Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -5,8 +5,8 @@ SCENARIO("EulerAngles", "[MATH][EULERANGLES]")
{
GIVEN("Two zero euler angles")
{
NzEulerAnglesf firstZero(0.f, 0.f, 0.f);
NzEulerAnglesf secondZero(NzEulerAngles<int>::Zero());
Nz::EulerAnglesf firstZero(0.f, 0.f, 0.f);
Nz::EulerAnglesf secondZero(Nz::EulerAngles<int>::Zero());
THEN("They should be equal")
{
@@ -15,12 +15,12 @@ SCENARIO("EulerAngles", "[MATH][EULERANGLES]")
WHEN("We do some operations")
{
NzEulerAnglesf euler90(90.f, 90.f, 90.f);
NzEulerAnglesf euler270(270.f, 270.f, 270.f);
Nz::EulerAnglesf euler90(90.f, 90.f, 90.f);
Nz::EulerAnglesf euler270(270.f, 270.f, 270.f);
NzEulerAnglesf euler360 = euler90 + euler270;
Nz::EulerAnglesf euler360 = euler90 + euler270;
euler360.Normalize();
NzEulerAnglesf euler0 = euler270 - euler90;
Nz::EulerAnglesf euler0 = euler270 - euler90;
euler0 -= euler90;
euler0 -= euler90;
@@ -36,8 +36,8 @@ SCENARIO("EulerAngles", "[MATH][EULERANGLES]")
THEN("They are the same")
{
REQUIRE(firstZero.ToQuaternion() == secondZero.ToQuaternion());
REQUIRE(firstZero.ToQuaternion() == NzEulerAnglesf(NzQuaternionf(1.f, 0.f, 0.f, 0.f)));
REQUIRE(secondZero.ToQuaternion() == NzEulerAnglesf(NzQuaternionf(1.f, 0.f, 0.f, 0.f)));
REQUIRE(firstZero.ToQuaternion() == Nz::EulerAnglesf(Nz::Quaternionf(1.f, 0.f, 0.f, 0.f)));
REQUIRE(secondZero.ToQuaternion() == Nz::EulerAnglesf(Nz::Quaternionf(1.f, 0.f, 0.f, 0.f)));
}
}
}
@@ -48,32 +48,32 @@ SCENARIO("EulerAngles", "[MATH][EULERANGLES]")
{
THEN("These results are expected")
{
REQUIRE(NzEulerAngles<int>(NzFromDegrees(45.f), 0.f, 0.f) == NzEulerAngles<int>(NzQuaternionf(0.923879504204f, 0.382683455944f, 0.f, 0.f).ToEulerAngles()));
REQUIRE(NzEulerAngles<int>(0.f, NzFromDegrees(45.f), 0.f) == NzEulerAngles<int>(NzQuaternionf(0.923879504204f, 0.f, 0.382683455944f, 0.f).ToEulerAngles()));
REQUIRE(NzEulerAngles<int>(0.f, 0.f, NzFromDegrees(45.f)) == NzEulerAngles<int>(NzQuaternionf(0.923879504204f, 0.f, 0.f, 0.382683455944f).ToEulerAngles()));
REQUIRE(Nz::EulerAngles<int>(Nz::FromDegrees(45.f), 0.f, 0.f) == Nz::EulerAngles<int>(Nz::Quaternionf(0.923879504204f, 0.382683455944f, 0.f, 0.f).ToEulerAngles()));
REQUIRE(Nz::EulerAngles<int>(0.f, Nz::FromDegrees(45.f), 0.f) == Nz::EulerAngles<int>(Nz::Quaternionf(0.923879504204f, 0.f, 0.382683455944f, 0.f).ToEulerAngles()));
REQUIRE(Nz::EulerAngles<int>(0.f, 0.f, Nz::FromDegrees(45.f)) == Nz::EulerAngles<int>(Nz::Quaternionf(0.923879504204f, 0.f, 0.f, 0.382683455944f).ToEulerAngles()));
}
}
}
GIVEN("Three euler angles: (0, 22.5, 22.5), (90, 90, 0) and (30, 0, 30)")
{
NzEulerAnglesf euler45(NzFromDegrees(0.f), NzFromDegrees(22.5f), NzFromDegrees(22.5f));
NzEulerAnglesf euler90(NzFromDegrees(90.f), NzFromDegrees(90.f), NzFromDegrees(0.f));
NzEulerAnglesf euler30(NzFromDegrees(30.f), NzFromDegrees(0.f), NzFromDegrees(30.f));
Nz::EulerAnglesf euler45(Nz::FromDegrees(0.f), Nz::FromDegrees(22.5f), Nz::FromDegrees(22.5f));
Nz::EulerAnglesf euler90(Nz::FromDegrees(90.f), Nz::FromDegrees(90.f), Nz::FromDegrees(0.f));
Nz::EulerAnglesf euler30(Nz::FromDegrees(30.f), Nz::FromDegrees(0.f), Nz::FromDegrees(30.f));
WHEN("We convert them to quaternion")
{
THEN("And then convert to euler angles, we have identity")
{
NzEulerAnglesf tmp = NzQuaternionf(euler45.ToQuaternion()).ToEulerAngles();
Nz::EulerAnglesf tmp = Nz::Quaternionf(euler45.ToQuaternion()).ToEulerAngles();
REQUIRE(tmp.pitch == Approx(0.f));
REQUIRE(tmp.yaw == Approx(22.5f));
REQUIRE(tmp.roll == Approx(22.5f));
tmp = NzQuaternionf(euler90.ToQuaternion()).ToEulerAngles();
tmp = Nz::Quaternionf(euler90.ToQuaternion()).ToEulerAngles();
REQUIRE(tmp.pitch == Approx(90.f));
REQUIRE(tmp.yaw == Approx(90.f));
REQUIRE(tmp.roll == Approx(0.f));
tmp = NzQuaternionf(euler30.ToQuaternion()).ToEulerAngles();
tmp = Nz::Quaternionf(euler30.ToQuaternion()).ToEulerAngles();
REQUIRE(tmp.pitch == Approx(30.f));
REQUIRE(tmp.yaw == Approx(0.f));
REQUIRE(tmp.roll == Approx(30.f));