Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -13,21 +13,24 @@
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Renderer/UberShader.hpp>
class NAZARA_GRAPHICS_API NzDeferredFinalPass : public NzDeferredRenderPass
namespace Nz
{
public:
NzDeferredFinalPass();
virtual ~NzDeferredFinalPass();
class NAZARA_GRAPHICS_API DeferredFinalPass : public DeferredRenderPass
{
public:
DeferredFinalPass();
virtual ~DeferredFinalPass();
bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
protected:
NzRenderStates m_states;
NzTextureSampler m_pointSampler;
NzUberShaderConstRef m_uberShader;
const NzUberShaderInstance* m_uberShaderInstance;
int m_materialDiffuseUniform;
int m_materialDiffuseMapUniform;
};
protected:
RenderStates m_states;
TextureSampler m_pointSampler;
UberShaderConstRef m_uberShader;
const UberShaderInstance* m_uberShaderInstance;
int m_materialDiffuseUniform;
int m_materialDiffuseMapUniform;
};
}
#endif // NAZARA_DEFERREDFINALPASS_HPP