Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
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@@ -19,61 +19,64 @@
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#include <Nazara/Utility/Window.hpp>
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#include <vector>
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class NzAbstractImage;
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class NzContext;
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class NzTexture;
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struct NzContextParameters;
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class NAZARA_RENDERER_API NzRenderWindow : public NzRenderTarget, public NzWindow
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namespace Nz
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{
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public:
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NzRenderWindow() = default;
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NzRenderWindow(NzVideoMode mode, const NzString& title, nzUInt32 style = nzWindowStyle_Default, const NzContextParameters& parameters = NzContextParameters());
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NzRenderWindow(NzWindowHandle handle, const NzContextParameters& parameters = NzContextParameters());
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NzRenderWindow(const NzRenderWindow&) = delete;
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NzRenderWindow(NzRenderWindow&&) = delete; ///TODO
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virtual ~NzRenderWindow();
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class AbstractImage;
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class Context;
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class Texture;
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struct ContextParameters;
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bool CopyToImage(NzAbstractImage* image, const NzVector3ui& dstPos = NzVector3ui(0U)) const;
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bool CopyToImage(NzAbstractImage* image, const NzRectui& rect, const NzVector3ui& dstPos = NzVector3ui(0U)) const;
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class NAZARA_RENDERER_API RenderWindow : public RenderTarget, public Window
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{
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public:
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RenderWindow() = default;
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RenderWindow(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default, const ContextParameters& parameters = ContextParameters());
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RenderWindow(WindowHandle handle, const ContextParameters& parameters = ContextParameters());
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RenderWindow(const RenderWindow&) = delete;
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RenderWindow(RenderWindow&&) = delete; ///TODO
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virtual ~RenderWindow();
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bool Create(NzVideoMode mode, const NzString& title, nzUInt32 style = nzWindowStyle_Default, const NzContextParameters& parameters = NzContextParameters());
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bool Create(NzWindowHandle handle, const NzContextParameters& parameters = NzContextParameters());
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bool CopyToImage(AbstractImage* image, const Vector3ui& dstPos = Vector3ui(0U)) const;
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bool CopyToImage(AbstractImage* image, const Rectui& rect, const Vector3ui& dstPos = Vector3ui(0U)) const;
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void Display();
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bool Create(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default, const ContextParameters& parameters = ContextParameters());
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bool Create(WindowHandle handle, const ContextParameters& parameters = ContextParameters());
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void EnableVerticalSync(bool enabled);
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void Display();
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unsigned int GetHeight() const;
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NzRenderTargetParameters GetParameters() const;
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unsigned int GetWidth() const;
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void EnableVerticalSync(bool enabled);
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bool IsRenderable() const;
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bool IsValid() const;
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unsigned int GetHeight() const;
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RenderTargetParameters GetParameters() const;
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unsigned int GetWidth() const;
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void SetFramerateLimit(unsigned int limit);
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bool IsRenderable() const;
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bool IsValid() const;
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// Fonctions OpenGL
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NzContextParameters GetContextParameters() const;
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bool HasContext() const override;
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void SetFramerateLimit(unsigned int limit);
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NzRenderWindow& operator=(const NzRenderWindow&) = delete;
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NzRenderWindow& operator=(NzRenderWindow&&) = delete; ///TODO
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// Fonctions OpenGL
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ContextParameters GetContextParameters() const;
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bool HasContext() const override;
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protected:
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bool Activate() const override;
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void EnsureTargetUpdated() const override;
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RenderWindow& operator=(const RenderWindow&) = delete;
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RenderWindow& operator=(RenderWindow&&) = delete; ///TODO
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private:
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bool OnWindowCreated() override;
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void OnWindowDestroy() override;
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void OnWindowResized() override;
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protected:
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bool Activate() const override;
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void EnsureTargetUpdated() const override;
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mutable std::vector<nzUInt8> m_buffer;
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NzClock m_clock;
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NzContextParameters m_parameters;
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mutable NzContext* m_context = nullptr;
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unsigned int m_framerateLimit = 0;
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};
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private:
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bool OnWindowCreated() override;
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void OnWindowDestroy() override;
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void OnWindowResized() override;
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mutable std::vector<UInt8> m_buffer;
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Clock m_clock;
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ContextParameters m_parameters;
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mutable Context* m_context = nullptr;
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unsigned int m_framerateLimit = 0;
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};
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}
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#endif // NAZARA_RENDERWINDOW_HPP
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