Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -21,88 +21,91 @@
#include <Nazara/Utility/Sequence.hpp>
#include <limits>
struct NAZARA_UTILITY_API NzAnimationParams
namespace Nz
{
// La frame de fin à charger
unsigned int endFrame = std::numeric_limits<unsigned int>::max();
// La frame de début à charger
unsigned int startFrame = 0;
struct NAZARA_UTILITY_API AnimationParams
{
// La frame de fin à charger
unsigned int endFrame = std::numeric_limits<unsigned int>::max();
// La frame de début à charger
unsigned int startFrame = 0;
bool IsValid() const;
};
class NzAnimation;
class NzSkeleton;
using NzAnimationConstRef = NzObjectRef<const NzAnimation>;
using NzAnimationLibrary = NzObjectLibrary<NzAnimation>;
using NzAnimationLoader = NzResourceLoader<NzAnimation, NzAnimationParams>;
using NzAnimationManager = NzResourceManager<NzAnimation, NzAnimationParams>;
using NzAnimationRef = NzObjectRef<NzAnimation>;
struct NzAnimationImpl;
class NAZARA_UTILITY_API NzAnimation : public NzRefCounted, public NzResource
{
friend NzAnimationLibrary;
friend NzAnimationLoader;
friend NzAnimationManager;
friend class NzUtility;
public:
NzAnimation() = default;
~NzAnimation();
bool AddSequence(const NzSequence& sequence);
void AnimateSkeleton(NzSkeleton* targetSkeleton, unsigned int frameA, unsigned int frameB, float interpolation) const;
bool CreateSkeletal(unsigned int frameCount, unsigned int jointCount);
void Destroy();
void EnableLoopPointInterpolation(bool loopPointInterpolation);
unsigned int GetFrameCount() const;
unsigned int GetJointCount() const;
NzSequence* GetSequence(const NzString& sequenceName);
NzSequence* GetSequence(unsigned int index);
const NzSequence* GetSequence(const NzString& sequenceName) const;
const NzSequence* GetSequence(unsigned int index) const;
unsigned int GetSequenceCount() const;
int GetSequenceIndex(const NzString& sequenceName) const;
NzSequenceJoint* GetSequenceJoints(unsigned int frameIndex = 0);
const NzSequenceJoint* GetSequenceJoints(unsigned int frameIndex = 0) const;
nzAnimationType GetType() const;
bool HasSequence(const NzString& sequenceName) const;
bool HasSequence(unsigned int index = 0) const;
bool IsLoopPointInterpolationEnabled() const;
bool IsValid() const;
};
bool LoadFromFile(const NzString& filePath, const NzAnimationParams& params = NzAnimationParams());
bool LoadFromMemory(const void* data, std::size_t size, const NzAnimationParams& params = NzAnimationParams());
bool LoadFromStream(NzInputStream& stream, const NzAnimationParams& params = NzAnimationParams());
class Animation;
class Skeleton;
void RemoveSequence(const NzString& sequenceName);
void RemoveSequence(unsigned int index);
using AnimationConstRef = ObjectRef<const Animation>;
using AnimationLibrary = ObjectLibrary<Animation>;
using AnimationLoader = ResourceLoader<Animation, AnimationParams>;
using AnimationManager = ResourceManager<Animation, AnimationParams>;
using AnimationRef = ObjectRef<Animation>;
template<typename... Args> static NzAnimationRef New(Args&&... args);
struct AnimationImpl;
// Signals:
NazaraSignal(OnAnimationDestroy, const NzAnimation* /*animation*/);
NazaraSignal(OnAnimationRelease, const NzAnimation* /*animation*/);
class NAZARA_UTILITY_API Animation : public RefCounted, public Resource
{
friend AnimationLibrary;
friend AnimationLoader;
friend AnimationManager;
friend class Utility;
private:
static bool Initialize();
static void Uninitialize();
public:
Animation() = default;
~Animation();
NzAnimationImpl* m_impl = nullptr;
bool AddSequence(const Sequence& sequence);
void AnimateSkeleton(Skeleton* targetSkeleton, unsigned int frameA, unsigned int frameB, float interpolation) const;
static NzAnimationLibrary::LibraryMap s_library;
static NzAnimationLoader::LoaderList s_loaders;
static NzAnimationManager::ManagerMap s_managerMap;
static NzAnimationManager::ManagerParams s_managerParameters;
};
bool CreateSkeletal(unsigned int frameCount, unsigned int jointCount);
void Destroy();
void EnableLoopPointInterpolation(bool loopPointInterpolation);
unsigned int GetFrameCount() const;
unsigned int GetJointCount() const;
Sequence* GetSequence(const String& sequenceName);
Sequence* GetSequence(unsigned int index);
const Sequence* GetSequence(const String& sequenceName) const;
const Sequence* GetSequence(unsigned int index) const;
unsigned int GetSequenceCount() const;
int GetSequenceIndex(const String& sequenceName) const;
SequenceJoint* GetSequenceJoints(unsigned int frameIndex = 0);
const SequenceJoint* GetSequenceJoints(unsigned int frameIndex = 0) const;
AnimationType GetType() const;
bool HasSequence(const String& sequenceName) const;
bool HasSequence(unsigned int index = 0) const;
bool IsLoopPointInterpolationEnabled() const;
bool IsValid() const;
bool LoadFromFile(const String& filePath, const AnimationParams& params = AnimationParams());
bool LoadFromMemory(const void* data, std::size_t size, const AnimationParams& params = AnimationParams());
bool LoadFromStream(InputStream& stream, const AnimationParams& params = AnimationParams());
void RemoveSequence(const String& sequenceName);
void RemoveSequence(unsigned int index);
template<typename... Args> static AnimationRef New(Args&&... args);
// Signals:
NazaraSignal(OnAnimationDestroy, const Animation* /*animation*/);
NazaraSignal(OnAnimationRelease, const Animation* /*animation*/);
private:
static bool Initialize();
static void Uninitialize();
AnimationImpl* m_impl = nullptr;
static AnimationLibrary::LibraryMap s_library;
static AnimationLoader::LoaderList s_loaders;
static AnimationManager::ManagerMap s_managerMap;
static AnimationManager::ManagerParams s_managerParameters;
};
}
#include <Nazara/Utility/Animation.inl>