Make use of the new EnumMap class
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@@ -14,7 +14,7 @@ namespace Nz
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inline const Color& Sprite::GetCornerColor(RectCorner corner) const
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{
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return m_cornerColor[UnderlyingCast(corner)];
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return m_cornerColor[corner];
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}
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inline const Vector2f& Sprite::GetOrigin() const
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@@ -41,7 +41,7 @@ namespace Nz
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inline void Sprite::SetCornerColor(RectCorner corner, const Color& color)
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{
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m_cornerColor[UnderlyingCast(corner)] = color;
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m_cornerColor[corner] = color;
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UpdateVertices();
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}
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@@ -90,18 +90,18 @@ namespace Nz
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{
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VertexStruct_XYZ_Color_UV* vertices = m_vertices.data();
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std::array<Vector2f, RectCornerCount> cornerExtent;
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cornerExtent[UnderlyingCast(RectCorner::LeftBottom)] = Vector2f(0.f, 0.f);
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cornerExtent[UnderlyingCast(RectCorner::RightBottom)] = Vector2f(1.f, 0.f);
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cornerExtent[UnderlyingCast(RectCorner::LeftTop)] = Vector2f(0.f, 1.f);
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cornerExtent[UnderlyingCast(RectCorner::RightTop)] = Vector2f(1.f, 1.f);
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EnumMap<RectCorner, Vector2f> cornerExtent;
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cornerExtent[RectCorner::LeftBottom] = Vector2f(0.f, 0.f);
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cornerExtent[RectCorner::RightBottom] = Vector2f(1.f, 0.f);
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cornerExtent[RectCorner::LeftTop] = Vector2f(0.f, 1.f);
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cornerExtent[RectCorner::RightTop] = Vector2f(1.f, 1.f);
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Vector3f originShift = m_origin * m_size;
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for (RectCorner corner : { RectCorner::LeftBottom, RectCorner::RightBottom, RectCorner::LeftTop, RectCorner::RightTop })
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{
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vertices->color = m_color * m_cornerColor[UnderlyingCast(corner)];
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vertices->position = Vector3f(m_size * cornerExtent[UnderlyingCast(corner)], 0.f) - originShift;
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vertices->color = m_color * m_cornerColor[corner];
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vertices->position = Vector3f(m_size * cornerExtent[corner], 0.f) - originShift;
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vertices->uv = m_textureCoords.GetCorner(corner);
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vertices++;
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