Fix shader generation unit tests
This commit is contained in:
@@ -31,8 +31,8 @@ namespace Nz
|
||||
GlslWriter(GlslWriter&&) = delete;
|
||||
~GlslWriter() = default;
|
||||
|
||||
inline std::string Generate(ShaderAst::Statement& shader, const BindingMapping& bindingMapping, const States& states = {});
|
||||
std::string Generate(std::optional<ShaderStageType> shaderStage, ShaderAst::Statement& shader, const BindingMapping& bindingMapping, const States& states = {});
|
||||
inline std::string Generate(ShaderAst::Statement& shader, const BindingMapping& bindingMapping = {}, const States& states = {});
|
||||
std::string Generate(std::optional<ShaderStageType> shaderStage, ShaderAst::Statement& shader, const BindingMapping& bindingMapping = {}, const States& states = {});
|
||||
|
||||
void SetEnv(Environment environment);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user