Sdk/GraphicsComponent: Add Detach method

Former-commit-id: b80b7e52f4736f61c439a4242531adaefbdb75a2 [formerly 2c336b6480ae9a11ca1104ee1140e8f449bb2a02]
Former-commit-id: 54f77c634ce1f9bfc93a00d9a14567bd25a06b26
This commit is contained in:
Lynix
2016-06-20 13:11:31 +02:00
parent 499f9e0dff
commit e0071b196a
10 changed files with 56 additions and 12 deletions

View File

@@ -55,14 +55,27 @@ namespace Nz
struct InstanceData
{
InstanceData(Matrix4f& referenceMatrix) :
transformMatrix(referenceMatrix),
transformMatrix(&referenceMatrix),
flags(0)
{
}
InstanceData(InstanceData&& instanceData) noexcept = default;
InstanceData& operator=(InstanceData&& instanceData) noexcept
{
data = std::move(instanceData.data);
flags = instanceData.flags;
renderOrder = instanceData.renderOrder;
transformMatrix = instanceData.transformMatrix;
volume = instanceData.volume;
return *this;
}
std::vector<UInt8> data;
BoundingVolumef volume;
Matrix4f& transformMatrix;
Matrix4f* transformMatrix;
UInt32 flags;
int renderOrder;
};