Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
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@@ -19,7 +19,7 @@ namespace Ndk
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{
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class Entity;
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class NDK_API CameraComponent : public Component<CameraComponent>, public NzAbstractViewer
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class NDK_API CameraComponent : public Component<CameraComponent>, public Nz::AbstractViewer
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{
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public:
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inline CameraComponent();
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@@ -34,26 +34,26 @@ namespace Ndk
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inline void EnsureViewportUpdate() const;
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inline float GetAspectRatio() const;
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inline NzVector3f GetEyePosition() const;
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inline NzVector3f GetForward() const;
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inline Nz::Vector3f GetEyePosition() const;
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inline Nz::Vector3f GetForward() const;
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inline float GetFOV() const;
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inline const NzFrustumf& GetFrustum() const;
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inline const Nz::Frustumf& GetFrustum() const;
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inline unsigned int GetLayer() const;
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inline const NzMatrix4f& GetProjectionMatrix() const;
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inline nzProjectionType GetProjectionType() const;
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inline const NzRenderTarget* GetTarget() const;
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inline const NzRectf& GetTargetRegion() const;
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inline const NzMatrix4f& GetViewMatrix() const;
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inline const NzRecti& GetViewport() const;
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inline const Nz::Matrix4f& GetProjectionMatrix() const;
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inline Nz::ProjectionType GetProjectionType() const;
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inline const Nz::RenderTarget* GetTarget() const;
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inline const Nz::Rectf& GetTargetRegion() const;
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inline const Nz::Matrix4f& GetViewMatrix() const;
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inline const Nz::Recti& GetViewport() const;
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inline float GetZFar() const;
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inline float GetZNear() const;
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inline void SetFOV(float fov);
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inline void SetLayer(unsigned int layer);
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inline void SetProjectionType(nzProjectionType projection);
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inline void SetTarget(const NzRenderTarget* renderTarget);
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inline void SetTargetRegion(const NzRectf& region);
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inline void SetViewport(const NzRecti& viewport);
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inline void SetProjectionType(Nz::ProjectionType projection);
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inline void SetTarget(const Nz::RenderTarget* renderTarget);
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inline void SetTargetRegion(const Nz::Rectf& region);
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inline void SetViewport(const Nz::Recti& viewport);
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inline void SetZFar(float zFar);
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inline void SetZNear(float zNear);
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@@ -69,26 +69,26 @@ namespace Ndk
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void OnComponentAttached(BaseComponent& component) override;
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void OnComponentDetached(BaseComponent& component) override;
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void OnDetached() override;
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void OnNodeInvalidated(const NzNode* node);
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void OnRenderTargetRelease(const NzRenderTarget* renderTarget);
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void OnRenderTargetSizeChange(const NzRenderTarget* renderTarget);
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void OnNodeInvalidated(const Nz::Node* node);
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void OnRenderTargetRelease(const Nz::RenderTarget* renderTarget);
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void OnRenderTargetSizeChange(const Nz::RenderTarget* renderTarget);
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void UpdateFrustum() const;
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void UpdateProjectionMatrix() const;
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void UpdateViewMatrix() const;
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void UpdateViewport() const;
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NazaraSlot(NzNode, OnNodeInvalidation, m_nodeInvalidationSlot);
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NazaraSlot(NzRenderTarget, OnRenderTargetRelease, m_targetReleaseSlot);
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NazaraSlot(NzRenderTarget, OnRenderTargetSizeChange, m_targetResizeSlot);
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NazaraSlot(Nz::Node, OnNodeInvalidation, m_nodeInvalidationSlot);
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NazaraSlot(Nz::RenderTarget, OnRenderTargetRelease, m_targetReleaseSlot);
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NazaraSlot(Nz::RenderTarget, OnRenderTargetSizeChange, m_targetResizeSlot);
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nzProjectionType m_projectionType;
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mutable NzFrustumf m_frustum;
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mutable NzMatrix4f m_projectionMatrix;
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mutable NzMatrix4f m_viewMatrix;
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NzRectf m_targetRegion;
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mutable NzRecti m_viewport;
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const NzRenderTarget* m_target;
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Nz::ProjectionType m_projectionType;
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mutable Nz::Frustumf m_frustum;
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mutable Nz::Matrix4f m_projectionMatrix;
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mutable Nz::Matrix4f m_viewMatrix;
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Nz::Rectf m_targetRegion;
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mutable Nz::Recti m_viewport;
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const Nz::RenderTarget* m_target;
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mutable bool m_frustumUpdated;
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mutable bool m_projectionMatrixUpdated;
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mutable bool m_viewMatrixUpdated;
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