Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -11,7 +11,10 @@
#include <NDK/Component.hpp>
#include <memory>
class NzPhysObject;
namespace Nz
{
class PhysObject;
}
namespace Ndk
{
@@ -23,30 +26,30 @@ namespace Ndk
friend class StaticCollisionSystem;
public:
CollisionComponent(NzPhysGeomRef geom = NzPhysGeomRef());
CollisionComponent(Nz::PhysGeomRef geom = Nz::PhysGeomRef());
CollisionComponent(const CollisionComponent& collision);
~CollisionComponent() = default;
const NzPhysGeomRef& GetGeom() const;
const Nz::PhysGeomRef& GetGeom() const;
void SetGeom(NzPhysGeomRef geom);
void SetGeom(Nz::PhysGeomRef geom);
CollisionComponent& operator=(NzPhysGeomRef geom);
CollisionComponent& operator=(Nz::PhysGeomRef geom);
CollisionComponent& operator=(CollisionComponent&& collision) = default;
static ComponentIndex componentIndex;
private:
void InitializeStaticBody();
NzPhysObject* GetStaticBody();
Nz::PhysObject* GetStaticBody();
void OnAttached() override;
void OnComponentAttached(BaseComponent& component) override;
void OnComponentDetached(BaseComponent& component) override;
void OnDetached() override;
std::unique_ptr<NzPhysObject> m_staticBody;
NzPhysGeomRef m_geom;
std::unique_ptr<Nz::PhysObject> m_staticBody;
Nz::PhysGeomRef m_geom;
bool m_bodyUpdated;
};
}