Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
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@@ -15,24 +15,27 @@
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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class NAZARA_GRAPHICS_API NzDeferredDOFPass : public NzDeferredRenderPass
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namespace Nz
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{
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public:
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NzDeferredDOFPass();
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virtual ~NzDeferredDOFPass();
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class NAZARA_GRAPHICS_API DeferredDOFPass : public DeferredRenderPass
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{
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public:
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DeferredDOFPass();
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virtual ~DeferredDOFPass();
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bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Resize(const NzVector2ui& dimensions);
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bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Resize(const Vector2ui& dimensions);
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protected:
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NzRenderTexture m_dofRTT;
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NzRenderStates m_states;
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NzShaderConstRef m_dofShader;
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NzShaderConstRef m_gaussianBlurShader;
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NzTextureRef m_dofTextures[2];
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NzTextureSampler m_bilinearSampler;
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NzTextureSampler m_pointSampler;
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int m_gaussianBlurShaderFilterLocation;
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};
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protected:
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RenderTexture m_dofRTT;
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RenderStates m_states;
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ShaderConstRef m_dofShader;
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ShaderConstRef m_gaussianBlurShader;
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TextureRef m_dofTextures[2];
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TextureSampler m_bilinearSampler;
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TextureSampler m_pointSampler;
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int m_gaussianBlurShaderFilterLocation;
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};
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}
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#endif // NAZARA_DEFERREDDOFPASS_HPP
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