Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
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@@ -12,10 +12,10 @@
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namespace Ndk
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{
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RenderSystem::RenderSystem() :
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m_coordinateSystemMatrix(NzMatrix4f::Identity()),
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m_coordinateSystemMatrix(Nz::Matrix4f::Identity()),
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m_coordinateSystemInvalidated(true)
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{
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SetDefaultBackground(NzColorBackground::New());
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SetDefaultBackground(Nz::ColorBackground::New());
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SetUpdateRate(0.f);
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}
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@@ -73,7 +73,7 @@ namespace Ndk
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CameraComponent& camComponent = camera->GetComponent<CameraComponent>();
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camComponent.ApplyView();
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NzAbstractRenderQueue* renderQueue = m_renderTechnique.GetRenderQueue();
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Nz::AbstractRenderQueue* renderQueue = m_renderTechnique.GetRenderQueue();
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renderQueue->Clear();
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//TODO: Culling
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@@ -91,11 +91,11 @@ namespace Ndk
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NodeComponent& drawableNode = light->GetComponent<NodeComponent>();
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///TODO: Cache somehow?
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lightComponent.AddToRenderQueue(renderQueue, NzMatrix4f::ConcatenateAffine(m_coordinateSystemMatrix, drawableNode.GetTransformMatrix()));
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lightComponent.AddToRenderQueue(renderQueue, Nz::Matrix4f::ConcatenateAffine(m_coordinateSystemMatrix, drawableNode.GetTransformMatrix()));
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}
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NzSceneData sceneData;
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sceneData.ambientColor = NzColor(25, 25, 25);
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Nz::SceneData sceneData;
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sceneData.ambientColor = Nz::Color(25, 25, 25);
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sceneData.background = m_background;
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sceneData.viewer = &camComponent;
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