Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -11,32 +11,35 @@
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Graphics/Debug.hpp>
NzDeferredForwardPass::NzDeferredForwardPass() = default;
NzDeferredForwardPass::~NzDeferredForwardPass() = default;
void NzDeferredForwardPass::Initialize(NzDeferredRenderTechnique* technique)
namespace Nz
{
NzDeferredRenderPass::Initialize(technique);
DeferredForwardPass::DeferredForwardPass() = default;
DeferredForwardPass::~DeferredForwardPass() = default;
m_forwardTechnique = technique->GetForwardTechnique();
}
bool NzDeferredForwardPass::Process(const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const
{
NazaraAssert(sceneData.viewer, "Invalid viewer");
NazaraUnused(workTexture);
m_workRTT->SetColorTarget(sceneTexture);
NzRenderer::SetTarget(m_workRTT);
NzRenderer::SetViewport(NzRecti(0, 0, m_dimensions.x, m_dimensions.y));
if (sceneData.background)
sceneData.background->Draw(sceneData.viewer);
NzRenderer::SetMatrix(nzMatrixType_Projection, sceneData.viewer->GetProjectionMatrix());
NzRenderer::SetMatrix(nzMatrixType_View, sceneData.viewer->GetViewMatrix());
m_forwardTechnique->Draw(sceneData);
return false;
void DeferredForwardPass::Initialize(DeferredRenderTechnique* technique)
{
DeferredRenderPass::Initialize(technique);
m_forwardTechnique = technique->GetForwardTechnique();
}
bool DeferredForwardPass::Process(const SceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const
{
NazaraAssert(sceneData.viewer, "Invalid viewer");
NazaraUnused(workTexture);
m_workRTT->SetColorTarget(sceneTexture);
Renderer::SetTarget(m_workRTT);
Renderer::SetViewport(Recti(0, 0, m_dimensions.x, m_dimensions.y));
if (sceneData.background)
sceneData.background->Draw(sceneData.viewer);
Renderer::SetMatrix(MatrixType_Projection, sceneData.viewer->GetProjectionMatrix());
Renderer::SetMatrix(MatrixType_View, sceneData.viewer->GetViewMatrix());
m_forwardTechnique->Draw(sceneData);
return false;
}
}