Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
@@ -7,42 +7,45 @@
|
||||
#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
NzDeferredRenderPass::NzDeferredRenderPass() :
|
||||
m_enabled(true)
|
||||
namespace Nz
|
||||
{
|
||||
}
|
||||
|
||||
NzDeferredRenderPass::~NzDeferredRenderPass() = default;
|
||||
|
||||
void NzDeferredRenderPass::Enable(bool enable)
|
||||
{
|
||||
m_enabled = enable;
|
||||
}
|
||||
|
||||
void NzDeferredRenderPass::Initialize(NzDeferredRenderTechnique* technique)
|
||||
{
|
||||
m_deferredTechnique = technique;
|
||||
m_renderQueue = static_cast<NzDeferredRenderQueue*>(technique->GetRenderQueue());
|
||||
|
||||
m_depthStencilBuffer = technique->GetDepthStencilBuffer();
|
||||
|
||||
m_GBufferRTT = technique->GetGBufferRTT();
|
||||
for (unsigned int i = 0; i < 3; ++i)
|
||||
m_GBuffer[i] = technique->GetGBuffer(i);
|
||||
|
||||
m_workRTT = technique->GetWorkRTT();
|
||||
for (unsigned int i = 0; i < 2; ++i)
|
||||
m_workTextures[i] = technique->GetWorkTexture(i);
|
||||
}
|
||||
|
||||
bool NzDeferredRenderPass::IsEnabled() const
|
||||
{
|
||||
return m_enabled;
|
||||
}
|
||||
|
||||
bool NzDeferredRenderPass::Resize(const NzVector2ui& dimensions)
|
||||
{
|
||||
m_dimensions = dimensions;
|
||||
|
||||
return true;
|
||||
DeferredRenderPass::DeferredRenderPass() :
|
||||
m_enabled(true)
|
||||
{
|
||||
}
|
||||
|
||||
DeferredRenderPass::~DeferredRenderPass() = default;
|
||||
|
||||
void DeferredRenderPass::Enable(bool enable)
|
||||
{
|
||||
m_enabled = enable;
|
||||
}
|
||||
|
||||
void DeferredRenderPass::Initialize(DeferredRenderTechnique* technique)
|
||||
{
|
||||
m_deferredTechnique = technique;
|
||||
m_renderQueue = static_cast<DeferredRenderQueue*>(technique->GetRenderQueue());
|
||||
|
||||
m_depthStencilBuffer = technique->GetDepthStencilBuffer();
|
||||
|
||||
m_GBufferRTT = technique->GetGBufferRTT();
|
||||
for (unsigned int i = 0; i < 3; ++i)
|
||||
m_GBuffer[i] = technique->GetGBuffer(i);
|
||||
|
||||
m_workRTT = technique->GetWorkRTT();
|
||||
for (unsigned int i = 0; i < 2; ++i)
|
||||
m_workTextures[i] = technique->GetWorkTexture(i);
|
||||
}
|
||||
|
||||
bool DeferredRenderPass::IsEnabled() const
|
||||
{
|
||||
return m_enabled;
|
||||
}
|
||||
|
||||
bool DeferredRenderPass::Resize(const Vector2ui& dimensions)
|
||||
{
|
||||
m_dimensions = dimensions;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user