Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -5,46 +5,49 @@
#include <cstring>
#include <Nazara/Renderer/Debug.hpp>
inline NzRenderStates::NzRenderStates() :
dstBlend(nzBlendFunc_Zero),
srcBlend(nzBlendFunc_One),
faceFilling(nzFaceFilling_Fill),
faceCulling(nzFaceSide_Back),
depthFunc(nzRendererComparison_Less),
lineWidth(1.f),
pointSize(1.f)
namespace Nz
{
parameters[nzRendererParameter_Blend] = false;
parameters[nzRendererParameter_ColorWrite] = true;
parameters[nzRendererParameter_DepthBuffer] = false;
parameters[nzRendererParameter_DepthWrite] = true;
parameters[nzRendererParameter_FaceCulling] = false;
parameters[nzRendererParameter_ScissorTest] = false;
parameters[nzRendererParameter_StencilTest] = false;
for (unsigned int i = 0; i < 2; ++i)
inline RenderStates::RenderStates() :
dstBlend(BlendFunc_Zero),
srcBlend(BlendFunc_One),
faceFilling(FaceFilling_Fill),
faceCulling(FaceSide_Back),
depthFunc(RendererComparison_Less),
lineWidth(1.f),
pointSize(1.f)
{
Face& face = (i == 0) ? backFace : frontFace;
parameters[RendererParameter_Blend] = false;
parameters[RendererParameter_ColorWrite] = true;
parameters[RendererParameter_DepthBuffer] = false;
parameters[RendererParameter_DepthWrite] = true;
parameters[RendererParameter_FaceCulling] = false;
parameters[RendererParameter_ScissorTest] = false;
parameters[RendererParameter_StencilTest] = false;
face.stencilCompare = nzRendererComparison_Always;
face.stencilFail = nzStencilOperation_Keep;
face.stencilMask = 0xFFFFFFFF;
face.stencilPass = nzStencilOperation_Keep;
face.stencilReference = 0;
face.stencilZFail = nzStencilOperation_Keep;
for (unsigned int i = 0; i < 2; ++i)
{
Face& face = (i == 0) ? backFace : frontFace;
face.stencilCompare = RendererComparison_Always;
face.stencilFail = nzStencilOperation_Keep;
face.stencilMask = 0xFFFFFFFF;
face.stencilPass = nzStencilOperation_Keep;
face.stencilReference = 0;
face.stencilZFail = nzStencilOperation_Keep;
}
}
inline RenderStates::RenderStates(const RenderStates& states)
{
std::memcpy(this, &states, sizeof(RenderStates));
}
inline RenderStates& RenderStates::operator=(const RenderStates& states)
{
std::memcpy(this, &states, sizeof(RenderStates));
return *this;
}
}
inline NzRenderStates::NzRenderStates(const NzRenderStates& states)
{
std::memcpy(this, &states, sizeof(NzRenderStates));
}
inline NzRenderStates& NzRenderStates::operator=(const NzRenderStates& states)
{
std::memcpy(this, &states, sizeof(NzRenderStates));
return *this;
}
#include <Nazara/Renderer/DebugOff.hpp>