Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -9,91 +9,94 @@
#include <vector>
#include <Nazara/Utility/Debug.hpp>
NzSkeletalMesh::NzSkeletalMesh(const NzMesh* parent) :
NzSubMesh(parent)
namespace Nz
{
}
NzSkeletalMesh::~NzSkeletalMesh()
{
OnSkeletalMeshRelease(this);
Destroy();
}
bool NzSkeletalMesh::Create(NzVertexBuffer* vertexBuffer)
{
Destroy();
#if NAZARA_UTILITY_SAFE
if (!vertexBuffer)
SkeletalMesh::SkeletalMesh(const Mesh* parent) :
SubMesh(parent)
{
NazaraError("Invalid vertex buffer");
return false;
}
#endif
m_vertexBuffer = vertexBuffer;
return true;
}
void NzSkeletalMesh::Destroy()
{
if (m_vertexBuffer)
SkeletalMesh::~SkeletalMesh()
{
OnSkeletalMeshDestroy(this);
OnSkeletalMeshRelease(this);
m_indexBuffer.Reset();
m_vertexBuffer.Reset();
Destroy();
}
bool SkeletalMesh::Create(VertexBuffer* vertexBuffer)
{
Destroy();
#if NAZARA_UTILITY_SAFE
if (!vertexBuffer)
{
NazaraError("Invalid vertex buffer");
return false;
}
#endif
m_vertexBuffer = vertexBuffer;
return true;
}
void SkeletalMesh::Destroy()
{
if (m_vertexBuffer)
{
OnSkeletalMeshDestroy(this);
m_indexBuffer.Reset();
m_vertexBuffer.Reset();
}
}
const Boxf& SkeletalMesh::GetAABB() const
{
return m_aabb;
}
AnimationType SkeletalMesh::GetAnimationType() const
{
return AnimationType_Skeletal;
}
const IndexBuffer* SkeletalMesh::GetIndexBuffer() const
{
return m_indexBuffer;
}
VertexBuffer* SkeletalMesh::GetVertexBuffer()
{
return m_vertexBuffer;
}
const VertexBuffer* SkeletalMesh::GetVertexBuffer() const
{
return m_vertexBuffer;
}
unsigned int SkeletalMesh::GetVertexCount() const
{
return m_vertexBuffer->GetVertexCount();
}
bool SkeletalMesh::IsAnimated() const
{
return true;
}
bool SkeletalMesh::IsValid() const
{
return m_vertexBuffer != nullptr;
}
void SkeletalMesh::SetAABB(const Boxf& aabb)
{
m_aabb = aabb;
}
void SkeletalMesh::SetIndexBuffer(const IndexBuffer* indexBuffer)
{
m_indexBuffer = indexBuffer;
}
}
const NzBoxf& NzSkeletalMesh::GetAABB() const
{
return m_aabb;
}
nzAnimationType NzSkeletalMesh::GetAnimationType() const
{
return nzAnimationType_Skeletal;
}
const NzIndexBuffer* NzSkeletalMesh::GetIndexBuffer() const
{
return m_indexBuffer;
}
NzVertexBuffer* NzSkeletalMesh::GetVertexBuffer()
{
return m_vertexBuffer;
}
const NzVertexBuffer* NzSkeletalMesh::GetVertexBuffer() const
{
return m_vertexBuffer;
}
unsigned int NzSkeletalMesh::GetVertexCount() const
{
return m_vertexBuffer->GetVertexCount();
}
bool NzSkeletalMesh::IsAnimated() const
{
return true;
}
bool NzSkeletalMesh::IsValid() const
{
return m_vertexBuffer != nullptr;
}
void NzSkeletalMesh::SetAABB(const NzBoxf& aabb)
{
m_aabb = aabb;
}
void NzSkeletalMesh::SetIndexBuffer(const NzIndexBuffer* indexBuffer)
{
m_indexBuffer = indexBuffer;
}