Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -15,52 +15,54 @@
///TODO: Faire hériter SoundEmitter de Node
class NAZARA_AUDIO_API NzSoundEmitter
namespace Nz
{
public:
virtual ~NzSoundEmitter();
class NAZARA_AUDIO_API SoundEmitter
{
public:
virtual ~SoundEmitter();
virtual void EnableLooping(bool loop) = 0;
void EnableSpatialization(bool spatialization);
virtual void EnableLooping(bool loop) = 0;
void EnableSpatialization(bool spatialization);
float GetAttenuation() const;
virtual nzUInt32 GetDuration() const = 0;
float GetMinDistance() const;
float GetPitch() const;
virtual nzUInt32 GetPlayingOffset() const = 0;
NzVector3f GetPosition() const;
NzVector3f GetVelocity() const;
virtual nzSoundStatus GetStatus() const = 0;
float GetVolume() const;
float GetAttenuation() const;
virtual UInt32 GetDuration() const = 0;
float GetMinDistance() const;
float GetPitch() const;
virtual UInt32 GetPlayingOffset() const = 0;
Vector3f GetPosition() const;
Vector3f GetVelocity() const;
virtual SoundStatus GetStatus() const = 0;
float GetVolume() const;
virtual bool IsLooping() const = 0;
bool IsSpatialized() const;
virtual bool IsLooping() const = 0;
bool IsSpatialized() const;
virtual void Pause() = 0;
virtual void Play() = 0;
virtual void Pause() = 0;
virtual void Play() = 0;
void SetAttenuation(float attenuation);
void SetMinDistance(float minDistance);
void SetPitch(float pitch);
void SetPosition(const NzVector3f& position);
void SetPosition(float x, float y, float z);
void SetVelocity(const NzVector3f& velocity);
void SetVelocity(float velX, float velY, float velZ);
void SetVolume(float volume);
void SetAttenuation(float attenuation);
void SetMinDistance(float minDistance);
void SetPitch(float pitch);
void SetPosition(const Vector3f& position);
void SetPosition(float x, float y, float z);
void SetVelocity(const Vector3f& velocity);
void SetVelocity(float velX, float velY, float velZ);
void SetVolume(float volume);
virtual void Stop() = 0;
virtual void Stop() = 0;
NzSoundEmitter& operator=(const NzSoundEmitter&) = delete; ///TODO
NzSoundEmitter& operator=(NzSoundEmitter&&) = delete; ///TODO
SoundEmitter& operator=(const SoundEmitter&) = delete; ///TODO
SoundEmitter& operator=(SoundEmitter&&) = delete; ///TODO
protected:
NzSoundEmitter();
NzSoundEmitter(const NzSoundEmitter& emitter);
NzSoundEmitter(NzSoundEmitter&&) = delete; ///TODO
protected:
SoundEmitter();
SoundEmitter(const SoundEmitter& emitter);
SoundEmitter(SoundEmitter&&) = delete; ///TODO
nzSoundStatus GetInternalStatus() const;
unsigned int m_source;
};
SoundStatus GetInternalStatus() const;
unsigned int m_source;
};
}
#endif // NAZARA_SOUNDEMITTER_HPP