Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -15,40 +15,43 @@
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
class NAZARA_GRAPHICS_API NzDeferredBloomPass : public NzDeferredRenderPass
namespace Nz
{
public:
NzDeferredBloomPass();
virtual ~NzDeferredBloomPass();
class NAZARA_GRAPHICS_API DeferredBloomPass : public DeferredRenderPass
{
public:
DeferredBloomPass();
virtual ~DeferredBloomPass();
unsigned int GetBlurPassCount() const;
float GetBrightLuminance() const;
float GetBrightMiddleGrey() const;
float GetBrightThreshold() const;
NzTexture* GetTexture(unsigned int i) const;
unsigned int GetBlurPassCount() const;
float GetBrightLuminance() const;
float GetBrightMiddleGrey() const;
float GetBrightThreshold() const;
Texture* GetTexture(unsigned int i) const;
bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Resize(const NzVector2ui& dimensions);
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Resize(const Vector2ui& dimensions);
void SetBlurPassCount(unsigned int passCount);
void SetBrightLuminance(float luminance);
void SetBrightMiddleGrey(float middleGrey);
void SetBrightThreshold(float threshold);
void SetBlurPassCount(unsigned int passCount);
void SetBrightLuminance(float luminance);
void SetBrightMiddleGrey(float middleGrey);
void SetBrightThreshold(float threshold);
protected:
NzRenderStates m_bloomStates;
NzRenderTexture m_bloomRTT;
NzShaderRef m_bloomBrightShader;
NzShaderRef m_bloomFinalShader;
NzShaderRef m_gaussianBlurShader;
NzTextureRef m_bloomTextures[2];
NzTextureSampler m_bilinearSampler;
mutable bool m_uniformUpdated;
float m_brightLuminance;
float m_brightMiddleGrey;
float m_brightThreshold;
int m_gaussianBlurShaderFilterLocation;
unsigned int m_blurPassCount;
};
protected:
RenderStates m_bloomStates;
RenderTexture m_bloomRTT;
ShaderRef m_bloomBrightShader;
ShaderRef m_bloomFinalShader;
ShaderRef m_gaussianBlurShader;
TextureRef m_bloomTextures[2];
TextureSampler m_bilinearSampler;
mutable bool m_uniformUpdated;
float m_brightLuminance;
float m_brightMiddleGrey;
float m_brightThreshold;
int m_gaussianBlurShaderFilterLocation;
unsigned int m_blurPassCount;
};
}
#endif // NAZARA_DEFERREDBLOOMPASS_HPP