Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
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@@ -20,8 +20,8 @@ namespace Ndk
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PhysicsSystem(const PhysicsSystem& system);
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~PhysicsSystem() = default;
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NzPhysWorld& GetWorld();
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const NzPhysWorld& GetWorld() const;
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Nz::PhysWorld& GetWorld();
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const Nz::PhysWorld& GetWorld() const;
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static SystemIndex systemIndex;
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@@ -31,7 +31,7 @@ namespace Ndk
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EntityList m_dynamicObjects;
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EntityList m_staticObjects;
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NzPhysWorld m_world;
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Nz::PhysWorld m_world;
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};
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}
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@@ -4,12 +4,12 @@
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namespace Ndk
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{
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inline NzPhysWorld& PhysicsSystem::GetWorld()
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inline Nz::PhysWorld& PhysicsSystem::GetWorld()
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{
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return m_world;
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}
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inline const NzPhysWorld& PhysicsSystem::GetWorld() const
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inline const Nz::PhysWorld& PhysicsSystem::GetWorld() const
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{
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return m_world;
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}
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@@ -25,16 +25,16 @@ namespace Ndk
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inline RenderSystem(const RenderSystem& renderSystem);
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~RenderSystem() = default;
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inline const NzBackgroundRef& GetDefaultBackground() const;
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inline const NzMatrix4f& GetCoordinateSystemMatrix() const;
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inline NzVector3f GetGlobalForward() const;
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inline NzVector3f GetGlobalRight() const;
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inline NzVector3f GetGlobalUp() const;
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inline const Nz::BackgroundRef& GetDefaultBackground() const;
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inline const Nz::Matrix4f& GetCoordinateSystemMatrix() const;
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inline Nz::Vector3f GetGlobalForward() const;
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inline Nz::Vector3f GetGlobalRight() const;
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inline Nz::Vector3f GetGlobalUp() const;
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inline void SetDefaultBackground(NzBackgroundRef background);
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inline void SetGlobalForward(const NzVector3f& direction);
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inline void SetGlobalRight(const NzVector3f& direction);
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inline void SetGlobalUp(const NzVector3f& direction);
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inline void SetDefaultBackground(Nz::BackgroundRef background);
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inline void SetGlobalForward(const Nz::Vector3f& direction);
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inline void SetGlobalRight(const Nz::Vector3f& direction);
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inline void SetGlobalUp(const Nz::Vector3f& direction);
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static SystemIndex systemIndex;
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@@ -48,9 +48,9 @@ namespace Ndk
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EntityList m_cameras;
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EntityList m_drawables;
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EntityList m_lights;
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NzBackgroundRef m_background;
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NzForwardRenderTechnique m_renderTechnique;
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NzMatrix4f m_coordinateSystemMatrix;
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Nz::BackgroundRef m_background;
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Nz::ForwardRenderTechnique m_renderTechnique;
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Nz::Matrix4f m_coordinateSystemMatrix;
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bool m_coordinateSystemInvalidated;
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};
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}
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@@ -9,37 +9,37 @@ namespace Ndk
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{
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}
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inline const NzBackgroundRef& RenderSystem::GetDefaultBackground() const
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inline const Nz::BackgroundRef& RenderSystem::GetDefaultBackground() const
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{
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return m_background;
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}
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inline const NzMatrix4f& RenderSystem::GetCoordinateSystemMatrix() const
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inline const Nz::Matrix4f& RenderSystem::GetCoordinateSystemMatrix() const
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{
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return m_coordinateSystemMatrix;
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}
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inline NzVector3f RenderSystem::GetGlobalForward() const
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inline Nz::Vector3f RenderSystem::GetGlobalForward() const
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{
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return NzVector3f(-m_coordinateSystemMatrix.m13, -m_coordinateSystemMatrix.m23, -m_coordinateSystemMatrix.m33);
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return Nz::Vector3f(-m_coordinateSystemMatrix.m13, -m_coordinateSystemMatrix.m23, -m_coordinateSystemMatrix.m33);
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}
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inline NzVector3f RenderSystem::GetGlobalRight() const
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inline Nz::Vector3f RenderSystem::GetGlobalRight() const
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{
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return NzVector3f(m_coordinateSystemMatrix.m11, m_coordinateSystemMatrix.m21, m_coordinateSystemMatrix.m31);
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return Nz::Vector3f(m_coordinateSystemMatrix.m11, m_coordinateSystemMatrix.m21, m_coordinateSystemMatrix.m31);
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}
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inline NzVector3f RenderSystem::GetGlobalUp() const
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inline Nz::Vector3f RenderSystem::GetGlobalUp() const
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{
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return NzVector3f(m_coordinateSystemMatrix.m12, m_coordinateSystemMatrix.m22, m_coordinateSystemMatrix.m32);
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return Nz::Vector3f(m_coordinateSystemMatrix.m12, m_coordinateSystemMatrix.m22, m_coordinateSystemMatrix.m32);
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}
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inline void RenderSystem::SetDefaultBackground(NzBackgroundRef background)
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inline void RenderSystem::SetDefaultBackground(Nz::BackgroundRef background)
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{
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m_background = std::move(background);
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}
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inline void RenderSystem::SetGlobalForward(const NzVector3f& direction)
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inline void RenderSystem::SetGlobalForward(const Nz::Vector3f& direction)
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{
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m_coordinateSystemMatrix.m13 = -direction.x;
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m_coordinateSystemMatrix.m23 = -direction.y;
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@@ -48,7 +48,7 @@ namespace Ndk
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InvalidateCoordinateSystem();
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}
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inline void RenderSystem::SetGlobalRight(const NzVector3f& direction)
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inline void RenderSystem::SetGlobalRight(const Nz::Vector3f& direction)
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{
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m_coordinateSystemMatrix.m11 = direction.x;
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m_coordinateSystemMatrix.m21 = direction.y;
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@@ -57,7 +57,7 @@ namespace Ndk
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InvalidateCoordinateSystem();
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}
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inline void RenderSystem::SetGlobalUp(const NzVector3f& direction)
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inline void RenderSystem::SetGlobalUp(const Nz::Vector3f& direction)
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{
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m_coordinateSystemMatrix.m12 = direction.x;
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m_coordinateSystemMatrix.m22 = direction.y;
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