Switch from Nz prefix to namespace Nz

What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
This commit is contained in:
Lynix
2015-09-25 19:20:05 +02:00
parent c214251ecf
commit df8da275c4
609 changed files with 68265 additions and 66534 deletions

View File

@@ -5,8 +5,8 @@ SCENARIO("Quaternion", "[MATH][QUATERNION]")
{
GIVEN("Two quaternions (0, 1, 0, 0)")
{
NzQuaternionf firstQuaternion(NzFromDegrees(180.f), NzVector3f::UnitX());
NzQuaternionf secondQuaternion(0.f, 1.f, 0.f, 0.f);
Nz::Quaternionf firstQuaternion(Nz::FromDegrees(180.f), Nz::Vector3f::UnitX());
Nz::Quaternionf secondQuaternion(0.f, 1.f, 0.f, 0.f);
WHEN("We compare them")
{
@@ -23,25 +23,25 @@ SCENARIO("Quaternion", "[MATH][QUATERNION]")
{
THEN("Multiply with a vectorX is identity")
{
REQUIRE((firstQuaternion * NzVector3f::UnitX()) == NzVector3f::UnitX());
REQUIRE((firstQuaternion * Nz::Vector3f::UnitX()) == Nz::Vector3f::UnitX());
}
AND_THEN("Multiply with a vectorY or Z is opposite")
{
REQUIRE((firstQuaternion * NzVector3f::UnitY()) == -NzVector3f::UnitY());
REQUIRE((firstQuaternion * NzVector3f::UnitZ()) == -NzVector3f::UnitZ());
REQUIRE((firstQuaternion * Nz::Vector3f::UnitY()) == -Nz::Vector3f::UnitY());
REQUIRE((firstQuaternion * Nz::Vector3f::UnitZ()) == -Nz::Vector3f::UnitZ());
}
}
}
GIVEN("The four unit quaternions")
{
NzQuaternionf w(1.f, 0.f, 0.f, 0.f);
NzQuaternionf x(0.f, 1.f, 0.f, 0.f);
NzQuaternionf y(0.f, 0.f, 1.f, 0.f);
NzQuaternionf z(0.f, 0.f, 0.f, 1.f);
Nz::Quaternionf w(1.f, 0.f, 0.f, 0.f);
Nz::Quaternionf x(0.f, 1.f, 0.f, 0.f);
Nz::Quaternionf y(0.f, 0.f, 1.f, 0.f);
Nz::Quaternionf z(0.f, 0.f, 0.f, 1.f);
NzQuaternionf xyzw = x * y * z * w;
Nz::Quaternionf xyzw = x * y * z * w;
WHEN("We ask for the norm")
{
@@ -59,10 +59,10 @@ SCENARIO("Quaternion", "[MATH][QUATERNION]")
{
THEN("Results shoud follow")
{
NzQuaternionf oppositeOfW(-1.f, 0.f, 0.f, 0.f);
NzQuaternionf oppositeOfX = x.GetConjugate();
NzQuaternionf oppositeOfY = y.GetConjugate();
NzQuaternionf oppositeOfZ = z.GetConjugate();
Nz::Quaternionf oppositeOfW(-1.f, 0.f, 0.f, 0.f);
Nz::Quaternionf oppositeOfX = x.GetConjugate();
Nz::Quaternionf oppositeOfY = y.GetConjugate();
Nz::Quaternionf oppositeOfZ = z.GetConjugate();
REQUIRE((x * x) == oppositeOfW);
REQUIRE((y * y) == oppositeOfW);
@@ -81,32 +81,32 @@ SCENARIO("Quaternion", "[MATH][QUATERNION]")
GIVEN("Two different quaternions (10, (1, 0, 0) and (20, (1, 0, 0))")
{
NzQuaternionf x10 = NzQuaternionf(NzFromDegrees(10.f), NzVector3f::UnitX());
NzQuaternionf x20 = x10 * x10;
Nz::Quaternionf x10 = Nz::Quaternionf(Nz::FromDegrees(10.f), Nz::Vector3f::UnitX());
Nz::Quaternionf x20 = x10 * x10;
NzQuaternionf x30a = x10 * x20;
NzQuaternionf x30b = x20 * x10;
Nz::Quaternionf x30a = x10 * x20;
Nz::Quaternionf x30b = x20 * x10;
WHEN("We multiply them")
{
THEN("These results are expected")
{
REQUIRE(x20 == NzQuaternionf(NzFromDegrees(20.f), NzVector3f::UnitX()));
REQUIRE(x20 == Nz::Quaternionf(Nz::FromDegrees(20.f), Nz::Vector3f::UnitX()));
REQUIRE(x30a == x30b);
}
}
WHEN("Convert euler to quaternion")
{
NzQuaternionf X45(NzEulerAnglesf(NzFromDegrees(45.f), 0.f, 0.f));
NzQuaternionf Y45(NzEulerAnglesf(0.f, NzFromDegrees(45.f), 0.f));
NzQuaternionf Z45(NzEulerAnglesf(0.f, 0.f, NzFromDegrees(45.f)));
Nz::Quaternionf X45(Nz::EulerAnglesf(Nz::FromDegrees(45.f), 0.f, 0.f));
Nz::Quaternionf Y45(Nz::EulerAnglesf(0.f, Nz::FromDegrees(45.f), 0.f));
Nz::Quaternionf Z45(Nz::EulerAnglesf(0.f, 0.f, Nz::FromDegrees(45.f)));
THEN("They must be equal")
{
REQUIRE(X45 == NzQuaternionf(0.9238795f, 0.38268346f, 0.f, 0.f));
REQUIRE(Y45 == NzQuaternionf(0.9238795f, 0.f, 0.38268346f, 0.f));
REQUIRE(Z45 == NzQuaternionf(0.9238795f, 0.f, 0.f, 0.38268346f));
REQUIRE(X45 == Nz::Quaternionf(0.9238795f, 0.38268346f, 0.f, 0.f));
REQUIRE(Y45 == Nz::Quaternionf(0.9238795f, 0.f, 0.38268346f, 0.f));
REQUIRE(Z45 == Nz::Quaternionf(0.9238795f, 0.f, 0.f, 0.38268346f));
}
}
@@ -117,7 +117,7 @@ SCENARIO("Quaternion", "[MATH][QUATERNION]")
REQUIRE(x30a.ToEulerAngles() == x30b.ToEulerAngles());
REQUIRE(x30a.ToEulerAngles().ToQuaternion() == x30b.ToEulerAngles().ToQuaternion());
NzQuaternionf tmp(1.f, 1.f, 0.f, 0.f);
Nz::Quaternionf tmp(1.f, 1.f, 0.f, 0.f);
tmp.Normalize();
REQUIRE(tmp == tmp.ToEulerAngles().ToQuaternion());
}
@@ -127,27 +127,27 @@ SCENARIO("Quaternion", "[MATH][QUATERNION]")
{
THEN("The half of 10 and 30 is 20")
{
NzQuaternionf slerpx10x30a = NzQuaternionf::Slerp(x10, x30a, 0.5f);
Nz::Quaternionf slerpx10x30a = Nz::Quaternionf::Slerp(x10, x30a, 0.5f);
REQUIRE(slerpx10x30a.w == Approx(x20.w));
REQUIRE(slerpx10x30a.x == Approx(x20.x));
REQUIRE(slerpx10x30a.y == Approx(x20.y));
REQUIRE(slerpx10x30a.z == Approx(x20.z));
NzQuaternionf slerpx10x30b = NzQuaternionf::Slerp(x10, x30b, 0.5f);
Nz::Quaternionf slerpx10x30b = Nz::Quaternionf::Slerp(x10, x30b, 0.5f);
REQUIRE(slerpx10x30b.w == Approx(x20.w));
REQUIRE(slerpx10x30b.x == Approx(x20.x));
REQUIRE(slerpx10x30b.y == Approx(x20.y));
REQUIRE(slerpx10x30b.z == Approx(x20.z));
REQUIRE(NzQuaternionf::Slerp(x10, x30a, 0.f) == x10);
REQUIRE(NzQuaternionf::Slerp(x10, x30a, 1.f) == x30a);
REQUIRE(Nz::Quaternionf::Slerp(x10, x30a, 0.f) == x10);
REQUIRE(Nz::Quaternionf::Slerp(x10, x30a, 1.f) == x30a);
}
AND_THEN("The half of 45 is 22.5")
{
NzQuaternionf quaterionA(NzFromDegrees(0.f), NzVector3f::UnitZ());
NzQuaternionf quaterionB(NzFromDegrees(45.f), NzVector3f::UnitZ());
NzQuaternionf quaternionC = NzQuaternionf::Slerp(quaterionA, quaterionB, 0.5f);
Nz::Quaternionf quaterionA(Nz::FromDegrees(0.f), Nz::Vector3f::UnitZ());
Nz::Quaternionf quaterionB(Nz::FromDegrees(45.f), Nz::Vector3f::UnitZ());
Nz::Quaternionf quaternionC = Nz::Quaternionf::Slerp(quaterionA, quaterionB, 0.5f);
NzQuaternionf unitZ225(NzFromDegrees(22.5f), NzVector3f::UnitZ());
Nz::Quaternionf unitZ225(Nz::FromDegrees(22.5f), Nz::Vector3f::UnitZ());
REQUIRE(quaternionC.w == Approx(unitZ225.w));
REQUIRE(quaternionC.x == Approx(unitZ225.x));
REQUIRE(quaternionC.y == Approx(unitZ225.y));