Switch from Nz prefix to namespace Nz
What a huge commit Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
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@@ -6,27 +6,30 @@
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#include <Nazara/Renderer/Renderer.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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NzRenderTarget::~NzRenderTarget()
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namespace Nz
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{
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OnRenderTargetRelease(this);
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}
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RenderTarget::~RenderTarget()
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{
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OnRenderTargetRelease(this);
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}
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bool NzRenderTarget::IsActive() const
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{
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return NzRenderer::GetTarget() == this;
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}
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bool RenderTarget::IsActive() const
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{
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return Renderer::GetTarget() == this;
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}
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bool NzRenderTarget::SetActive(bool active)
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{
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if (active)
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return NzRenderer::SetTarget(this);
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else if (NzRenderer::GetTarget() == this)
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return NzRenderer::SetTarget(nullptr);
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bool RenderTarget::SetActive(bool active)
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{
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if (active)
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return Renderer::SetTarget(this);
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else if (Renderer::GetTarget() == this)
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return Renderer::SetTarget(nullptr);
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return true;
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}
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return true;
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}
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void NzRenderTarget::Desactivate() const
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{
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// Seuls les target sans contextes (ex: NzRenderTexture) nécessitent une désactivation
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void RenderTarget::Desactivate() const
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{
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// Seuls les target sans contextes (ex: RenderTexture) nécessitent une désactivation
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}
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}
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