Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -12,43 +12,46 @@
#include <Nazara/Audio/SoundBuffer.hpp>
#include <Nazara/Audio/SoundEmitter.hpp>
class NAZARA_AUDIO_API NzSound : public NzSoundEmitter
namespace Nz
{
public:
NzSound() = default;
NzSound(const NzSoundBuffer* soundBuffer);
NzSound(const NzSound& sound);
NzSound(NzSound&&) = default;
~NzSound();
class NAZARA_AUDIO_API Sound : public SoundEmitter
{
public:
Sound() = default;
Sound(const SoundBuffer* soundBuffer);
Sound(const Sound& sound);
Sound(Sound&&) = default;
~Sound();
void EnableLooping(bool loop);
void EnableLooping(bool loop);
const NzSoundBuffer* GetBuffer() const;
nzUInt32 GetDuration() const;
nzUInt32 GetPlayingOffset() const;
nzSoundStatus GetStatus() const;
const SoundBuffer* GetBuffer() const;
UInt32 GetDuration() const;
UInt32 GetPlayingOffset() const;
SoundStatus GetStatus() const;
bool IsLooping() const;
bool IsPlayable() const;
bool IsPlaying() const;
bool IsLooping() const;
bool IsPlayable() const;
bool IsPlaying() const;
bool LoadFromFile(const NzString& filePath, const NzSoundBufferParams& params = NzSoundBufferParams());
bool LoadFromMemory(const void* data, std::size_t size, const NzSoundBufferParams& params = NzSoundBufferParams());
bool LoadFromStream(NzInputStream& stream, const NzSoundBufferParams& params = NzSoundBufferParams());
bool LoadFromFile(const String& filePath, const SoundBufferParams& params = SoundBufferParams());
bool LoadFromMemory(const void* data, std::size_t size, const SoundBufferParams& params = SoundBufferParams());
bool LoadFromStream(InputStream& stream, const SoundBufferParams& params = SoundBufferParams());
void Pause();
void Play();
void Pause();
void Play();
void SetBuffer(const NzSoundBuffer* buffer);
void SetPlayingOffset(nzUInt32 offset);
void SetBuffer(const SoundBuffer* buffer);
void SetPlayingOffset(UInt32 offset);
void Stop();
void Stop();
NzSound& operator=(const NzSound&) = delete; ///TODO?
NzSound& operator=(NzSound&&) = default;
Sound& operator=(const Sound&) = delete; ///TODO?
Sound& operator=(Sound&&) = default;
private:
NzSoundBufferConstRef m_buffer;
};
private:
SoundBufferConstRef m_buffer;
};
}
#endif // NAZARA_SOUND_HPP