Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
@@ -17,10 +17,10 @@ namespace Ndk
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if (!entity)
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return false;
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const NzBitset<>& components = entity->GetComponentBits();
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const Nz::Bitset<>& components = entity->GetComponentBits();
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m_filterResult.PerformsAND(m_requiredComponents, components);
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if (m_filterResult != m_requiredComponents)
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if (m_filterResult != m_requiredComponents)
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return false; // Au moins un component requis n'est pas présent
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m_filterResult.PerformsAND(m_excludedComponents, components);
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@@ -17,20 +17,20 @@ namespace Ndk
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EnsureViewMatrixUpdate();
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EnsureViewportUpdate();
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NzRenderer::SetMatrix(nzMatrixType_Projection, m_projectionMatrix);
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NzRenderer::SetMatrix(nzMatrixType_View, m_viewMatrix);
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NzRenderer::SetTarget(m_target);
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NzRenderer::SetViewport(m_viewport);
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Nz::Renderer::SetMatrix(Nz::MatrixType_Projection, m_projectionMatrix);
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Nz::Renderer::SetMatrix(Nz::MatrixType_View, m_viewMatrix);
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Nz::Renderer::SetTarget(m_target);
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Nz::Renderer::SetViewport(m_viewport);
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}
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NzVector3f CameraComponent::GetEyePosition() const
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Nz::Vector3f CameraComponent::GetEyePosition() const
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{
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NazaraAssert(m_entity && m_entity->HasComponent<NodeComponent>(), "CameraComponent requires NodeComponent");
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return m_entity->GetComponent<NodeComponent>().GetPosition();
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}
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NzVector3f CameraComponent::GetForward() const
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Nz::Vector3f CameraComponent::GetForward() const
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{
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NazaraAssert(m_entity && m_entity->HasComponent<NodeComponent>(), "CameraComponent requires NodeComponent");
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@@ -80,7 +80,7 @@ namespace Ndk
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InvalidateViewMatrix();
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}
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void CameraComponent::OnNodeInvalidated(const NzNode* node)
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void CameraComponent::OnNodeInvalidated(const Nz::Node* node)
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{
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NazaraUnused(node);
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@@ -88,20 +88,20 @@ namespace Ndk
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InvalidateViewMatrix();
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}
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void CameraComponent::OnRenderTargetRelease(const NzRenderTarget* renderTarget)
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void CameraComponent::OnRenderTargetRelease(const Nz::RenderTarget* renderTarget)
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{
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if (renderTarget == m_target)
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m_target = nullptr;
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else
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NazaraInternalError("Not listening to " + NzString::Pointer(renderTarget));
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NazaraInternalError("Not listening to " + Nz::String::Pointer(renderTarget));
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}
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void CameraComponent::OnRenderTargetSizeChange(const NzRenderTarget* renderTarget)
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void CameraComponent::OnRenderTargetSizeChange(const Nz::RenderTarget* renderTarget)
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{
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if (renderTarget == m_target)
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InvalidateViewport();
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else
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NazaraInternalError("Not listening to " + NzString::Pointer(renderTarget));
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NazaraInternalError("Not listening to " + Nz::String::Pointer(renderTarget));
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}
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void CameraComponent::UpdateFrustum() const
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@@ -118,13 +118,13 @@ namespace Ndk
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{
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switch (m_projectionType)
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{
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case nzProjectionType_Orthogonal:
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case Nz::ProjectionType_Orthogonal:
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EnsureViewportUpdate();
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m_projectionMatrix.MakeOrtho(0.f, static_cast<float>(m_viewport.width), 0.f, static_cast<float>(m_viewport.height), m_zNear, m_zFar);
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break;
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case nzProjectionType_Perspective:
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case Nz::ProjectionType_Perspective:
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EnsureViewportUpdate(); // Can affect aspect ratio
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m_projectionMatrix.MakePerspective(m_fov, m_aspectRatio, m_zNear, m_zFar);
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@@ -141,7 +141,7 @@ namespace Ndk
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NodeComponent& nodeComponent = m_entity->GetComponent<NodeComponent>();
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// Build the view matrix using the NodeComponent position/rotation
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m_viewMatrix.MakeViewMatrix(nodeComponent.GetPosition(nzCoordSys_Global), nodeComponent.GetRotation(nzCoordSys_Global));
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m_viewMatrix.MakeViewMatrix(nodeComponent.GetPosition(Nz::CoordSys_Global), nodeComponent.GetRotation(Nz::CoordSys_Global));
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m_viewMatrixUpdated = true;
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}
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@@ -153,7 +153,7 @@ namespace Ndk
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unsigned int targetHeight = std::max(m_target->GetHeight(), 1U); // Let's make sure we won't divide by zero
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// Our target region is expressed as % of the viewport dimensions, let's compute it in pixels
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NzRectf fViewport(m_targetRegion);
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Nz::Rectf fViewport(m_targetRegion);
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fViewport.x *= targetWidth;
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fViewport.y *= targetHeight;
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fViewport.width *= targetWidth;
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@@ -161,11 +161,11 @@ namespace Ndk
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// Compute the new aspect ratio, if it's different we need to invalidate the projection matrix
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float aspectRatio = fViewport.width/fViewport.height;
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if (!NzNumberEquals(m_aspectRatio, aspectRatio, 0.001f))
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if (!Nz::NumberEquals(m_aspectRatio, aspectRatio, 0.001f))
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{
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m_aspectRatio = aspectRatio;
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if (m_projectionType == nzProjectionType_Perspective)
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if (m_projectionType == Nz::ProjectionType_Perspective)
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InvalidateProjectionMatrix();
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}
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@@ -11,7 +11,7 @@
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namespace Ndk
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{
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void CollisionComponent::SetGeom(NzPhysGeomRef geom)
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void CollisionComponent::SetGeom(Nz::PhysGeomRef geom)
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{
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m_geom = std::move(geom);
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@@ -35,9 +35,9 @@ namespace Ndk
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NazaraAssert(entityWorld, "Entity must have world");
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NazaraAssert(entityWorld->HasSystem<PhysicsSystem>(), "World must have a physics system");
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NzPhysWorld& physWorld = entityWorld->GetSystem<PhysicsSystem>().GetWorld();
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Nz::PhysWorld& physWorld = entityWorld->GetSystem<PhysicsSystem>().GetWorld();
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m_staticBody.reset(new NzPhysObject(&physWorld, m_geom));
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m_staticBody.reset(new Nz::PhysObject(&physWorld, m_geom));
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m_staticBody->EnableAutoSleep(false);
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}
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@@ -9,7 +9,7 @@
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namespace Ndk
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{
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void GraphicsComponent::InvalidateRenderableData(const NzInstancedRenderable* renderable, nzUInt32 flags, unsigned int index)
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void GraphicsComponent::InvalidateRenderableData(const Nz::InstancedRenderable* renderable, Nz::UInt32 flags, unsigned int index)
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{
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NazaraAssert(index < m_renderables.size(), "Invalid renderable index");
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NazaraUnused(renderable);
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@@ -55,7 +55,7 @@ namespace Ndk
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InvalidateTransformMatrix();
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}
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void GraphicsComponent::OnNodeInvalidated(const NzNode* node)
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void GraphicsComponent::OnNodeInvalidated(const Nz::Node* node)
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{
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NazaraUnused(node);
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@@ -69,7 +69,7 @@ namespace Ndk
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Ndk::RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<Ndk::RenderSystem>();
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m_transformMatrix = NzMatrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), m_entity->GetComponent<NodeComponent>().GetTransformMatrix());
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m_transformMatrix = Nz::Matrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), m_entity->GetComponent<NodeComponent>().GetTransformMatrix());
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m_transformMatrixUpdated = true;
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}
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@@ -17,19 +17,19 @@ namespace Ndk
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World* entityWorld = m_entity->GetWorld();
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NazaraAssert(entityWorld->HasSystem<PhysicsSystem>(), "World must have a physics system");
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NzPhysWorld& world = entityWorld->GetSystem<PhysicsSystem>().GetWorld();
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Nz::PhysWorld& world = entityWorld->GetSystem<PhysicsSystem>().GetWorld();
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NzPhysGeomRef geom;
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Nz::PhysGeomRef geom;
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if (m_entity->HasComponent<CollisionComponent>())
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geom = m_entity->GetComponent<CollisionComponent>().GetGeom();
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NzMatrix4f matrix;
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Nz::Matrix4f matrix;
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if (m_entity->HasComponent<NodeComponent>())
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matrix = m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
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else
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matrix.MakeIdentity();
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m_object.reset(new NzPhysObject(&world, geom, matrix));
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m_object.reset(new Nz::PhysObject(&world, geom, matrix));
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m_object->SetMass(1.f);
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}
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@@ -47,7 +47,7 @@ namespace Ndk
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if (IsComponent<CollisionComponent>(component))
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{
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NazaraAssert(m_object, "Invalid object");
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m_object->SetGeom(NzNullGeom::New());
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m_object->SetGeom(Nz::NullGeom::New());
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}
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}
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@@ -35,19 +35,19 @@ namespace Ndk
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try
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{
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NzErrorFlags errFlags(nzErrorFlag_ThrowException, true);
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Nz::ErrorFlags errFlags(Nz::ErrorFlag_ThrowException, true);
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// Initialisation du moteur
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// Modules clients
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NzAudio::Initialize();
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NzGraphics::Initialize();
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Nz::Audio::Initialize();
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Nz::Graphics::Initialize();
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// Modules serveurs
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NzLua::Initialize();
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NzNoise::Initialize();
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NzPhysics::Initialize();
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NzUtility::Initialize();
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Nz::Lua::Initialize();
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Nz::Noise::Initialize();
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Nz::Physics::Initialize();
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Nz::Utility::Initialize();
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// Initialisation du SDK
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@@ -76,7 +76,7 @@ namespace Ndk
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}
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catch (const std::exception& e)
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{
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NazaraError("Failed to initialize NDK: " + NzString(e.what()));
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NazaraError("Failed to initialize NDK: " + Nz::String(e.what()));
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return false;
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}
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@@ -99,14 +99,14 @@ namespace Ndk
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// Libération du moteur
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// Modules clients
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NzAudio::Uninitialize();
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NzGraphics::Uninitialize();
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Nz::Audio::Uninitialize();
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Nz::Graphics::Uninitialize();
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// Modules serveurs
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NzLua::Uninitialize();
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NzNoise::Uninitialize();
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NzPhysics::Uninitialize();
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NzUtility::Uninitialize();
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Nz::Lua::Uninitialize();
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Nz::Noise::Uninitialize();
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Nz::Physics::Uninitialize();
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Nz::Utility::Uninitialize();
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NazaraNotice("Uninitialized: SDK");
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}
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@@ -30,22 +30,22 @@ namespace Ndk
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// On récupère la position et la rotation pour les affecter au listener
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const NodeComponent& node = entity->GetComponent<NodeComponent>();
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NzAudio::SetListenerPosition(node.GetPosition(nzCoordSys_Global));
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NzAudio::SetListenerRotation(node.GetRotation(nzCoordSys_Global));
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Nz::Audio::SetListenerPosition(node.GetPosition(Nz::CoordSys_Global));
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Nz::Audio::SetListenerRotation(node.GetRotation(Nz::CoordSys_Global));
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// On vérifie la présence d'une donnée de vitesse, et on l'affecte
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// (La vitesse du listener Audio ne le fait pas se déplacer, mais affecte par exemple l'effet Doppler)
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if (entity->HasComponent<VelocityComponent>())
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{
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const VelocityComponent& velocity = entity->GetComponent<VelocityComponent>();
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NzAudio::SetListenerVelocity(velocity.linearVelocity);
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Nz::Audio::SetListenerVelocity(velocity.linearVelocity);
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}
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activeListenerCount++;
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}
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if (activeListenerCount > 1)
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NazaraWarning(NzString::Number(activeListenerCount) + " listeners were active in the same update loop");
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NazaraWarning(Nz::String::Number(activeListenerCount) + " listeners were active in the same update loop");
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}
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SystemIndex ListenerSystem::systemIndex;
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@@ -45,9 +45,9 @@ namespace Ndk
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NodeComponent& node = entity->GetComponent<NodeComponent>();
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PhysicsComponent& phys = entity->GetComponent<PhysicsComponent>();
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NzPhysObject& physObj = phys.GetPhysObject();
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node.SetRotation(physObj.GetRotation(), nzCoordSys_Global);
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node.SetPosition(physObj.GetPosition(), nzCoordSys_Global);
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Nz::PhysObject& physObj = phys.GetPhysObject();
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node.SetRotation(physObj.GetRotation(), Nz::CoordSys_Global);
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node.SetPosition(physObj.GetPosition(), Nz::CoordSys_Global);
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}
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float invElapsedTime = 1.f / elapsedTime;
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@@ -56,12 +56,12 @@ namespace Ndk
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CollisionComponent& collision = entity->GetComponent<CollisionComponent>();
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NodeComponent& node = entity->GetComponent<NodeComponent>();
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NzPhysObject* physObj = collision.GetStaticBody();
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Nz::PhysObject* physObj = collision.GetStaticBody();
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NzQuaternionf oldRotation = physObj->GetRotation();
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NzVector3f oldPosition = physObj->GetPosition();
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NzQuaternionf newRotation = node.GetRotation(nzCoordSys_Global);
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NzVector3f newPosition = node.GetPosition(nzCoordSys_Global);
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Nz::Quaternionf oldRotation = physObj->GetRotation();
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Nz::Vector3f oldPosition = physObj->GetPosition();
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Nz::Quaternionf newRotation = node.GetRotation(Nz::CoordSys_Global);
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Nz::Vector3f newPosition = node.GetPosition(Nz::CoordSys_Global);
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// Pour déplacer des objets statiques et assurer les collisions, il faut leur définir une vitesse
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// (note importante: le moteur physique n'applique pas la vitesse sur les objets statiques)
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@@ -71,21 +71,21 @@ namespace Ndk
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physObj->SetVelocity((newPosition - oldPosition) * invElapsedTime);
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}
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else
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physObj->SetVelocity(NzVector3f::Zero());
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physObj->SetVelocity(Nz::Vector3f::Zero());
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if (newRotation != oldRotation)
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{
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NzQuaternionf transition = newRotation * oldRotation.GetConjugate();
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NzEulerAnglesf angles = transition.ToEulerAngles();
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NzVector3f angularVelocity(NzToRadians(angles.pitch * invElapsedTime),
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NzToRadians(angles.yaw * invElapsedTime),
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NzToRadians(angles.roll * invElapsedTime));
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Nz::Quaternionf transition = newRotation * oldRotation.GetConjugate();
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Nz::EulerAnglesf angles = transition.ToEulerAngles();
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Nz::Vector3f angularVelocity(Nz::ToRadians(angles.pitch * invElapsedTime),
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Nz::ToRadians(angles.yaw * invElapsedTime),
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Nz::ToRadians(angles.roll * invElapsedTime));
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physObj->SetRotation(oldRotation);
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physObj->SetAngularVelocity(angularVelocity);
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}
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else
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physObj->SetAngularVelocity(NzVector3f::Zero());
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physObj->SetAngularVelocity(Nz::Vector3f::Zero());
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}
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}
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@@ -12,10 +12,10 @@
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namespace Ndk
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{
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RenderSystem::RenderSystem() :
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m_coordinateSystemMatrix(NzMatrix4f::Identity()),
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m_coordinateSystemMatrix(Nz::Matrix4f::Identity()),
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m_coordinateSystemInvalidated(true)
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{
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SetDefaultBackground(NzColorBackground::New());
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SetDefaultBackground(Nz::ColorBackground::New());
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SetUpdateRate(0.f);
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}
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@@ -73,7 +73,7 @@ namespace Ndk
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CameraComponent& camComponent = camera->GetComponent<CameraComponent>();
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camComponent.ApplyView();
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NzAbstractRenderQueue* renderQueue = m_renderTechnique.GetRenderQueue();
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Nz::AbstractRenderQueue* renderQueue = m_renderTechnique.GetRenderQueue();
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renderQueue->Clear();
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//TODO: Culling
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@@ -91,11 +91,11 @@ namespace Ndk
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NodeComponent& drawableNode = light->GetComponent<NodeComponent>();
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///TODO: Cache somehow?
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lightComponent.AddToRenderQueue(renderQueue, NzMatrix4f::ConcatenateAffine(m_coordinateSystemMatrix, drawableNode.GetTransformMatrix()));
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lightComponent.AddToRenderQueue(renderQueue, Nz::Matrix4f::ConcatenateAffine(m_coordinateSystemMatrix, drawableNode.GetTransformMatrix()));
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}
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NzSceneData sceneData;
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sceneData.ambientColor = NzColor(25, 25, 25);
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Nz::SceneData sceneData;
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sceneData.ambientColor = Nz::Color(25, 25, 25);
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sceneData.background = m_background;
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sceneData.viewer = &camComponent;
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Reference in New Issue
Block a user