Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
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@@ -9,7 +9,7 @@
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namespace Ndk
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{
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void GraphicsComponent::InvalidateRenderableData(const NzInstancedRenderable* renderable, nzUInt32 flags, unsigned int index)
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void GraphicsComponent::InvalidateRenderableData(const Nz::InstancedRenderable* renderable, Nz::UInt32 flags, unsigned int index)
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{
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NazaraAssert(index < m_renderables.size(), "Invalid renderable index");
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NazaraUnused(renderable);
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@@ -55,7 +55,7 @@ namespace Ndk
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InvalidateTransformMatrix();
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}
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void GraphicsComponent::OnNodeInvalidated(const NzNode* node)
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void GraphicsComponent::OnNodeInvalidated(const Nz::Node* node)
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{
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NazaraUnused(node);
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@@ -69,7 +69,7 @@ namespace Ndk
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Ndk::RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<Ndk::RenderSystem>();
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m_transformMatrix = NzMatrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), m_entity->GetComponent<NodeComponent>().GetTransformMatrix());
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m_transformMatrix = Nz::Matrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), m_entity->GetComponent<NodeComponent>().GetTransformMatrix());
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m_transformMatrixUpdated = true;
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}
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