Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -10,45 +10,48 @@
#include <Nazara/Utility/SubMesh.hpp>
#include <Nazara/Utility/Debug.hpp>
NzVertexMapper::NzVertexMapper(NzSubMesh* subMesh, nzBufferAccess access)
namespace Nz
{
NzErrorFlags flags(nzErrorFlag_ThrowException, true);
NzVertexBuffer* buffer = nullptr;
switch (subMesh->GetAnimationType())
VertexMapper::VertexMapper(SubMesh* subMesh, BufferAccess access)
{
case nzAnimationType_Skeletal:
ErrorFlags flags(ErrorFlag_ThrowException, true);
VertexBuffer* buffer = nullptr;
switch (subMesh->GetAnimationType())
{
NzSkeletalMesh* skeletalMesh = static_cast<NzSkeletalMesh*>(subMesh);
buffer = skeletalMesh->GetVertexBuffer();
break;
case AnimationType_Skeletal:
{
SkeletalMesh* skeletalMesh = static_cast<SkeletalMesh*>(subMesh);
buffer = skeletalMesh->GetVertexBuffer();
break;
}
case AnimationType_Static:
{
StaticMesh* staticMesh = static_cast<StaticMesh*>(subMesh);
buffer = staticMesh->GetVertexBuffer();
break;
}
}
case nzAnimationType_Static:
if (!buffer)
{
NzStaticMesh* staticMesh = static_cast<NzStaticMesh*>(subMesh);
buffer = staticMesh->GetVertexBuffer();
break;
NazaraInternalError("Animation type not handled (0x" + String::Number(subMesh->GetAnimationType(), 16) + ')');
}
m_mapper.Map(buffer, access);
}
if (!buffer)
VertexMapper::VertexMapper(VertexBuffer* vertexBuffer, BufferAccess access)
{
NazaraInternalError("Animation type not handled (0x" + NzString::Number(subMesh->GetAnimationType(), 16) + ')');
ErrorFlags flags(ErrorFlag_ThrowException, true);
m_mapper.Map(vertexBuffer, access);
}
m_mapper.Map(buffer, access);
}
VertexMapper::~VertexMapper() = default;
NzVertexMapper::NzVertexMapper(NzVertexBuffer* vertexBuffer, nzBufferAccess access)
{
NzErrorFlags flags(nzErrorFlag_ThrowException, true);
m_mapper.Map(vertexBuffer, access);
}
NzVertexMapper::~NzVertexMapper() = default;
void NzVertexMapper::Unmap()
{
m_mapper.Unmap();
void VertexMapper::Unmap()
{
m_mapper.Unmap();
}
}