Sdk/GraphicsComponent: Add Detach method
Former-commit-id: b80b7e52f4736f61c439a4242531adaefbdb75a2 [formerly 2c336b6480ae9a11ca1104ee1140e8f449bb2a02] Former-commit-id: 54f77c634ce1f9bfc93a00d9a14567bd25a06b26
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@@ -55,14 +55,27 @@ namespace Nz
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struct InstanceData
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{
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InstanceData(Matrix4f& referenceMatrix) :
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transformMatrix(referenceMatrix),
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transformMatrix(&referenceMatrix),
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flags(0)
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{
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}
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InstanceData(InstanceData&& instanceData) noexcept = default;
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InstanceData& operator=(InstanceData&& instanceData) noexcept
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{
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data = std::move(instanceData.data);
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flags = instanceData.flags;
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renderOrder = instanceData.renderOrder;
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transformMatrix = instanceData.transformMatrix;
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volume = instanceData.volume;
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return *this;
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}
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std::vector<UInt8> data;
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BoundingVolumef volume;
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Matrix4f& transformMatrix;
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Matrix4f* transformMatrix;
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UInt32 flags;
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int renderOrder;
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};
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