Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
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@@ -9,85 +9,88 @@
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#include <Nazara/Core/String.hpp>
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template<typename T> class NzEulerAngles;
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template<typename T> class NzVector3;
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template<typename T> class NzQuaternion
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namespace Nz
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{
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public:
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NzQuaternion() = default;
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NzQuaternion(T W, T X, T Y, T Z);
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NzQuaternion(const T quat[4]);
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NzQuaternion(T angle, const NzVector3<T>& axis);
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NzQuaternion(const NzEulerAngles<T>& angles);
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//NzQuaternion(const NzMatrix3<T>& mat);
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template<typename U> explicit NzQuaternion(const NzQuaternion<U>& quat);
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NzQuaternion(const NzQuaternion& quat) = default;
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~NzQuaternion() = default;
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template<typename T> class EulerAngles;
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template<typename T> class Vector3;
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NzQuaternion& ComputeW();
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NzQuaternion& Conjugate();
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template<typename T> class Quaternion
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{
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public:
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Quaternion() = default;
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Quaternion(T W, T X, T Y, T Z);
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Quaternion(const T quat[4]);
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Quaternion(T angle, const Vector3<T>& axis);
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Quaternion(const EulerAngles<T>& angles);
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//Quaternion(const Matrix3<T>& mat);
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template<typename U> explicit Quaternion(const Quaternion<U>& quat);
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Quaternion(const Quaternion& quat) = default;
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~Quaternion() = default;
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T DotProduct(const NzQuaternion& vec) const;
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Quaternion& ComputeW();
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Quaternion& Conjugate();
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NzQuaternion GetConjugate() const;
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NzQuaternion GetInverse() const;
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NzQuaternion GetNormal(T* length = nullptr) const;
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T DotProduct(const Quaternion& vec) const;
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NzQuaternion& Inverse();
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Quaternion GetConjugate() const;
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Quaternion GetInverse() const;
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Quaternion GetNormal(T* length = nullptr) const;
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NzQuaternion& MakeIdentity();
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NzQuaternion& MakeRotationBetween(const NzVector3<T>& from, const NzVector3<T>& to);
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NzQuaternion& MakeZero();
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Quaternion& Inverse();
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T Magnitude() const;
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Quaternion& MakeIdentity();
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Quaternion& MakeRotationBetween(const Vector3<T>& from, const Vector3<T>& to);
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Quaternion& MakeZero();
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NzQuaternion& Normalize(T* length = nullptr);
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T Magnitude() const;
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NzQuaternion& Set(T W, T X, T Y, T Z);
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NzQuaternion& Set(const T quat[4]);
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NzQuaternion& Set(T angle, const NzVector3<T>& normalizedAxis);
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NzQuaternion& Set(const NzEulerAngles<T>& angles);
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//NzQuaternion& Set(const NzMatrix3<T>& mat);
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NzQuaternion& Set(const NzQuaternion& quat);
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template<typename U> NzQuaternion& Set(const NzQuaternion<U>& quat);
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Quaternion& Normalize(T* length = nullptr);
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T SquaredMagnitude() const;
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Quaternion& Set(T W, T X, T Y, T Z);
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Quaternion& Set(const T quat[4]);
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Quaternion& Set(T angle, const Vector3<T>& normalizedAxis);
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Quaternion& Set(const EulerAngles<T>& angles);
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//Quaternion& Set(const Matrix3<T>& mat);
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Quaternion& Set(const Quaternion& quat);
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template<typename U> Quaternion& Set(const Quaternion<U>& quat);
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NzEulerAngles<T> ToEulerAngles() const;
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//NzMatrix3<T> ToRotationMatrix() const;
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NzString ToString() const;
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T SquaredMagnitude() const;
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NzQuaternion& operator=(const NzQuaternion& quat);
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EulerAngles<T> ToEulerAngles() const;
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//Matrix3<T> ToRotationMatrix() const;
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String ToString() const;
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NzQuaternion operator+(const NzQuaternion& quat) const;
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NzQuaternion operator*(const NzQuaternion& quat) const;
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NzVector3<T> operator*(const NzVector3<T>& vec) const;
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NzQuaternion operator*(T scale) const;
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NzQuaternion operator/(const NzQuaternion& quat) const;
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Quaternion& operator=(const Quaternion& quat);
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NzQuaternion& operator+=(const NzQuaternion& quat);
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NzQuaternion& operator*=(const NzQuaternion& quat);
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NzQuaternion& operator*=(T scale);
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NzQuaternion& operator/=(const NzQuaternion& quat);
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Quaternion operator+(const Quaternion& quat) const;
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Quaternion operator*(const Quaternion& quat) const;
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Vector3<T> operator*(const Vector3<T>& vec) const;
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Quaternion operator*(T scale) const;
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Quaternion operator/(const Quaternion& quat) const;
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bool operator==(const NzQuaternion& quat) const;
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bool operator!=(const NzQuaternion& quat) const;
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Quaternion& operator+=(const Quaternion& quat);
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Quaternion& operator*=(const Quaternion& quat);
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Quaternion& operator*=(T scale);
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Quaternion& operator/=(const Quaternion& quat);
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static NzQuaternion Identity();
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static NzQuaternion Lerp(const NzQuaternion& from, const NzQuaternion& to, T interpolation);
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static NzQuaternion Normalize(const NzQuaternion& quat, T* length = nullptr);
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static NzQuaternion RotationBetween(const NzVector3<T>& from, const NzVector3<T>& to);
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static NzQuaternion Slerp(const NzQuaternion& from, const NzQuaternion& to, T interpolation);
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static NzQuaternion Zero();
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bool operator==(const Quaternion& quat) const;
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bool operator!=(const Quaternion& quat) const;
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T w, x, y, z;
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};
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static Quaternion Identity();
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static Quaternion Lerp(const Quaternion& from, const Quaternion& to, T interpolation);
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static Quaternion Normalize(const Quaternion& quat, T* length = nullptr);
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static Quaternion RotationBetween(const Vector3<T>& from, const Vector3<T>& to);
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static Quaternion Slerp(const Quaternion& from, const Quaternion& to, T interpolation);
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static Quaternion Zero();
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template<typename T> std::ostream& operator<<(std::ostream& out, const NzQuaternion<T>& quat);
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T w, x, y, z;
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};
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typedef NzQuaternion<double> NzQuaterniond;
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typedef NzQuaternion<float> NzQuaternionf;
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typedef Quaternion<double> Quaterniond;
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typedef Quaternion<float> Quaternionf;
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}
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template<typename T> std::ostream& operator<<(std::ostream& out, const Nz::Quaternion<T>& quat);
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#include <Nazara/Math/Quaternion.inl>
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