Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
@@ -20,243 +20,247 @@
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#include <Nazara/Physics/Enums.hpp>
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#include <unordered_map>
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///TODO: CollisionModifier
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///TODO: HeightfieldGeom
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///TODO: PlaneGeom ?
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///TODO: SceneGeom
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///TODO: TreeGeom
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class NzPhysGeom;
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class NzPhysWorld;
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struct NewtonCollision;
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using NzPhysGeomConstRef = NzObjectRef<const NzPhysGeom>;
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using NzPhysGeomLibrary = NzObjectLibrary<NzPhysGeom>;
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using NzPhysGeomRef = NzObjectRef<NzPhysGeom>;
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class NAZARA_PHYSICS_API NzPhysGeom : public NzRefCounted
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namespace Nz
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{
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public:
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NzPhysGeom() = default;
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NzPhysGeom(const NzPhysGeom&) = delete;
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NzPhysGeom(NzPhysGeom&&) = delete;
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virtual ~NzPhysGeom();
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///TODO: CollisionModifier
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///TODO: HeightfieldGeom
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///TODO: PlaneGeom ?
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///TODO: SceneGeom
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///TODO: TreeGeom
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NzBoxf ComputeAABB(const NzVector3f& translation, const NzQuaternionf& rotation, const NzVector3f& scale) const;
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virtual NzBoxf ComputeAABB(const NzMatrix4f& offsetMatrix = NzMatrix4f::Identity(), const NzVector3f& scale = NzVector3f::Unit()) const;
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virtual void ComputeInertialMatrix(NzVector3f* inertia, NzVector3f* center) const;
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virtual float ComputeVolume() const;
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class PhysGeom;
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class PhysWorld;
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NewtonCollision* GetHandle(NzPhysWorld* world) const;
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virtual nzGeomType GetType() const = 0;
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using PhysGeomConstRef = ObjectRef<const PhysGeom>;
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using PhysGeomLibrary = ObjectLibrary<PhysGeom>;
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using PhysGeomRef = ObjectRef<PhysGeom>;
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NzPhysGeom& operator=(const NzPhysGeom&) = delete;
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NzPhysGeom& operator=(NzPhysGeom&&) = delete;
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class NAZARA_PHYSICS_API PhysGeom : public RefCounted
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{
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public:
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PhysGeom() = default;
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PhysGeom(const PhysGeom&) = delete;
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PhysGeom(PhysGeom&&) = delete;
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virtual ~PhysGeom();
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static NzPhysGeomRef Build(const NzPrimitiveList& list);
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Boxf ComputeAABB(const Vector3f& translation, const Quaternionf& rotation, const Vector3f& scale) const;
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virtual Boxf ComputeAABB(const Matrix4f& offsetMatrix = Matrix4f::Identity(), const Vector3f& scale = Vector3f::Unit()) const;
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virtual void ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const;
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virtual float ComputeVolume() const;
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// Signals:
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NazaraSignal(OnPhysGeomRelease, const NzPhysGeom* /*physGeom*/);
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NewtonCollision* GetHandle(PhysWorld* world) const;
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virtual GeomType GetType() const = 0;
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protected:
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virtual NewtonCollision* CreateHandle(NzPhysWorld* world) const = 0;
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PhysGeom& operator=(const PhysGeom&) = delete;
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PhysGeom& operator=(PhysGeom&&) = delete;
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mutable std::unordered_map<NzPhysWorld*, NewtonCollision*> m_handles;
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static PhysGeomRef Build(const PrimitiveList& list);
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static NzPhysGeomLibrary::LibraryMap s_library;
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};
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// Signals:
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NazaraSignal(OnPhysGeomRelease, const PhysGeom* /*physGeom*/);
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class NzBoxGeom;
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protected:
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virtual NewtonCollision* CreateHandle(PhysWorld* world) const = 0;
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using NzBoxGeomConstRef = NzObjectRef<const NzBoxGeom>;
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using NzBoxGeomRef = NzObjectRef<NzBoxGeom>;
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mutable std::unordered_map<PhysWorld*, NewtonCollision*> m_handles;
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class NAZARA_PHYSICS_API NzBoxGeom : public NzPhysGeom
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{
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public:
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NzBoxGeom(const NzVector3f& lengths, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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NzBoxGeom(const NzVector3f& lengths, const NzVector3f& translation, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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static PhysGeomLibrary::LibraryMap s_library;
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};
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NzBoxf ComputeAABB(const NzMatrix4f& offsetMatrix = NzMatrix4f::Identity(), const NzVector3f& scale = NzVector3f::Unit()) const override;
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float ComputeVolume() const override;
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class BoxGeom;
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NzVector3f GetLengths() const;
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nzGeomType GetType() const override;
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using BoxGeomConstRef = ObjectRef<const BoxGeom>;
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using BoxGeomRef = ObjectRef<BoxGeom>;
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template<typename... Args> static NzBoxGeomRef New(Args&&... args);
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class NAZARA_PHYSICS_API BoxGeom : public PhysGeom
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{
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public:
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BoxGeom(const Vector3f& lengths, const Matrix4f& transformMatrix = Matrix4f::Identity());
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BoxGeom(const Vector3f& lengths, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
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private:
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NewtonCollision* CreateHandle(NzPhysWorld* world) const override;
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Boxf ComputeAABB(const Matrix4f& offsetMatrix = Matrix4f::Identity(), const Vector3f& scale = Vector3f::Unit()) const override;
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float ComputeVolume() const override;
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NzMatrix4f m_matrix;
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NzVector3f m_lengths;
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};
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Vector3f GetLengths() const;
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GeomType GetType() const override;
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class NzCapsuleGeom;
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template<typename... Args> static BoxGeomRef New(Args&&... args);
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using NzCapsuleGeomConstRef = NzObjectRef<const NzCapsuleGeom>;
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using NzCapsuleGeomRef = NzObjectRef<NzCapsuleGeom>;
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private:
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NewtonCollision* CreateHandle(PhysWorld* world) const override;
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class NAZARA_PHYSICS_API NzCapsuleGeom : public NzPhysGeom
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{
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public:
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NzCapsuleGeom(float length, float radius, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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NzCapsuleGeom(float length, float radius, const NzVector3f& translation, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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Matrix4f m_matrix;
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Vector3f m_lengths;
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};
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float GetLength() const;
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float GetRadius() const;
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nzGeomType GetType() const override;
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class CapsuleGeom;
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template<typename... Args> static NzCapsuleGeomRef New(Args&&... args);
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using CapsuleGeomConstRef = ObjectRef<const CapsuleGeom>;
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using CapsuleGeomRef = ObjectRef<CapsuleGeom>;
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private:
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NewtonCollision* CreateHandle(NzPhysWorld* world) const override;
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class NAZARA_PHYSICS_API CapsuleGeom : public PhysGeom
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{
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public:
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CapsuleGeom(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
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CapsuleGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
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NzMatrix4f m_matrix;
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float m_length;
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float m_radius;
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};
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float GetLength() const;
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float GetRadius() const;
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GeomType GetType() const override;
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class NzCompoundGeom;
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template<typename... Args> static CapsuleGeomRef New(Args&&... args);
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using NzCompoundGeomConstRef = NzObjectRef<const NzCompoundGeom>;
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using NzCompoundGeomRef = NzObjectRef<NzCompoundGeom>;
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private:
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NewtonCollision* CreateHandle(PhysWorld* world) const override;
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class NAZARA_PHYSICS_API NzCompoundGeom : public NzPhysGeom
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{
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public:
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NzCompoundGeom(NzPhysGeom** geoms, unsigned int geomCount);
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Matrix4f m_matrix;
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float m_length;
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float m_radius;
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};
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const std::vector<NzPhysGeomRef>& GetGeoms() const;
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nzGeomType GetType() const override;
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class CompoundGeom;
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template<typename... Args> static NzCompoundGeomRef New(Args&&... args);
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using CompoundGeomConstRef = ObjectRef<const CompoundGeom>;
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using CompoundGeomRef = ObjectRef<CompoundGeom>;
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private:
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NewtonCollision* CreateHandle(NzPhysWorld* world) const override;
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class NAZARA_PHYSICS_API CompoundGeom : public PhysGeom
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{
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public:
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CompoundGeom(PhysGeom** geoms, unsigned int geomCount);
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std::vector<NzPhysGeomRef> m_geoms;
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};
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const std::vector<PhysGeomRef>& GetGeoms() const;
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GeomType GetType() const override;
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class NzConeGeom;
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template<typename... Args> static CompoundGeomRef New(Args&&... args);
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using NzConeGeomConstRef = NzObjectRef<const NzConeGeom>;
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using NzConeGeomRef = NzObjectRef<NzConeGeom>;
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private:
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NewtonCollision* CreateHandle(PhysWorld* world) const override;
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class NAZARA_PHYSICS_API NzConeGeom : public NzPhysGeom
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{
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public:
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NzConeGeom(float length, float radius, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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NzConeGeom(float length, float radius, const NzVector3f& translation, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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std::vector<PhysGeomRef> m_geoms;
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};
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float GetLength() const;
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float GetRadius() const;
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nzGeomType GetType() const override;
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class ConeGeom;
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template<typename... Args> static NzConeGeomRef New(Args&&... args);
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using ConeGeomConstRef = ObjectRef<const ConeGeom>;
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using ConeGeomRef = ObjectRef<ConeGeom>;
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private:
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NewtonCollision* CreateHandle(NzPhysWorld* world) const override;
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class NAZARA_PHYSICS_API ConeGeom : public PhysGeom
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{
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public:
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ConeGeom(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
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ConeGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
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NzMatrix4f m_matrix;
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float m_length;
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float m_radius;
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};
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float GetLength() const;
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float GetRadius() const;
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GeomType GetType() const override;
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class NzConvexHullGeom;
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template<typename... Args> static ConeGeomRef New(Args&&... args);
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using NzConvexHullGeomConstRef = NzObjectRef<const NzConvexHullGeom>;
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using NzConvexHullGeomRef = NzObjectRef<NzConvexHullGeom>;
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private:
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NewtonCollision* CreateHandle(PhysWorld* world) const override;
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class NAZARA_PHYSICS_API NzConvexHullGeom : public NzPhysGeom
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{
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public:
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NzConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride = sizeof(NzVector3f), float tolerance = 0.002f, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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NzConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const NzVector3f& translation, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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Matrix4f m_matrix;
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float m_length;
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float m_radius;
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};
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nzGeomType GetType() const override;
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class ConvexHullGeom;
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template<typename... Args> static NzConvexHullGeomRef New(Args&&... args);
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using ConvexHullGeomConstRef = ObjectRef<const ConvexHullGeom>;
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using ConvexHullGeomRef = ObjectRef<ConvexHullGeom>;
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private:
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NewtonCollision* CreateHandle(NzPhysWorld* world) const override;
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class NAZARA_PHYSICS_API ConvexHullGeom : public PhysGeom
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{
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public:
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ConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride = sizeof(Vector3f), float tolerance = 0.002f, const Matrix4f& transformMatrix = Matrix4f::Identity());
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ConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
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std::vector<NzVector3f> m_vertices;
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NzMatrix4f m_matrix;
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float m_tolerance;
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unsigned int m_vertexStride;
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};
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GeomType GetType() const override;
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class NzCylinderGeom;
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template<typename... Args> static ConvexHullGeomRef New(Args&&... args);
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using NzCylinderGeomConstRef = NzObjectRef<const NzCylinderGeom>;
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using NzCylinderGeomRef = NzObjectRef<NzCylinderGeom>;
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private:
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NewtonCollision* CreateHandle(PhysWorld* world) const override;
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class NAZARA_PHYSICS_API NzCylinderGeom : public NzPhysGeom
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{
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public:
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NzCylinderGeom(float length, float radius, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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NzCylinderGeom(float length, float radius, const NzVector3f& translation, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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std::vector<Vector3f> m_vertices;
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Matrix4f m_matrix;
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float m_tolerance;
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unsigned int m_vertexStride;
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};
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float GetLength() const;
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float GetRadius() const;
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nzGeomType GetType() const override;
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class NzCylinderGeom;
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template<typename... Args> static NzCylinderGeomRef New(Args&&... args);
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using NzCylinderGeomConstRef = ObjectRef<const NzCylinderGeom>;
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using NzCylinderGeomRef = ObjectRef<NzCylinderGeom>;
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private:
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NewtonCollision* CreateHandle(NzPhysWorld* world) const override;
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class NAZARA_PHYSICS_API NzCylinderGeom : public PhysGeom
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{
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public:
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NzCylinderGeom(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
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NzCylinderGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
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NzMatrix4f m_matrix;
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float m_length;
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float m_radius;
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};
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float GetLength() const;
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float GetRadius() const;
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GeomType GetType() const override;
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class NzNullGeom;
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template<typename... Args> static NzCylinderGeomRef New(Args&&... args);
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using NzNullGeomConstRef = NzObjectRef<const NzNullGeom>;
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using NzNullGeomRef = NzObjectRef<NzNullGeom>;
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private:
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NewtonCollision* CreateHandle(PhysWorld* world) const override;
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class NAZARA_PHYSICS_API NzNullGeom : public NzPhysGeom
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{
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public:
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NzNullGeom();
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Matrix4f m_matrix;
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float m_length;
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float m_radius;
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};
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void ComputeInertialMatrix(NzVector3f* inertia, NzVector3f* center) const;
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class NullGeom;
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nzGeomType GetType() const override;
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using NullGeomConstRef = ObjectRef<const NullGeom>;
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using NullGeomRef = ObjectRef<NullGeom>;
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template<typename... Args> static NzNullGeomRef New(Args&&... args);
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class NAZARA_PHYSICS_API NullGeom : public PhysGeom
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{
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public:
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NullGeom();
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private:
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NewtonCollision* CreateHandle(NzPhysWorld* world) const override;
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};
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void ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const;
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class NzSphereGeom;
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GeomType GetType() const override;
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using NzSphereGeomConstRef = NzObjectRef<const NzSphereGeom>;
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using NzSphereGeomRef = NzObjectRef<NzSphereGeom>;
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template<typename... Args> static NullGeomRef New(Args&&... args);
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class NAZARA_PHYSICS_API NzSphereGeom : public NzPhysGeom
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{
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public:
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NzSphereGeom(float radius, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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NzSphereGeom(float radius, const NzVector3f& translation, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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private:
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NewtonCollision* CreateHandle(PhysWorld* world) const override;
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};
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NzBoxf ComputeAABB(const NzMatrix4f& offsetMatrix = NzMatrix4f::Identity(), const NzVector3f& scale = NzVector3f::Unit()) const override;
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float ComputeVolume() const override;
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class SphereGeom;
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float GetRadius() const;
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nzGeomType GetType() const override;
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using SphereGeomConstRef = ObjectRef<const SphereGeom>;
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using SphereGeomRef = ObjectRef<SphereGeom>;
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template<typename... Args> static NzSphereGeomRef New(Args&&... args);
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class NAZARA_PHYSICS_API SphereGeom : public PhysGeom
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{
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public:
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SphereGeom(float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
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SphereGeom(float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
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private:
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NewtonCollision* CreateHandle(NzPhysWorld* world) const override;
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Boxf ComputeAABB(const Matrix4f& offsetMatrix = Matrix4f::Identity(), const Vector3f& scale = Vector3f::Unit()) const override;
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float ComputeVolume() const override;
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NzVector3f m_position;
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float m_radius;
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};
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float GetRadius() const;
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GeomType GetType() const override;
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template<typename... Args> static SphereGeomRef New(Args&&... args);
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private:
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NewtonCollision* CreateHandle(PhysWorld* world) const override;
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Vector3f m_position;
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float m_radius;
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};
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}
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#include <Nazara/Physics/Geom.inl>
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Reference in New Issue
Block a user