Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
@@ -11,328 +11,331 @@
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#include <vector>
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#include <Nazara/Audio/Debug.hpp>
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bool NzMusicParams::IsValid() const
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namespace Nz
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{
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return true;
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}
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struct NzMusicImpl
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{
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ALenum audioFormat;
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std::unique_ptr<NzSoundStream> stream;
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std::vector<nzInt16> chunkSamples;
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NzThread thread;
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bool loop = false;
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bool streaming = false;
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unsigned int sampleRate;
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};
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NzMusic::~NzMusic()
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{
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Destroy();
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}
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bool NzMusic::Create(NzSoundStream* soundStream)
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{
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Destroy();
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#if NAZARA_AUDIO_SAFE
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if (!soundStream)
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bool MusicParams::IsValid() const
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{
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NazaraError("Sound stream must be valid");
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return false;
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return true;
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}
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#endif
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nzAudioFormat format = soundStream->GetFormat();
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m_impl = new NzMusicImpl;
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m_impl->sampleRate = soundStream->GetSampleRate();
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m_impl->audioFormat = NzOpenAL::AudioFormat[format];
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m_impl->chunkSamples.resize(format * m_impl->sampleRate); // Une seconde de samples
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m_impl->stream.reset(soundStream);
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return true;
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}
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void NzMusic::Destroy()
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{
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if (m_impl)
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struct MusicImpl
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{
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Stop();
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ALenum audioFormat;
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std::unique_ptr<SoundStream> stream;
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std::vector<Int16> chunkSamples;
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Thread thread;
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bool loop = false;
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bool streaming = false;
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unsigned int sampleRate;
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};
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delete m_impl;
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m_impl = nullptr;
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Music::~Music()
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{
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Destroy();
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}
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}
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void NzMusic::EnableLooping(bool loop)
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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bool Music::Create(SoundStream* soundStream)
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{
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NazaraError("Music not created");
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return;
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Destroy();
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#if NAZARA_AUDIO_SAFE
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if (!soundStream)
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{
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NazaraError("Sound stream must be valid");
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return false;
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}
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#endif
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AudioFormat format = soundStream->GetFormat();
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m_impl = new MusicImpl;
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m_impl->sampleRate = soundStream->GetSampleRate();
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m_impl->audioFormat = OpenAL::AudioFormat[format];
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m_impl->chunkSamples.resize(format * m_impl->sampleRate); // Une seconde de samples
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m_impl->stream.reset(soundStream);
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return true;
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}
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#endif
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m_impl->loop = loop;
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}
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nzUInt32 NzMusic::GetDuration() const
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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void Music::Destroy()
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{
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NazaraError("Music not created");
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if (m_impl)
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{
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Stop();
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delete m_impl;
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m_impl = nullptr;
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}
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}
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void Music::EnableLooping(bool loop)
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return;
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}
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#endif
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m_impl->loop = loop;
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}
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UInt32 Music::GetDuration() const
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return 0;
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}
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#endif
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return m_impl->stream->GetDuration();
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}
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AudioFormat Music::GetFormat() const
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return AudioFormat_Unknown;
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}
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#endif
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return m_impl->stream->GetFormat();
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}
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UInt32 Music::GetPlayingOffset() const
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return 0;
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}
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#endif
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///TODO
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return 0;
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}
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#endif
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return m_impl->stream->GetDuration();
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}
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nzAudioFormat NzMusic::GetFormat() const
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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UInt32 Music::GetSampleCount() const
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{
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NazaraError("Music not created");
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return nzAudioFormat_Unknown;
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return 0;
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}
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#endif
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return m_impl->stream->GetSampleCount();
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}
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#endif
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return m_impl->stream->GetFormat();
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}
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nzUInt32 NzMusic::GetPlayingOffset() const
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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UInt32 Music::GetSampleRate() const
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{
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NazaraError("Music not created");
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return 0;
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return 0;
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}
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#endif
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return m_impl->stream->GetSampleRate();
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}
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#endif
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///TODO
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return 0;
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}
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nzUInt32 NzMusic::GetSampleCount() const
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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SoundStatus Music::GetStatus() const
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{
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NazaraError("Music not created");
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return 0;
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return SoundStatus_Stopped;
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}
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#endif
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SoundStatus status = GetInternalStatus();
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// Pour compenser les éventuels retards (ou le laps de temps entre Play() et la mise en route du thread)
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if (m_impl->streaming && status == SoundStatus_Stopped)
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status = SoundStatus_Playing;
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return status;
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}
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#endif
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return m_impl->stream->GetSampleCount();
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}
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nzUInt32 NzMusic::GetSampleRate() const
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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bool Music::IsLooping() const
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{
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NazaraError("Music not created");
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return 0;
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return false;
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}
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#endif
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return m_impl->loop;
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}
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#endif
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return m_impl->stream->GetSampleRate();
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}
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nzSoundStatus NzMusic::GetStatus() const
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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bool Music::OpenFromFile(const String& filePath, const MusicParams& params)
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{
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NazaraError("Music not created");
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return nzSoundStatus_Stopped;
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return MusicLoader::LoadFromFile(this, filePath, params);
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}
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#endif
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nzSoundStatus status = GetInternalStatus();
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// Pour compenser les éventuels retards (ou le laps de temps entre Play() et la mise en route du thread)
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if (m_impl->streaming && status == nzSoundStatus_Stopped)
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status = nzSoundStatus_Playing;
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return status;
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}
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bool NzMusic::IsLooping() const
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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bool Music::OpenFromMemory(const void* data, std::size_t size, const MusicParams& params)
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{
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NazaraError("Music not created");
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return false;
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return MusicLoader::LoadFromMemory(this, data, size, params);
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}
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#endif
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return m_impl->loop;
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}
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bool NzMusic::OpenFromFile(const NzString& filePath, const NzMusicParams& params)
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{
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return NzMusicLoader::LoadFromFile(this, filePath, params);
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}
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bool NzMusic::OpenFromMemory(const void* data, std::size_t size, const NzMusicParams& params)
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{
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return NzMusicLoader::LoadFromMemory(this, data, size, params);
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}
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bool NzMusic::OpenFromStream(NzInputStream& stream, const NzMusicParams& params)
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{
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return NzMusicLoader::LoadFromStream(this, stream, params);
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}
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void NzMusic::Pause()
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{
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alSourcePause(m_source);
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}
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void NzMusic::Play()
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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bool Music::OpenFromStream(InputStream& stream, const MusicParams& params)
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{
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NazaraError("Music not created");
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return;
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return MusicLoader::LoadFromStream(this, stream, params);
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}
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#endif
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// Nous sommes déjà en train de jouer
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if (m_impl->streaming)
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void Music::Pause()
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{
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// Peut-être sommes-nous en pause
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if (GetStatus() != nzSoundStatus_Playing)
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alSourcePlay(m_source);
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alSourcePause(m_source);
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}
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void Music::Play()
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return;
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}
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#endif
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// Nous sommes déjà en train de jouer
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if (m_impl->streaming)
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{
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// Peut-être sommes-nous en pause
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if (GetStatus() != SoundStatus_Playing)
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alSourcePlay(m_source);
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return;
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}
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// Lancement du thread de streaming
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m_impl->stream->Seek(0);
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m_impl->streaming = true;
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m_impl->thread = Thread(&Music::MusicThread, this);
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return;
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}
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// Lancement du thread de streaming
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m_impl->stream->Seek(0);
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m_impl->streaming = true;
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m_impl->thread = NzThread(&NzMusic::MusicThread, this);
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return;
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}
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void NzMusic::SetPlayingOffset(nzUInt32 offset)
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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void Music::SetPlayingOffset(UInt32 offset)
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{
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NazaraError("Music not created");
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return;
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}
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#endif
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return;
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}
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#endif
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///TODO
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}
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void NzMusic::Stop()
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return;
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}
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#endif
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if (m_impl->streaming)
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{
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m_impl->streaming = false;
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m_impl->thread.Join();
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}
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}
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bool NzMusic::FillAndQueueBuffer(unsigned int buffer)
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{
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unsigned int sampleCount = m_impl->chunkSamples.size();
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unsigned int sampleRead = 0;
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// Lecture depuis le stream pour remplir le buffer
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for (;;)
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{
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sampleRead += m_impl->stream->Read(&m_impl->chunkSamples[sampleRead], sampleCount - sampleRead);
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if (sampleRead < sampleCount && !m_impl->loop)
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break; // Fin du stream (On ne boucle pas)
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m_impl->stream->Seek(0); // On boucle au début du stream et on remplit à nouveau
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///TODO
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}
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// Mise à jour du buffer (envoi à OpenAL) et placement dans la file d'attente
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if (sampleRead > 0)
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void Music::Stop()
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{
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alBufferData(buffer, m_impl->audioFormat, &m_impl->chunkSamples[0], sampleRead*sizeof(nzInt16), m_impl->sampleRate);
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alSourceQueueBuffers(m_source, 1, &buffer);
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}
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return;
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}
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#endif
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return sampleRead != sampleCount; // Fin du stream (N'arrive pas en cas de loop)
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}
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void NzMusic::MusicThread()
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{
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// Allocation des buffers de streaming
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ALuint buffers[NAZARA_AUDIO_STREAMED_BUFFER_COUNT];
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alGenBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers);
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for (unsigned int i = 0; i < NAZARA_AUDIO_STREAMED_BUFFER_COUNT; ++i)
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{
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if (FillAndQueueBuffer(buffers[i]))
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break; // Nous avons atteint la fin du stream, inutile de rajouter des buffers
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}
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alSourcePlay(m_source);
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// Boucle de lecture (remplissage de nouveaux buffers au fur et à mesure)
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while (m_impl->streaming)
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{
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// La lecture s'est arrêtée, nous avons atteint la fin du stream
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nzSoundStatus status = GetInternalStatus();
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if (status == nzSoundStatus_Stopped)
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||||
if (m_impl->streaming)
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||||
{
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m_impl->streaming = false;
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||||
break;
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||||
m_impl->thread.Join();
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||||
}
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||||
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// On traite les buffers lus
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ALint processedCount = 0;
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alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &processedCount);
|
||||
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||||
ALuint buffer;
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while (processedCount--)
|
||||
{
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alSourceUnqueueBuffers(m_source, 1, &buffer);
|
||||
if (FillAndQueueBuffer(buffer))
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break;
|
||||
}
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||||
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||||
// On retourne dormir un peu
|
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NzThread::Sleep(50);
|
||||
}
|
||||
|
||||
// Arrêt de la lecture du son (dans le cas où ça ne serait pas déjà fait)
|
||||
alSourceStop(m_source);
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||||
bool Music::FillAndQueueBuffer(unsigned int buffer)
|
||||
{
|
||||
unsigned int sampleCount = m_impl->chunkSamples.size();
|
||||
unsigned int sampleRead = 0;
|
||||
|
||||
// On supprime les buffers du stream
|
||||
ALint queuedBufferCount;
|
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alGetSourcei(m_source, AL_BUFFERS_QUEUED, &queuedBufferCount);
|
||||
// Lecture depuis le stream pour remplir le buffer
|
||||
for (;;)
|
||||
{
|
||||
sampleRead += m_impl->stream->Read(&m_impl->chunkSamples[sampleRead], sampleCount - sampleRead);
|
||||
if (sampleRead < sampleCount && !m_impl->loop)
|
||||
break; // Fin du stream (On ne boucle pas)
|
||||
|
||||
ALuint buffer;
|
||||
for (ALint i = 0; i < queuedBufferCount; ++i)
|
||||
alSourceUnqueueBuffers(m_source, 1, &buffer);
|
||||
m_impl->stream->Seek(0); // On boucle au début du stream et on remplit à nouveau
|
||||
}
|
||||
|
||||
alDeleteBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers);
|
||||
// Mise à jour du buffer (envoi à OpenAL) et placement dans la file d'attente
|
||||
if (sampleRead > 0)
|
||||
{
|
||||
alBufferData(buffer, m_impl->audioFormat, &m_impl->chunkSamples[0], sampleRead*sizeof(Int16), m_impl->sampleRate);
|
||||
alSourceQueueBuffers(m_source, 1, &buffer);
|
||||
}
|
||||
|
||||
return sampleRead != sampleCount; // Fin du stream (N'arrive pas en cas de loop)
|
||||
}
|
||||
|
||||
void Music::MusicThread()
|
||||
{
|
||||
// Allocation des buffers de streaming
|
||||
ALuint buffers[NAZARA_AUDIO_STREAMED_BUFFER_COUNT];
|
||||
alGenBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers);
|
||||
|
||||
for (unsigned int i = 0; i < NAZARA_AUDIO_STREAMED_BUFFER_COUNT; ++i)
|
||||
{
|
||||
if (FillAndQueueBuffer(buffers[i]))
|
||||
break; // Nous avons atteint la fin du stream, inutile de rajouter des buffers
|
||||
}
|
||||
|
||||
alSourcePlay(m_source);
|
||||
|
||||
// Boucle de lecture (remplissage de nouveaux buffers au fur et à mesure)
|
||||
while (m_impl->streaming)
|
||||
{
|
||||
// La lecture s'est arrêtée, nous avons atteint la fin du stream
|
||||
SoundStatus status = GetInternalStatus();
|
||||
if (status == SoundStatus_Stopped)
|
||||
{
|
||||
m_impl->streaming = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// On traite les buffers lus
|
||||
ALint processedCount = 0;
|
||||
alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &processedCount);
|
||||
|
||||
ALuint buffer;
|
||||
while (processedCount--)
|
||||
{
|
||||
alSourceUnqueueBuffers(m_source, 1, &buffer);
|
||||
if (FillAndQueueBuffer(buffer))
|
||||
break;
|
||||
}
|
||||
|
||||
// On retourne dormir un peu
|
||||
Thread::Sleep(50);
|
||||
}
|
||||
|
||||
// Arrêt de la lecture du son (dans le cas où ça ne serait pas déjà fait)
|
||||
alSourceStop(m_source);
|
||||
|
||||
// On supprime les buffers du stream
|
||||
ALint queuedBufferCount;
|
||||
alGetSourcei(m_source, AL_BUFFERS_QUEUED, &queuedBufferCount);
|
||||
|
||||
ALuint buffer;
|
||||
for (ALint i = 0; i < queuedBufferCount; ++i)
|
||||
alSourceUnqueueBuffers(m_source, 1, &buffer);
|
||||
|
||||
alDeleteBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers);
|
||||
}
|
||||
|
||||
MusicLoader::LoaderList Music::s_loaders;
|
||||
}
|
||||
|
||||
NzMusicLoader::LoaderList NzMusic::s_loaders;
|
||||
|
||||
Reference in New Issue
Block a user