Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
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@@ -13,19 +13,22 @@
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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class NAZARA_GRAPHICS_API NzDeferredFogPass : public NzDeferredRenderPass
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namespace Nz
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{
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public:
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NzDeferredFogPass();
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virtual ~NzDeferredFogPass();
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class NAZARA_GRAPHICS_API DeferredFogPass : public DeferredRenderPass
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{
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public:
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DeferredFogPass();
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virtual ~DeferredFogPass();
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bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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protected:
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NzRenderStates m_states;
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NzShaderRef m_shader;
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NzTextureSampler m_pointSampler;
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int m_shaderEyePositionLocation;
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};
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protected:
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RenderStates m_states;
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ShaderRef m_shader;
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TextureSampler m_pointSampler;
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int m_shaderEyePositionLocation;
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};
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}
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#endif // NAZARA_DEFERREDFOGPASS_HPP
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