Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -14,94 +14,97 @@
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp>
struct NzPrimitive
namespace Nz
{
void MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakeCone(float length, float radius, unsigned int subdivision = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakeCone(float length, float radius, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakeCubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakeCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakeIcoSphere(float size, unsigned int recursionLevel = 3, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakeIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane, const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakeUVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive Box(const NzVector3f& lengths, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive Box(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive Cone(float length, float radius, unsigned int subdivision = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive Cone(float length, float radius, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive CubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive CubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive IcoSphere(float size, unsigned int recursionLevel = 3, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive IcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision = NzVector2ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane, const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive UVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
NzMatrix4f matrix;
nzPrimitiveType type;
NzRectf textureCoords;
union
struct Primitive
{
struct
{
NzVector3f lengths;
NzVector3ui subdivision;
}
box;
void MakeBox(const Vector3f& lengths, const Vector3ui& subdivision = Vector3ui(0U), const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
void MakeBox(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
void MakeCone(float length, float radius, unsigned int subdivision = 4, const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
void MakeCone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
void MakeCubicSphere(float size, unsigned int subdivision = 4, const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
void MakeCubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
void MakeIcoSphere(float size, unsigned int recursionLevel = 3, const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
void MakeIcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
void MakePlane(const Vector2f& size, const Vector2ui& subdivision, const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
void MakePlane(const Vector2f& size, const Vector2ui& subdivision, const Planef& plane, const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
void MakePlane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
void MakeUVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
void MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
struct
{
float length;
float radius;
unsigned int subdivision;
}
cone;
static Primitive Box(const Vector3f& lengths, const Vector3ui& subdivision = Vector3ui(0U), const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
static Primitive Box(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
static Primitive Cone(float length, float radius, unsigned int subdivision = 4, const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
static Primitive Cone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
static Primitive CubicSphere(float size, unsigned int subdivision = 4, const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
static Primitive CubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
static Primitive IcoSphere(float size, unsigned int recursionLevel = 3, const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
static Primitive IcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
static Primitive Plane(const Vector2f& size, const Vector2ui& subdivision = Vector2ui(0U), const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
static Primitive Plane(const Vector2f& size, const Vector2ui& subdivision, const Planef& plane, const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
static Primitive Plane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
static Primitive UVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const Matrix4f& transformMatrix = Matrix4f::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
static Primitive UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity(), const Rectf& uvCoords = Rectf(0.f, 0.f, 1.f, 1.f));
struct
{
NzVector2f size;
NzVector2ui subdivision;
}
plane;
Matrix4f matrix;
PrimitiveType type;
Rectf textureCoords;
struct
union
{
nzSphereType type;
float size;
union
struct
{
struct
{
unsigned int subdivision;
}
cubic;
Vector3f lengths;
Vector3ui subdivision;
}
box;
struct
{
unsigned int recursionLevel;
}
ico;
struct
{
float length;
float radius;
unsigned int subdivision;
}
cone;
struct
struct
{
Vector2f size;
Vector2ui subdivision;
}
plane;
struct
{
SphereType type;
float size;
union
{
unsigned int sliceCount;
unsigned int stackCount;
}
uv;
};
}
sphere;
struct
{
unsigned int subdivision;
}
cubic;
struct
{
unsigned int recursionLevel;
}
ico;
struct
{
unsigned int sliceCount;
unsigned int stackCount;
}
uv;
};
}
sphere;
};
};
};
}
#include <Nazara/Core/Primitive.inl>