Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
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@@ -25,45 +25,45 @@ namespace Ndk
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PhysicsComponent(const PhysicsComponent& physics);
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~PhysicsComponent() = default;
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void AddForce(const NzVector3f& force, nzCoordSys coordSys = nzCoordSys_Global);
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void AddForce(const NzVector3f& force, const NzVector3f& point, nzCoordSys coordSys = nzCoordSys_Global);
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void AddTorque(const NzVector3f& torque, nzCoordSys coordSys = nzCoordSys_Global);
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void AddForce(const Nz::Vector3f& force, Nz::CoordSys coordSys = Nz::CoordSys_Global);
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void AddForce(const Nz::Vector3f& force, const Nz::Vector3f& point, Nz::CoordSys coordSys = Nz::CoordSys_Global);
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void AddTorque(const Nz::Vector3f& torque, Nz::CoordSys coordSys = Nz::CoordSys_Global);
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void EnableAutoSleep(bool autoSleep);
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NzBoxf GetAABB() const;
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NzVector3f GetAngularVelocity() const;
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Nz::Boxf GetAABB() const;
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Nz::Vector3f GetAngularVelocity() const;
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float GetGravityFactor() const;
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float GetMass() const;
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NzVector3f GetMassCenter(nzCoordSys coordSys = nzCoordSys_Local) const;
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const NzMatrix4f& GetMatrix() const;
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NzVector3f GetPosition() const;
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NzQuaternionf GetRotation() const;
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NzVector3f GetVelocity() const;
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Nz::Vector3f GetMassCenter(Nz::CoordSys coordSys = Nz::CoordSys_Local) const;
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const Nz::Matrix4f& GetMatrix() const;
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Nz::Vector3f GetPosition() const;
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Nz::Quaternionf GetRotation() const;
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Nz::Vector3f GetVelocity() const;
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bool IsAutoSleepEnabled() const;
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bool IsMoveable() const;
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bool IsSleeping() const;
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void SetAngularVelocity(const NzVector3f& angularVelocity);
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void SetAngularVelocity(const Nz::Vector3f& angularVelocity);
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void SetGravityFactor(float gravityFactor);
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void SetMass(float mass);
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void SetMassCenter(const NzVector3f& center);
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void SetPosition(const NzVector3f& position);
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void SetRotation(const NzQuaternionf& rotation);
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void SetVelocity(const NzVector3f& velocity);
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void SetMassCenter(const Nz::Vector3f& center);
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void SetPosition(const Nz::Vector3f& position);
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void SetRotation(const Nz::Quaternionf& rotation);
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void SetVelocity(const Nz::Vector3f& velocity);
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static ComponentIndex componentIndex;
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private:
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NzPhysObject& GetPhysObject();
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Nz::PhysObject& GetPhysObject();
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void OnAttached() override;
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void OnComponentAttached(BaseComponent& component) override;
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void OnComponentDetached(BaseComponent& component) override;
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void OnDetached() override;
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std::unique_ptr<NzPhysObject> m_object;
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std::unique_ptr<Nz::PhysObject> m_object;
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};
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}
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