Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -2,39 +2,42 @@
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
inline NzInstancedRenderable::NzInstancedRenderable(const NzInstancedRenderable& renderable) :
NzRefCounted(),
m_boundingVolume(renderable.m_boundingVolume),
m_boundingVolumeUpdated(renderable.m_boundingVolumeUpdated)
namespace Nz
{
}
inline InstancedRenderable::InstancedRenderable(const InstancedRenderable& renderable) :
RefCounted(),
m_boundingVolume(renderable.m_boundingVolume),
m_boundingVolumeUpdated(renderable.m_boundingVolumeUpdated)
{
}
inline void NzInstancedRenderable::EnsureBoundingVolumeUpdated() const
{
if (!m_boundingVolumeUpdated)
UpdateBoundingVolume();
}
inline void InstancedRenderable::EnsureBoundingVolumeUpdated() const
{
if (!m_boundingVolumeUpdated)
UpdateBoundingVolume();
}
inline void NzInstancedRenderable::InvalidateBoundingVolume()
{
m_boundingVolumeUpdated = false;
}
inline void InstancedRenderable::InvalidateBoundingVolume()
{
m_boundingVolumeUpdated = false;
}
inline void NzInstancedRenderable::InvalidateInstanceData(nzUInt32 flags)
{
OnInstancedRenderableInvalidateData(this, flags);
}
inline void InstancedRenderable::InvalidateInstanceData(UInt32 flags)
{
OnInstancedRenderableInvalidateData(this, flags);
}
inline NzInstancedRenderable& NzInstancedRenderable::operator=(const NzInstancedRenderable& renderable)
{
m_boundingVolume = renderable.m_boundingVolume;
m_boundingVolumeUpdated = renderable.m_boundingVolumeUpdated;
inline InstancedRenderable& InstancedRenderable::operator=(const InstancedRenderable& renderable)
{
m_boundingVolume = renderable.m_boundingVolume;
m_boundingVolumeUpdated = renderable.m_boundingVolumeUpdated;
return *this;
}
return *this;
}
inline void NzInstancedRenderable::UpdateBoundingVolume() const
{
MakeBoundingVolume();
m_boundingVolumeUpdated = true;
inline void InstancedRenderable::UpdateBoundingVolume() const
{
MakeBoundingVolume();
m_boundingVolumeUpdated = true;
}
}