Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
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@@ -11,48 +11,51 @@
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Utility/SubMesh.hpp>
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class NzStaticMesh;
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using NzStaticMeshConstRef = NzObjectRef<const NzStaticMesh>;
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using NzStaticMeshRef = NzObjectRef<NzStaticMesh>;
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class NAZARA_UTILITY_API NzStaticMesh final : public NzSubMesh
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namespace Nz
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{
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public:
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NzStaticMesh(const NzMesh* parent);
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~NzStaticMesh();
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class StaticMesh;
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void Center();
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using StaticMeshConstRef = ObjectRef<const StaticMesh>;
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using StaticMeshRef = ObjectRef<StaticMesh>;
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bool Create(NzVertexBuffer* vertexBuffer);
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void Destroy();
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class NAZARA_UTILITY_API StaticMesh final : public SubMesh
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{
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public:
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StaticMesh(const Mesh* parent);
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~StaticMesh();
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bool GenerateAABB();
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void Center();
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const NzBoxf& GetAABB() const override;
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nzAnimationType GetAnimationType() const final;
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const NzIndexBuffer* GetIndexBuffer() const override;
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NzVertexBuffer* GetVertexBuffer();
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const NzVertexBuffer* GetVertexBuffer() const;
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unsigned int GetVertexCount() const override;
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bool Create(VertexBuffer* vertexBuffer);
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void Destroy();
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bool IsAnimated() const final;
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bool IsValid() const;
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bool GenerateAABB();
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void SetAABB(const NzBoxf& aabb);
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void SetIndexBuffer(const NzIndexBuffer* indexBuffer);
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const Boxf& GetAABB() const override;
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AnimationType GetAnimationType() const final;
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const IndexBuffer* GetIndexBuffer() const override;
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VertexBuffer* GetVertexBuffer();
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const VertexBuffer* GetVertexBuffer() const;
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unsigned int GetVertexCount() const override;
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template<typename... Args> static NzStaticMeshRef New(Args&&... args);
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bool IsAnimated() const final;
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bool IsValid() const;
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// Signals:
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NazaraSignal(OnStaticMeshDestroy, const NzStaticMesh* /*staticMesh*/);
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NazaraSignal(OnStaticMeshRelease, const NzStaticMesh* /*staticMesh*/);
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void SetAABB(const Boxf& aabb);
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void SetIndexBuffer(const IndexBuffer* indexBuffer);
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private:
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NzBoxf m_aabb;
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NzIndexBufferConstRef m_indexBuffer = nullptr;
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NzVertexBufferRef m_vertexBuffer = nullptr;
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};
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template<typename... Args> static StaticMeshRef New(Args&&... args);
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// Signals:
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NazaraSignal(OnStaticMeshDestroy, const StaticMesh* /*staticMesh*/);
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NazaraSignal(OnStaticMeshRelease, const StaticMesh* /*staticMesh*/);
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private:
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Boxf m_aabb;
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IndexBufferConstRef m_indexBuffer = nullptr;
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VertexBufferRef m_vertexBuffer = nullptr;
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};
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}
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#include <Nazara/Utility/StaticMesh.inl>
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