Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -6,27 +6,30 @@
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/Debug.hpp>
NzRenderTarget::~NzRenderTarget()
namespace Nz
{
OnRenderTargetRelease(this);
}
RenderTarget::~RenderTarget()
{
OnRenderTargetRelease(this);
}
bool NzRenderTarget::IsActive() const
{
return NzRenderer::GetTarget() == this;
}
bool RenderTarget::IsActive() const
{
return Renderer::GetTarget() == this;
}
bool NzRenderTarget::SetActive(bool active)
{
if (active)
return NzRenderer::SetTarget(this);
else if (NzRenderer::GetTarget() == this)
return NzRenderer::SetTarget(nullptr);
bool RenderTarget::SetActive(bool active)
{
if (active)
return Renderer::SetTarget(this);
else if (Renderer::GetTarget() == this)
return Renderer::SetTarget(nullptr);
return true;
}
return true;
}
void NzRenderTarget::Desactivate() const
{
// Seuls les target sans contextes (ex: NzRenderTexture) nécessitent une désactivation
void RenderTarget::Desactivate() const
{
// Seuls les target sans contextes (ex: RenderTexture) nécessitent une désactivation
}
}