Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
@@ -5,46 +5,49 @@
|
||||
#include <cstring>
|
||||
#include <Nazara/Renderer/Debug.hpp>
|
||||
|
||||
inline NzRenderStates::NzRenderStates() :
|
||||
dstBlend(nzBlendFunc_Zero),
|
||||
srcBlend(nzBlendFunc_One),
|
||||
faceFilling(nzFaceFilling_Fill),
|
||||
faceCulling(nzFaceSide_Back),
|
||||
depthFunc(nzRendererComparison_Less),
|
||||
lineWidth(1.f),
|
||||
pointSize(1.f)
|
||||
namespace Nz
|
||||
{
|
||||
parameters[nzRendererParameter_Blend] = false;
|
||||
parameters[nzRendererParameter_ColorWrite] = true;
|
||||
parameters[nzRendererParameter_DepthBuffer] = false;
|
||||
parameters[nzRendererParameter_DepthWrite] = true;
|
||||
parameters[nzRendererParameter_FaceCulling] = false;
|
||||
parameters[nzRendererParameter_ScissorTest] = false;
|
||||
parameters[nzRendererParameter_StencilTest] = false;
|
||||
|
||||
for (unsigned int i = 0; i < 2; ++i)
|
||||
inline RenderStates::RenderStates() :
|
||||
dstBlend(BlendFunc_Zero),
|
||||
srcBlend(BlendFunc_One),
|
||||
faceFilling(FaceFilling_Fill),
|
||||
faceCulling(FaceSide_Back),
|
||||
depthFunc(RendererComparison_Less),
|
||||
lineWidth(1.f),
|
||||
pointSize(1.f)
|
||||
{
|
||||
Face& face = (i == 0) ? backFace : frontFace;
|
||||
parameters[RendererParameter_Blend] = false;
|
||||
parameters[RendererParameter_ColorWrite] = true;
|
||||
parameters[RendererParameter_DepthBuffer] = false;
|
||||
parameters[RendererParameter_DepthWrite] = true;
|
||||
parameters[RendererParameter_FaceCulling] = false;
|
||||
parameters[RendererParameter_ScissorTest] = false;
|
||||
parameters[RendererParameter_StencilTest] = false;
|
||||
|
||||
face.stencilCompare = nzRendererComparison_Always;
|
||||
face.stencilFail = nzStencilOperation_Keep;
|
||||
face.stencilMask = 0xFFFFFFFF;
|
||||
face.stencilPass = nzStencilOperation_Keep;
|
||||
face.stencilReference = 0;
|
||||
face.stencilZFail = nzStencilOperation_Keep;
|
||||
for (unsigned int i = 0; i < 2; ++i)
|
||||
{
|
||||
Face& face = (i == 0) ? backFace : frontFace;
|
||||
|
||||
face.stencilCompare = RendererComparison_Always;
|
||||
face.stencilFail = nzStencilOperation_Keep;
|
||||
face.stencilMask = 0xFFFFFFFF;
|
||||
face.stencilPass = nzStencilOperation_Keep;
|
||||
face.stencilReference = 0;
|
||||
face.stencilZFail = nzStencilOperation_Keep;
|
||||
}
|
||||
}
|
||||
|
||||
inline RenderStates::RenderStates(const RenderStates& states)
|
||||
{
|
||||
std::memcpy(this, &states, sizeof(RenderStates));
|
||||
}
|
||||
|
||||
inline RenderStates& RenderStates::operator=(const RenderStates& states)
|
||||
{
|
||||
std::memcpy(this, &states, sizeof(RenderStates));
|
||||
|
||||
return *this;
|
||||
}
|
||||
}
|
||||
|
||||
inline NzRenderStates::NzRenderStates(const NzRenderStates& states)
|
||||
{
|
||||
std::memcpy(this, &states, sizeof(NzRenderStates));
|
||||
}
|
||||
|
||||
inline NzRenderStates& NzRenderStates::operator=(const NzRenderStates& states)
|
||||
{
|
||||
std::memcpy(this, &states, sizeof(NzRenderStates));
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
#include <Nazara/Renderer/DebugOff.hpp>
|
||||
|
||||
Reference in New Issue
Block a user