Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -25,16 +25,16 @@ namespace Ndk
inline RenderSystem(const RenderSystem& renderSystem);
~RenderSystem() = default;
inline const NzBackgroundRef& GetDefaultBackground() const;
inline const NzMatrix4f& GetCoordinateSystemMatrix() const;
inline NzVector3f GetGlobalForward() const;
inline NzVector3f GetGlobalRight() const;
inline NzVector3f GetGlobalUp() const;
inline const Nz::BackgroundRef& GetDefaultBackground() const;
inline const Nz::Matrix4f& GetCoordinateSystemMatrix() const;
inline Nz::Vector3f GetGlobalForward() const;
inline Nz::Vector3f GetGlobalRight() const;
inline Nz::Vector3f GetGlobalUp() const;
inline void SetDefaultBackground(NzBackgroundRef background);
inline void SetGlobalForward(const NzVector3f& direction);
inline void SetGlobalRight(const NzVector3f& direction);
inline void SetGlobalUp(const NzVector3f& direction);
inline void SetDefaultBackground(Nz::BackgroundRef background);
inline void SetGlobalForward(const Nz::Vector3f& direction);
inline void SetGlobalRight(const Nz::Vector3f& direction);
inline void SetGlobalUp(const Nz::Vector3f& direction);
static SystemIndex systemIndex;
@@ -48,9 +48,9 @@ namespace Ndk
EntityList m_cameras;
EntityList m_drawables;
EntityList m_lights;
NzBackgroundRef m_background;
NzForwardRenderTechnique m_renderTechnique;
NzMatrix4f m_coordinateSystemMatrix;
Nz::BackgroundRef m_background;
Nz::ForwardRenderTechnique m_renderTechnique;
Nz::Matrix4f m_coordinateSystemMatrix;
bool m_coordinateSystemInvalidated;
};
}