Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
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@@ -14,41 +14,44 @@
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#include <Nazara/Math/Quaternion.hpp>
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#include <Nazara/Math/Vector3.hpp>
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class NAZARA_AUDIO_API NzAudio
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namespace Nz
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{
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public:
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NzAudio() = delete;
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~NzAudio() = delete;
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class NAZARA_AUDIO_API Audio
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{
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public:
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Audio() = delete;
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~Audio() = delete;
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static nzAudioFormat GetAudioFormat(unsigned int channelCount);
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static float GetDopplerFactor();
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static float GetGlobalVolume();
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static NzVector3f GetListenerDirection();
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static NzVector3f GetListenerPosition();
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static NzQuaternionf GetListenerRotation();
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static NzVector3f GetListenerVelocity();
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static float GetSpeedOfSound();
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static AudioFormat GetAudioFormat(unsigned int channelCount);
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static float GetDopplerFactor();
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static float GetGlobalVolume();
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static Vector3f GetListenerDirection();
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static Vector3f GetListenerPosition();
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static Quaternionf GetListenerRotation();
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static Vector3f GetListenerVelocity();
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static float GetSpeedOfSound();
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static bool Initialize();
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static bool Initialize();
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static bool IsFormatSupported(nzAudioFormat format);
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static bool IsInitialized();
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static bool IsFormatSupported(AudioFormat format);
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static bool IsInitialized();
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static void SetDopplerFactor(float dopplerFactor);
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static void SetGlobalVolume(float volume);
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static void SetListenerDirection(const NzVector3f& direction);
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static void SetListenerDirection(float dirX, float dirY, float dirZ);
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static void SetListenerPosition(const NzVector3f& position);
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static void SetListenerPosition(float x, float y, float z);
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static void SetListenerRotation(const NzQuaternionf& rotation);
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static void SetListenerVelocity(const NzVector3f& velocity);
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static void SetListenerVelocity(float velX, float velY, float velZ);
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static void SetSpeedOfSound(float speed);
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static void SetDopplerFactor(float dopplerFactor);
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static void SetGlobalVolume(float volume);
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static void SetListenerDirection(const Vector3f& direction);
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static void SetListenerDirection(float dirX, float dirY, float dirZ);
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static void SetListenerPosition(const Vector3f& position);
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static void SetListenerPosition(float x, float y, float z);
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static void SetListenerRotation(const Quaternionf& rotation);
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static void SetListenerVelocity(const Vector3f& velocity);
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static void SetListenerVelocity(float velX, float velY, float velZ);
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static void SetSpeedOfSound(float speed);
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static void Uninitialize();
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static void Uninitialize();
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private:
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static unsigned int s_moduleReferenceCounter;
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};
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private:
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static unsigned int s_moduleReferenceCounter;
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};
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}
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#endif // NAZARA_AUDIO_HPP
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