Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
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@@ -12,44 +12,47 @@
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Utility/SubMesh.hpp>
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class NzSkeletalMesh;
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using NzSkeletalMeshConstRef = NzObjectRef<const NzSkeletalMesh>;
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using NzSkeletalMeshRef = NzObjectRef<NzSkeletalMesh>;
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class NAZARA_UTILITY_API NzSkeletalMesh final : public NzSubMesh
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namespace Nz
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{
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public:
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NzSkeletalMesh(const NzMesh* parent);
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~NzSkeletalMesh();
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class SkeletalMesh;
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bool Create(NzVertexBuffer* vertexBuffer);
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void Destroy();
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using SkeletalMeshConstRef = ObjectRef<const SkeletalMesh>;
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using SkeletalMeshRef = ObjectRef<SkeletalMesh>;
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const NzBoxf& GetAABB() const override;
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nzAnimationType GetAnimationType() const final;
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const NzIndexBuffer* GetIndexBuffer() const override;
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NzVertexBuffer* GetVertexBuffer();
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const NzVertexBuffer* GetVertexBuffer() const;
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unsigned int GetVertexCount() const override;
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class NAZARA_UTILITY_API SkeletalMesh final : public SubMesh
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{
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public:
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SkeletalMesh(const Mesh* parent);
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~SkeletalMesh();
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bool IsAnimated() const final;
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bool IsValid() const;
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bool Create(VertexBuffer* vertexBuffer);
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void Destroy();
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void SetAABB(const NzBoxf& aabb);
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void SetIndexBuffer(const NzIndexBuffer* indexBuffer);
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const Boxf& GetAABB() const override;
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AnimationType GetAnimationType() const final;
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const IndexBuffer* GetIndexBuffer() const override;
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VertexBuffer* GetVertexBuffer();
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const VertexBuffer* GetVertexBuffer() const;
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unsigned int GetVertexCount() const override;
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template<typename... Args> static NzSkeletalMeshRef New(Args&&... args);
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bool IsAnimated() const final;
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bool IsValid() const;
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// Signals:
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NazaraSignal(OnSkeletalMeshDestroy, const NzSkeletalMesh* /*skeletalMesh*/);
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NazaraSignal(OnSkeletalMeshRelease, const NzSkeletalMesh* /*skeletalMesh*/);
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void SetAABB(const Boxf& aabb);
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void SetIndexBuffer(const IndexBuffer* indexBuffer);
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private:
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NzBoxf m_aabb;
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NzIndexBufferConstRef m_indexBuffer = nullptr;
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NzVertexBufferRef m_vertexBuffer = nullptr;
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};
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template<typename... Args> static SkeletalMeshRef New(Args&&... args);
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// Signals:
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NazaraSignal(OnSkeletalMeshDestroy, const SkeletalMesh* /*skeletalMesh*/);
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NazaraSignal(OnSkeletalMeshRelease, const SkeletalMesh* /*skeletalMesh*/);
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private:
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Boxf m_aabb;
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IndexBufferConstRef m_indexBuffer = nullptr;
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VertexBufferRef m_vertexBuffer = nullptr;
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};
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}
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#include <Nazara/Utility/SkeletalMesh.inl>
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