Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
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@@ -11,124 +11,127 @@
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#include <stdexcept>
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#include <Nazara/Renderer/Debug.hpp>
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NzHardwareBuffer::NzHardwareBuffer(NzBuffer* parent, nzBufferType type) :
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m_type(type),
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m_parent(parent)
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namespace Nz
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{
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}
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NzHardwareBuffer::~NzHardwareBuffer() = default;
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bool NzHardwareBuffer::Create(unsigned int size, nzBufferUsage usage)
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{
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NzContext::EnsureContext();
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m_buffer = 0;
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glGenBuffers(1, &m_buffer);
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NzOpenGL::BindBuffer(m_type, m_buffer);
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glBufferData(NzOpenGL::BufferTarget[m_type], size, nullptr, NzOpenGL::BufferUsage[usage]);
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return true;
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}
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void NzHardwareBuffer::Destroy()
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{
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NzContext::EnsureContext();
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NzOpenGL::DeleteBuffer(m_type, m_buffer);
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}
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bool NzHardwareBuffer::Fill(const void* data, unsigned int offset, unsigned int size, bool forceDiscard)
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{
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NzContext::EnsureContext();
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unsigned int totalSize = m_parent->GetSize();
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if (!forceDiscard)
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forceDiscard = (size == totalSize);
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NzOpenGL::BindBuffer(m_type, m_buffer);
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// Il semblerait que glBuffer(Sub)Data soit plus performant que glMapBuffer(Range) en dessous d'un certain seuil
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// http://www.stevestreeting.com/2007/03/17/glmapbuffer-vs-glbuffersubdata-the-return/
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if (size < 32*1024)
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HardwareBuffer::HardwareBuffer(Buffer* parent, BufferType type) :
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m_type(type),
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m_parent(parent)
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{
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// http://www.opengl.org/wiki/Buffer_Object_Streaming
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if (forceDiscard)
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glBufferData(NzOpenGL::BufferTarget[m_type], totalSize, nullptr, NzOpenGL::BufferUsage[m_parent->GetUsage()]); // Discard
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glBufferSubData(NzOpenGL::BufferTarget[m_type], offset, size, data);
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}
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else
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HardwareBuffer::~HardwareBuffer() = default;
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bool HardwareBuffer::Create(unsigned int size, BufferUsage usage)
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{
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void* ptr = Map((forceDiscard) ? nzBufferAccess_DiscardAndWrite : nzBufferAccess_WriteOnly, offset, size);
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if (!ptr)
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Context::EnsureContext();
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m_buffer = 0;
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glGenBuffers(1, &m_buffer);
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OpenGL::BindBuffer(m_type, m_buffer);
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glBufferData(OpenGL::BufferTarget[m_type], size, nullptr, OpenGL::BufferUsage[usage]);
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return true;
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}
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void HardwareBuffer::Destroy()
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{
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Context::EnsureContext();
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OpenGL::DeleteBuffer(m_type, m_buffer);
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}
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bool HardwareBuffer::Fill(const void* data, unsigned int offset, unsigned int size, bool forceDiscard)
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{
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Context::EnsureContext();
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unsigned int totalSize = m_parent->GetSize();
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if (!forceDiscard)
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forceDiscard = (size == totalSize);
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OpenGL::BindBuffer(m_type, m_buffer);
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// Il semblerait que glBuffer(Sub)Data soit plus performant que glMapBuffer(Range) en dessous d'un certain seuil
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// http://www.stevestreeting.com/2007/03/17/glmapbuffer-vs-glbuffersubdata-the-return/
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if (size < 32*1024)
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{
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NazaraError("Failed to map buffer");
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// http://www.opengl.org/wiki/Buffer_Object_Streaming
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if (forceDiscard)
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glBufferData(OpenGL::BufferTarget[m_type], totalSize, nullptr, OpenGL::BufferUsage[m_parent->GetUsage()]); // Discard
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glBufferSubData(OpenGL::BufferTarget[m_type], offset, size, data);
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}
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else
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{
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void* ptr = Map((forceDiscard) ? BufferAccess_DiscardAndWrite : BufferAccess_WriteOnly, offset, size);
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if (!ptr)
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{
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NazaraError("Failed to map buffer");
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return false;
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}
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std::memcpy(ptr, data, size);
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Unmap();
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}
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return true;
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}
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bool HardwareBuffer::IsHardware() const
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{
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return true;
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}
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void* HardwareBuffer::Map(BufferAccess access, unsigned int offset, unsigned int size)
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{
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Context::EnsureContext();
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OpenGL::BindBuffer(m_type, m_buffer);
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if (glMapBufferRange)
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return glMapBufferRange(OpenGL::BufferTarget[m_type], offset, size, OpenGL::BufferLockRange[access]);
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else
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{
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// http://www.opengl.org/wiki/Buffer_Object_Streaming
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if (access == BufferAccess_DiscardAndWrite)
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glBufferData(OpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, OpenGL::BufferUsage[m_parent->GetUsage()]); // Discard
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UInt8* ptr = static_cast<UInt8*>(glMapBuffer(OpenGL::BufferTarget[m_type], OpenGL::BufferLock[access]));
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if (ptr)
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ptr += offset;
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return ptr;
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}
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}
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bool HardwareBuffer::Unmap()
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{
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Context::EnsureContext();
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OpenGL::BindBuffer(m_type, m_buffer);
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if (glUnmapBuffer(OpenGL::BufferTarget[m_type]) != GL_TRUE)
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{
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glBufferData(OpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, OpenGL::BufferUsage[m_parent->GetUsage()]);
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// Une erreur rare est survenue, nous devons réinitialiser le buffer
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NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error : 0x" + String::Number(glGetError(), 16) + ')');
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return false;
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}
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std::memcpy(ptr, data, size);
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Unmap();
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return true;
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}
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return true;
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}
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bool NzHardwareBuffer::IsHardware() const
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{
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return true;
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}
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void* NzHardwareBuffer::Map(nzBufferAccess access, unsigned int offset, unsigned int size)
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{
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NzContext::EnsureContext();
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NzOpenGL::BindBuffer(m_type, m_buffer);
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if (glMapBufferRange)
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return glMapBufferRange(NzOpenGL::BufferTarget[m_type], offset, size, NzOpenGL::BufferLockRange[access]);
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else
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void HardwareBuffer::Bind() const
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{
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// http://www.opengl.org/wiki/Buffer_Object_Streaming
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if (access == nzBufferAccess_DiscardAndWrite)
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glBufferData(NzOpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, NzOpenGL::BufferUsage[m_parent->GetUsage()]); // Discard
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nzUInt8* ptr = static_cast<nzUInt8*>(glMapBuffer(NzOpenGL::BufferTarget[m_type], NzOpenGL::BufferLock[access]));
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if (ptr)
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ptr += offset;
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return ptr;
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OpenGL::BindBuffer(m_type, m_buffer);
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}
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}
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bool NzHardwareBuffer::Unmap()
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{
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NzContext::EnsureContext();
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NzOpenGL::BindBuffer(m_type, m_buffer);
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if (glUnmapBuffer(NzOpenGL::BufferTarget[m_type]) != GL_TRUE)
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unsigned int HardwareBuffer::GetOpenGLID() const
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{
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glBufferData(NzOpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, NzOpenGL::BufferUsage[m_parent->GetUsage()]);
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// Une erreur rare est survenue, nous devons réinitialiser le buffer
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NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error : 0x" + NzString::Number(glGetError(), 16) + ')');
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return false;
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}
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return true;
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return m_buffer;
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}
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void NzHardwareBuffer::Bind() const
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{
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NzOpenGL::BindBuffer(m_type, m_buffer);
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}
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unsigned int NzHardwareBuffer::GetOpenGLID() const
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{
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return m_buffer;
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}
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