Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -11,328 +11,331 @@
#include <vector>
#include <Nazara/Audio/Debug.hpp>
bool NzMusicParams::IsValid() const
namespace Nz
{
return true;
}
struct NzMusicImpl
{
ALenum audioFormat;
std::unique_ptr<NzSoundStream> stream;
std::vector<nzInt16> chunkSamples;
NzThread thread;
bool loop = false;
bool streaming = false;
unsigned int sampleRate;
};
NzMusic::~NzMusic()
{
Destroy();
}
bool NzMusic::Create(NzSoundStream* soundStream)
{
Destroy();
#if NAZARA_AUDIO_SAFE
if (!soundStream)
bool MusicParams::IsValid() const
{
NazaraError("Sound stream must be valid");
return false;
return true;
}
#endif
nzAudioFormat format = soundStream->GetFormat();
m_impl = new NzMusicImpl;
m_impl->sampleRate = soundStream->GetSampleRate();
m_impl->audioFormat = NzOpenAL::AudioFormat[format];
m_impl->chunkSamples.resize(format * m_impl->sampleRate); // Une seconde de samples
m_impl->stream.reset(soundStream);
return true;
}
void NzMusic::Destroy()
{
if (m_impl)
struct MusicImpl
{
Stop();
ALenum audioFormat;
std::unique_ptr<SoundStream> stream;
std::vector<Int16> chunkSamples;
Thread thread;
bool loop = false;
bool streaming = false;
unsigned int sampleRate;
};
delete m_impl;
m_impl = nullptr;
Music::~Music()
{
Destroy();
}
}
void NzMusic::EnableLooping(bool loop)
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
bool Music::Create(SoundStream* soundStream)
{
NazaraError("Music not created");
return;
Destroy();
#if NAZARA_AUDIO_SAFE
if (!soundStream)
{
NazaraError("Sound stream must be valid");
return false;
}
#endif
AudioFormat format = soundStream->GetFormat();
m_impl = new MusicImpl;
m_impl->sampleRate = soundStream->GetSampleRate();
m_impl->audioFormat = OpenAL::AudioFormat[format];
m_impl->chunkSamples.resize(format * m_impl->sampleRate); // Une seconde de samples
m_impl->stream.reset(soundStream);
return true;
}
#endif
m_impl->loop = loop;
}
nzUInt32 NzMusic::GetDuration() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
void Music::Destroy()
{
NazaraError("Music not created");
if (m_impl)
{
Stop();
delete m_impl;
m_impl = nullptr;
}
}
void Music::EnableLooping(bool loop)
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return;
}
#endif
m_impl->loop = loop;
}
UInt32 Music::GetDuration() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return 0;
}
#endif
return m_impl->stream->GetDuration();
}
AudioFormat Music::GetFormat() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return AudioFormat_Unknown;
}
#endif
return m_impl->stream->GetFormat();
}
UInt32 Music::GetPlayingOffset() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return 0;
}
#endif
///TODO
return 0;
}
#endif
return m_impl->stream->GetDuration();
}
nzAudioFormat NzMusic::GetFormat() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
UInt32 Music::GetSampleCount() const
{
NazaraError("Music not created");
return nzAudioFormat_Unknown;
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return 0;
}
#endif
return m_impl->stream->GetSampleCount();
}
#endif
return m_impl->stream->GetFormat();
}
nzUInt32 NzMusic::GetPlayingOffset() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
UInt32 Music::GetSampleRate() const
{
NazaraError("Music not created");
return 0;
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return 0;
}
#endif
return m_impl->stream->GetSampleRate();
}
#endif
///TODO
return 0;
}
nzUInt32 NzMusic::GetSampleCount() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
SoundStatus Music::GetStatus() const
{
NazaraError("Music not created");
return 0;
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return SoundStatus_Stopped;
}
#endif
SoundStatus status = GetInternalStatus();
// Pour compenser les éventuels retards (ou le laps de temps entre Play() et la mise en route du thread)
if (m_impl->streaming && status == SoundStatus_Stopped)
status = SoundStatus_Playing;
return status;
}
#endif
return m_impl->stream->GetSampleCount();
}
nzUInt32 NzMusic::GetSampleRate() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
bool Music::IsLooping() const
{
NazaraError("Music not created");
return 0;
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return false;
}
#endif
return m_impl->loop;
}
#endif
return m_impl->stream->GetSampleRate();
}
nzSoundStatus NzMusic::GetStatus() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
bool Music::OpenFromFile(const String& filePath, const MusicParams& params)
{
NazaraError("Music not created");
return nzSoundStatus_Stopped;
return MusicLoader::LoadFromFile(this, filePath, params);
}
#endif
nzSoundStatus status = GetInternalStatus();
// Pour compenser les éventuels retards (ou le laps de temps entre Play() et la mise en route du thread)
if (m_impl->streaming && status == nzSoundStatus_Stopped)
status = nzSoundStatus_Playing;
return status;
}
bool NzMusic::IsLooping() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
bool Music::OpenFromMemory(const void* data, std::size_t size, const MusicParams& params)
{
NazaraError("Music not created");
return false;
return MusicLoader::LoadFromMemory(this, data, size, params);
}
#endif
return m_impl->loop;
}
bool NzMusic::OpenFromFile(const NzString& filePath, const NzMusicParams& params)
{
return NzMusicLoader::LoadFromFile(this, filePath, params);
}
bool NzMusic::OpenFromMemory(const void* data, std::size_t size, const NzMusicParams& params)
{
return NzMusicLoader::LoadFromMemory(this, data, size, params);
}
bool NzMusic::OpenFromStream(NzInputStream& stream, const NzMusicParams& params)
{
return NzMusicLoader::LoadFromStream(this, stream, params);
}
void NzMusic::Pause()
{
alSourcePause(m_source);
}
void NzMusic::Play()
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
bool Music::OpenFromStream(InputStream& stream, const MusicParams& params)
{
NazaraError("Music not created");
return;
return MusicLoader::LoadFromStream(this, stream, params);
}
#endif
// Nous sommes déjà en train de jouer
if (m_impl->streaming)
void Music::Pause()
{
// Peut-être sommes-nous en pause
if (GetStatus() != nzSoundStatus_Playing)
alSourcePlay(m_source);
alSourcePause(m_source);
}
void Music::Play()
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return;
}
#endif
// Nous sommes déjà en train de jouer
if (m_impl->streaming)
{
// Peut-être sommes-nous en pause
if (GetStatus() != SoundStatus_Playing)
alSourcePlay(m_source);
return;
}
// Lancement du thread de streaming
m_impl->stream->Seek(0);
m_impl->streaming = true;
m_impl->thread = Thread(&Music::MusicThread, this);
return;
}
// Lancement du thread de streaming
m_impl->stream->Seek(0);
m_impl->streaming = true;
m_impl->thread = NzThread(&NzMusic::MusicThread, this);
return;
}
void NzMusic::SetPlayingOffset(nzUInt32 offset)
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
void Music::SetPlayingOffset(UInt32 offset)
{
NazaraError("Music not created");
return;
}
#endif
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return;
}
#endif
///TODO
}
void NzMusic::Stop()
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return;
}
#endif
if (m_impl->streaming)
{
m_impl->streaming = false;
m_impl->thread.Join();
}
}
bool NzMusic::FillAndQueueBuffer(unsigned int buffer)
{
unsigned int sampleCount = m_impl->chunkSamples.size();
unsigned int sampleRead = 0;
// Lecture depuis le stream pour remplir le buffer
for (;;)
{
sampleRead += m_impl->stream->Read(&m_impl->chunkSamples[sampleRead], sampleCount - sampleRead);
if (sampleRead < sampleCount && !m_impl->loop)
break; // Fin du stream (On ne boucle pas)
m_impl->stream->Seek(0); // On boucle au début du stream et on remplit à nouveau
///TODO
}
// Mise à jour du buffer (envoi à OpenAL) et placement dans la file d'attente
if (sampleRead > 0)
void Music::Stop()
{
alBufferData(buffer, m_impl->audioFormat, &m_impl->chunkSamples[0], sampleRead*sizeof(nzInt16), m_impl->sampleRate);
alSourceQueueBuffers(m_source, 1, &buffer);
}
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return;
}
#endif
return sampleRead != sampleCount; // Fin du stream (N'arrive pas en cas de loop)
}
void NzMusic::MusicThread()
{
// Allocation des buffers de streaming
ALuint buffers[NAZARA_AUDIO_STREAMED_BUFFER_COUNT];
alGenBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers);
for (unsigned int i = 0; i < NAZARA_AUDIO_STREAMED_BUFFER_COUNT; ++i)
{
if (FillAndQueueBuffer(buffers[i]))
break; // Nous avons atteint la fin du stream, inutile de rajouter des buffers
}
alSourcePlay(m_source);
// Boucle de lecture (remplissage de nouveaux buffers au fur et à mesure)
while (m_impl->streaming)
{
// La lecture s'est arrêtée, nous avons atteint la fin du stream
nzSoundStatus status = GetInternalStatus();
if (status == nzSoundStatus_Stopped)
if (m_impl->streaming)
{
m_impl->streaming = false;
break;
m_impl->thread.Join();
}
// On traite les buffers lus
ALint processedCount = 0;
alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &processedCount);
ALuint buffer;
while (processedCount--)
{
alSourceUnqueueBuffers(m_source, 1, &buffer);
if (FillAndQueueBuffer(buffer))
break;
}
// On retourne dormir un peu
NzThread::Sleep(50);
}
// Arrêt de la lecture du son (dans le cas où ça ne serait pas déjà fait)
alSourceStop(m_source);
bool Music::FillAndQueueBuffer(unsigned int buffer)
{
unsigned int sampleCount = m_impl->chunkSamples.size();
unsigned int sampleRead = 0;
// On supprime les buffers du stream
ALint queuedBufferCount;
alGetSourcei(m_source, AL_BUFFERS_QUEUED, &queuedBufferCount);
// Lecture depuis le stream pour remplir le buffer
for (;;)
{
sampleRead += m_impl->stream->Read(&m_impl->chunkSamples[sampleRead], sampleCount - sampleRead);
if (sampleRead < sampleCount && !m_impl->loop)
break; // Fin du stream (On ne boucle pas)
ALuint buffer;
for (ALint i = 0; i < queuedBufferCount; ++i)
alSourceUnqueueBuffers(m_source, 1, &buffer);
m_impl->stream->Seek(0); // On boucle au début du stream et on remplit à nouveau
}
alDeleteBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers);
// Mise à jour du buffer (envoi à OpenAL) et placement dans la file d'attente
if (sampleRead > 0)
{
alBufferData(buffer, m_impl->audioFormat, &m_impl->chunkSamples[0], sampleRead*sizeof(Int16), m_impl->sampleRate);
alSourceQueueBuffers(m_source, 1, &buffer);
}
return sampleRead != sampleCount; // Fin du stream (N'arrive pas en cas de loop)
}
void Music::MusicThread()
{
// Allocation des buffers de streaming
ALuint buffers[NAZARA_AUDIO_STREAMED_BUFFER_COUNT];
alGenBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers);
for (unsigned int i = 0; i < NAZARA_AUDIO_STREAMED_BUFFER_COUNT; ++i)
{
if (FillAndQueueBuffer(buffers[i]))
break; // Nous avons atteint la fin du stream, inutile de rajouter des buffers
}
alSourcePlay(m_source);
// Boucle de lecture (remplissage de nouveaux buffers au fur et à mesure)
while (m_impl->streaming)
{
// La lecture s'est arrêtée, nous avons atteint la fin du stream
SoundStatus status = GetInternalStatus();
if (status == SoundStatus_Stopped)
{
m_impl->streaming = false;
break;
}
// On traite les buffers lus
ALint processedCount = 0;
alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &processedCount);
ALuint buffer;
while (processedCount--)
{
alSourceUnqueueBuffers(m_source, 1, &buffer);
if (FillAndQueueBuffer(buffer))
break;
}
// On retourne dormir un peu
Thread::Sleep(50);
}
// Arrêt de la lecture du son (dans le cas où ça ne serait pas déjà fait)
alSourceStop(m_source);
// On supprime les buffers du stream
ALint queuedBufferCount;
alGetSourcei(m_source, AL_BUFFERS_QUEUED, &queuedBufferCount);
ALuint buffer;
for (ALint i = 0; i < queuedBufferCount; ++i)
alSourceUnqueueBuffers(m_source, 1, &buffer);
alDeleteBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers);
}
MusicLoader::LoaderList Music::s_loaders;
}
NzMusicLoader::LoaderList NzMusic::s_loaders;