Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -12,27 +12,31 @@
#include <Nazara/Noise/Abstract3DNoise.hpp>
#include <Nazara/Math/Vector3.hpp>
class NAZARA_NOISE_API NzSimplex3D : public NzAbstract3DNoise
namespace Nz
{
public:
NzSimplex3D();
NzSimplex3D(unsigned int seed);
float GetValue(float x, float y, float z, float resolution);
~NzSimplex3D() = default;
protected:
private:
int ii,jj,kk;
int gi0,gi1,gi2,gi3;
NzVector3i skewedCubeOrigin,off1,off2;
float n1,n2,n3,n4;
float c1,c2,c3,c4;
float gradient3[12][3];
float UnskewCoeff3D;
float SkewCoeff3D;
float sum;
NzVector3<float> unskewedCubeOrigin, unskewedDistToOrigin;
NzVector3<float> d1,d2,d3,d4;
};
class NAZARA_NOISE_API Simplex3D : public Abstract3DNoise
{
public:
Simplex3D();
Simplex3D(unsigned int seed);
~Simplex3D() = default;
float GetValue(float x, float y, float z, float resolution);
private:
int ii,jj,kk;
int gi0,gi1,gi2,gi3;
Vector3i skewedCubeOrigin,off1,off2;
float n1,n2,n3,n4;
float c1,c2,c3,c4;
float gradient3[12][3];
float UnskewCoeff3D;
float SkewCoeff3D;
float sum;
Vector3<float> unskewedCubeOrigin, unskewedDistToOrigin;
Vector3<float> d1,d2,d3,d4;
};
}
#endif // SIMPLEX3D_HPP