Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
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@@ -14,33 +14,36 @@
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/SceneData.hpp>
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class NzAbstractViewer;
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class NzBackground;
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struct SceneData;
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class NAZARA_GRAPHICS_API NzAbstractRenderTechnique
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namespace Nz
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{
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public:
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NzAbstractRenderTechnique();
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NzAbstractRenderTechnique(const NzAbstractRenderTechnique&) = delete;
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NzAbstractRenderTechnique(NzAbstractRenderTechnique&&) = default;
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virtual ~NzAbstractRenderTechnique();
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class AbstractViewer;
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class Background;
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struct SceneData;
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virtual bool Draw(const NzSceneData& sceneData) const = 0;
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class NAZARA_GRAPHICS_API AbstractRenderTechnique
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{
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public:
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AbstractRenderTechnique();
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AbstractRenderTechnique(const AbstractRenderTechnique&) = delete;
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AbstractRenderTechnique(AbstractRenderTechnique&&) = default;
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virtual ~AbstractRenderTechnique();
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virtual void EnableInstancing(bool instancing);
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virtual bool Draw(const SceneData& sceneData) const = 0;
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virtual NzString GetName() const;
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virtual NzAbstractRenderQueue* GetRenderQueue() = 0;
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virtual nzRenderTechniqueType GetType() const = 0;
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virtual void EnableInstancing(bool instancing);
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virtual bool IsInstancingEnabled() const;
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virtual String GetName() const;
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virtual AbstractRenderQueue* GetRenderQueue() = 0;
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virtual RenderTechniqueType GetType() const = 0;
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NzAbstractRenderTechnique& operator=(const NzAbstractRenderTechnique&) = delete;
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NzAbstractRenderTechnique& operator=(NzAbstractRenderTechnique&&) = default;
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virtual bool IsInstancingEnabled() const;
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protected:
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bool m_instancingEnabled;
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};
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AbstractRenderTechnique& operator=(const AbstractRenderTechnique&) = delete;
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AbstractRenderTechnique& operator=(AbstractRenderTechnique&&) = default;
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protected:
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bool m_instancingEnabled;
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};
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}
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#endif // NAZARA_ABSTRACTRENDERTECHNIQUE_HPP
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