Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -7,42 +7,45 @@
#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
#include <Nazara/Graphics/Debug.hpp>
NzDeferredRenderPass::NzDeferredRenderPass() :
m_enabled(true)
namespace Nz
{
}
NzDeferredRenderPass::~NzDeferredRenderPass() = default;
void NzDeferredRenderPass::Enable(bool enable)
{
m_enabled = enable;
}
void NzDeferredRenderPass::Initialize(NzDeferredRenderTechnique* technique)
{
m_deferredTechnique = technique;
m_renderQueue = static_cast<NzDeferredRenderQueue*>(technique->GetRenderQueue());
m_depthStencilBuffer = technique->GetDepthStencilBuffer();
m_GBufferRTT = technique->GetGBufferRTT();
for (unsigned int i = 0; i < 3; ++i)
m_GBuffer[i] = technique->GetGBuffer(i);
m_workRTT = technique->GetWorkRTT();
for (unsigned int i = 0; i < 2; ++i)
m_workTextures[i] = technique->GetWorkTexture(i);
}
bool NzDeferredRenderPass::IsEnabled() const
{
return m_enabled;
}
bool NzDeferredRenderPass::Resize(const NzVector2ui& dimensions)
{
m_dimensions = dimensions;
return true;
DeferredRenderPass::DeferredRenderPass() :
m_enabled(true)
{
}
DeferredRenderPass::~DeferredRenderPass() = default;
void DeferredRenderPass::Enable(bool enable)
{
m_enabled = enable;
}
void DeferredRenderPass::Initialize(DeferredRenderTechnique* technique)
{
m_deferredTechnique = technique;
m_renderQueue = static_cast<DeferredRenderQueue*>(technique->GetRenderQueue());
m_depthStencilBuffer = technique->GetDepthStencilBuffer();
m_GBufferRTT = technique->GetGBufferRTT();
for (unsigned int i = 0; i < 3; ++i)
m_GBuffer[i] = technique->GetGBuffer(i);
m_workRTT = technique->GetWorkRTT();
for (unsigned int i = 0; i < 2; ++i)
m_workTextures[i] = technique->GetWorkTexture(i);
}
bool DeferredRenderPass::IsEnabled() const
{
return m_enabled;
}
bool DeferredRenderPass::Resize(const Vector2ui& dimensions)
{
m_dimensions = dimensions;
return true;
}
}