Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
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@@ -11,30 +11,33 @@
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#include <Nazara/Renderer/OpenGL.hpp>
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#include <Nazara/Utility/AbstractBuffer.hpp>
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class NzHardwareBuffer : public NzAbstractBuffer
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namespace Nz
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{
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public:
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NzHardwareBuffer(NzBuffer* parent, nzBufferType type);
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~NzHardwareBuffer();
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class HardwareBuffer : public AbstractBuffer
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{
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public:
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HardwareBuffer(Buffer* parent, BufferType type);
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~HardwareBuffer();
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bool Create(unsigned int size, nzBufferUsage usage = nzBufferUsage_Static);
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void Destroy();
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bool Create(unsigned int size, BufferUsage usage = BufferUsage_Static);
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void Destroy();
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bool Fill(const void* data, unsigned int offset, unsigned int size, bool forceDiscard);
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bool Fill(const void* data, unsigned int offset, unsigned int size, bool forceDiscard);
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bool IsHardware() const;
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bool IsHardware() const;
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void* Map(nzBufferAccess access, unsigned int offset = 0, unsigned int size = 0);
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bool Unmap();
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void* Map(BufferAccess access, unsigned int offset = 0, unsigned int size = 0);
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bool Unmap();
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// Fonctions OpenGL
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void Bind() const;
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unsigned int GetOpenGLID() const;
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// Fonctions OpenGL
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void Bind() const;
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unsigned int GetOpenGLID() const;
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private:
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GLuint m_buffer;
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nzBufferType m_type;
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NzBuffer* m_parent;
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};
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private:
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GLuint m_buffer;
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BufferType m_type;
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Buffer* m_parent;
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};
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}
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#endif // NAZARA_HARDWAREBUFFER_HPP
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