Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
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@@ -9,37 +9,37 @@ namespace Ndk
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{
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}
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inline const NzBackgroundRef& RenderSystem::GetDefaultBackground() const
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inline const Nz::BackgroundRef& RenderSystem::GetDefaultBackground() const
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{
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return m_background;
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}
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inline const NzMatrix4f& RenderSystem::GetCoordinateSystemMatrix() const
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inline const Nz::Matrix4f& RenderSystem::GetCoordinateSystemMatrix() const
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{
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return m_coordinateSystemMatrix;
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}
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inline NzVector3f RenderSystem::GetGlobalForward() const
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inline Nz::Vector3f RenderSystem::GetGlobalForward() const
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{
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return NzVector3f(-m_coordinateSystemMatrix.m13, -m_coordinateSystemMatrix.m23, -m_coordinateSystemMatrix.m33);
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return Nz::Vector3f(-m_coordinateSystemMatrix.m13, -m_coordinateSystemMatrix.m23, -m_coordinateSystemMatrix.m33);
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}
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inline NzVector3f RenderSystem::GetGlobalRight() const
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inline Nz::Vector3f RenderSystem::GetGlobalRight() const
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{
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return NzVector3f(m_coordinateSystemMatrix.m11, m_coordinateSystemMatrix.m21, m_coordinateSystemMatrix.m31);
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return Nz::Vector3f(m_coordinateSystemMatrix.m11, m_coordinateSystemMatrix.m21, m_coordinateSystemMatrix.m31);
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}
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inline NzVector3f RenderSystem::GetGlobalUp() const
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inline Nz::Vector3f RenderSystem::GetGlobalUp() const
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{
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return NzVector3f(m_coordinateSystemMatrix.m12, m_coordinateSystemMatrix.m22, m_coordinateSystemMatrix.m32);
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return Nz::Vector3f(m_coordinateSystemMatrix.m12, m_coordinateSystemMatrix.m22, m_coordinateSystemMatrix.m32);
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}
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inline void RenderSystem::SetDefaultBackground(NzBackgroundRef background)
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inline void RenderSystem::SetDefaultBackground(Nz::BackgroundRef background)
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{
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m_background = std::move(background);
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}
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inline void RenderSystem::SetGlobalForward(const NzVector3f& direction)
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inline void RenderSystem::SetGlobalForward(const Nz::Vector3f& direction)
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{
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m_coordinateSystemMatrix.m13 = -direction.x;
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m_coordinateSystemMatrix.m23 = -direction.y;
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@@ -48,7 +48,7 @@ namespace Ndk
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InvalidateCoordinateSystem();
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}
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inline void RenderSystem::SetGlobalRight(const NzVector3f& direction)
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inline void RenderSystem::SetGlobalRight(const Nz::Vector3f& direction)
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{
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m_coordinateSystemMatrix.m11 = direction.x;
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m_coordinateSystemMatrix.m21 = direction.y;
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@@ -57,7 +57,7 @@ namespace Ndk
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InvalidateCoordinateSystem();
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}
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inline void RenderSystem::SetGlobalUp(const NzVector3f& direction)
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inline void RenderSystem::SetGlobalUp(const Nz::Vector3f& direction)
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{
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m_coordinateSystemMatrix.m12 = direction.x;
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m_coordinateSystemMatrix.m22 = direction.y;
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