Physics2D/Collider2D: Add support for neighbors vertices
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@@ -230,13 +230,16 @@ namespace Nz
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{
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public:
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inline SegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness = 1.f);
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inline SegmentCollider2D(const Vector2f& first, const Vector2f& firstNeighbor, const Vector2f& second, const Vector2f& secondNeighbor, float thickness = 1.f);
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Nz::Vector2f ComputeCenterOfMass() const override;
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float ComputeMomentOfInertia(float mass) const override;
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inline const Vector2f& GetFirstPoint() const;
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inline const Vector2f& GetFirstPointNeighbor() const;
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inline float GetLength() const;
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inline const Vector2f& GetSecondPoint() const;
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inline const Vector2f& GetSecondPointNeighbor() const;
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inline float GetThickness() const;
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ColliderType2D GetType() const override;
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@@ -246,7 +249,9 @@ namespace Nz
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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Vector2f m_first;
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Vector2f m_firstNeighbor;
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Vector2f m_second;
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Vector2f m_secondNeighbor;
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float m_thickness;
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};
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}
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@@ -191,8 +191,15 @@ namespace Nz
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}
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SegmentCollider2D::SegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness) :
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SegmentCollider2D(first, first, second, second, thickness)
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{
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}
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inline SegmentCollider2D::SegmentCollider2D(const Vector2f& first, const Vector2f& firstNeighbor, const Vector2f& second, const Vector2f& secondNeighbor, float thickness) :
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m_first(first),
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m_firstNeighbor(firstNeighbor),
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m_second(second),
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m_secondNeighbor(secondNeighbor),
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m_thickness(thickness)
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{
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}
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@@ -202,6 +209,11 @@ namespace Nz
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return m_first;
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}
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inline const Vector2f& SegmentCollider2D::GetFirstPointNeighbor() const
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{
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return m_firstNeighbor;
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}
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inline float SegmentCollider2D::GetLength() const
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{
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return m_first.Distance(m_second);
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@@ -212,6 +224,11 @@ namespace Nz
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return m_second;
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}
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inline const Vector2f& SegmentCollider2D::GetSecondPointNeighbor() const
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{
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return m_secondNeighbor;
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}
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inline float SegmentCollider2D::GetThickness() const
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{
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return m_thickness;
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