Font::GetFamilyName);
|
||||
fontClass.BindMethod("GetKerning", &Nz::Font::GetKerning);
|
||||
fontClass.BindMethod("GetGlyphBorder", &Nz::Font::GetGlyphBorder);
|
||||
fontClass.BindMethod("GetMinimumStepSize", &Nz::Font::GetMinimumStepSize);
|
||||
fontClass.BindMethod("GetSizeInfo", &Nz::Font::GetSizeInfo);
|
||||
fontClass.BindMethod("GetStyleName", &Nz::Font::GetStyleName);
|
||||
font.BindMethod("GetFamilyName", &Nz::Font::GetFamilyName);
|
||||
font.BindMethod("GetKerning", &Nz::Font::GetKerning);
|
||||
font.BindMethod("GetGlyphBorder", &Nz::Font::GetGlyphBorder);
|
||||
font.BindMethod("GetMinimumStepSize", &Nz::Font::GetMinimumStepSize);
|
||||
font.BindMethod("GetSizeInfo", &Nz::Font::GetSizeInfo);
|
||||
font.BindMethod("GetStyleName", &Nz::Font::GetStyleName);
|
||||
|
||||
fontClass.BindMethod("IsValid", &Nz::Font::IsValid);
|
||||
font.BindMethod("IsValid", &Nz::Font::IsValid);
|
||||
|
||||
fontClass.BindMethod("Precache", (bool(Nz::Font::*)(unsigned int, Nz::UInt32, const Nz::String&) const) &Nz::Font::Precache);
|
||||
font.BindMethod("Precache", (bool(Nz::Font::*)(unsigned int, Nz::UInt32, const Nz::String&) const) &Nz::Font::Precache);
|
||||
|
||||
fontClass.BindMethod("OpenFromFile", &Nz::Font::OpenFromFile, Nz::FontParams());
|
||||
font.BindMethod("OpenFromFile", &Nz::Font::OpenFromFile, Nz::FontParams());
|
||||
|
||||
fontClass.BindMethod("SetGlyphBorder", &Nz::Font::SetGlyphBorder);
|
||||
fontClass.BindMethod("SetMinimumStepSize", &Nz::Font::SetMinimumStepSize);
|
||||
font.BindMethod("SetGlyphBorder", &Nz::Font::SetGlyphBorder);
|
||||
font.BindMethod("SetMinimumStepSize", &Nz::Font::SetMinimumStepSize);
|
||||
|
||||
fontClass.BindStaticMethod("GetDefault", &Nz::Font::GetDefault);
|
||||
fontClass.BindStaticMethod("GetDefaultGlyphBorder", &Nz::Font::GetDefaultGlyphBorder);
|
||||
fontClass.BindStaticMethod("GetDefaultMinimumStepSize", &Nz::Font::GetDefaultMinimumStepSize);
|
||||
font.BindStaticMethod("GetDefault", &Nz::Font::GetDefault);
|
||||
font.BindStaticMethod("GetDefaultGlyphBorder", &Nz::Font::GetDefaultGlyphBorder);
|
||||
font.BindStaticMethod("GetDefaultMinimumStepSize", &Nz::Font::GetDefaultMinimumStepSize);
|
||||
|
||||
fontClass.BindStaticMethod("SetDefaultGlyphBorder", &Nz::Font::SetDefaultGlyphBorder);
|
||||
fontClass.BindStaticMethod("SetDefaultMinimumStepSize", &Nz::Font::SetDefaultMinimumStepSize);
|
||||
font.BindStaticMethod("SetDefaultGlyphBorder", &Nz::Font::SetDefaultGlyphBorder);
|
||||
font.BindStaticMethod("SetDefaultMinimumStepSize", &Nz::Font::SetDefaultMinimumStepSize);
|
||||
|
||||
/*********************************** Nz::Node **********************************/
|
||||
nodeClass.BindMethod("GetBackward", &Nz::Node::GetBackward);
|
||||
node.BindMethod("GetBackward", &Nz::Node::GetBackward);
|
||||
//nodeClass.SetMethod("GetChilds", &Nz::Node::GetChilds);
|
||||
nodeClass.BindMethod("GetDown", &Nz::Node::GetDown);
|
||||
nodeClass.BindMethod("GetForward", &Nz::Node::GetForward);
|
||||
nodeClass.BindMethod("GetInheritPosition", &Nz::Node::GetInheritPosition);
|
||||
nodeClass.BindMethod("GetInheritRotation", &Nz::Node::GetInheritRotation);
|
||||
nodeClass.BindMethod("GetInheritScale", &Nz::Node::GetInheritScale);
|
||||
nodeClass.BindMethod("GetInitialPosition", &Nz::Node::GetInitialPosition);
|
||||
node.BindMethod("GetDown", &Nz::Node::GetDown);
|
||||
node.BindMethod("GetForward", &Nz::Node::GetForward);
|
||||
node.BindMethod("GetInheritPosition", &Nz::Node::GetInheritPosition);
|
||||
node.BindMethod("GetInheritRotation", &Nz::Node::GetInheritRotation);
|
||||
node.BindMethod("GetInheritScale", &Nz::Node::GetInheritScale);
|
||||
node.BindMethod("GetInitialPosition", &Nz::Node::GetInitialPosition);
|
||||
//nodeClass.SetMethod("GetInitialRotation", &Nz::Node::GetInitialRotation);
|
||||
nodeClass.BindMethod("GetInitialScale", &Nz::Node::GetInitialScale);
|
||||
nodeClass.BindMethod("GetLeft", &Nz::Node::GetLeft);
|
||||
nodeClass.BindMethod("GetNodeType", &Nz::Node::GetNodeType);
|
||||
node.BindMethod("GetInitialScale", &Nz::Node::GetInitialScale);
|
||||
node.BindMethod("GetLeft", &Nz::Node::GetLeft);
|
||||
node.BindMethod("GetNodeType", &Nz::Node::GetNodeType);
|
||||
//nodeClass.SetMethod("GetParent", &Nz::Node::GetParent);
|
||||
nodeClass.BindMethod("GetPosition", &Nz::Node::GetPosition, Nz::CoordSys_Global);
|
||||
nodeClass.BindMethod("GetRight", &Nz::Node::GetRight);
|
||||
node.BindMethod("GetPosition", &Nz::Node::GetPosition, Nz::CoordSys_Global);
|
||||
node.BindMethod("GetRight", &Nz::Node::GetRight);
|
||||
//nodeClass.SetMethod("GetRotation", &Nz::Node::GetRotation, Nz::CoordSys_Global);
|
||||
nodeClass.BindMethod("GetScale", &Nz::Node::GetScale, Nz::CoordSys_Global);
|
||||
node.BindMethod("GetScale", &Nz::Node::GetScale, Nz::CoordSys_Global);
|
||||
//nodeClass.SetMethod("GetTransformMatrix", &Nz::Node::GetTransformMatrix);
|
||||
nodeClass.BindMethod("GetUp", &Nz::Node::GetUp);
|
||||
node.BindMethod("GetUp", &Nz::Node::GetUp);
|
||||
|
||||
nodeClass.BindMethod("HasChilds", &Nz::Node::HasChilds);
|
||||
node.BindMethod("HasChilds", &Nz::Node::HasChilds);
|
||||
|
||||
nodeClass.BindMethod("GetBackward", &Nz::Node::GetBackward);
|
||||
nodeClass.BindMethod("GetDown", &Nz::Node::GetDown);
|
||||
nodeClass.BindMethod("GetForward", &Nz::Node::GetForward);
|
||||
nodeClass.BindMethod("GetInheritPosition", &Nz::Node::GetInheritPosition);
|
||||
nodeClass.BindMethod("GetInheritRotation", &Nz::Node::GetInheritRotation);
|
||||
nodeClass.BindMethod("GetInheritScale", &Nz::Node::GetInheritScale);
|
||||
nodeClass.BindMethod("GetInitialPosition", &Nz::Node::GetInitialPosition);
|
||||
nodeClass.BindMethod("GetInitialRotation", &Nz::Node::GetInitialRotation);
|
||||
nodeClass.BindMethod("GetInitialScale", &Nz::Node::GetInitialScale);
|
||||
nodeClass.BindMethod("GetLeft", &Nz::Node::GetLeft);
|
||||
nodeClass.BindMethod("GetNodeType", &Nz::Node::GetNodeType);
|
||||
nodeClass.BindMethod("GetPosition", &Nz::Node::GetPosition, Nz::CoordSys_Global);
|
||||
nodeClass.BindMethod("GetRight", &Nz::Node::GetRight);
|
||||
nodeClass.BindMethod("GetRotation", &Nz::Node::GetRotation, Nz::CoordSys_Global);
|
||||
nodeClass.BindMethod("GetScale", &Nz::Node::GetScale, Nz::CoordSys_Global);
|
||||
nodeClass.BindMethod("GetUp", &Nz::Node::GetUp);
|
||||
node.BindMethod("GetBackward", &Nz::Node::GetBackward);
|
||||
node.BindMethod("GetDown", &Nz::Node::GetDown);
|
||||
node.BindMethod("GetForward", &Nz::Node::GetForward);
|
||||
node.BindMethod("GetInheritPosition", &Nz::Node::GetInheritPosition);
|
||||
node.BindMethod("GetInheritRotation", &Nz::Node::GetInheritRotation);
|
||||
node.BindMethod("GetInheritScale", &Nz::Node::GetInheritScale);
|
||||
node.BindMethod("GetInitialPosition", &Nz::Node::GetInitialPosition);
|
||||
node.BindMethod("GetInitialRotation", &Nz::Node::GetInitialRotation);
|
||||
node.BindMethod("GetInitialScale", &Nz::Node::GetInitialScale);
|
||||
node.BindMethod("GetLeft", &Nz::Node::GetLeft);
|
||||
node.BindMethod("GetNodeType", &Nz::Node::GetNodeType);
|
||||
node.BindMethod("GetPosition", &Nz::Node::GetPosition, Nz::CoordSys_Global);
|
||||
node.BindMethod("GetRight", &Nz::Node::GetRight);
|
||||
node.BindMethod("GetRotation", &Nz::Node::GetRotation, Nz::CoordSys_Global);
|
||||
node.BindMethod("GetScale", &Nz::Node::GetScale, Nz::CoordSys_Global);
|
||||
node.BindMethod("GetUp", &Nz::Node::GetUp);
|
||||
|
||||
nodeClass.BindMethod("SetInitialPosition", (void(Nz::Node::*)(const Nz::Vector3f&)) &Nz::Node::SetInitialPosition);
|
||||
nodeClass.BindMethod("SetInitialRotation", (void(Nz::Node::*)(const Nz::Quaternionf&)) &Nz::Node::SetInitialRotation);
|
||||
node.BindMethod("SetInitialPosition", (void(Nz::Node::*)(const Nz::Vector3f&)) &Nz::Node::SetInitialPosition);
|
||||
node.BindMethod("SetInitialRotation", (void(Nz::Node::*)(const Nz::Quaternionf&)) &Nz::Node::SetInitialRotation);
|
||||
|
||||
nodeClass.BindMethod("SetPosition", (void(Nz::Node::*)(const Nz::Vector3f&, Nz::CoordSys)) &Nz::Node::SetPosition, Nz::CoordSys_Local);
|
||||
nodeClass.BindMethod("SetRotation", (void(Nz::Node::*)(const Nz::Quaternionf&, Nz::CoordSys)) &Nz::Node::SetRotation, Nz::CoordSys_Local);
|
||||
node.BindMethod("SetPosition", (void(Nz::Node::*)(const Nz::Vector3f&, Nz::CoordSys)) &Nz::Node::SetPosition, Nz::CoordSys_Local);
|
||||
node.BindMethod("SetRotation", (void(Nz::Node::*)(const Nz::Quaternionf&, Nz::CoordSys)) &Nz::Node::SetRotation, Nz::CoordSys_Local);
|
||||
|
||||
nodeClass.BindMethod("Move", [] (Nz::LuaInstance& lua, Nz::Node& node) -> int
|
||||
node.BindMethod("Move", [] (Nz::LuaInstance& lua, Nz::Node& node, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
int argIndex = 1;
|
||||
int argIndex = 2;
|
||||
|
||||
Nz::Vector3f offset = lua.Check<Nz::Vector3f>(&argIndex);
|
||||
Nz::CoordSys coordSys = lua.Check<Nz::CoordSys>(&argIndex, Nz::CoordSys_Local);
|
||||
|
|
@ -212,9 +210,9 @@ namespace Ndk
|
|||
return 0;
|
||||
});
|
||||
|
||||
nodeClass.BindMethod("Rotate", [] (Nz::LuaInstance& lua, Nz::Node& node) -> int
|
||||
node.BindMethod("Rotate", [] (Nz::LuaInstance& lua, Nz::Node& node, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
int argIndex = 1;
|
||||
int argIndex = 2;
|
||||
|
||||
Nz::Quaternionf rotation = lua.Check<Nz::Quaternionf>(&argIndex);
|
||||
Nz::CoordSys coordSys = lua.Check<Nz::CoordSys>(&argIndex, Nz::CoordSys_Local);
|
||||
|
|
@ -223,11 +221,11 @@ namespace Ndk
|
|||
return 0;
|
||||
});
|
||||
|
||||
nodeClass.BindMethod("Scale", [] (Nz::LuaInstance& lua, Nz::Node& node) -> int
|
||||
node.BindMethod("Scale", [] (Nz::LuaInstance& lua, Nz::Node& node, std::size_t argumentCount) -> int
|
||||
{
|
||||
unsigned int argCount = std::min(lua.GetStackTop(), 4U);
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 4U);
|
||||
|
||||
int argIndex = 1;
|
||||
int argIndex = 2;
|
||||
switch (argCount)
|
||||
{
|
||||
case 1:
|
||||
|
|
@ -249,11 +247,11 @@ namespace Ndk
|
|||
return 0;
|
||||
});
|
||||
|
||||
nodeClass.BindMethod("SetScale", [] (Nz::LuaInstance& lua, Nz::Node& node) -> int
|
||||
node.BindMethod("SetScale", [] (Nz::LuaInstance& lua, Nz::Node& node, std::size_t argumentCount) -> int
|
||||
{
|
||||
unsigned int argCount = std::min(lua.GetStackTop(), 4U);
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 4U);
|
||||
|
||||
int argIndex = 1;
|
||||
int argIndex = 2;
|
||||
switch (argCount)
|
||||
{
|
||||
case 1:
|
||||
|
|
@ -286,11 +284,11 @@ namespace Ndk
|
|||
return 0;
|
||||
});
|
||||
|
||||
nodeClass.BindMethod("SetInitialScale", [] (Nz::LuaInstance& lua, Nz::Node& node) -> int
|
||||
node.BindMethod("SetInitialScale", [] (Nz::LuaInstance& lua, Nz::Node& node, std::size_t argumentCount) -> int
|
||||
{
|
||||
unsigned int argCount = std::min(lua.GetStackTop(), 4U);
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 4U);
|
||||
|
||||
int argIndex = 1;
|
||||
int argIndex = 2;
|
||||
switch (argCount)
|
||||
{
|
||||
case 1:
|
||||
|
|
@ -323,7 +321,7 @@ namespace Ndk
|
|||
void LuaBinding::RegisterUtility(Nz::LuaInstance& instance)
|
||||
{
|
||||
abstractImage.Register(instance);
|
||||
fontClass.Register(instance);
|
||||
nodeClass.Register(instance);
|
||||
font.Register(instance);
|
||||
node.Register(instance);
|
||||
}
|
||||
}
|
||||
|
|
@ -9,15 +9,15 @@
|
|||
#include <Nazara/Graphics/Graphics.hpp>
|
||||
#include <Nazara/Lua/Lua.hpp>
|
||||
#include <Nazara/Noise/Noise.hpp>
|
||||
#include <Nazara/Physics/Physics.hpp>
|
||||
#include <Nazara/Physics3D/Physics3D.hpp>
|
||||
#include <Nazara/Utility/Utility.hpp>
|
||||
#include <NDK/Algorithm.hpp>
|
||||
#include <NDK/BaseSystem.hpp>
|
||||
#include <NDK/Components/CollisionComponent.hpp>
|
||||
#include <NDK/Components/CollisionComponent3D.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
#include <NDK/Components/PhysicsComponent.hpp>
|
||||
#include <NDK/Components/PhysicsComponent3D.hpp>
|
||||
#include <NDK/Components/VelocityComponent.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem3D.hpp>
|
||||
#include <NDK/Systems/VelocitySystem.hpp>
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
|
|
@ -68,7 +68,7 @@ namespace Ndk
|
|||
|
||||
Nz::Lua::Initialize();
|
||||
Nz::Noise::Initialize();
|
||||
Nz::Physics::Initialize();
|
||||
Nz::Physics3D::Initialize();
|
||||
Nz::Utility::Initialize();
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
|
|
@ -83,9 +83,9 @@ namespace Ndk
|
|||
BaseComponent::Initialize();
|
||||
|
||||
// Shared components
|
||||
InitializeComponent<CollisionComponent>("NdkColli");
|
||||
InitializeComponent<CollisionComponent3D>("NdkColli");
|
||||
InitializeComponent<NodeComponent>("NdkNode");
|
||||
InitializeComponent<PhysicsComponent>("NdkPhys");
|
||||
InitializeComponent<PhysicsComponent3D>("NdkPhys");
|
||||
InitializeComponent<VelocityComponent>("NdkVeloc");
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
|
|
@ -103,7 +103,7 @@ namespace Ndk
|
|||
BaseSystem::Initialize();
|
||||
|
||||
// Shared systems
|
||||
InitializeSystem<PhysicsSystem>();
|
||||
InitializeSystem<PhysicsSystem3D>();
|
||||
InitializeSystem<VelocitySystem>();
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
|
|
@ -161,7 +161,7 @@ namespace Ndk
|
|||
// Shared modules
|
||||
Nz::Lua::Uninitialize();
|
||||
Nz::Noise::Uninitialize();
|
||||
Nz::Physics::Uninitialize();
|
||||
Nz::Physics3D::Uninitialize();
|
||||
Nz::Utility::Uninitialize();
|
||||
|
||||
NazaraNotice("Uninitialized: SDK");
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@
|
|||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <NDK/Systems/PhysicsSystem.hpp>
|
||||
#include <Nazara/Physics/PhysObject.hpp>
|
||||
#include <NDK/Components/CollisionComponent.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem3D.hpp>
|
||||
#include <Nazara/Physics3D/RigidBody3D.hpp>
|
||||
#include <NDK/Components/CollisionComponent3D.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
#include <NDK/Components/PhysicsComponent.hpp>
|
||||
#include <NDK/Components/PhysicsComponent3D.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
|
|
@ -15,7 +15,7 @@ namespace Ndk
|
|||
* \class Ndk::PhysicsSystem
|
||||
* \brief NDK class that represents the physics system
|
||||
*
|
||||
* \remark This system is enabled if the entity has the trait: NodeComponent and any of these two: CollisionComponent or PhysicsComponent
|
||||
* \remark This system is enabled if the entity has the trait: NodeComponent and any of these two: CollisionComponent3D or PhysicsComponent3D
|
||||
* \remark Static objects do not have a velocity specified by the physical engine
|
||||
*/
|
||||
|
||||
|
|
@ -23,10 +23,10 @@ namespace Ndk
|
|||
* \brief Constructs an PhysicsSystem object by default
|
||||
*/
|
||||
|
||||
PhysicsSystem::PhysicsSystem()
|
||||
PhysicsSystem3D::PhysicsSystem3D()
|
||||
{
|
||||
Requires<NodeComponent>();
|
||||
RequiresAny<CollisionComponent, PhysicsComponent>();
|
||||
RequiresAny<CollisionComponent3D, PhysicsComponent3D>();
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
@ -35,12 +35,19 @@ namespace Ndk
|
|||
* \param system PhysicsSystem to copy
|
||||
*/
|
||||
|
||||
PhysicsSystem::PhysicsSystem(const PhysicsSystem& system) :
|
||||
PhysicsSystem3D::PhysicsSystem3D(const PhysicsSystem3D& system) :
|
||||
System(system),
|
||||
m_world()
|
||||
{
|
||||
}
|
||||
|
||||
void PhysicsSystem3D::CreatePhysWorld() const
|
||||
{
|
||||
NazaraAssert(!m_world, "Physics world should not be created twice");
|
||||
|
||||
m_world = std::make_unique<Nz::PhysWorld3D>();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when entity is validated for the system
|
||||
*
|
||||
|
|
@ -48,18 +55,21 @@ namespace Ndk
|
|||
* \param justAdded Is the entity newly added
|
||||
*/
|
||||
|
||||
void PhysicsSystem::OnEntityValidation(Entity* entity, bool justAdded)
|
||||
void PhysicsSystem3D::OnEntityValidation(Entity* entity, bool justAdded)
|
||||
{
|
||||
// If entity has not been just added to the system, it is possible that it does not own to the right array
|
||||
// It's possible our entity got revalidated because of the addition/removal of a PhysicsComponent3D
|
||||
if (!justAdded)
|
||||
{
|
||||
// We take the inverted array from which the entity should belong to
|
||||
auto& entities = (entity->HasComponent<PhysicsComponent>()) ? m_staticObjects : m_dynamicObjects;
|
||||
// We take the opposite array from which the entity should belong to
|
||||
auto& entities = (entity->HasComponent<PhysicsComponent3D>()) ? m_staticObjects : m_dynamicObjects;
|
||||
entities.Remove(entity);
|
||||
}
|
||||
|
||||
auto& entities = (entity->HasComponent<PhysicsComponent>()) ? m_dynamicObjects : m_staticObjects;
|
||||
auto& entities = (entity->HasComponent<PhysicsComponent3D>()) ? m_dynamicObjects : m_staticObjects;
|
||||
entities.Insert(entity);
|
||||
|
||||
if (!m_world)
|
||||
CreatePhysWorld();
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
@ -68,16 +78,19 @@ namespace Ndk
|
|||
* \param elapsedTime Delta time used for the update
|
||||
*/
|
||||
|
||||
void PhysicsSystem::OnUpdate(float elapsedTime)
|
||||
void PhysicsSystem3D::OnUpdate(float elapsedTime)
|
||||
{
|
||||
m_world.Step(elapsedTime);
|
||||
if (!m_world)
|
||||
return;
|
||||
|
||||
m_world->Step(elapsedTime);
|
||||
|
||||
for (const Ndk::EntityHandle& entity : m_dynamicObjects)
|
||||
{
|
||||
NodeComponent& node = entity->GetComponent<NodeComponent>();
|
||||
PhysicsComponent& phys = entity->GetComponent<PhysicsComponent>();
|
||||
PhysicsComponent3D& phys = entity->GetComponent<PhysicsComponent3D>();
|
||||
|
||||
Nz::PhysObject& physObj = phys.GetPhysObject();
|
||||
Nz::RigidBody3D& physObj = phys.GetPhysObject();
|
||||
node.SetRotation(physObj.GetRotation(), Nz::CoordSys_Global);
|
||||
node.SetPosition(physObj.GetPosition(), Nz::CoordSys_Global);
|
||||
}
|
||||
|
|
@ -85,10 +98,10 @@ namespace Ndk
|
|||
float invElapsedTime = 1.f / elapsedTime;
|
||||
for (const Ndk::EntityHandle& entity : m_staticObjects)
|
||||
{
|
||||
CollisionComponent& collision = entity->GetComponent<CollisionComponent>();
|
||||
CollisionComponent3D& collision = entity->GetComponent<CollisionComponent3D>();
|
||||
NodeComponent& node = entity->GetComponent<NodeComponent>();
|
||||
|
||||
Nz::PhysObject* physObj = collision.GetStaticBody();
|
||||
Nz::RigidBody3D* physObj = collision.GetStaticBody();
|
||||
|
||||
Nz::Quaternionf oldRotation = physObj->GetRotation();
|
||||
Nz::Vector3f oldPosition = physObj->GetPosition();
|
||||
|
|
@ -121,5 +134,5 @@ namespace Ndk
|
|||
}
|
||||
}
|
||||
|
||||
SystemIndex PhysicsSystem::systemIndex;
|
||||
SystemIndex PhysicsSystem3D::systemIndex;
|
||||
}
|
||||
|
|
@ -147,7 +147,6 @@ namespace Ndk
|
|||
for (const Ndk::EntityHandle& drawable : m_drawables)
|
||||
{
|
||||
GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
|
||||
NodeComponent& drawableNode = drawable->GetComponent<NodeComponent>();
|
||||
|
||||
graphicsComponent.AddToRenderQueue(renderQueue);
|
||||
}
|
||||
|
|
@ -186,7 +185,7 @@ namespace Ndk
|
|||
* \param viewer Viewer of the scene
|
||||
*/
|
||||
|
||||
void RenderSystem::UpdateDirectionalShadowMaps(const Nz::AbstractViewer& viewer)
|
||||
void RenderSystem::UpdateDirectionalShadowMaps(const Nz::AbstractViewer& /*viewer*/)
|
||||
{
|
||||
if (!m_shadowRT.IsValid())
|
||||
m_shadowRT.Create();
|
||||
|
|
@ -217,7 +216,6 @@ namespace Ndk
|
|||
for (const Ndk::EntityHandle& drawable : m_drawables)
|
||||
{
|
||||
GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
|
||||
NodeComponent& drawableNode = drawable->GetComponent<NodeComponent>();
|
||||
|
||||
graphicsComponent.AddToRenderQueue(renderQueue);
|
||||
}
|
||||
|
|
@ -290,7 +288,6 @@ namespace Ndk
|
|||
for (const Ndk::EntityHandle& drawable : m_drawables)
|
||||
{
|
||||
GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
|
||||
NodeComponent& drawableNode = drawable->GetComponent<NodeComponent>();
|
||||
|
||||
graphicsComponent.AddToRenderQueue(renderQueue);
|
||||
}
|
||||
|
|
@ -318,7 +315,6 @@ namespace Ndk
|
|||
for (const Ndk::EntityHandle& drawable : m_drawables)
|
||||
{
|
||||
GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
|
||||
NodeComponent& drawableNode = drawable->GetComponent<NodeComponent>();
|
||||
|
||||
graphicsComponent.AddToRenderQueue(renderQueue);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
#include <NDK/Systems/VelocitySystem.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
#include <NDK/Components/PhysicsComponent.hpp>
|
||||
#include <NDK/Components/PhysicsComponent3D.hpp>
|
||||
#include <NDK/Components/VelocityComponent.hpp>
|
||||
|
||||
namespace Ndk
|
||||
|
|
@ -15,7 +15,7 @@ namespace Ndk
|
|||
* \brief NDK class that represents the velocity system
|
||||
*
|
||||
* \remark This system is enabled if the entity owns the trait: NodeComponent and VelocityComponent
|
||||
* but it's disabled with the trait: PhysicsComponent
|
||||
* but it's disabled with the trait: PhysicsComponent3D
|
||||
*/
|
||||
|
||||
/*!
|
||||
|
|
@ -25,7 +25,7 @@ namespace Ndk
|
|||
VelocitySystem::VelocitySystem()
|
||||
{
|
||||
Requires<NodeComponent, VelocityComponent>();
|
||||
Excludes<PhysicsComponent>();
|
||||
Excludes<PhysicsComponent3D>();
|
||||
}
|
||||
|
||||
/*!
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
#include <NDK/World.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <NDK/BaseComponent.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem3D.hpp>
|
||||
#include <NDK/Systems/VelocitySystem.hpp>
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
|
|
@ -40,7 +40,7 @@ namespace Ndk
|
|||
|
||||
void World::AddDefaultSystems()
|
||||
{
|
||||
AddSystem<PhysicsSystem>();
|
||||
AddSystem<PhysicsSystem3D>();
|
||||
AddSystem<VelocitySystem>();
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
|
|
|
|||
|
|
@ -312,7 +312,7 @@ function NazaraBuild:Execute()
|
|||
if (toolTable.Kind == "library") then
|
||||
targetdir(toolTable.TargetDirectory .. "/" .. makeLibDir .. "/x86")
|
||||
elseif (toolTable.Kind == "plugin") then
|
||||
targetdir("../plugins/" .. toolTable.Name .. "/lib/" .. makeLibDir .. "/x86")
|
||||
targetdir("../plugins/lib/" .. makeLibDir .. "/x86")
|
||||
end
|
||||
|
||||
configuration({"codeblocks or codelite or gmake", "x64"})
|
||||
|
|
@ -321,7 +321,7 @@ function NazaraBuild:Execute()
|
|||
if (toolTable.Kind == "library") then
|
||||
targetdir(toolTable.TargetDirectory .. "/" .. makeLibDir .. "/x64")
|
||||
elseif (toolTable.Kind == "plugin") then
|
||||
targetdir("../plugins/" .. toolTable.Name .. "/lib/" .. makeLibDir .. "/x64")
|
||||
targetdir("../plugins/lib/" .. makeLibDir .. "/x64")
|
||||
end
|
||||
|
||||
configuration({"vs*", "x32"})
|
||||
|
|
@ -330,7 +330,7 @@ function NazaraBuild:Execute()
|
|||
if (toolTable.Kind == "library") then
|
||||
targetdir(toolTable.TargetDirectory .. "/msvc/x86")
|
||||
elseif (toolTable.Kind == "plugin") then
|
||||
targetdir("../plugins/" .. toolTable.Name .. "/lib/msvc/x86")
|
||||
targetdir("../plugins/lib/msvc/x86")
|
||||
end
|
||||
|
||||
configuration({"vs*", "x64"})
|
||||
|
|
@ -339,7 +339,7 @@ function NazaraBuild:Execute()
|
|||
if (toolTable.Kind == "library") then
|
||||
targetdir(toolTable.TargetDirectory .. "/msvc/x64")
|
||||
elseif (toolTable.Kind == "plugin") then
|
||||
targetdir("../plugins/" .. toolTable.Name .. "/lib/msvc/x64")
|
||||
targetdir("../plugins/lib/msvc/x64")
|
||||
end
|
||||
|
||||
configuration({"xcode3 or xcode4", "x32"})
|
||||
|
|
@ -348,7 +348,7 @@ function NazaraBuild:Execute()
|
|||
if (toolTable.Kind == "library") then
|
||||
targetdir(toolTable.TargetDirectory .. "/xcode/x86")
|
||||
elseif (toolTable.Kind == "plugin") then
|
||||
targetdir("../plugins/" .. toolTable.Name .. "/lib/xcode/x86")
|
||||
targetdir("../plugins/lib/xcode/x86")
|
||||
end
|
||||
|
||||
configuration({"xcode3 or xcode4", "x64"})
|
||||
|
|
@ -357,7 +357,7 @@ function NazaraBuild:Execute()
|
|||
if (toolTable.Kind == "library") then
|
||||
targetdir(toolTable.TargetDirectory .. "/xcode/x64")
|
||||
elseif (toolTable.Kind == "plugin") then
|
||||
targetdir("../plugins/" .. toolTable.Name .. "/lib/xcode/x64")
|
||||
targetdir("../plugins/lib/xcode/x64")
|
||||
end
|
||||
|
||||
configuration("*Static")
|
||||
|
|
@ -403,7 +403,7 @@ function NazaraBuild:Execute()
|
|||
|
||||
for k, exampleTable in ipairs(self.OrderedExamples) do
|
||||
local destPath = "../examples/bin"
|
||||
|
||||
|
||||
project("Demo" .. exampleTable.Name)
|
||||
|
||||
location(_ACTION .. "/examples")
|
||||
|
|
|
|||
|
|
@ -0,0 +1,6 @@
|
|||
MODULE.Name = "Physics2D"
|
||||
|
||||
MODULE.Libraries = {
|
||||
"NazaraCore",
|
||||
"chipmunk-s"
|
||||
}
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
MODULE.Name = "Physics"
|
||||
MODULE.Name = "Physics3D"
|
||||
|
||||
MODULE.Libraries = {
|
||||
"NazaraCore",
|
||||
|
|
@ -26,6 +26,6 @@ TOOL.Libraries = function()
|
|||
for k,v in pairs(NazaraBuild.Modules) do
|
||||
table.insert(libraries, "Nazara" .. v.Name)
|
||||
end
|
||||
|
||||
|
||||
return libraries
|
||||
end
|
||||
|
|
@ -46,6 +46,7 @@ TOOL.Libraries = {
|
|||
"NazaraLua",
|
||||
"NazaraNetwork",
|
||||
"NazaraNoise",
|
||||
"NazaraPhysics",
|
||||
"NazaraPhysics2D",
|
||||
"NazaraPhysics3D",
|
||||
"NazaraUtility"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,7 +14,9 @@ TOOL.Includes = {
|
|||
|
||||
TOOL.Files = {
|
||||
"../tests/main.cpp",
|
||||
"../tests/Engine/**.hpp",
|
||||
"../tests/Engine/**.cpp",
|
||||
"../tests/SDK/**.hpp",
|
||||
"../tests/SDK/**.cpp"
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -15,7 +15,9 @@ TOOL.Includes = {
|
|||
|
||||
TOOL.Files = {
|
||||
"../tests/main.cpp",
|
||||
"../tests/Engine/**.hpp",
|
||||
"../tests/Engine/**.cpp",
|
||||
"../tests/SDK/**.hpp",
|
||||
"../tests/SDK/**.cpp"
|
||||
}
|
||||
|
||||
|
|
@ -23,6 +25,7 @@ TOOL.Files = {
|
|||
TOOL.FilesExcluded = {
|
||||
"../tests/Engine/Audio/**",
|
||||
"../tests/Engine/Graphics/**",
|
||||
"../tests/Engine/Utility/**",
|
||||
"../tests/SDK/NDK/Application.cpp",
|
||||
"../tests/SDK/NDK/Systems/ListenerSystem.cpp",
|
||||
"../tests/SDK/NDK/Systems/RenderSystem.cpp"
|
||||
|
|
|
|||
|
|
@ -13,7 +13,8 @@ EXAMPLE.Libraries = {
|
|||
"NazaraLua",
|
||||
"NazaraNetwork",
|
||||
"NazaraNoise",
|
||||
"NazaraPhysics",
|
||||
"NazaraPhysics2D",
|
||||
"NazaraPhysics3D",
|
||||
"NazaraRenderer",
|
||||
"NazaraUtility",
|
||||
"NazaraSDK"
|
||||
|
|
|
|||
|
|
@ -4,7 +4,8 @@
|
|||
#include <Nazara/Lua.hpp>
|
||||
#include <Nazara/Network.hpp>
|
||||
#include <Nazara/Noise.hpp>
|
||||
#include <Nazara/Physics.hpp>
|
||||
#include <Nazara/Physics2D.hpp>
|
||||
#include <Nazara/Physics3D.hpp>
|
||||
#include <Nazara/Renderer.hpp>
|
||||
#include <Nazara/Utility.hpp>
|
||||
#include <NDK/Application.hpp>
|
||||
|
|
@ -19,4 +20,4 @@ int main(int argc, char* argv[])
|
|||
// Do what you want here
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ namespace Nz
|
|||
|
||||
virtual void EnableStdReplication(bool enable) = 0;
|
||||
|
||||
virtual bool IsStdReplicationEnabled() = 0;
|
||||
virtual bool IsStdReplicationEnabled() const = 0;
|
||||
|
||||
virtual void Write(const String& string) = 0;
|
||||
virtual void WriteError(ErrorType type, const String& error, unsigned int line = 0, const char* file = nullptr, const char* function = nullptr);
|
||||
|
|
|
|||
|
|
@ -20,8 +20,8 @@ namespace Nz
|
|||
class AbstractHash;
|
||||
class ByteArray;
|
||||
|
||||
template<typename F, typename Tuple> auto Apply(F&& fn, Tuple&& t);
|
||||
template<typename O, typename F, typename Tuple> auto Apply(O& object, F&& fn, Tuple&& t);
|
||||
template<typename F, typename Tuple> decltype(auto) Apply(F&& fn, Tuple&& t);
|
||||
template<typename O, typename F, typename Tuple> decltype(auto) Apply(O& object, F&& fn, Tuple&& t);
|
||||
template<typename T> ByteArray ComputeHash(HashType hash, const T& v);
|
||||
template<typename T> ByteArray ComputeHash(AbstractHash* hash, const T& v);
|
||||
template<typename T, std::size_t N> constexpr std::size_t CountOf(T(&name)[N]) noexcept;
|
||||
|
|
|
|||
|
|
@ -19,13 +19,13 @@ namespace Nz
|
|||
{
|
||||
// http://www.cppsamples.com/common-tasks/apply-tuple-to-function.html
|
||||
template<typename F, typename Tuple, size_t... S>
|
||||
auto ApplyImplFunc(F&& fn, Tuple&& t, std::index_sequence<S...>)
|
||||
decltype(auto) ApplyImplFunc(F&& fn, Tuple&& t, std::index_sequence<S...>)
|
||||
{
|
||||
return std::forward<F>(fn)(std::get<S>(std::forward<Tuple>(t))...);
|
||||
}
|
||||
|
||||
template<typename O, typename F, typename Tuple, size_t... S>
|
||||
auto ApplyImplMethod(O& object, F&& fn, Tuple&& t, std::index_sequence<S...>)
|
||||
decltype(auto) ApplyImplMethod(O& object, F&& fn, Tuple&& t, std::index_sequence<S...>)
|
||||
{
|
||||
return (object .* std::forward<F>(fn))(std::get<S>(std::forward<Tuple>(t))...);
|
||||
}
|
||||
|
|
@ -44,7 +44,7 @@ namespace Nz
|
|||
* \see Apply
|
||||
*/
|
||||
template<typename F, typename Tuple>
|
||||
auto Apply(F&& fn, Tuple&& t)
|
||||
decltype(auto) Apply(F&& fn, Tuple&& t)
|
||||
{
|
||||
constexpr std::size_t tSize = std::tuple_size<typename std::remove_reference<Tuple>::type>::value;
|
||||
|
||||
|
|
@ -63,7 +63,7 @@ namespace Nz
|
|||
* \see Apply
|
||||
*/
|
||||
template<typename O, typename F, typename Tuple>
|
||||
auto Apply(O& object, F&& fn, Tuple&& t)
|
||||
decltype(auto) Apply(O& object, F&& fn, Tuple&& t)
|
||||
{
|
||||
constexpr std::size_t tSize = std::tuple_size<typename std::remove_reference<Tuple>::type>::value;
|
||||
|
||||
|
|
@ -123,9 +123,8 @@ namespace Nz
|
|||
* \see CountOf
|
||||
*/
|
||||
template<typename T, std::size_t N>
|
||||
constexpr std::size_t CountOf(T(&name)[N]) noexcept
|
||||
constexpr std::size_t CountOf(T(&)[N]) noexcept
|
||||
{
|
||||
// NazaraUnused(name); //< Because "body of function is not a return-statement" >.>
|
||||
return N;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -25,8 +25,8 @@ namespace Nz
|
|||
void EnableTimeLogging(bool enable);
|
||||
void EnableStdReplication(bool enable) override;
|
||||
|
||||
bool IsStdReplicationEnabled() override;
|
||||
bool IsTimeLoggingEnabled();
|
||||
bool IsStdReplicationEnabled() const override;
|
||||
bool IsTimeLoggingEnabled() const;
|
||||
|
||||
void Write(const String& string) override;
|
||||
void WriteError(ErrorType type, const String& error, unsigned int line = 0, const char* file = nullptr, const char* function = nullptr) override;
|
||||
|
|
|
|||
|
|
@ -71,6 +71,8 @@ namespace Nz
|
|||
template<typename T>
|
||||
HandledObject<T>& HandledObject<T>::operator=(const HandledObject& object)
|
||||
{
|
||||
NazaraUnused(object);
|
||||
|
||||
// Nothing to do
|
||||
return *this;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@ namespace Nz
|
|||
template<typename T> bool operator<(const T& lhs, const ObjectRef<T>& rhs);
|
||||
template<typename T> bool operator<(const ObjectRef<T>& lhs, const T& rhs);
|
||||
|
||||
template<typename T> bool operator<=(const ObjectRef<T>, const ObjectRef<T>& rhs);
|
||||
template<typename T> bool operator<=(const ObjectRef<T>& lhs, const ObjectRef<T>& rhs);
|
||||
template<typename T> bool operator<=(const T& lhs, const ObjectRef<T>& rhs);
|
||||
template<typename T> bool operator<=(const ObjectRef<T>& lhs, const T& rhs);
|
||||
|
||||
|
|
|
|||
|
|
@ -78,7 +78,7 @@ namespace Nz
|
|||
while (it != Type::s_managerMap.end())
|
||||
{
|
||||
const ObjectRef<Type>& ref = it->second;
|
||||
if (ref.GetReferenceCount() == 1) // Are we the only ones to own the resource ?
|
||||
if (ref->GetReferenceCount() == 1) // Are we the only ones to own the resource ?
|
||||
{
|
||||
NazaraDebug("Purging resource from file " + ref->GetFilePath());
|
||||
Type::s_managerMap.erase(it++); // Then we erase it
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@ namespace Nz
|
|||
|
||||
void EnableStdReplication(bool enable) override;
|
||||
|
||||
bool IsStdReplicationEnabled() override;
|
||||
bool IsStdReplicationEnabled() const override;
|
||||
|
||||
void Write(const String& string) override;
|
||||
void WriteError(ErrorType type, const String& error, unsigned int line = 0, const char* file = nullptr, const char* function = nullptr) override;
|
||||
|
|
|
|||
|
|
@ -78,7 +78,6 @@ namespace Nz
|
|||
Color m_color;
|
||||
MaterialRef m_material;
|
||||
Recti m_localBounds;
|
||||
mutable bool m_verticesUpdated;
|
||||
float m_scale;
|
||||
|
||||
static TextSpriteLibrary::LibraryMap s_library;
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ namespace Nz
|
|||
friend class LuaClass;
|
||||
|
||||
public:
|
||||
using ClassFunc = std::function<int(LuaInstance& lua, T& instance)>;
|
||||
using ClassFunc = std::function<int(LuaInstance& lua, T& instance, std::size_t argumentCount)>;
|
||||
using ClassIndexFunc = std::function<bool(LuaInstance& lua, T& instance)>;
|
||||
using ConstructorFunc = std::function<bool(LuaInstance& lua, T* instance, std::size_t argumentCount)>;
|
||||
template<typename P> using ConvertToParent = std::function<P*(T*)>;
|
||||
|
|
@ -34,6 +34,7 @@ namespace Nz
|
|||
using StaticIndexFunc = std::function<bool(LuaInstance& lua)>;
|
||||
using StaticFunc = std::function<int(LuaInstance& lua)>;
|
||||
|
||||
LuaClass() = default;
|
||||
LuaClass(const String& name);
|
||||
|
||||
void BindDefaultConstructor();
|
||||
|
|
@ -50,6 +51,9 @@ namespace Nz
|
|||
template<class P> void Inherit(LuaClass<P>& parent);
|
||||
template<class P> void Inherit(LuaClass<P>& parent, ConvertToParent<P> convertFunc);
|
||||
|
||||
void Reset();
|
||||
void Reset(const String& name);
|
||||
|
||||
void Register(LuaInstance& lua);
|
||||
|
||||
void PushGlobalTable(LuaInstance& lua);
|
||||
|
|
@ -62,6 +66,19 @@ namespace Nz
|
|||
void SetStaticSetter(StaticIndexFunc getter);
|
||||
|
||||
private:
|
||||
template<typename U, bool HasDestructor>
|
||||
friend struct LuaClassImplFinalizerSetupProxy;
|
||||
|
||||
void PushClassInfo(LuaInstance& lua);
|
||||
void SetupConstructor(LuaInstance& lua);
|
||||
void SetupDefaultToString(LuaInstance& lua);
|
||||
void SetupFinalizer(LuaInstance& lua);
|
||||
void SetupGetter(LuaInstance& lua, LuaCFunction proxy);
|
||||
void SetupGlobalTable(LuaInstance& lua);
|
||||
void SetupMetatable(LuaInstance& lua);
|
||||
void SetupMethod(LuaInstance& lua, LuaCFunction proxy, const String& name, std::size_t methodIndex);
|
||||
void SetupSetter(LuaInstance& lua, LuaCFunction proxy);
|
||||
|
||||
using ParentFunc = std::function<void(LuaInstance& lua, T* instance)>;
|
||||
using InstanceGetter = std::function<T*(LuaInstance& lua)>;
|
||||
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
// This file is part of the "Nazara Engine - Lua scripting module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Lua/LuaClass.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Core/MemoryHelper.hpp>
|
||||
#include <type_traits>
|
||||
|
|
@ -10,10 +11,9 @@
|
|||
namespace Nz
|
||||
{
|
||||
template<class T>
|
||||
LuaClass<T>::LuaClass(const String& name) :
|
||||
m_info(new ClassInfo)
|
||||
LuaClass<T>::LuaClass(const String& name)
|
||||
{
|
||||
m_info->name = name;
|
||||
Reset(name);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
|
|
@ -58,147 +58,37 @@ namespace Nz
|
|||
});
|
||||
}
|
||||
|
||||
|
||||
template<class T>
|
||||
void LuaClass<T>::Reset()
|
||||
{
|
||||
m_info.reset();
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void LuaClass<T>::Reset(const String& name)
|
||||
{
|
||||
m_info = std::make_shared<ClassInfo>();
|
||||
m_info->name = name;
|
||||
|
||||
m_info->instanceGetters[m_info->name] = [info = m_info] (LuaInstance& instance)
|
||||
{
|
||||
return static_cast<T*>(instance.CheckUserdata(1, info->name));
|
||||
};
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void LuaClass<T>::Register(LuaInstance& lua)
|
||||
{
|
||||
// Le ClassInfo doit rester en vie jusqu'à la fin du script
|
||||
// Obliger l'instance de LuaClass à rester en vie dans cette fin serait contraignant pour l'utilisateur
|
||||
// J'utilise donc une astuce, la stocker dans une UserData associée avec chaque fonction de la metatable du type,
|
||||
// cette UserData disposera d'un finalizer qui libérera le ClassInfo
|
||||
// Ainsi c'est Lua qui va s'occuper de la destruction pour nous :-)
|
||||
// De même, l'utilisation d'un shared_ptr permet de garder la structure en vie même si l'instance est libérée avant le LuaClass
|
||||
std::shared_ptr<ClassInfo>* info = static_cast<std::shared_ptr<ClassInfo>*>(lua.PushUserdata(sizeof(std::shared_ptr<ClassInfo>)));
|
||||
PlacementNew(info, m_info);
|
||||
PushClassInfo(lua);
|
||||
|
||||
// On créé la table qui contiendra une méthode (Le finalizer) pour libérer le ClassInfo
|
||||
lua.PushTable(0, 1);
|
||||
lua.PushLightUserdata(info);
|
||||
lua.PushCFunction(InfoDestructor, 1);
|
||||
lua.SetField("__gc");
|
||||
lua.SetMetatable(-2); // La table devient la metatable de l'UserData
|
||||
// Let's create the metatable which will be associated with every instance.
|
||||
SetupMetatable(lua);
|
||||
|
||||
// Maintenant, nous allons associer l'UserData avec chaque fonction, de sorte qu'il reste en vie
|
||||
// aussi longtemps que nécessaire, et que le pointeur soit transmis à chaque méthode
|
||||
if (m_info->constructor || m_info->staticGetter || m_info->staticSetter || !m_staticMethods.empty())
|
||||
SetupGlobalTable(lua);
|
||||
|
||||
if (!lua.NewMetatable(m_info->name))
|
||||
NazaraWarning("Class \"" + m_info->name + "\" already registred in this instance");
|
||||
{
|
||||
// Set the type in a __type field
|
||||
lua.PushString(m_info->name);
|
||||
lua.SetField("__type");
|
||||
|
||||
// In case a __tostring method is missing, add a default implementation returning the type
|
||||
if (m_methods.find("__tostring") == m_methods.end())
|
||||
{
|
||||
// Define the Finalizer
|
||||
lua.PushValue(1); // shared_ptr on UserData
|
||||
lua.PushCFunction(ToStringProxy, 1);
|
||||
lua.SetField("__tostring");
|
||||
}
|
||||
|
||||
// Define the Finalizer
|
||||
lua.PushValue(1);
|
||||
lua.PushCFunction(FinalizerProxy, 1);
|
||||
lua.SetField("__gc");
|
||||
|
||||
if (m_info->getter || !m_info->parentGetters.empty())
|
||||
{
|
||||
lua.PushValue(1); // shared_ptr on UserData
|
||||
lua.PushValue(-2); // Metatable
|
||||
lua.PushCFunction(GetterProxy, 2);
|
||||
}
|
||||
else
|
||||
// Optimisation, plutôt que de rediriger vers une fonction C qui ne fera rien d'autre que rechercher
|
||||
// dans la table, nous envoyons directement la table, de sorte que Lua fasse directement la recherche
|
||||
// Ceci n'est possible que si nous n'avons ni getter, ni parent
|
||||
lua.PushValue(-1); // Metatable
|
||||
|
||||
lua.SetField("__index"); // Getter
|
||||
|
||||
if (m_info->setter)
|
||||
{
|
||||
lua.PushValue(1); // shared_ptr on UserData
|
||||
lua.PushCFunction(SetterProxy, 1);
|
||||
lua.SetField("__newindex"); // Setter
|
||||
}
|
||||
|
||||
m_info->methods.reserve(m_methods.size());
|
||||
for (auto& pair : m_methods)
|
||||
{
|
||||
std::size_t methodIndex = m_info->methods.size();
|
||||
m_info->methods.push_back(pair.second);
|
||||
|
||||
lua.PushValue(1); // shared_ptr on UserData
|
||||
lua.PushInteger(methodIndex);
|
||||
|
||||
lua.PushCFunction(MethodProxy, 2);
|
||||
lua.SetField(pair.first); // Method name
|
||||
}
|
||||
|
||||
m_info->instanceGetters[m_info->name] = [info = m_info] (LuaInstance& instance)
|
||||
{
|
||||
return static_cast<T*>(instance.CheckUserdata(1, info->name));
|
||||
};
|
||||
}
|
||||
lua.Pop(); // On pop la metatable
|
||||
|
||||
if (m_info->constructor || m_info->staticGetter || m_info->staticSetter || !m_info->staticMethods.empty())
|
||||
{
|
||||
// Création de l'instance globale
|
||||
lua.PushTable(); // Class = {}
|
||||
|
||||
// Création de la metatable associée à la table globale
|
||||
lua.PushTable(); // ClassMeta = {}
|
||||
|
||||
if (m_info->constructor)
|
||||
{
|
||||
lua.PushValue(1); // ClassInfo
|
||||
lua.PushCFunction(ConstructorProxy, 1);
|
||||
lua.SetField("__call"); // ClassMeta.__call = ConstructorProxy
|
||||
}
|
||||
|
||||
if (m_info->staticGetter)
|
||||
{
|
||||
lua.PushValue(1); // shared_ptr on UserData
|
||||
lua.PushValue(-2); // ClassMeta
|
||||
lua.PushCFunction(StaticGetterProxy, 2);
|
||||
}
|
||||
else
|
||||
// Optimisation, plutôt que de rediriger vers une fonction C qui ne fera rien d'autre que rechercher
|
||||
// dans la table, nous envoyons directement la table, de sorte que Lua fasse directement la recherche
|
||||
// Ceci n'est possible que si nous n'avons ni getter, ni parent
|
||||
lua.PushValue(-1); // ClassMeta
|
||||
|
||||
lua.SetField("__index"); // ClassMeta.__index = StaticGetterProxy/ClassMeta
|
||||
|
||||
if (m_info->staticSetter)
|
||||
{
|
||||
lua.PushValue(1); // shared_ptr on UserData
|
||||
lua.PushCFunction(StaticSetterProxy, 1);
|
||||
lua.SetField("__newindex"); // ClassMeta.__newindex = StaticSetterProxy
|
||||
}
|
||||
|
||||
m_info->staticMethods.reserve(m_staticMethods.size());
|
||||
for (auto& pair : m_staticMethods)
|
||||
{
|
||||
std::size_t methodIndex = m_info->staticMethods.size();
|
||||
m_info->staticMethods.push_back(pair.second);
|
||||
|
||||
lua.PushValue(1); // shared_ptr on UserData
|
||||
lua.PushInteger(methodIndex);
|
||||
|
||||
lua.PushCFunction(StaticMethodProxy, 2);
|
||||
lua.SetField(pair.first); // ClassMeta.method = StaticMethodProxy
|
||||
}
|
||||
|
||||
lua.SetMetatable(-2); // setmetatable(Class, ClassMeta)
|
||||
|
||||
lua.PushValue(-1); // Copie
|
||||
lua.SetGlobal(m_info->name); // Class
|
||||
|
||||
m_info->globalTableRef = lua.CreateReference();
|
||||
}
|
||||
lua.Pop(); // On pop l'Userdata (contenant nos informations)
|
||||
lua.Pop(); // Pop our ClassInfo, which is now referenced by all our functions
|
||||
}
|
||||
|
||||
template<class T>
|
||||
|
|
@ -237,7 +127,7 @@ namespace Nz
|
|||
{
|
||||
typename LuaImplMethodProxy<Args...>::template Impl<DefArgs...> handler(std::forward<DefArgs>(defArgs)...);
|
||||
|
||||
BindMethod(name, [func, handler] (LuaInstance& lua, T& object) -> int
|
||||
BindMethod(name, [func, handler] (LuaInstance& lua, T& object, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
handler.ProcessArgs(lua);
|
||||
|
||||
|
|
@ -251,7 +141,7 @@ namespace Nz
|
|||
{
|
||||
typename LuaImplMethodProxy<Args...>::template Impl<DefArgs...> handler(std::forward<DefArgs>(defArgs)...);
|
||||
|
||||
BindMethod(name, [func, handler] (LuaInstance& lua, T& object) -> int
|
||||
BindMethod(name, [func, handler] (LuaInstance& lua, T& object, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
handler.ProcessArgs(lua);
|
||||
|
||||
|
|
@ -265,7 +155,7 @@ namespace Nz
|
|||
{
|
||||
typename LuaImplMethodProxy<Args...>::template Impl<DefArgs...> handler(std::forward<DefArgs>(defArgs)...);
|
||||
|
||||
BindMethod(name, [func, handler] (LuaInstance& lua, T& object) -> int
|
||||
BindMethod(name, [func, handler] (LuaInstance& lua, T& object, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
handler.ProcessArgs(lua);
|
||||
|
||||
|
|
@ -279,7 +169,7 @@ namespace Nz
|
|||
{
|
||||
typename LuaImplMethodProxy<Args...>::template Impl<DefArgs...> handler(std::forward<DefArgs>(defArgs)...);
|
||||
|
||||
BindMethod(name, [func, handler] (LuaInstance& lua, T& object) -> int
|
||||
BindMethod(name, [func, handler] (LuaInstance& lua, T& object, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
handler.ProcessArgs(lua);
|
||||
|
||||
|
|
@ -325,6 +215,176 @@ namespace Nz
|
|||
m_info->staticSetter = setter;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void LuaClass<T>::PushClassInfo(LuaInstance& lua)
|
||||
{
|
||||
// Our ClassInfo has to outlive the LuaClass, because we don't want to force the user to keep the LuaClass alive
|
||||
// To do that, each Registration creates a tiny shared_ptr wrapper whose life is directly managed by Lua.
|
||||
// This shared_ptr object gets pushed as a up-value for every proxy function set in the metatable.
|
||||
// This way, there is no way our ClassInfo gets freed before any instance and the global class gets destroyed.
|
||||
std::shared_ptr<ClassInfo>* info = static_cast<std::shared_ptr<ClassInfo>*>(lua.PushUserdata(sizeof(std::shared_ptr<ClassInfo>)));
|
||||
PlacementNew(info, m_info);
|
||||
|
||||
// Setup a tiny metatable to let Lua know how to destroy our ClassInfo
|
||||
lua.PushTable(0, 1);
|
||||
lua.PushLightUserdata(info);
|
||||
lua.PushCFunction(InfoDestructor, 1);
|
||||
lua.SetField("__gc");
|
||||
lua.SetMetatable(-2);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void LuaClass<T>::SetupConstructor(LuaInstance& lua)
|
||||
{
|
||||
lua.PushValue(1); // ClassInfo
|
||||
lua.PushCFunction(ConstructorProxy, 1);
|
||||
lua.SetField("__call"); // ClassMeta.__call = ConstructorProxy
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void LuaClass<T>::SetupDefaultToString(LuaInstance& lua)
|
||||
{
|
||||
lua.PushValue(1); // shared_ptr on UserData
|
||||
lua.PushCFunction(ToStringProxy, 1);
|
||||
lua.SetField("__tostring");
|
||||
}
|
||||
|
||||
template<typename T, bool HasDestructor>
|
||||
struct LuaClassImplFinalizerSetupProxy;
|
||||
|
||||
template<typename T>
|
||||
struct LuaClassImplFinalizerSetupProxy<T, true>
|
||||
{
|
||||
static void Setup(LuaInstance& lua)
|
||||
{
|
||||
lua.PushValue(1); // ClassInfo
|
||||
lua.PushCFunction(LuaClass<T>::FinalizerProxy, 1);
|
||||
lua.SetField("__gc");
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
struct LuaClassImplFinalizerSetupProxy<T, false>
|
||||
{
|
||||
static void Setup(LuaInstance&)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
template<class T>
|
||||
void LuaClass<T>::SetupFinalizer(LuaInstance& lua)
|
||||
{
|
||||
LuaClassImplFinalizerSetupProxy<T, std::is_destructible<T>::value>::Setup(lua);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void LuaClass<T>::SetupGetter(LuaInstance& lua, LuaCFunction proxy)
|
||||
{
|
||||
lua.PushValue(1); // ClassInfo
|
||||
lua.PushValue(-2); // Metatable
|
||||
lua.PushCFunction(proxy, 2);
|
||||
|
||||
lua.SetField("__index"); // Getter
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void LuaClass<T>::SetupGlobalTable(LuaInstance& lua)
|
||||
{
|
||||
// Create the global table
|
||||
lua.PushTable(); // Class = {}
|
||||
|
||||
// Create a metatable which will be used for our global table
|
||||
lua.PushTable(); // ClassMeta = {}
|
||||
|
||||
if (m_info->constructor)
|
||||
SetupConstructor(lua);
|
||||
|
||||
if (m_info->staticGetter)
|
||||
SetupGetter(lua, StaticGetterProxy);
|
||||
else
|
||||
{
|
||||
// Optimize by assigning the metatable instead of a search function
|
||||
lua.PushValue(-1); // Metatable
|
||||
lua.SetField("__index");
|
||||
}
|
||||
|
||||
if (m_info->staticSetter)
|
||||
SetupSetter(lua, StaticSetterProxy);
|
||||
|
||||
m_info->staticMethods.reserve(m_staticMethods.size());
|
||||
for (auto& pair : m_staticMethods)
|
||||
{
|
||||
std::size_t methodIndex = m_info->staticMethods.size();
|
||||
m_info->staticMethods.push_back(pair.second);
|
||||
|
||||
SetupMethod(lua, StaticMethodProxy, pair.first, methodIndex);
|
||||
}
|
||||
|
||||
lua.SetMetatable(-2); // setmetatable(Class, ClassMeta), pops ClassMeta
|
||||
|
||||
lua.PushValue(-1); // As CreateReference() pops the table, push a copy
|
||||
m_info->globalTableRef = lua.CreateReference();
|
||||
|
||||
lua.SetGlobal(m_info->name); // _G["Class"] = Class
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void LuaClass<T>::SetupMetatable(LuaInstance& lua)
|
||||
{
|
||||
if (!lua.NewMetatable(m_info->name))
|
||||
NazaraWarning("Class \"" + m_info->name + "\" already registred in this instance");
|
||||
{
|
||||
SetupFinalizer(lua);
|
||||
|
||||
if (m_info->getter || !m_info->parentGetters.empty())
|
||||
SetupGetter(lua, GetterProxy);
|
||||
else
|
||||
{
|
||||
// Optimize by assigning the metatable instead of a search function
|
||||
// This is only possible if we have no custom getter nor parent
|
||||
lua.PushValue(-1); // Metatable
|
||||
lua.SetField("__index");
|
||||
}
|
||||
|
||||
if (m_info->setter)
|
||||
SetupSetter(lua, SetterProxy);
|
||||
|
||||
// In case a __tostring method is missing, add a default implementation returning the class name
|
||||
if (m_methods.find("__tostring") == m_methods.end())
|
||||
SetupDefaultToString(lua);
|
||||
|
||||
m_info->methods.reserve(m_methods.size());
|
||||
for (auto& pair : m_methods)
|
||||
{
|
||||
std::size_t methodIndex = m_info->methods.size();
|
||||
m_info->methods.push_back(pair.second);
|
||||
|
||||
SetupMethod(lua, MethodProxy, pair.first, methodIndex);
|
||||
}
|
||||
}
|
||||
lua.Pop(); //< Pops the metatable, it won't be collected before it's referenced by the Lua registry.
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void LuaClass<T>::SetupMethod(LuaInstance& lua, LuaCFunction proxy, const String& name, std::size_t methodIndex)
|
||||
{
|
||||
lua.PushValue(1); // ClassInfo
|
||||
lua.PushInteger(methodIndex);
|
||||
lua.PushCFunction(proxy, 2);
|
||||
|
||||
lua.SetField(name); // Method name
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void LuaClass<T>::SetupSetter(LuaInstance& lua, LuaCFunction proxy)
|
||||
{
|
||||
lua.PushValue(1); // ClassInfo
|
||||
lua.PushCFunction(proxy, 1);
|
||||
|
||||
lua.SetField("__newindex"); // Setter
|
||||
}
|
||||
|
||||
|
||||
template<class T>
|
||||
int LuaClass<T>::ConstructorProxy(lua_State* state)
|
||||
{
|
||||
|
|
@ -389,7 +449,7 @@ namespace Nz
|
|||
{
|
||||
// Query from the metatable
|
||||
lua.GetMetatable(info->name); //< Metatable
|
||||
lua.PushValue(1); //< Field
|
||||
lua.PushValue(2); //< Field
|
||||
lua.GetTable(); // Metatable[Field]
|
||||
|
||||
lua.Remove(-2); // Remove Metatable
|
||||
|
|
@ -416,7 +476,6 @@ namespace Nz
|
|||
std::shared_ptr<ClassInfo>& info = *static_cast<std::shared_ptr<ClassInfo>*>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
|
||||
|
||||
T* instance = static_cast<T*>(lua.CheckUserdata(1, info->name));
|
||||
lua.Remove(1); //< Remove the instance from the Lua stack
|
||||
|
||||
Get(info, lua, instance);
|
||||
return 1;
|
||||
|
|
@ -432,7 +491,7 @@ namespace Nz
|
|||
T* instance = nullptr;
|
||||
if (lua.GetMetatable(1))
|
||||
{
|
||||
LuaType type = lua.GetField("__type");
|
||||
LuaType type = lua.GetField("__name");
|
||||
if (type == LuaType_String)
|
||||
{
|
||||
String name = lua.ToString(-1);
|
||||
|
|
@ -441,8 +500,6 @@ namespace Nz
|
|||
instance = it->second(lua);
|
||||
}
|
||||
lua.Pop(2);
|
||||
|
||||
lua.Remove(1); //< Remove the instance from the Lua stack
|
||||
}
|
||||
|
||||
if (!instance)
|
||||
|
|
@ -451,9 +508,11 @@ namespace Nz
|
|||
return 0;
|
||||
}
|
||||
|
||||
std::size_t argCount = lua.GetStackTop() - 1U;
|
||||
|
||||
unsigned int index = static_cast<unsigned int>(lua.ToInteger(lua.GetIndexOfUpValue(2)));
|
||||
const ClassFunc& method = info->methods[index];
|
||||
return method(lua, *instance);
|
||||
return method(lua, *instance, argCount);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
|
|
@ -465,7 +524,6 @@ namespace Nz
|
|||
const ClassIndexFunc& setter = info->setter;
|
||||
|
||||
T& instance = *static_cast<T*>(lua.CheckUserdata(1, info->name));
|
||||
lua.Remove(1); //< Remove the instance from the Lua stack
|
||||
|
||||
if (!setter(lua, instance))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -34,10 +34,10 @@ namespace Nz
|
|||
inline LuaInstance(LuaInstance&& instance) noexcept;
|
||||
~LuaInstance();
|
||||
|
||||
void ArgCheck(bool condition, unsigned int argNum, const char* error);
|
||||
void ArgCheck(bool condition, unsigned int argNum, const String& error);
|
||||
int ArgError(unsigned int argNum, const char* error);
|
||||
int ArgError(unsigned int argNum, const String& error);
|
||||
void ArgCheck(bool condition, unsigned int argNum, const char* error) const;
|
||||
void ArgCheck(bool condition, unsigned int argNum, const String& error) const;
|
||||
int ArgError(unsigned int argNum, const char* error) const;
|
||||
int ArgError(unsigned int argNum, const String& error) const;
|
||||
|
||||
bool Call(unsigned int argCount);
|
||||
bool Call(unsigned int argCount, unsigned int resultCount);
|
||||
|
|
@ -123,6 +123,7 @@ namespace Nz
|
|||
void Pop(unsigned int n = 1U) const;
|
||||
|
||||
template<typename T> int Push(T arg) const;
|
||||
template<typename T, typename T2, typename... Args> int Push(T firstArg, T2 secondArg, Args... args) const;
|
||||
void PushBoolean(bool value) const;
|
||||
void PushCFunction(LuaCFunction func, unsigned int upvalueCount = 0) const;
|
||||
template<typename T> void PushField(const char* name, T&& arg, int tableIndex = -2) const;
|
||||
|
|
|
|||
|
|
@ -209,6 +209,24 @@ namespace Nz
|
|||
return LuaImplReplyVal(instance, val, TypeTag<T>());
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
std::enable_if_t<!std::is_arithmetic<T>::value && !std::is_enum<T>::value, int> LuaImplReplyVal(const LuaInstance& instance, T val, TypeTag<T&>)
|
||||
{
|
||||
return LuaImplReplyVal(instance, std::move(val), TypeTag<T>());
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
std::enable_if_t<!std::is_arithmetic<T>::value && !std::is_enum<T>::value, int> LuaImplReplyVal(const LuaInstance& instance, T val, TypeTag<const T&>)
|
||||
{
|
||||
return LuaImplReplyVal(instance, std::move(val), TypeTag<T>());
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
int LuaImplReplyVal(const LuaInstance& instance, T&& val, TypeTag<T&&>)
|
||||
{
|
||||
return LuaImplReplyVal(instance, std::forward<T>(val), TypeTag<T>());
|
||||
}
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, std::string&& val, TypeTag<std::string>)
|
||||
{
|
||||
instance.PushString(val.c_str(), val.size());
|
||||
|
|
@ -266,7 +284,7 @@ namespace Nz
|
|||
template<std::size_t N, std::size_t FirstDefArg, typename ArgType, typename ArgContainer, typename DefArgContainer>
|
||||
static unsigned int Process(const LuaInstance& instance, unsigned int argIndex, ArgContainer& args, DefArgContainer& defArgs)
|
||||
{
|
||||
return LuaImplQueryArg(instance, argIndex, &std::get<N>(args), std::get<std::tuple_size<DefArgContainer>() - N + FirstDefArg - 1>(defArgs), TypeTag<ArgType>());
|
||||
return LuaImplQueryArg(instance, argIndex, &std::get<N>(args), std::get<FirstDefArg + std::tuple_size<DefArgContainer>() - N - 1>(defArgs), TypeTag<ArgType>());
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -375,7 +393,7 @@ namespace Nz
|
|||
|
||||
void ProcessArgs(const LuaInstance& instance) const
|
||||
{
|
||||
m_index = 1;
|
||||
m_index = 2; //< 1 being the instance
|
||||
ProcessArgs<0, Args...>(instance);
|
||||
}
|
||||
|
||||
|
|
@ -394,6 +412,19 @@ namespace Nz
|
|||
return LuaImplReplyVal(instance, std::move(Apply(object, func, m_args)), TypeTag<decltype(Apply(object, func, m_args))>());
|
||||
}
|
||||
|
||||
template<typename T, typename P>
|
||||
std::enable_if_t<std::is_base_of<P, T>::value, int> Invoke(const LuaInstance& instance, T& object, T&(P::*func)(Args...)) const
|
||||
{
|
||||
T& r = Apply(object, func, m_args);
|
||||
if (&r == &object)
|
||||
{
|
||||
instance.PushValue(1); //< Userdata
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
return LuaImplReplyVal(instance, r, TypeTag<T&>());
|
||||
}
|
||||
|
||||
template<typename T, typename P>
|
||||
std::enable_if_t<std::is_base_of<P, T>::value, int> Invoke(const LuaInstance& instance, const T& object, void(P::*func)(Args...) const) const
|
||||
{
|
||||
|
|
@ -409,11 +440,22 @@ namespace Nz
|
|||
return LuaImplReplyVal(instance, std::move(Apply(object, func, m_args)), TypeTag<decltype(Apply(object, func, m_args))>());
|
||||
}
|
||||
|
||||
template<typename T, typename P>
|
||||
std::enable_if_t<std::is_base_of<P, T>::value, int> Invoke(const LuaInstance& instance, const T& object, const T&(P::*func)(Args...) const) const
|
||||
{
|
||||
const T& r = Apply(object, func, m_args);
|
||||
if (&r == &object)
|
||||
{
|
||||
instance.PushValue(1); //< Userdata
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
return LuaImplReplyVal(instance, r, TypeTag<T&>());
|
||||
}
|
||||
|
||||
template<typename T, typename P>
|
||||
std::enable_if_t<std::is_base_of<P, typename PointedType<T>::type>::value, int> Invoke(const LuaInstance& instance, T& object, void(P::*func)(Args...)) const
|
||||
{
|
||||
NazaraUnused(instance);
|
||||
|
||||
if (!object)
|
||||
{
|
||||
instance.Error("Invalid object");
|
||||
|
|
@ -436,11 +478,28 @@ namespace Nz
|
|||
return LuaImplReplyVal(instance, std::move(Apply(*object, func, m_args)), TypeTag<decltype(Apply(*object, func, m_args))>());
|
||||
}
|
||||
|
||||
template<typename T, typename P>
|
||||
std::enable_if_t<std::is_base_of<P, typename PointedType<T>::type>::value, int> Invoke(const LuaInstance& instance, T& object, typename PointedType<T>::type&(P::*func)(Args...) const) const
|
||||
{
|
||||
if (!object)
|
||||
{
|
||||
instance.Error("Invalid object");
|
||||
return 0;
|
||||
}
|
||||
|
||||
const typename PointedType<T>::type& r = Apply(*object, func, m_args);
|
||||
if (&r == &*object)
|
||||
{
|
||||
instance.PushValue(1); //< Userdata
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
return LuaImplReplyVal(instance, r, TypeTag<T&>());
|
||||
}
|
||||
|
||||
template<typename T, typename P>
|
||||
std::enable_if_t<std::is_base_of<P, typename PointedType<T>::type>::value, int> Invoke(const LuaInstance& instance, const T& object, void(P::*func)(Args...) const) const
|
||||
{
|
||||
NazaraUnused(instance);
|
||||
|
||||
if (!object)
|
||||
{
|
||||
instance.Error("Invalid object");
|
||||
|
|
@ -463,6 +522,25 @@ namespace Nz
|
|||
return LuaImplReplyVal(instance, std::move(Apply(*object, func, m_args)), TypeTag<decltype(Apply(*object, func, m_args))>());
|
||||
}
|
||||
|
||||
template<typename T, typename P>
|
||||
std::enable_if_t<std::is_base_of<P, typename PointedType<T>::type>::value, int> Invoke(const LuaInstance& instance, const T& object, const typename PointedType<T>::type&(P::*func)(Args...) const) const
|
||||
{
|
||||
if (!object)
|
||||
{
|
||||
instance.Error("Invalid object");
|
||||
return 0;
|
||||
}
|
||||
|
||||
const typename PointedType<T>::type& r = Apply(*object, func, m_args);
|
||||
if (&r == &*object)
|
||||
{
|
||||
instance.PushValue(1); //< Userdata
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
return LuaImplReplyVal(instance, r, TypeTag<T&>());
|
||||
}
|
||||
|
||||
private:
|
||||
using ArgContainer = std::tuple<std::remove_cv_t<std::remove_reference_t<Args>>...>;
|
||||
using DefArgContainer = std::tuple<std::remove_cv_t<std::remove_reference_t<DefArgs>>...>;
|
||||
|
|
@ -606,6 +684,16 @@ namespace Nz
|
|||
return LuaImplReplyVal(*this, std::move(arg), TypeTag<T>());
|
||||
}
|
||||
|
||||
template<typename T, typename T2, typename... Args>
|
||||
int LuaInstance::Push(T firstArg, T2 secondArg, Args... args) const
|
||||
{
|
||||
int valCount = 0;
|
||||
valCount += Push(std::move(firstArg));
|
||||
valCount += Push(secondArg, std::forward<Args>(args)...);
|
||||
|
||||
return valCount;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void LuaInstance::PushField(const char* name, T&& arg, int tableIndex) const
|
||||
{
|
||||
|
|
@ -648,7 +736,7 @@ namespace Nz
|
|||
template<typename T>
|
||||
void LuaInstance::PushInstance(const char* tname, const T& instance) const
|
||||
{
|
||||
T* userdata = static_cast<T*>(PushUserdata(sizeof(T*)));
|
||||
T* userdata = static_cast<T*>(PushUserdata(sizeof(T)));
|
||||
PlacementNew(userdata, instance);
|
||||
|
||||
SetMetatable(tname);
|
||||
|
|
@ -657,7 +745,7 @@ namespace Nz
|
|||
template<typename T>
|
||||
void LuaInstance::PushInstance(const char* tname, T&& instance) const
|
||||
{
|
||||
T* userdata = static_cast<T*>(PushUserdata(sizeof(T*)));
|
||||
T* userdata = static_cast<T*>(PushUserdata(sizeof(T)));
|
||||
PlacementNew(userdata, std::move(instance));
|
||||
|
||||
SetMetatable(tname);
|
||||
|
|
@ -666,7 +754,7 @@ namespace Nz
|
|||
template<typename T, typename... Args>
|
||||
void LuaInstance::PushInstance(const char* tname, Args&&... args) const
|
||||
{
|
||||
T* userdata = static_cast<T*>(PushUserdata(sizeof(T*)));
|
||||
T* userdata = static_cast<T*>(PushUserdata(sizeof(T)));
|
||||
PlacementNew(userdata, std::forward<Args>(args)...);
|
||||
|
||||
SetMetatable(tname);
|
||||
|
|
|
|||
|
|
@ -242,7 +242,7 @@ namespace Nz
|
|||
}
|
||||
#endif
|
||||
|
||||
T* ptr = (&m11) + column*4;
|
||||
const T* ptr = (&m11) + column*4;
|
||||
return Vector4<T>(ptr);
|
||||
}
|
||||
|
||||
|
|
@ -636,7 +636,7 @@ namespace Nz
|
|||
}
|
||||
#endif
|
||||
|
||||
T* ptr = &m11;
|
||||
const T* ptr = &m11;
|
||||
return Vector4<T>(ptr[row], ptr[row+4], ptr[row+8], ptr[row+12]);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -553,9 +553,9 @@ namespace Nz
|
|||
template<typename T>
|
||||
Vector3<T> Quaternion<T>::operator*(const Vector3<T>& vec) const
|
||||
{
|
||||
Vector3f quatVec(x, y, z);
|
||||
Vector3f uv = quatVec.CrossProduct(vec);
|
||||
Vector3f uuv = quatVec.CrossProduct(uv);
|
||||
Vector3<T> quatVec(x, y, z);
|
||||
Vector3<T> uv = quatVec.CrossProduct(vec);
|
||||
Vector3<T> uuv = quatVec.CrossProduct(uv);
|
||||
uv *= F(2.0) * w;
|
||||
uuv *= F(2.0);
|
||||
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@
|
|||
#define NAZARA_VECTOR2_HPP
|
||||
|
||||
#include <Nazara/Core/String.hpp>
|
||||
#include <functional>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
|
|
@ -119,6 +120,11 @@ template<typename T> std::ostream& operator<<(std::ostream& out, const Nz::Vecto
|
|||
template<typename T> Nz::Vector2<T> operator*(T scale, const Nz::Vector2<T>& vec);
|
||||
template<typename T> Nz::Vector2<T> operator/(T scale, const Nz::Vector2<T>& vec);
|
||||
|
||||
namespace std
|
||||
{
|
||||
template<class T> struct hash<Nz::Vector2<T>>;
|
||||
}
|
||||
|
||||
#include <Nazara/Math/Vector2.inl>
|
||||
|
||||
#endif // NAZARA_VECTOR2_HPP
|
||||
|
|
|
|||
|
|
@ -1057,6 +1057,29 @@ Nz::Vector2<T> operator/(T scale, const Nz::Vector2<T>& vec)
|
|||
return Nz::Vector2<T>(scale / vec.x, scale / vec.y);
|
||||
}
|
||||
|
||||
namespace std
|
||||
{
|
||||
template<class T>
|
||||
struct hash<Nz::Vector2<T>>
|
||||
{
|
||||
/*!
|
||||
* \brief Specialisation of std to hash
|
||||
* \return Result of the hash
|
||||
*
|
||||
* \param v Vector2 to hash
|
||||
*/
|
||||
std::size_t operator()(const Nz::Vector2<T>& v) const
|
||||
{
|
||||
std::size_t seed {};
|
||||
|
||||
Nz::HashCombine(seed, v.x);
|
||||
Nz::HashCombine(seed, v.y);
|
||||
|
||||
return seed;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#undef F
|
||||
|
||||
#include <Nazara/Core/DebugOff.hpp>
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@
|
|||
#define NAZARA_VECTOR3_HPP
|
||||
|
||||
#include <Nazara/Core/String.hpp>
|
||||
#include <functional>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
|
|
@ -141,6 +142,11 @@ template<typename T> std::ostream& operator<<(std::ostream& out, const Nz::Vecto
|
|||
template<typename T> Nz::Vector3<T> operator*(T scale, const Nz::Vector3<T>& vec);
|
||||
template<typename T> Nz::Vector3<T> operator/(T scale, const Nz::Vector3<T>& vec);
|
||||
|
||||
namespace std
|
||||
{
|
||||
template<class T> struct hash<Nz::Vector3<T>>;
|
||||
}
|
||||
|
||||
#include <Nazara/Math/Vector3.inl>
|
||||
|
||||
#endif // NAZARA_VECTOR3_HPP
|
||||
|
|
|
|||
|
|
@ -1347,6 +1347,31 @@ Nz::Vector3<T> operator/(T scale, const Nz::Vector3<T>& vec)
|
|||
return Nz::Vector3<T>(scale / vec.x, scale / vec.y, scale / vec.z);
|
||||
}
|
||||
|
||||
namespace std
|
||||
{
|
||||
template<class T>
|
||||
struct hash<Nz::Vector3<T>>
|
||||
{
|
||||
/*!
|
||||
* \brief Specialisation of std to hash
|
||||
* \return Result of the hash
|
||||
*
|
||||
* \param v Vector3 to hash
|
||||
*/
|
||||
|
||||
std::size_t operator()(const Nz::Vector3<T>& v) const
|
||||
{
|
||||
std::size_t seed {};
|
||||
|
||||
Nz::HashCombine(seed, v.x);
|
||||
Nz::HashCombine(seed, v.y);
|
||||
Nz::HashCombine(seed, v.z);
|
||||
|
||||
return seed;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#undef F
|
||||
|
||||
#include <Nazara/Core/DebugOff.hpp>
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@
|
|||
#define NAZARA_VECTOR4_HPP
|
||||
|
||||
#include <Nazara/Core/String.hpp>
|
||||
#include <functional>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
|
|
@ -117,6 +118,11 @@ template<typename T> std::ostream& operator<<(std::ostream& out, const Nz::Vecto
|
|||
template<typename T> Nz::Vector4<T> operator*(T scale, const Nz::Vector4<T>& vec);
|
||||
template<typename T> Nz::Vector4<T> operator/(T scale, const Nz::Vector4<T>& vec);
|
||||
|
||||
namespace std
|
||||
{
|
||||
template<class T> struct hash<Nz::Vector4<T>>;
|
||||
}
|
||||
|
||||
#include <Nazara/Math/Vector4.inl>
|
||||
|
||||
#endif // NAZARA_VECTOR4_HPP
|
||||
|
|
|
|||
|
|
@ -1120,6 +1120,31 @@ Nz::Vector4<T> operator/(T scale, const Nz::Vector4<T>& vec)
|
|||
return Nz::Vector4<T>(scale / vec.x, scale / vec.y, scale / vec.z, scale / vec.w);
|
||||
}
|
||||
|
||||
namespace std
|
||||
{
|
||||
template<class T>
|
||||
struct hash<Nz::Vector4<T>>
|
||||
{
|
||||
/*!
|
||||
* \brief Specialisation of std to hash
|
||||
* \return Result of the hash
|
||||
*
|
||||
* \param v Vector4 to hash
|
||||
*/
|
||||
std::size_t operator()(const Nz::Vector4<T>& v) const
|
||||
{
|
||||
std::size_t seed {};
|
||||
|
||||
Nz::HashCombine(seed, v.x);
|
||||
Nz::HashCombine(seed, v.y);
|
||||
Nz::HashCombine(seed, v.z);
|
||||
Nz::HashCombine(seed, v.w);
|
||||
|
||||
return seed;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#undef F
|
||||
|
||||
#include <Nazara/Core/DebugOff.hpp>
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@ namespace Nz
|
|||
*/
|
||||
|
||||
inline IpAddress::IpAddress(const UInt8& a, const UInt8& b, const UInt8& c, const UInt8& d, UInt16 port) :
|
||||
IpAddress(IPv4{a, b, c, d}, port)
|
||||
IpAddress(IPv4{{a, b, c, d}}, port)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -68,7 +68,7 @@ namespace Nz
|
|||
*/
|
||||
|
||||
inline IpAddress::IpAddress(const UInt16& a, const UInt16& b, const UInt16& c, const UInt16& d, const UInt16& e, const UInt16& f, const UInt16& g, const UInt16& h, UInt16 port) :
|
||||
IpAddress(IPv6{a, b, c, d, e, f, g, h}, port)
|
||||
IpAddress(IPv6{{a, b, c, d, e, f, g, h}}, port)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -79,8 +79,8 @@ namespace Nz
|
|||
PendingPacket m_pendingPacket;
|
||||
UInt64 m_keepAliveInterval;
|
||||
UInt64 m_keepAliveTime;
|
||||
bool m_isLowDelayEnabled;
|
||||
bool m_isKeepAliveEnabled;
|
||||
bool m_isLowDelayEnabled;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -25,11 +25,6 @@ namespace Nz
|
|||
|
||||
private:
|
||||
const NoiseBase& m_source;
|
||||
float m_value;
|
||||
float m_remainder;
|
||||
float m_offset;
|
||||
float m_weight;
|
||||
float m_signal;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,27 +0,0 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_ENUMS_PHYSICS_HPP
|
||||
#define NAZARA_ENUMS_PHYSICS_HPP
|
||||
|
||||
enum GeomType
|
||||
{
|
||||
GeomType_Box,
|
||||
GeomType_Capsule,
|
||||
GeomType_Cone,
|
||||
GeomType_Compound,
|
||||
GeomType_ConvexHull,
|
||||
GeomType_Cylinder,
|
||||
GeomType_Heightfield,
|
||||
GeomType_Null,
|
||||
GeomType_Scene,
|
||||
GeomType_Sphere,
|
||||
GeomType_Tree,
|
||||
|
||||
GeomType_Max = GeomType_Tree
|
||||
};
|
||||
|
||||
#endif // NAZARA_ENUMS_PHYSICS_HPP
|
||||
|
|
@ -1,273 +0,0 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_GEOM_HPP
|
||||
#define NAZARA_GEOM_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/PrimitiveList.hpp>
|
||||
#include <Nazara/Core/ObjectLibrary.hpp>
|
||||
#include <Nazara/Core/ObjectRef.hpp>
|
||||
#include <Nazara/Core/RefCounted.hpp>
|
||||
#include <Nazara/Core/Signal.hpp>
|
||||
#include <Nazara/Math/Box.hpp>
|
||||
#include <Nazara/Math/Quaternion.hpp>
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
#include <Nazara/Physics/Config.hpp>
|
||||
#include <Nazara/Physics/Enums.hpp>
|
||||
#include <unordered_map>
|
||||
|
||||
class NewtonCollision;
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
///TODO: CollisionModifier
|
||||
///TODO: HeightfieldGeom
|
||||
///TODO: PlaneGeom ?
|
||||
///TODO: SceneGeom
|
||||
///TODO: TreeGeom
|
||||
|
||||
class PhysGeom;
|
||||
class PhysWorld;
|
||||
|
||||
using PhysGeomConstRef = ObjectRef<const PhysGeom>;
|
||||
using PhysGeomLibrary = ObjectLibrary<PhysGeom>;
|
||||
using PhysGeomRef = ObjectRef<PhysGeom>;
|
||||
|
||||
class NAZARA_PHYSICS_API PhysGeom : public RefCounted
|
||||
{
|
||||
friend PhysGeomLibrary;
|
||||
friend class Physics;
|
||||
|
||||
public:
|
||||
PhysGeom() = default;
|
||||
PhysGeom(const PhysGeom&) = delete;
|
||||
PhysGeom(PhysGeom&&) = delete;
|
||||
virtual ~PhysGeom();
|
||||
|
||||
Boxf ComputeAABB(const Vector3f& translation, const Quaternionf& rotation, const Vector3f& scale) const;
|
||||
virtual Boxf ComputeAABB(const Matrix4f& offsetMatrix = Matrix4f::Identity(), const Vector3f& scale = Vector3f::Unit()) const;
|
||||
virtual void ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const;
|
||||
virtual float ComputeVolume() const;
|
||||
|
||||
NewtonCollision* GetHandle(PhysWorld* world) const;
|
||||
virtual GeomType GetType() const = 0;
|
||||
|
||||
PhysGeom& operator=(const PhysGeom&) = delete;
|
||||
PhysGeom& operator=(PhysGeom&&) = delete;
|
||||
|
||||
static PhysGeomRef Build(const PrimitiveList& list);
|
||||
|
||||
// Signals:
|
||||
NazaraSignal(OnPhysGeomRelease, const PhysGeom* /*physGeom*/);
|
||||
|
||||
protected:
|
||||
virtual NewtonCollision* CreateHandle(PhysWorld* world) const = 0;
|
||||
|
||||
static bool Initialize();
|
||||
static void Uninitialize();
|
||||
|
||||
mutable std::unordered_map<PhysWorld*, NewtonCollision*> m_handles;
|
||||
|
||||
static PhysGeomLibrary::LibraryMap s_library;
|
||||
};
|
||||
|
||||
class BoxGeom;
|
||||
|
||||
using BoxGeomConstRef = ObjectRef<const BoxGeom>;
|
||||
using BoxGeomRef = ObjectRef<BoxGeom>;
|
||||
|
||||
class NAZARA_PHYSICS_API BoxGeom : public PhysGeom
|
||||
{
|
||||
public:
|
||||
BoxGeom(const Vector3f& lengths, const Matrix4f& transformMatrix = Matrix4f::Identity());
|
||||
BoxGeom(const Vector3f& lengths, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
|
||||
|
||||
Boxf ComputeAABB(const Matrix4f& offsetMatrix = Matrix4f::Identity(), const Vector3f& scale = Vector3f::Unit()) const override;
|
||||
float ComputeVolume() const override;
|
||||
|
||||
Vector3f GetLengths() const;
|
||||
GeomType GetType() const override;
|
||||
|
||||
template<typename... Args> static BoxGeomRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld* world) const override;
|
||||
|
||||
Matrix4f m_matrix;
|
||||
Vector3f m_lengths;
|
||||
};
|
||||
|
||||
class CapsuleGeom;
|
||||
|
||||
using CapsuleGeomConstRef = ObjectRef<const CapsuleGeom>;
|
||||
using CapsuleGeomRef = ObjectRef<CapsuleGeom>;
|
||||
|
||||
class NAZARA_PHYSICS_API CapsuleGeom : public PhysGeom
|
||||
{
|
||||
public:
|
||||
CapsuleGeom(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
|
||||
CapsuleGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
|
||||
|
||||
float GetLength() const;
|
||||
float GetRadius() const;
|
||||
GeomType GetType() const override;
|
||||
|
||||
template<typename... Args> static CapsuleGeomRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld* world) const override;
|
||||
|
||||
Matrix4f m_matrix;
|
||||
float m_length;
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
class CompoundGeom;
|
||||
|
||||
using CompoundGeomConstRef = ObjectRef<const CompoundGeom>;
|
||||
using CompoundGeomRef = ObjectRef<CompoundGeom>;
|
||||
|
||||
class NAZARA_PHYSICS_API CompoundGeom : public PhysGeom
|
||||
{
|
||||
public:
|
||||
CompoundGeom(PhysGeom** geoms, std::size_t geomCount);
|
||||
|
||||
const std::vector<PhysGeomRef>& GetGeoms() const;
|
||||
GeomType GetType() const override;
|
||||
|
||||
template<typename... Args> static CompoundGeomRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld* world) const override;
|
||||
|
||||
std::vector<PhysGeomRef> m_geoms;
|
||||
};
|
||||
|
||||
class ConeGeom;
|
||||
|
||||
using ConeGeomConstRef = ObjectRef<const ConeGeom>;
|
||||
using ConeGeomRef = ObjectRef<ConeGeom>;
|
||||
|
||||
class NAZARA_PHYSICS_API ConeGeom : public PhysGeom
|
||||
{
|
||||
public:
|
||||
ConeGeom(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
|
||||
ConeGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
|
||||
|
||||
float GetLength() const;
|
||||
float GetRadius() const;
|
||||
GeomType GetType() const override;
|
||||
|
||||
template<typename... Args> static ConeGeomRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld* world) const override;
|
||||
|
||||
Matrix4f m_matrix;
|
||||
float m_length;
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
class ConvexHullGeom;
|
||||
|
||||
using ConvexHullGeomConstRef = ObjectRef<const ConvexHullGeom>;
|
||||
using ConvexHullGeomRef = ObjectRef<ConvexHullGeom>;
|
||||
|
||||
class NAZARA_PHYSICS_API ConvexHullGeom : public PhysGeom
|
||||
{
|
||||
public:
|
||||
ConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride = sizeof(Vector3f), float tolerance = 0.002f, const Matrix4f& transformMatrix = Matrix4f::Identity());
|
||||
ConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
|
||||
|
||||
GeomType GetType() const override;
|
||||
|
||||
template<typename... Args> static ConvexHullGeomRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld* world) const override;
|
||||
|
||||
std::vector<Vector3f> m_vertices;
|
||||
Matrix4f m_matrix;
|
||||
float m_tolerance;
|
||||
unsigned int m_vertexStride;
|
||||
};
|
||||
|
||||
class CylinderGeom;
|
||||
|
||||
using CylinderGeomConstRef = ObjectRef<const CylinderGeom>;
|
||||
using CylinderGeomRef = ObjectRef<CylinderGeom>;
|
||||
|
||||
class NAZARA_PHYSICS_API CylinderGeom : public PhysGeom
|
||||
{
|
||||
public:
|
||||
CylinderGeom(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
|
||||
CylinderGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
|
||||
|
||||
float GetLength() const;
|
||||
float GetRadius() const;
|
||||
GeomType GetType() const override;
|
||||
|
||||
template<typename... Args> static CylinderGeomRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld* world) const override;
|
||||
|
||||
Matrix4f m_matrix;
|
||||
float m_length;
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
class NullGeom;
|
||||
|
||||
using NullGeomConstRef = ObjectRef<const NullGeom>;
|
||||
using NullGeomRef = ObjectRef<NullGeom>;
|
||||
|
||||
class NAZARA_PHYSICS_API NullGeom : public PhysGeom
|
||||
{
|
||||
public:
|
||||
NullGeom();
|
||||
|
||||
void ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const override;
|
||||
|
||||
GeomType GetType() const override;
|
||||
|
||||
template<typename... Args> static NullGeomRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld* world) const override;
|
||||
};
|
||||
|
||||
class SphereGeom;
|
||||
|
||||
using SphereGeomConstRef = ObjectRef<const SphereGeom>;
|
||||
using SphereGeomRef = ObjectRef<SphereGeom>;
|
||||
|
||||
class NAZARA_PHYSICS_API SphereGeom : public PhysGeom
|
||||
{
|
||||
public:
|
||||
SphereGeom(float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
|
||||
SphereGeom(float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
|
||||
|
||||
Boxf ComputeAABB(const Matrix4f& offsetMatrix = Matrix4f::Identity(), const Vector3f& scale = Vector3f::Unit()) const override;
|
||||
float ComputeVolume() const override;
|
||||
|
||||
float GetRadius() const;
|
||||
GeomType GetType() const override;
|
||||
|
||||
template<typename... Args> static SphereGeomRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld* world) const override;
|
||||
|
||||
Vector3f m_position;
|
||||
float m_radius;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Physics/Geom.inl>
|
||||
|
||||
#endif // NAZARA_PHYSWORLD_HPP
|
||||
|
|
@ -1,83 +0,0 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <memory>
|
||||
#include <Nazara/Physics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
template<typename... Args>
|
||||
BoxGeomRef BoxGeom::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<BoxGeom> object(new BoxGeom(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
CapsuleGeomRef CapsuleGeom::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<CapsuleGeom> object(new CapsuleGeom(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
CompoundGeomRef CompoundGeom::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<CompoundGeom> object(new CompoundGeom(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
ConeGeomRef ConeGeom::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<ConeGeom> object(new ConeGeom(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
ConvexHullGeomRef ConvexHullGeom::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<ConvexHullGeom> object(new ConvexHullGeom(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
CylinderGeomRef CylinderGeom::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<CylinderGeom> object(new CylinderGeom(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
NullGeomRef NullGeom::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<NullGeom> object(new NullGeom(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
SphereGeomRef SphereGeom::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<SphereGeom> object(new SphereGeom(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Physics/DebugOff.hpp>
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
// This file was automatically generated on 24 Jun 2015 at 13:55:50
|
||||
// This file was automatically generated on 14 Oct 2016 at 18:58:18
|
||||
|
||||
/*
|
||||
Nazara Engine - Physics module
|
||||
Nazara Engine - Physics 2D module
|
||||
|
||||
Copyright (C) 2015 Jérôme "Lynix" Leclercq (Lynix680@gmail.com)
|
||||
|
||||
|
|
@ -26,14 +26,14 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_GLOBAL_PHYSICS_HPP
|
||||
#define NAZARA_GLOBAL_PHYSICS_HPP
|
||||
#ifndef NAZARA_GLOBAL_PHYSICS2D_HPP
|
||||
#define NAZARA_GLOBAL_PHYSICS2D_HPP
|
||||
|
||||
#include <Nazara/Physics/Config.hpp>
|
||||
#include <Nazara/Physics/Enums.hpp>
|
||||
#include <Nazara/Physics/Geom.hpp>
|
||||
#include <Nazara/Physics/Physics.hpp>
|
||||
#include <Nazara/Physics/PhysObject.hpp>
|
||||
#include <Nazara/Physics/PhysWorld.hpp>
|
||||
#include <Nazara/Physics2D/PhysWorld2D.hpp>
|
||||
#include <Nazara/Physics2D/Physics2D.hpp>
|
||||
#include <Nazara/Physics2D/Collider2D.hpp>
|
||||
#include <Nazara/Physics2D/Enums.hpp>
|
||||
#include <Nazara/Physics2D/Config.hpp>
|
||||
#include <Nazara/Physics2D/RigidBody2D.hpp>
|
||||
|
||||
#endif // NAZARA_GLOBAL_PHYSICS_HPP
|
||||
#endif // NAZARA_GLOBAL_PHYSICS2D_HPP
|
||||
|
|
@ -0,0 +1,132 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics 2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_COLLIDER2D_HPP
|
||||
#define NAZARA_COLLIDER2D_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/ObjectRef.hpp>
|
||||
#include <Nazara/Core/ObjectLibrary.hpp>
|
||||
#include <Nazara/Core/Signal.hpp>
|
||||
#include <Nazara/Math/Rect.hpp>
|
||||
#include <Nazara/Math/Vector2.hpp>
|
||||
#include <Nazara/Physics2D/Config.hpp>
|
||||
#include <Nazara/Physics2D/Enums.hpp>
|
||||
#include <vector>
|
||||
|
||||
struct cpShape;
|
||||
struct cpSpace;
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class Collider2D;
|
||||
class RigidBody2D;
|
||||
|
||||
using Collider2DConstRef = ObjectRef<const Collider2D>;
|
||||
using Collider2DLibrary = ObjectLibrary<Collider2D>;
|
||||
using Collider2DRef = ObjectRef<Collider2D>;
|
||||
|
||||
class NAZARA_PHYSICS2D_API Collider2D : public RefCounted
|
||||
{
|
||||
friend Collider2DLibrary;
|
||||
friend RigidBody2D;
|
||||
|
||||
public:
|
||||
Collider2D() = default;
|
||||
Collider2D(const Collider2D&) = delete;
|
||||
Collider2D(Collider2D&&) = delete;
|
||||
virtual ~Collider2D();
|
||||
|
||||
virtual float ComputeInertialMatrix(float mass) const = 0;
|
||||
|
||||
virtual ColliderType2D GetType() const = 0;
|
||||
|
||||
Collider2D& operator=(const Collider2D&) = delete;
|
||||
Collider2D& operator=(Collider2D&&) = delete;
|
||||
|
||||
// Signals:
|
||||
NazaraSignal(OnColliderRelease, const Collider2D* /*collider*/);
|
||||
|
||||
protected:
|
||||
virtual std::vector<cpShape*> CreateShapes(RigidBody2D* body) const = 0;
|
||||
|
||||
static Collider2DLibrary::LibraryMap s_library;
|
||||
};
|
||||
|
||||
class BoxCollider2D;
|
||||
|
||||
using BoxCollider2DConstRef = ObjectRef<const BoxCollider2D>;
|
||||
using BoxCollider2DRef = ObjectRef<BoxCollider2D>;
|
||||
|
||||
class NAZARA_PHYSICS2D_API BoxCollider2D : public Collider2D
|
||||
{
|
||||
public:
|
||||
BoxCollider2D(const Vector2f& size, float radius = 0.f);
|
||||
BoxCollider2D(const Rectf& rect, float radius = 0.f);
|
||||
|
||||
float ComputeInertialMatrix(float mass) const override;
|
||||
|
||||
inline const Rectf& GetRect() const;
|
||||
inline Vector2f GetSize() const;
|
||||
ColliderType2D GetType() const override;
|
||||
|
||||
template<typename... Args> static BoxCollider2DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
std::vector<cpShape*> CreateShapes(RigidBody2D* body) const override;
|
||||
|
||||
Rectf m_rect;
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
class CircleCollider2D;
|
||||
|
||||
using CircleCollider2DConstRef = ObjectRef<const CircleCollider2D>;
|
||||
using CircleCollider2DRef = ObjectRef<CircleCollider2D>;
|
||||
|
||||
class NAZARA_PHYSICS2D_API CircleCollider2D : public Collider2D
|
||||
{
|
||||
public:
|
||||
CircleCollider2D(float radius, const Vector2f& offset = Vector2f::Zero());
|
||||
|
||||
float ComputeInertialMatrix(float mass) const override;
|
||||
|
||||
inline float GetRadius() const;
|
||||
ColliderType2D GetType() const override;
|
||||
|
||||
template<typename... Args> static CircleCollider2DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
std::vector<cpShape*> CreateShapes(RigidBody2D* body) const override;
|
||||
|
||||
Vector2f m_offset;
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
class NullCollider2D;
|
||||
|
||||
using NullCollider2DConstRef = ObjectRef<const NullCollider2D>;
|
||||
using NullCollider2DRef = ObjectRef<NullCollider2D>;
|
||||
|
||||
class NAZARA_PHYSICS2D_API NullCollider2D : public Collider2D
|
||||
{
|
||||
public:
|
||||
NullCollider2D() = default;
|
||||
|
||||
float ComputeInertialMatrix(float mass) const override;
|
||||
|
||||
ColliderType2D GetType() const override;
|
||||
|
||||
template<typename... Args> static NullCollider2DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
std::vector<cpShape*> CreateShapes(RigidBody2D* body) const override;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Physics2D/Collider2D.inl>
|
||||
|
||||
#endif // NAZARA_COLLIDER2D_HPP
|
||||
|
|
@ -0,0 +1,54 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics 2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <memory>
|
||||
#include <Nazara/Physics2D/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline const Rectf& BoxCollider2D::GetRect() const
|
||||
{
|
||||
return m_rect;
|
||||
}
|
||||
|
||||
inline Vector2f BoxCollider2D::GetSize() const
|
||||
{
|
||||
return m_rect.GetLengths();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
BoxCollider2DRef BoxCollider2D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<BoxCollider2D> object(new BoxCollider2D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
inline float CircleCollider2D::GetRadius() const
|
||||
{
|
||||
return m_radius;
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
CircleCollider2DRef CircleCollider2D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<CircleCollider2D> object(new CircleCollider2D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
NullCollider2DRef NullCollider2D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<NullCollider2D> object(new NullCollider2D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#include <Nazara/Physics2D/DebugOff.hpp>
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
Nazara Engine - Physics module
|
||||
Nazara Engine - Physics 2D module
|
||||
|
||||
Copyright (C) 2015 Jérôme "Lynix" Leclercq (Lynix680@gmail.com)
|
||||
|
||||
|
|
@ -24,28 +24,28 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_CONFIG_PHYSICS_HPP
|
||||
#define NAZARA_CONFIG_PHYSICS_HPP
|
||||
#ifndef NAZARA_CONFIG_PHYSICS2D_HPP
|
||||
#define NAZARA_CONFIG_PHYSICS2D_HPP
|
||||
|
||||
/// Chaque modification d'un paramètre du module nécessite une recompilation de celui-ci
|
||||
|
||||
// Utilise un manager de mémoire pour gérer les allocations dynamiques (détecte les leaks au prix d'allocations/libérations dynamiques plus lentes)
|
||||
#define NAZARA_PHYSICS_MANAGE_MEMORY 0
|
||||
#define NAZARA_PHYSICS2D_MANAGE_MEMORY 0
|
||||
|
||||
// Active les tests de sécurité basés sur le code (Conseillé pour le développement)
|
||||
#define NAZARA_PHYSICS_SAFE 1
|
||||
#define NAZARA_PHYSICS2D_SAFE 1
|
||||
|
||||
/// Vérification des valeurs et types de certaines constantes
|
||||
#include <Nazara/Physics/ConfigCheck.hpp>
|
||||
#include <Nazara/Physics2D/ConfigCheck.hpp>
|
||||
|
||||
#if defined(NAZARA_STATIC)
|
||||
#define NAZARA_PHYSICS_API
|
||||
#define NAZARA_PHYSICS2D_API
|
||||
#else
|
||||
#ifdef NAZARA_PHYSICS_BUILD
|
||||
#define NAZARA_PHYSICS_API NAZARA_EXPORT
|
||||
#ifdef NAZARA_PHYSICS2D_BUILD
|
||||
#define NAZARA_PHYSICS2D_API NAZARA_EXPORT
|
||||
#else
|
||||
#define NAZARA_PHYSICS_API NAZARA_IMPORT
|
||||
#define NAZARA_PHYSICS2D_API NAZARA_IMPORT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // NAZARA_CONFIG_PHYSICS_HPP
|
||||
#endif // NAZARA_CONFIG_PHYSICS3D_HPP
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics module"
|
||||
// This file is part of the "Nazara Engine - Physics 2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
|
@ -12,7 +12,7 @@
|
|||
// On force la valeur de MANAGE_MEMORY en mode debug
|
||||
#if defined(NAZARA_DEBUG) && !NAZARA_PHYSICS_MANAGE_MEMORY
|
||||
#undef NAZARA_PHYSICS_MANAGE_MEMORY
|
||||
#define NAZARA_PHYSICS_MANAGE_MEMORY 0
|
||||
#define NAZARA_PHYSICS3D_MANAGE_MEMORY 0
|
||||
#endif
|
||||
|
||||
#endif // NAZARA_CONFIG_CHECK_PHYSICS_HPP
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics module"
|
||||
// This file is part of the "Nazara Engine - Physics 2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Physics/Config.hpp>
|
||||
#include <Nazara/Physics3D/Config.hpp>
|
||||
#if NAZARA_PHYSICS_MANAGE_MEMORY
|
||||
#include <Nazara/Core/Debug/NewRedefinition.hpp>
|
||||
#endif
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics module"
|
||||
// This file is part of the "Nazara Engine - Physics 2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
// On suppose que Debug.hpp a déjà été inclus, tout comme Config.hpp
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics 2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_ENUMS_PHYSICS2D_HPP
|
||||
#define NAZARA_ENUMS_PHYSICS2D_HPP
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
enum ColliderType2D
|
||||
{
|
||||
ColliderType2D_Box,
|
||||
ColliderType2D_Convex,
|
||||
ColliderType2D_Circle,
|
||||
ColliderType2D_Null,
|
||||
ColliderType2D_Segment,
|
||||
|
||||
ColliderType2D_Max = ColliderType2D_Segment
|
||||
};
|
||||
}
|
||||
|
||||
#endif // NAZARA_ENUMS_PHYSICS2D_HPP
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics 2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PHYSWORLD2D_HPP
|
||||
#define NAZARA_PHYSWORLD2D_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Math/Vector2.hpp>
|
||||
#include <Nazara/Physics2D/Config.hpp>
|
||||
|
||||
struct cpSpace;
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class NAZARA_PHYSICS2D_API PhysWorld2D
|
||||
{
|
||||
public:
|
||||
PhysWorld2D();
|
||||
PhysWorld2D(const PhysWorld2D&) = delete;
|
||||
PhysWorld2D(PhysWorld2D&&) = delete; ///TODO
|
||||
~PhysWorld2D();
|
||||
|
||||
Vector2f GetGravity() const;
|
||||
cpSpace* GetHandle() const;
|
||||
float GetStepSize() const;
|
||||
|
||||
void SetGravity(const Vector2f& gravity);
|
||||
void SetSolverModel(unsigned int model);
|
||||
void SetStepSize(float stepSize);
|
||||
|
||||
void Step(float timestep);
|
||||
|
||||
PhysWorld2D& operator=(const PhysWorld2D&) = delete;
|
||||
PhysWorld2D& operator=(PhysWorld2D&&) = delete; ///TODO
|
||||
|
||||
private:
|
||||
cpSpace* m_handle;
|
||||
float m_stepSize;
|
||||
float m_timestepAccumulator;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // NAZARA_PHYSWORLD2D_HPP
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics 2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PHYSICS2D_HPP
|
||||
#define NAZARA_PHYSICS2D_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/Initializer.hpp>
|
||||
#include <Nazara/Physics2D/Config.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class NAZARA_PHYSICS2D_API Physics2D
|
||||
{
|
||||
public:
|
||||
Physics2D() = delete;
|
||||
~Physics2D() = delete;
|
||||
|
||||
static bool Initialize();
|
||||
|
||||
static bool IsInitialized();
|
||||
|
||||
static void Uninitialize();
|
||||
|
||||
private:
|
||||
static unsigned int s_moduleReferenceCounter;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // NAZARA_PHYSICS2D_HPP
|
||||
|
|
@ -0,0 +1,74 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics 2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_RIGIDBODY2D_HPP
|
||||
#define NAZARA_RIGIDBODY2D_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/Enums.hpp>
|
||||
#include <Nazara/Math/Matrix4.hpp>
|
||||
#include <Nazara/Math/Quaternion.hpp>
|
||||
#include <Nazara/Math/Rect.hpp>
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
#include <Nazara/Physics2D/Config.hpp>
|
||||
#include <Nazara/Physics2D/Collider2D.hpp>
|
||||
|
||||
struct cpBody;
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class PhysWorld2D;
|
||||
|
||||
class NAZARA_PHYSICS2D_API RigidBody2D
|
||||
{
|
||||
public:
|
||||
RigidBody2D(PhysWorld2D* world, float mass);
|
||||
RigidBody2D(PhysWorld2D* world, float mass, Collider2DRef geom);
|
||||
RigidBody2D(const RigidBody2D& object);
|
||||
RigidBody2D(RigidBody2D&& object);
|
||||
~RigidBody2D();
|
||||
|
||||
void AddForce(const Vector2f& force, CoordSys coordSys = CoordSys_Global);
|
||||
void AddForce(const Vector2f& force, const Vector2f& point, CoordSys coordSys = CoordSys_Global);
|
||||
void AddTorque(float torque);
|
||||
|
||||
Rectf GetAABB() const;
|
||||
float GetAngularVelocity() const;
|
||||
Vector2f GetCenterOfGravity(CoordSys coordSys = CoordSys_Local) const;
|
||||
const Collider2DRef& GetGeom() const;
|
||||
cpBody* GetHandle() const;
|
||||
float GetMass() const;
|
||||
Vector2f GetPosition() const;
|
||||
float GetRotation() const;
|
||||
Vector2f GetVelocity() const;
|
||||
|
||||
bool IsMoveable() const;
|
||||
bool IsSleeping() const;
|
||||
|
||||
void SetAngularVelocity(float angularVelocity);
|
||||
void SetMass(float mass);
|
||||
void SetMassCenter(const Vector2f& center);
|
||||
void SetPosition(const Vector2f& position);
|
||||
void SetRotation(float rotation);
|
||||
void SetVelocity(const Vector2f& velocity);
|
||||
|
||||
RigidBody2D& operator=(const RigidBody2D& object);
|
||||
RigidBody2D& operator=(RigidBody2D&& object);
|
||||
|
||||
private:
|
||||
void Destroy();
|
||||
void SetGeom(Collider2DRef geom);
|
||||
|
||||
std::vector<cpShape*> m_shapes;
|
||||
Collider2DRef m_geom;
|
||||
cpBody* m_handle;
|
||||
PhysWorld2D* m_world;
|
||||
float m_gravityFactor;
|
||||
float m_mass;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // NAZARA_RIGIDBODY3D_HPP
|
||||
|
|
@ -0,0 +1,39 @@
|
|||
// This file was automatically generated on 14 Oct 2016 at 18:58:18
|
||||
|
||||
/*
|
||||
Nazara Engine - Physics 3D module
|
||||
|
||||
Copyright (C) 2015 Jérôme "Lynix" Leclercq (Lynix680@gmail.com)
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_GLOBAL_PHYSICS3D_HPP
|
||||
#define NAZARA_GLOBAL_PHYSICS3D_HPP
|
||||
|
||||
#include <Nazara/Physics3D/PhysWorld3D.hpp>
|
||||
#include <Nazara/Physics3D/Physics3D.hpp>
|
||||
#include <Nazara/Physics3D/RigidBody3D.hpp>
|
||||
#include <Nazara/Physics3D/Enums.hpp>
|
||||
#include <Nazara/Physics3D/Config.hpp>
|
||||
#include <Nazara/Physics3D/Collider3D.hpp>
|
||||
|
||||
#endif // NAZARA_GLOBAL_PHYSICS3D_HPP
|
||||
|
|
@ -0,0 +1,273 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics 3D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_COLLIDER3D_HPP
|
||||
#define NAZARA_COLLIDER3D_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/PrimitiveList.hpp>
|
||||
#include <Nazara/Core/ObjectLibrary.hpp>
|
||||
#include <Nazara/Core/ObjectRef.hpp>
|
||||
#include <Nazara/Core/RefCounted.hpp>
|
||||
#include <Nazara/Core/Signal.hpp>
|
||||
#include <Nazara/Core/SparsePtr.hpp>
|
||||
#include <Nazara/Math/Box.hpp>
|
||||
#include <Nazara/Math/Quaternion.hpp>
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
#include <Nazara/Physics3D/Config.hpp>
|
||||
#include <Nazara/Physics3D/Enums.hpp>
|
||||
#include <unordered_map>
|
||||
|
||||
class NewtonCollision;
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
///TODO: CollisionModifier
|
||||
///TODO: HeightfieldGeom
|
||||
///TODO: PlaneGeom ?
|
||||
///TODO: SceneGeom
|
||||
///TODO: TreeGeom
|
||||
|
||||
class Collider3D;
|
||||
class PhysWorld3D;
|
||||
|
||||
using Collider3DConstRef = ObjectRef<const Collider3D>;
|
||||
using Collider3DLibrary = ObjectLibrary<Collider3D>;
|
||||
using Collider3DRef = ObjectRef<Collider3D>;
|
||||
|
||||
class NAZARA_PHYSICS3D_API Collider3D : public RefCounted
|
||||
{
|
||||
friend Collider3DLibrary;
|
||||
friend class Physics3D;
|
||||
|
||||
public:
|
||||
Collider3D() = default;
|
||||
Collider3D(const Collider3D&) = delete;
|
||||
Collider3D(Collider3D&&) = delete;
|
||||
virtual ~Collider3D();
|
||||
|
||||
Boxf ComputeAABB(const Vector3f& translation, const Quaternionf& rotation, const Vector3f& scale) const;
|
||||
virtual Boxf ComputeAABB(const Matrix4f& offsetMatrix = Matrix4f::Identity(), const Vector3f& scale = Vector3f::Unit()) const;
|
||||
virtual void ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const;
|
||||
virtual float ComputeVolume() const;
|
||||
|
||||
NewtonCollision* GetHandle(PhysWorld3D* world) const;
|
||||
virtual ColliderType3D GetType() const = 0;
|
||||
|
||||
Collider3D& operator=(const Collider3D&) = delete;
|
||||
Collider3D& operator=(Collider3D&&) = delete;
|
||||
|
||||
static Collider3DRef Build(const PrimitiveList& list);
|
||||
|
||||
// Signals:
|
||||
NazaraSignal(OnColliderRelease, const Collider3D* /*collider*/);
|
||||
|
||||
protected:
|
||||
virtual NewtonCollision* CreateHandle(PhysWorld3D* world) const = 0;
|
||||
|
||||
static bool Initialize();
|
||||
static void Uninitialize();
|
||||
|
||||
mutable std::unordered_map<PhysWorld3D*, NewtonCollision*> m_handles;
|
||||
|
||||
static Collider3DLibrary::LibraryMap s_library;
|
||||
};
|
||||
|
||||
class BoxCollider3D;
|
||||
|
||||
using BoxCollider3DConstRef = ObjectRef<const BoxCollider3D>;
|
||||
using BoxCollider3DRef = ObjectRef<BoxCollider3D>;
|
||||
|
||||
class NAZARA_PHYSICS3D_API BoxCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
BoxCollider3D(const Vector3f& lengths, const Matrix4f& transformMatrix = Matrix4f::Identity());
|
||||
BoxCollider3D(const Vector3f& lengths, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
|
||||
|
||||
Boxf ComputeAABB(const Matrix4f& offsetMatrix = Matrix4f::Identity(), const Vector3f& scale = Vector3f::Unit()) const override;
|
||||
float ComputeVolume() const override;
|
||||
|
||||
Vector3f GetLengths() const;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
template<typename... Args> static BoxCollider3DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
Matrix4f m_matrix;
|
||||
Vector3f m_lengths;
|
||||
};
|
||||
|
||||
class CapsuleCollider3D;
|
||||
|
||||
using CapsuleCollider3DConstRef = ObjectRef<const CapsuleCollider3D>;
|
||||
using CapsuleCollider3DRef = ObjectRef<CapsuleCollider3D>;
|
||||
|
||||
class NAZARA_PHYSICS3D_API CapsuleCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
CapsuleCollider3D(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
|
||||
CapsuleCollider3D(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
|
||||
|
||||
float GetLength() const;
|
||||
float GetRadius() const;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
template<typename... Args> static CapsuleCollider3DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
Matrix4f m_matrix;
|
||||
float m_length;
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
class CompoundCollider3D;
|
||||
|
||||
using CompoundCollider3DConstRef = ObjectRef<const CompoundCollider3D>;
|
||||
using CompoundCollider3DRef = ObjectRef<CompoundCollider3D>;
|
||||
|
||||
class NAZARA_PHYSICS3D_API CompoundCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
CompoundCollider3D(Collider3D** geoms, std::size_t geomCount);
|
||||
|
||||
const std::vector<Collider3DRef>& GetGeoms() const;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
template<typename... Args> static CompoundCollider3DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
std::vector<Collider3DRef> m_geoms;
|
||||
};
|
||||
|
||||
class ConeCollider3D;
|
||||
|
||||
using ConeCollider3DConstRef = ObjectRef<const ConeCollider3D>;
|
||||
using ConeCollider3DRef = ObjectRef<ConeCollider3D>;
|
||||
|
||||
class NAZARA_PHYSICS3D_API ConeCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
ConeCollider3D(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
|
||||
ConeCollider3D(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
|
||||
|
||||
float GetLength() const;
|
||||
float GetRadius() const;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
template<typename... Args> static ConeCollider3DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
Matrix4f m_matrix;
|
||||
float m_length;
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
class ConvexCollider3D;
|
||||
|
||||
using ConvexCollider3DConstRef = ObjectRef<const ConvexCollider3D>;
|
||||
using ConvexCollider3DRef = ObjectRef<ConvexCollider3D>;
|
||||
|
||||
class NAZARA_PHYSICS3D_API ConvexCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
ConvexCollider3D(SparsePtr<const Vector3f> vertices, unsigned int vertexCount, float tolerance = 0.002f, const Matrix4f& transformMatrix = Matrix4f::Identity());
|
||||
ConvexCollider3D(SparsePtr<const Vector3f> vertices, unsigned int vertexCount, float tolerance, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
|
||||
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
template<typename... Args> static ConvexCollider3DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
std::vector<Vector3f> m_vertices;
|
||||
Matrix4f m_matrix;
|
||||
float m_tolerance;
|
||||
};
|
||||
|
||||
class CylinderCollider3D;
|
||||
|
||||
using CylinderCollider3DConstRef = ObjectRef<const CylinderCollider3D>;
|
||||
using CylinderCollider3DRef = ObjectRef<CylinderCollider3D>;
|
||||
|
||||
class NAZARA_PHYSICS3D_API CylinderCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
CylinderCollider3D(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
|
||||
CylinderCollider3D(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
|
||||
|
||||
float GetLength() const;
|
||||
float GetRadius() const;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
template<typename... Args> static CylinderCollider3DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
Matrix4f m_matrix;
|
||||
float m_length;
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
class NullCollider3D;
|
||||
|
||||
using NullCollider3DConstRef = ObjectRef<const NullCollider3D>;
|
||||
using NullCollider3DRef = ObjectRef<NullCollider3D>;
|
||||
|
||||
class NAZARA_PHYSICS3D_API NullCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
NullCollider3D();
|
||||
|
||||
void ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const override;
|
||||
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
template<typename... Args> static NullCollider3DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
};
|
||||
|
||||
class SphereCollider3D;
|
||||
|
||||
using SphereCollider3DConstRef = ObjectRef<const SphereCollider3D>;
|
||||
using SphereCollider3DRef = ObjectRef<SphereCollider3D>;
|
||||
|
||||
class NAZARA_PHYSICS3D_API SphereCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
SphereCollider3D(float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
|
||||
SphereCollider3D(float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
|
||||
|
||||
Boxf ComputeAABB(const Matrix4f& offsetMatrix = Matrix4f::Identity(), const Vector3f& scale = Vector3f::Unit()) const override;
|
||||
float ComputeVolume() const override;
|
||||
|
||||
float GetRadius() const;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
template<typename... Args> static SphereCollider3DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
Vector3f m_position;
|
||||
float m_radius;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Physics3D/Collider3D.inl>
|
||||
|
||||
#endif // NAZARA_COLLIDER3D_HPP
|
||||
|
|
@ -0,0 +1,83 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics 3D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <memory>
|
||||
#include <Nazara/Physics3D/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
template<typename... Args>
|
||||
BoxCollider3DRef BoxCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<BoxCollider3D> object(new BoxCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
CapsuleCollider3DRef CapsuleCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<CapsuleCollider3D> object(new CapsuleCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
CompoundCollider3DRef CompoundCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<CompoundCollider3D> object(new CompoundCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
ConeCollider3DRef ConeCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<ConeCollider3D> object(new ConeCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
ConvexCollider3DRef ConvexCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<ConvexCollider3D> object(new ConvexCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
CylinderCollider3DRef CylinderCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<CylinderCollider3D> object(new CylinderCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
NullCollider3DRef NullCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<NullCollider3D> object(new NullCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
SphereCollider3DRef SphereCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<SphereCollider3D> object(new SphereCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Physics3D/DebugOff.hpp>
|
||||
|
|
@ -0,0 +1,51 @@
|
|||
/*
|
||||
Nazara Engine - Physics 3D module
|
||||
|
||||
Copyright (C) 2015 Jérôme "Lynix" Leclercq (Lynix680@gmail.com)
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_CONFIG_PHYSICS3D_HPP
|
||||
#define NAZARA_CONFIG_PHYSICS3D_HPP
|
||||
|
||||
/// Chaque modification d'un paramètre du module nécessite une recompilation de celui-ci
|
||||
|
||||
// Utilise un manager de mémoire pour gérer les allocations dynamiques (détecte les leaks au prix d'allocations/libérations dynamiques plus lentes)
|
||||
#define NAZARA_PHYSICS3D_MANAGE_MEMORY 0
|
||||
|
||||
// Active les tests de sécurité basés sur le code (Conseillé pour le développement)
|
||||
#define NAZARA_PHYSICS3D_SAFE 1
|
||||
|
||||
/// Vérification des valeurs et types de certaines constantes
|
||||
#include <Nazara/Physics3D/ConfigCheck.hpp>
|
||||
|
||||
#if defined(NAZARA_STATIC)
|
||||
#define NAZARA_PHYSICS3D_API
|
||||
#else
|
||||
#ifdef NAZARA_PHYSICS3D_BUILD
|
||||
#define NAZARA_PHYSICS3D_API NAZARA_EXPORT
|
||||
#else
|
||||
#define NAZARA_PHYSICS3D_API NAZARA_IMPORT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // NAZARA_CONFIG_PHYSICS3D_HPP
|
||||
|
|
@ -0,0 +1,18 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics 3D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_CONFIG_CHECK_PHYSICS_HPP
|
||||
#define NAZARA_CONFIG_CHECK_PHYSICS_HPP
|
||||
|
||||
/// Ce fichier sert à vérifier la valeur des constantes du fichier Config.hpp
|
||||
|
||||
// On force la valeur de MANAGE_MEMORY en mode debug
|
||||
#if defined(NAZARA_DEBUG) && !NAZARA_PHYSICS_MANAGE_MEMORY
|
||||
#undef NAZARA_PHYSICS_MANAGE_MEMORY
|
||||
#define NAZARA_PHYSICS3D_MANAGE_MEMORY 0
|
||||
#endif
|
||||
|
||||
#endif // NAZARA_CONFIG_CHECK_PHYSICS_HPP
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics 3D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Physics3D/Config.hpp>
|
||||
#if NAZARA_PHYSICS_MANAGE_MEMORY
|
||||
#include <Nazara/Core/Debug/NewRedefinition.hpp>
|
||||
#endif
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics 3D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
// On suppose que Debug.hpp a déjà été inclus, tout comme Config.hpp
|
||||
#if NAZARA_PHYSICS_MANAGE_MEMORY
|
||||
#undef delete
|
||||
#undef new
|
||||
#endif
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics 3D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_ENUMS_PHYSICS3D_HPP
|
||||
#define NAZARA_ENUMS_PHYSICS3D_HPP
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
enum ColliderType3D
|
||||
{
|
||||
ColliderType3D_Box,
|
||||
ColliderType3D_Capsule,
|
||||
ColliderType3D_Cone,
|
||||
ColliderType3D_Compound,
|
||||
ColliderType3D_ConvexHull,
|
||||
ColliderType3D_Cylinder,
|
||||
ColliderType3D_Heightfield,
|
||||
ColliderType3D_Null,
|
||||
ColliderType3D_Scene,
|
||||
ColliderType3D_Sphere,
|
||||
ColliderType3D_Tree,
|
||||
|
||||
ColliderType3D_Max = ColliderType3D_Tree
|
||||
};
|
||||
};
|
||||
|
||||
#endif // NAZARA_ENUMS_PHYSICS3D_HPP
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics module"
|
||||
// This file is part of the "Nazara Engine - Physics 3D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
|
@ -10,19 +10,19 @@
|
|||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Math/Box.hpp>
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
#include <Nazara/Physics/Config.hpp>
|
||||
#include <Nazara/Physics3D/Config.hpp>
|
||||
|
||||
class NewtonWorld;
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class NAZARA_PHYSICS_API PhysWorld
|
||||
class NAZARA_PHYSICS3D_API PhysWorld3D
|
||||
{
|
||||
public:
|
||||
PhysWorld();
|
||||
PhysWorld(const PhysWorld&) = delete;
|
||||
PhysWorld(PhysWorld&&) = delete; ///TODO
|
||||
~PhysWorld();
|
||||
PhysWorld3D();
|
||||
PhysWorld3D(const PhysWorld3D&) = delete;
|
||||
PhysWorld3D(PhysWorld3D&&) = delete; ///TODO
|
||||
~PhysWorld3D();
|
||||
|
||||
Vector3f GetGravity() const;
|
||||
NewtonWorld* GetHandle() const;
|
||||
|
|
@ -34,8 +34,8 @@ namespace Nz
|
|||
|
||||
void Step(float timestep);
|
||||
|
||||
PhysWorld& operator=(const PhysWorld&) = delete;
|
||||
PhysWorld& operator=(PhysWorld&&) = delete; ///TODO
|
||||
PhysWorld3D& operator=(const PhysWorld3D&) = delete;
|
||||
PhysWorld3D& operator=(PhysWorld3D&&) = delete; ///TODO
|
||||
|
||||
private:
|
||||
Vector3f m_gravity;
|
||||
|
|
@ -1,23 +1,23 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics module"
|
||||
// This file is part of the "Nazara Engine - Physics 3D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PHYSICS_HPP
|
||||
#define NAZARA_PHYSICS_HPP
|
||||
#ifndef NAZARA_PHYSICS3D_HPP
|
||||
#define NAZARA_PHYSICS3D_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/Initializer.hpp>
|
||||
#include <Nazara/Physics/Config.hpp>
|
||||
#include <Nazara/Physics3D/Config.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class NAZARA_PHYSICS_API Physics
|
||||
class NAZARA_PHYSICS3D_API Physics3D
|
||||
{
|
||||
public:
|
||||
Physics() = delete;
|
||||
~Physics() = delete;
|
||||
Physics3D() = delete;
|
||||
~Physics3D() = delete;
|
||||
|
||||
static unsigned int GetMemoryUsed();
|
||||
|
||||
|
|
@ -32,4 +32,4 @@ namespace Nz
|
|||
};
|
||||
}
|
||||
|
||||
#endif // NAZARA_PHYSICS_HPP
|
||||
#endif // NAZARA_PHYSICS3D_HPP
|
||||
|
|
@ -1,34 +1,34 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Physics module"
|
||||
// This file is part of the "Nazara Engine - Physics 3D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PHYSOBJECT_HPP
|
||||
#define NAZARA_PHYSOBJECT_HPP
|
||||
#ifndef NAZARA_RIGIDBODY3D_HPP
|
||||
#define NAZARA_RIGIDBODY3D_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/Enums.hpp>
|
||||
#include <Nazara/Math/Matrix4.hpp>
|
||||
#include <Nazara/Math/Quaternion.hpp>
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
#include <Nazara/Physics/Config.hpp>
|
||||
#include <Nazara/Physics/Geom.hpp>
|
||||
#include <Nazara/Physics3D/Config.hpp>
|
||||
#include <Nazara/Physics3D/Collider3D.hpp>
|
||||
|
||||
class NewtonBody;
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class PhysWorld;
|
||||
class PhysWorld3D;
|
||||
|
||||
class NAZARA_PHYSICS_API PhysObject
|
||||
class NAZARA_PHYSICS3D_API RigidBody3D
|
||||
{
|
||||
public:
|
||||
PhysObject(PhysWorld* world, const Matrix4f& mat = Matrix4f::Identity());
|
||||
PhysObject(PhysWorld* world, PhysGeomRef geom, const Matrix4f& mat = Matrix4f::Identity());
|
||||
PhysObject(const PhysObject& object);
|
||||
PhysObject(PhysObject&& object);
|
||||
~PhysObject();
|
||||
RigidBody3D(PhysWorld3D* world, const Matrix4f& mat = Matrix4f::Identity());
|
||||
RigidBody3D(PhysWorld3D* world, Collider3DRef geom, const Matrix4f& mat = Matrix4f::Identity());
|
||||
RigidBody3D(const RigidBody3D& object);
|
||||
RigidBody3D(RigidBody3D&& object);
|
||||
~RigidBody3D();
|
||||
|
||||
void AddForce(const Vector3f& force, CoordSys coordSys = CoordSys_Global);
|
||||
void AddForce(const Vector3f& force, const Vector3f& point, CoordSys coordSys = CoordSys_Global);
|
||||
|
|
@ -38,7 +38,7 @@ namespace Nz
|
|||
|
||||
Boxf GetAABB() const;
|
||||
Vector3f GetAngularVelocity() const;
|
||||
const PhysGeomRef& GetGeom() const;
|
||||
const Collider3DRef& GetGeom() const;
|
||||
float GetGravityFactor() const;
|
||||
NewtonBody* GetHandle() const;
|
||||
float GetMass() const;
|
||||
|
|
@ -53,7 +53,7 @@ namespace Nz
|
|||
bool IsSleeping() const;
|
||||
|
||||
void SetAngularVelocity(const Vector3f& angularVelocity);
|
||||
void SetGeom(PhysGeomRef geom);
|
||||
void SetGeom(Collider3DRef geom);
|
||||
void SetGravityFactor(float gravityFactor);
|
||||
void SetMass(float mass);
|
||||
void SetMassCenter(const Vector3f& center);
|
||||
|
|
@ -61,23 +61,23 @@ namespace Nz
|
|||
void SetRotation(const Quaternionf& rotation);
|
||||
void SetVelocity(const Vector3f& velocity);
|
||||
|
||||
PhysObject& operator=(const PhysObject& object);
|
||||
PhysObject& operator=(PhysObject&& object);
|
||||
RigidBody3D& operator=(const RigidBody3D& object);
|
||||
RigidBody3D& operator=(RigidBody3D&& object);
|
||||
|
||||
private:
|
||||
void UpdateBody();
|
||||
static void ForceAndTorqueCallback(const NewtonBody* body, float timeStep, int threadIndex);
|
||||
static void TransformCallback(const NewtonBody* body, const float* matrix, int threadIndex);
|
||||
|
||||
Collider3DRef m_geom;
|
||||
Matrix4f m_matrix;
|
||||
PhysGeomRef m_geom;
|
||||
Vector3f m_forceAccumulator;
|
||||
Vector3f m_torqueAccumulator;
|
||||
NewtonBody* m_body;
|
||||
PhysWorld* m_world;
|
||||
PhysWorld3D* m_world;
|
||||
float m_gravityFactor;
|
||||
float m_mass;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // NAZARA_PHYSOBJECT_HPP
|
||||
#endif // NAZARA_RIGIDBODY3D_HPP
|
||||
|
|
@ -10,7 +10,6 @@
|
|||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/ObjectLibrary.hpp>
|
||||
#include <Nazara/Core/ObjectRef.hpp>
|
||||
#include <Nazara/Core/RefCounted.hpp>
|
||||
#include <Nazara/Core/Resource.hpp>
|
||||
#include <Nazara/Core/ResourceManager.hpp>
|
||||
#include <Nazara/Core/Signal.hpp>
|
||||
|
|
@ -31,7 +30,7 @@ namespace Nz
|
|||
|
||||
struct TextureImpl;
|
||||
|
||||
class NAZARA_RENDERER_API Texture : public AbstractImage, public RefCounted, public Resource
|
||||
class NAZARA_RENDERER_API Texture : public AbstractImage, public Resource
|
||||
{
|
||||
friend TextureLibrary;
|
||||
friend TextureManager;
|
||||
|
|
@ -54,16 +53,16 @@ namespace Nz
|
|||
|
||||
void EnsureMipmapsUpdate() const;
|
||||
|
||||
unsigned int GetDepth(UInt8 level = 0) const;
|
||||
PixelFormatType GetFormat() const;
|
||||
unsigned int GetHeight(UInt8 level = 0) const;
|
||||
UInt8 GetLevelCount() const;
|
||||
UInt8 GetMaxLevel() const;
|
||||
std::size_t GetMemoryUsage() const;
|
||||
std::size_t GetMemoryUsage(UInt8 level) const;
|
||||
Vector3ui GetSize(UInt8 level = 0) const;
|
||||
ImageType GetType() const;
|
||||
unsigned int GetWidth(UInt8 level = 0) const;
|
||||
unsigned int GetDepth(UInt8 level = 0) const override;
|
||||
PixelFormatType GetFormat() const override;
|
||||
unsigned int GetHeight(UInt8 level = 0) const override;
|
||||
UInt8 GetLevelCount() const override;
|
||||
UInt8 GetMaxLevel() const override;
|
||||
std::size_t GetMemoryUsage() const override;
|
||||
std::size_t GetMemoryUsage(UInt8 level) const override;
|
||||
Vector3ui GetSize(UInt8 level = 0) const override;
|
||||
ImageType GetType() const override;
|
||||
unsigned int GetWidth(UInt8 level = 0) const override;
|
||||
|
||||
bool HasMipmaps() const;
|
||||
|
||||
|
|
@ -102,9 +101,9 @@ namespace Nz
|
|||
bool Update(const Image& image, UInt8 level = 0);
|
||||
bool Update(const Image& image, const Boxui& box, UInt8 level = 0);
|
||||
bool Update(const Image& image, const Rectui& rect, unsigned int z = 0, UInt8 level = 0);
|
||||
bool Update(const UInt8* pixels, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0);
|
||||
bool Update(const UInt8* pixels, const Boxui& box, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0);
|
||||
bool Update(const UInt8* pixels, const Rectui& rect, unsigned int z = 0, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0);
|
||||
bool Update(const UInt8* pixels, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0) override;
|
||||
bool Update(const UInt8* pixels, const Boxui& box, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0) override;
|
||||
bool Update(const UInt8* pixels, const Rectui& rect, unsigned int z = 0, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0) override;
|
||||
|
||||
// Fonctions OpenGL
|
||||
unsigned int GetOpenGLID() const;
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@
|
|||
#define NAZARA_ABSTRACTIMAGE_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/ObjectRef.hpp>
|
||||
#include <Nazara/Math/Box.hpp>
|
||||
#include <Nazara/Math/Rect.hpp>
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
|
|
@ -16,10 +17,16 @@
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
class NAZARA_UTILITY_API AbstractImage
|
||||
class AbstractImage;
|
||||
|
||||
using AbstractImageConstRef = ObjectRef<const AbstractImage>;
|
||||
using AbstractImageRef = ObjectRef<AbstractImage>;
|
||||
|
||||
class NAZARA_UTILITY_API AbstractImage : public RefCounted
|
||||
{
|
||||
public:
|
||||
AbstractImage() = default;
|
||||
inline AbstractImage(const AbstractImage& image);
|
||||
virtual ~AbstractImage();
|
||||
|
||||
UInt8 GetBytesPerPixel() const;
|
||||
|
|
@ -43,4 +50,6 @@ namespace Nz
|
|||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Utility/AbstractImage.inl>
|
||||
|
||||
#endif // NAZARA_IMAGE_HPP
|
||||
|
|
|
|||
|
|
@ -0,0 +1,16 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Utility module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Utility/AbstractImage.hpp>
|
||||
#include <Nazara/Utility/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline AbstractImage::AbstractImage(const AbstractImage&) :
|
||||
RefCounted()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Utility/DebugOff.hpp>
|
||||
|
|
@ -71,7 +71,6 @@ namespace Nz
|
|||
mutable StringStream m_outputStream;
|
||||
bool m_keepLastLine;
|
||||
unsigned int m_lineCount;
|
||||
unsigned int m_streamFlags;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -10,7 +10,6 @@
|
|||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/Color.hpp>
|
||||
#include <Nazara/Core/ObjectLibrary.hpp>
|
||||
#include <Nazara/Core/ObjectRef.hpp>
|
||||
#include <Nazara/Core/RefCounted.hpp>
|
||||
#include <Nazara/Core/Resource.hpp>
|
||||
#include <Nazara/Core/ResourceLoader.hpp>
|
||||
|
|
@ -47,7 +46,7 @@ namespace Nz
|
|||
using ImageRef = ObjectRef<Image>;
|
||||
using ImageSaver = ResourceSaver<Image, ImageParams>;
|
||||
|
||||
class NAZARA_UTILITY_API Image : public AbstractImage, public RefCounted, public Resource
|
||||
class NAZARA_UTILITY_API Image : public AbstractImage, public Resource
|
||||
{
|
||||
friend ImageLibrary;
|
||||
friend ImageLoader;
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue