Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
@@ -10,19 +10,22 @@
|
||||
#include <memory>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
void NzBillboard::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const
|
||||
namespace Nz
|
||||
{
|
||||
if (!m_material)
|
||||
return;
|
||||
void Billboard::AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const
|
||||
{
|
||||
if (!m_material)
|
||||
return;
|
||||
|
||||
renderQueue->AddBillboard(m_material, instanceData.transformMatrix.GetTranslation(), m_size, m_sinCos, m_color);
|
||||
renderQueue->AddBillboard(m_material, instanceData.transformMatrix.GetTranslation(), m_size, m_sinCos, m_color);
|
||||
}
|
||||
|
||||
void Billboard::MakeBoundingVolume() const
|
||||
{
|
||||
constexpr float sqrt2 = float(M_SQRT2);
|
||||
|
||||
m_boundingVolume.Set(Vector3f(0.f), sqrt2*m_size.x*Vector3f::Right() + sqrt2*m_size.y*Vector3f::Down());
|
||||
}
|
||||
|
||||
BillboardLibrary::LibraryMap Billboard::s_library;
|
||||
}
|
||||
|
||||
void NzBillboard::MakeBoundingVolume() const
|
||||
{
|
||||
constexpr float sqrt2 = float(M_SQRT2);
|
||||
|
||||
m_boundingVolume.Set(NzVector3f(0.f), sqrt2*m_size.x*NzVector3f::Right() + sqrt2*m_size.y*NzVector3f::Down());
|
||||
}
|
||||
|
||||
NzBillboardLibrary::LibraryMap NzBillboard::s_library;
|
||||
|
||||
Reference in New Issue
Block a user