Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -13,34 +13,37 @@
#include <Nazara/Renderer/Shader.hpp>
#include <unordered_map>
class NAZARA_GRAPHICS_API NzDeferredGeometryPass : public NzDeferredRenderPass
namespace Nz
{
public:
NzDeferredGeometryPass();
virtual ~NzDeferredGeometryPass();
class NAZARA_GRAPHICS_API DeferredGeometryPass : public DeferredRenderPass
{
public:
DeferredGeometryPass();
virtual ~DeferredGeometryPass();
bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Resize(const NzVector2ui& dimensions);
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Resize(const Vector2ui& dimensions);
protected:
struct ShaderUniforms;
protected:
struct ShaderUniforms;
const ShaderUniforms* GetShaderUniforms(const NzShader* shader) const;
void OnShaderInvalidated(const NzShader* shader) const;
const ShaderUniforms* GetShaderUniforms(const Shader* shader) const;
void OnShaderInvalidated(const Shader* shader) const;
struct ShaderUniforms
{
NazaraSlot(NzShader, OnShaderUniformInvalidated, shaderUniformInvalidatedSlot);
NazaraSlot(NzShader, OnShaderRelease, shaderReleaseSlot);
struct ShaderUniforms
{
NazaraSlot(Shader, OnShaderUniformInvalidated, shaderUniformInvalidatedSlot);
NazaraSlot(Shader, OnShaderRelease, shaderReleaseSlot);
int eyePosition;
int sceneAmbient;
int textureOverlay;
};
int eyePosition;
int sceneAmbient;
int textureOverlay;
};
mutable std::unordered_map<const NzShader*, ShaderUniforms> m_shaderUniforms;
NzRenderStates m_clearStates;
NzShaderRef m_clearShader;
};
mutable std::unordered_map<const Shader*, ShaderUniforms> m_shaderUniforms;
RenderStates m_clearStates;
ShaderRef m_clearShader;
};
}
#endif // NAZARA_DEFERREDGEOMETRYPASS_HPP