Fix some compilation errors
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@@ -461,6 +461,11 @@ namespace Nz
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m_stream << val;
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}
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void ShaderAstSerializer::Value(UInt64& val)
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{
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m_stream << val;
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}
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void ShaderAstSerializer::Variable(ShaderNodes::VariablePtr& var)
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{
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ShaderNodes::VariableType nodeType = (var) ? var->GetType() : ShaderNodes::VariableType::None;
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@@ -722,6 +727,11 @@ namespace Nz
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m_stream >> val;
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}
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void ShaderAstUnserializer::Value(UInt64& val)
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{
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m_stream >> val;
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}
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void ShaderAstUnserializer::Variable(ShaderNodes::VariablePtr& var)
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{
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Int32 nodeTypeInt;
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