Make use of the new EnumMap class
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@@ -26,7 +26,7 @@ namespace Nz
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inline UInt32 Material::GetEngineBindingIndex(EngineShaderBinding shaderBinding) const
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{
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return m_engineShaderBindings[UnderlyingCast(shaderBinding)];
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return m_engineShaderBindings[shaderBinding];
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}
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inline const std::shared_ptr<RenderPipelineLayout>& Material::GetRenderPipelineLayout() const
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