Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
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@@ -25,16 +25,16 @@ namespace Ndk
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inline RenderSystem(const RenderSystem& renderSystem);
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~RenderSystem() = default;
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inline const NzBackgroundRef& GetDefaultBackground() const;
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inline const NzMatrix4f& GetCoordinateSystemMatrix() const;
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inline NzVector3f GetGlobalForward() const;
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inline NzVector3f GetGlobalRight() const;
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inline NzVector3f GetGlobalUp() const;
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inline const Nz::BackgroundRef& GetDefaultBackground() const;
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inline const Nz::Matrix4f& GetCoordinateSystemMatrix() const;
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inline Nz::Vector3f GetGlobalForward() const;
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inline Nz::Vector3f GetGlobalRight() const;
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inline Nz::Vector3f GetGlobalUp() const;
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inline void SetDefaultBackground(NzBackgroundRef background);
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inline void SetGlobalForward(const NzVector3f& direction);
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inline void SetGlobalRight(const NzVector3f& direction);
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inline void SetGlobalUp(const NzVector3f& direction);
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inline void SetDefaultBackground(Nz::BackgroundRef background);
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inline void SetGlobalForward(const Nz::Vector3f& direction);
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inline void SetGlobalRight(const Nz::Vector3f& direction);
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inline void SetGlobalUp(const Nz::Vector3f& direction);
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static SystemIndex systemIndex;
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@@ -48,9 +48,9 @@ namespace Ndk
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EntityList m_cameras;
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EntityList m_drawables;
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EntityList m_lights;
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NzBackgroundRef m_background;
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NzForwardRenderTechnique m_renderTechnique;
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NzMatrix4f m_coordinateSystemMatrix;
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Nz::BackgroundRef m_background;
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Nz::ForwardRenderTechnique m_renderTechnique;
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Nz::Matrix4f m_coordinateSystemMatrix;
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bool m_coordinateSystemInvalidated;
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};
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}
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