Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -7,136 +7,139 @@
#ifndef NAZARA_ENUMS_GRAPHICS_HPP
#define NAZARA_ENUMS_GRAPHICS_HPP
enum nzBackgroundType
namespace Nz
{
nzBackgroundType_Color, // NzColorBackground
nzBackgroundType_Skybox, // NzSkyboxBackground
nzBackgroundType_Texture, // NzTextureBackground
nzBackgroundType_User,
enum BackgroundType
{
BackgroundType_Color, // ColorBackground
BackgroundType_Skybox, // SkyboxBackground
BackgroundType_Texture, // TextureBackground
BackgroundType_User,
nzBackgroundType_Max = nzBackgroundType_User
};
BackgroundType_Max = BackgroundType_User
};
enum nzProjectionType
{
nzProjectionType_Orthogonal,
nzProjectionType_Perspective,
enum ProjectionType
{
ProjectionType_Orthogonal,
ProjectionType_Perspective,
nzProjectionType_Max = nzProjectionType_Perspective
};
ProjectionType_Max = ProjectionType_Perspective
};
enum nzLightType
{
nzLightType_Directional,
nzLightType_Point,
nzLightType_Spot,
enum LightType
{
LightType_Directional,
LightType_Point,
LightType_Spot,
nzLightType_Max = nzLightType_Spot
};
LightType_Max = LightType_Spot
};
enum nzMaterialUniform
{
nzMaterialUniform_AlphaMap,
nzMaterialUniform_AlphaThreshold,
nzMaterialUniform_Ambient,
nzMaterialUniform_Diffuse,
nzMaterialUniform_DiffuseMap,
nzMaterialUniform_EmissiveMap,
nzMaterialUniform_HeightMap,
nzMaterialUniform_NormalMap,
nzMaterialUniform_Shininess,
nzMaterialUniform_Specular,
nzMaterialUniform_SpecularMap,
enum MaterialUniform
{
MaterialUniform_AlphaMap,
MaterialUniform_AlphaThreshold,
MaterialUniform_Ambient,
MaterialUniform_Diffuse,
MaterialUniform_DiffuseMap,
MaterialUniform_EmissiveMap,
MaterialUniform_HeightMap,
MaterialUniform_NormalMap,
MaterialUniform_Shininess,
MaterialUniform_Specular,
MaterialUniform_SpecularMap,
nzMaterialUniform_Max = nzMaterialUniform_SpecularMap
};
MaterialUniform_Max = MaterialUniform_SpecularMap
};
enum nzParticleComponent
{
nzParticleComponent_Unused = -1,
enum ParticleComponent
{
ParticleComponent_Unused = -1,
nzParticleComponent_Color,
nzParticleComponent_Life,
nzParticleComponent_Mass,
nzParticleComponent_Normal,
nzParticleComponent_Position,
nzParticleComponent_Radius,
nzParticleComponent_Rotation,
nzParticleComponent_Size,
nzParticleComponent_Velocity,
nzParticleComponent_Userdata0,
nzParticleComponent_Userdata1,
nzParticleComponent_Userdata2,
nzParticleComponent_Userdata3,
nzParticleComponent_Userdata4,
nzParticleComponent_Userdata5,
nzParticleComponent_Userdata6,
nzParticleComponent_Userdata7,
nzParticleComponent_Userdata8,
ParticleComponent_Color,
ParticleComponent_Life,
ParticleComponent_Mass,
ParticleComponent_Normal,
ParticleComponent_Position,
ParticleComponent_Radius,
ParticleComponent_Rotation,
ParticleComponent_Size,
ParticleComponent_Velocity,
ParticleComponent_Userdata0,
ParticleComponent_Userdata1,
ParticleComponent_Userdata2,
ParticleComponent_Userdata3,
ParticleComponent_Userdata4,
ParticleComponent_Userdata5,
ParticleComponent_Userdata6,
ParticleComponent_Userdata7,
ParticleComponent_Userdata8,
nzParticleComponent_Max = nzParticleComponent_Userdata8
};
ParticleComponent_Max = ParticleComponent_Userdata8
};
enum nzParticleLayout
{
nzParticleLayout_Billboard,
nzParticleLayout_Model,
nzParticleLayout_Sprite,
enum ParticleLayout
{
ParticleLayout_Billboard,
ParticleLayout_Model,
ParticleLayout_Sprite,
nzParticleLayout_Max = nzParticleLayout_Sprite
};
ParticleLayout_Max = ParticleLayout_Sprite
};
enum nzRenderPassType
{
nzRenderPassType_AA,
nzRenderPassType_Bloom,
nzRenderPassType_DOF,
nzRenderPassType_Final,
nzRenderPassType_Fog,
nzRenderPassType_Forward,
nzRenderPassType_Lighting,
nzRenderPassType_Geometry,
nzRenderPassType_SSAO,
enum RenderPassType
{
RenderPassType_AA,
RenderPassType_Bloom,
RenderPassType_DOF,
RenderPassType_Final,
RenderPassType_Fog,
RenderPassType_Forward,
RenderPassType_Lighting,
RenderPassType_Geometry,
RenderPassType_SSAO,
nzRenderPassType_Max = nzRenderPassType_SSAO
};
RenderPassType_Max = RenderPassType_SSAO
};
enum nzRenderTechniqueType
{
nzRenderTechniqueType_AdvancedForward, // NzAdvancedForwardRenderTechnique
nzRenderTechniqueType_BasicForward, // NzBasicForwardRenderTechnique
nzRenderTechniqueType_DeferredShading, // NzDeferredRenderTechnique
nzRenderTechniqueType_LightPrePass, // NzLightPrePassRenderTechnique
nzRenderTechniqueType_User,
enum RenderTechniqueType
{
RenderTechniqueType_AdvancedForward, // NzAdvancedForwardRenderTechnique
RenderTechniqueType_BasicForward, // NzBasicForwardRenderTechnique
RenderTechniqueType_DeferredShading, // DeferredRenderTechnique
RenderTechniqueType_LightPrePass, // LightPrePassRenderTechnique
RenderTechniqueType_User,
nzRenderTechniqueType_Max = nzRenderTechniqueType_User
};
RenderTechniqueType_Max = RenderTechniqueType_User
};
enum nzSceneNodeType
{
nzSceneNodeType_Light, // NzLight
nzSceneNodeType_Model, // NzModel
nzSceneNodeType_ParticleEmitter, // NzParticleEmitter
nzSceneNodeType_Root, // NzSceneRoot
nzSceneNodeType_Sprite, // NzSprite
nzSceneNodeType_TextSprite, // NzTextSprite
nzSceneNodeType_User,
enum SceneNodeType
{
SceneNodeType_Light, // Light
SceneNodeType_Model, // Model
SceneNodeType_ParticleEmitter, // ParticleEmitter
SceneNodeType_Root, // SceneRoot
SceneNodeType_Sprite, // Sprite
SceneNodeType_TextSprite, // TextSprite
SceneNodeType_User,
nzSceneNodeType_Max = nzSceneNodeType_User
};
SceneNodeType_Max = SceneNodeType_User
};
// Ces paramètres sont indépendants du matériau: ils peuvent être demandés à tout moment
enum nzShaderFlags
{
nzShaderFlags_None = 0,
// Ces paramètres sont indépendants du matériau: ils peuvent être demandés à tout moment
enum ShaderFlags
{
ShaderFlags_None = 0,
nzShaderFlags_Billboard = 0x01,
nzShaderFlags_Deferred = 0x02,
nzShaderFlags_Instancing = 0x04,
nzShaderFlags_TextureOverlay = 0x08,
nzShaderFlags_VertexColor = 0x10,
ShaderFlags_Billboard = 0x01,
ShaderFlags_Deferred = 0x02,
ShaderFlags_Instancing = 0x04,
ShaderFlags_TextureOverlay = 0x08,
ShaderFlags_VertexColor = 0x10,
nzShaderFlags_Max = nzShaderFlags_VertexColor*2-1
};
ShaderFlags_Max = ShaderFlags_VertexColor*2-1
};
}
#endif // NAZARA_ENUMS_GRAPHICS_HPP