Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
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@@ -12,21 +12,21 @@ namespace Ndk
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NazaraUnused(physics);
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}
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inline void PhysicsComponent::AddForce(const NzVector3f& force, nzCoordSys coordSys)
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inline void PhysicsComponent::AddForce(const Nz::Vector3f& force, Nz::CoordSys coordSys)
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{
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NazaraAssert(m_object, "Invalid physics object");
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m_object->AddForce(force, coordSys);
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}
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inline void PhysicsComponent::AddForce(const NzVector3f& force, const NzVector3f& point, nzCoordSys coordSys)
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inline void PhysicsComponent::AddForce(const Nz::Vector3f& force, const Nz::Vector3f& point, Nz::CoordSys coordSys)
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{
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NazaraAssert(m_object, "Invalid physics object");
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m_object->AddForce(force, point, coordSys);
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}
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inline void PhysicsComponent::AddTorque(const NzVector3f& torque, nzCoordSys coordSys)
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inline void PhysicsComponent::AddTorque(const Nz::Vector3f& torque, Nz::CoordSys coordSys)
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{
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NazaraAssert(m_object, "Invalid physics object");
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@@ -40,14 +40,14 @@ namespace Ndk
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m_object->EnableAutoSleep(autoSleep);
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}
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inline NzBoxf PhysicsComponent::GetAABB() const
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inline Nz::Boxf PhysicsComponent::GetAABB() const
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{
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NazaraAssert(m_object, "Invalid physics object");
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return m_object->GetAABB();
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}
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inline NzVector3f PhysicsComponent::GetAngularVelocity() const
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inline Nz::Vector3f PhysicsComponent::GetAngularVelocity() const
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{
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NazaraAssert(m_object, "Invalid physics object");
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@@ -68,35 +68,35 @@ namespace Ndk
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return m_object->GetMass();
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}
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inline NzVector3f PhysicsComponent::GetMassCenter(nzCoordSys coordSys) const
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inline Nz::Vector3f PhysicsComponent::GetMassCenter(Nz::CoordSys coordSys) const
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{
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NazaraAssert(m_object, "Invalid physics object");
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return m_object->GetMassCenter(coordSys);
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}
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inline const NzMatrix4f& PhysicsComponent::GetMatrix() const
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inline const Nz::Matrix4f& PhysicsComponent::GetMatrix() const
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{
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NazaraAssert(m_object, "Invalid physics object");
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return m_object->GetMatrix();
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}
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inline NzVector3f PhysicsComponent::GetPosition() const
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inline Nz::Vector3f PhysicsComponent::GetPosition() const
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{
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NazaraAssert(m_object, "Invalid physics object");
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return m_object->GetPosition();
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}
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inline NzQuaternionf PhysicsComponent::GetRotation() const
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inline Nz::Quaternionf PhysicsComponent::GetRotation() const
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{
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NazaraAssert(m_object, "Invalid physics object");
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return m_object->GetRotation();
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}
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inline NzVector3f PhysicsComponent::GetVelocity() const
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inline Nz::Vector3f PhysicsComponent::GetVelocity() const
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{
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NazaraAssert(m_object, "Invalid physics object");
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@@ -117,7 +117,7 @@ namespace Ndk
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return m_object->IsSleeping();
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}
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inline void PhysicsComponent::SetAngularVelocity(const NzVector3f& angularVelocity)
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inline void PhysicsComponent::SetAngularVelocity(const Nz::Vector3f& angularVelocity)
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{
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NazaraAssert(m_object, "Invalid physics object");
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@@ -139,35 +139,35 @@ namespace Ndk
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m_object->SetMass(mass);
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}
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inline void PhysicsComponent::SetMassCenter(const NzVector3f& center)
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inline void PhysicsComponent::SetMassCenter(const Nz::Vector3f& center)
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{
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NazaraAssert(m_object, "Invalid physics object");
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m_object->SetMassCenter(center);
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}
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inline void PhysicsComponent::SetPosition(const NzVector3f& position)
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inline void PhysicsComponent::SetPosition(const Nz::Vector3f& position)
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{
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NazaraAssert(m_object, "Invalid physics object");
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m_object->SetPosition(position);
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}
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inline void PhysicsComponent::SetRotation(const NzQuaternionf& rotation)
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inline void PhysicsComponent::SetRotation(const Nz::Quaternionf& rotation)
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{
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NazaraAssert(m_object, "Invalid physics object");
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m_object->SetRotation(rotation);
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}
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inline void PhysicsComponent::SetVelocity(const NzVector3f& velocity)
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inline void PhysicsComponent::SetVelocity(const Nz::Vector3f& velocity)
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{
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NazaraAssert(m_object, "Invalid physics object");
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m_object->SetVelocity(velocity);
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}
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inline NzPhysObject& PhysicsComponent::GetPhysObject()
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inline Nz::PhysObject& PhysicsComponent::GetPhysObject()
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{
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return *m_object.get();
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}
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