Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
@@ -13,21 +13,24 @@
|
||||
#include <Nazara/Renderer/TextureSampler.hpp>
|
||||
#include <Nazara/Renderer/UberShader.hpp>
|
||||
|
||||
class NAZARA_GRAPHICS_API NzDeferredFinalPass : public NzDeferredRenderPass
|
||||
namespace Nz
|
||||
{
|
||||
public:
|
||||
NzDeferredFinalPass();
|
||||
virtual ~NzDeferredFinalPass();
|
||||
class NAZARA_GRAPHICS_API DeferredFinalPass : public DeferredRenderPass
|
||||
{
|
||||
public:
|
||||
DeferredFinalPass();
|
||||
virtual ~DeferredFinalPass();
|
||||
|
||||
bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
|
||||
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
|
||||
|
||||
protected:
|
||||
NzRenderStates m_states;
|
||||
NzTextureSampler m_pointSampler;
|
||||
NzUberShaderConstRef m_uberShader;
|
||||
const NzUberShaderInstance* m_uberShaderInstance;
|
||||
int m_materialDiffuseUniform;
|
||||
int m_materialDiffuseMapUniform;
|
||||
};
|
||||
protected:
|
||||
RenderStates m_states;
|
||||
TextureSampler m_pointSampler;
|
||||
UberShaderConstRef m_uberShader;
|
||||
const UberShaderInstance* m_uberShaderInstance;
|
||||
int m_materialDiffuseUniform;
|
||||
int m_materialDiffuseMapUniform;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // NAZARA_DEFERREDFINALPASS_HPP
|
||||
|
||||
Reference in New Issue
Block a user